View Full Version : Looking Back at EverQuest II at Allakhazam
Calthine
11-10-2008, 02:09 PM
<p>To celebrate EverQuest II's birthday, Tamat is bringing Allakhazam a series of mini-interviews from many of the people on the EQII team who've struggled over the years to make EverQuest II the game that you love and play.</p><p>His first victim, er, subject: Bruce Ferguson!</p><p><a href="http://www.allakhazam.com/story.html?story=15854">Read it at Allakhazam!</a></p><p>Stay tuned for more mini interviews!</p>
Calthine
11-11-2008, 12:17 AM
<p>Our next interviewee as we look back on four wonderful years of EverQuest II is John Tessin, one of the programmers working on EverQuest II.</p><blockquote><strong>Allakhazam :</strong> How long have you been working on EverQuest II and how did you get started?<strong>John : </strong>I will have been working on EQ and EQII for 9 years this coming February. Brad McQuaid hired me on the EQ2 team which, at that time, was being worked on as a joint dev project with the then Exodus dev team (Exodus being the code name for what eventually became SWG).</blockquote><p><a href="http://www.allakhazam.com/sdetail.html?story=15877" target="_blank">Read more here!</a></p>
KerowynnKaotic
11-11-2008, 12:54 AM
<p><cite>Calthine wrote:</cite></p><blockquote><p>Our next interviewee as we look back on four wonderful years of EverQuest II is John Tessin, one of the programmers working on EverQuest II.</p><blockquote><strong>Allakhazam :</strong> How long have you been working on EverQuest II and how did you get started?<strong>John : </strong>I will have been working on EQ and EQII for 9 years this coming February. Brad McQuaid hired me on the EQ2 team which, at that time, was being worked on as a joint dev project with the then Exodus dev team <strong>(Exodus being the code name for what eventually became SWG)</strong>.</blockquote><p>*snipped*</p></blockquote><p>*ponders* .. I do believe that is called Irony ...</p>
Calthine
11-12-2008, 12:15 AM
<p>In the third installment of this EQII Birthday series, Tamat brings us a mini interview with Vanessa "Eovania" Barrera, the German Community Relations Representative.</p><blockquote>I was hired by Steve “Moorgard” Danuser and worked with Ryan “Blackguard” Shwayder. I'm sure a lot of you folks remember those two. They were looking for a German native speaker to take care of the EQ2 German community. A friend of mine told me about the opportunity; she was the EQ2 French Community Rep at the time.</blockquote><p><a href="http://ww.allakhazam.com/story.html?story=15890" target="_blank">Read more here!</a></p><p>Stay Tuned, there's another tomorrow!</p>
DrkVsr
11-12-2008, 04:21 AM
<p><span style="font-size: medium; color: #993300; font-family: comic sans ms,sans-serif;">Ah will have to fidn the time to go back to Peat Bog and say 'hi' to Guard Moor and Guard Black (anyone remember when they would get into a slapping match when they pathed too close? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />)</span></p>
feldon30
11-12-2008, 02:35 PM
When does Zam relaunch? It's now very very very late September. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Calthine
11-12-2008, 09:16 PM
<p><cite>feldon30 wrote:</cite></p><blockquote>When does Zam relaunch? It's now very very very late September. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></blockquote><p>When I know you'll know! (Where'd you hear September?)</p>
Calthine
11-12-2008, 09:18 PM
<p>Back on track... today mini-interview is with Noel "Ilucide" Walling!</p><blockquote>I was brought over to the EQII team from customer service five years ago, almost to the day. I’d been an avid EQ player since its launch, and really felt I could bring a lot to the table for its successor.</blockquote><p><a href="http://www.allakhazam.com/sdetail.html?story=15909" target="_blank">Read more here!</a></p>
betatester7
11-12-2008, 09:24 PM
<p><cite>Calthine wrote:</cite></p><blockquote><p>Our next interviewee as we look back on four wonderful years of EverQuest II is John Tessin, one of the programmers working on EverQuest II.</p><blockquote><strong>Allakhazam :</strong> How long have you been working on EverQuest II and how did you get started?<strong>John : </strong>I will have been working on EQ and EQII for 9 years this coming February. Brad McQuaid hired me on the EQ2 team which, at that time, was being worked on as a joint dev project with the then Exodus dev team (<strong>Exodus being the code name for what eventually became SWG</strong>).</blockquote><p><a href="http://www.allakhazam.com/sdetail.html?story=15877" target="_blank">Read more here!</a></p></blockquote><p>hmm, yes Exodus!, that event about NGE and CU, was very prophetic</p>
Calthine
11-14-2008, 06:45 PM
<p>And in today's installment, Tamat brings us a mini-interview with Joy Parks, the Voice-Over Coordinator for EverQuest II.</p><blockquote>Joy : I joined the team in March 2004. I was hired as a copy editor to edit the 1,000s of lines of dialog that were implemented in the game. I can’t believe it’s been more than four years! After working for a year as copy editor I transitioned into voice-over coordinator for SOE. Currently I still manage VO for EQII but I’m also a project manager for the SOE Audio Group.</blockquote><p><a href="http://www.allakhazam.com/sdetail.html?story=15927" target="_blank">Read more at Allakhazam!</a></p>
Calthine
11-15-2008, 12:34 AM
<p>To carry you into the pre-launch weekend, the next mini-interview is with Bill Yeatts, the Art Director for EverQuest II.</p><blockquote>Bill : I have been working on EQII for a little more than 4 years total. (I took a break to work on Untold Legends Dark Kingdom in 2006 though.)</blockquote><p><a href="http://www.allakhazam.com/sdetail.html?story=15939" target="_blank">Read more at Allakhazam!</a></p>
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