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View Full Version : Better Mythical Ability Plz.


YummiOger
11-06-2008, 06:10 AM
<p>KK .. i have yet to see a single guard OR ANOTHER CLASS say that the click potion replacement on Mythical was good. All are very disapointed with it, due to its weakness.Every other Mythical has a Mechanics changing or CA/Spell augmenting ability attached to it, with the removal of Sheild Requirement, the Guardian Mythical does NOT have such an ability.</p><p>So Instead of "No Way! Change it NOW!!" lets get some ideas going for a replacement.</p><p>No bickering or complaining here plz. Just Post Acceptable Ideas for the Effect replacing the Stun Click.</p><p>I would be happy with:</p><p>A Must: Give back the 5% Damage Reduction taken from the Mythical last Nerf.</p><p>ALSO 1 of these:</p><p>Vigilent Endurance constant effect = +15% to base Mitigation</p><p>Warlord's Focus constant effect = +10% to all CAs base damage and Taunts (much like the Bloodthirsty Choker)</p><p>8% chance to Asorb any damage (like a Stoneskin) and convert it into Hate Gain.</p><p>No Sheild Damage on ToS and Removes/Breaks all control Effects (no Exeptions!).</p><p>Procs on 10% attack: Warlords Infusion (15s) - increase base HPs by 22% Increases all Threat Abilities by 100%</p><p>Constant Effect: Passive Hate Gain buff now procs on Melee Attack instead of Incoming damage.</p><p>Clickie Effect: Weapon Shield (.5 cast)(10s Dur) (3min Recast) 100% Reposte.</p><p>Stone Stance constant effect: Immune to all Knockback Effects and Grav Fluxs</p>

code
11-06-2008, 06:35 AM
<p>Dude, we're F'd. Your ideas are cool and all.... but we might as well all get used to having the worst mythical.</p><p>It's not that I don't agree with you....... I've just done this dance before and I know how the nerf bat swings.</p>

Macross_JR
11-06-2008, 09:09 AM
<p>Ahdam I do agree that it needs to change, and out of the options you give I think the ToS change is the best.  But I don't know about the part of breaking all control effects.  They would have to re-script encounters for it or just make them so that some control effects are not breakable.  I think taking the damage portion off of ToS would be great for the actual mythical buff, but we will see.  SoE dropped the ball on this one.</p>

Grumpy_Warrior_01
11-06-2008, 09:52 AM
<p>Taking the damage off ToS would do two things:  1) save the guardian about 2gp per raid, and 2) allow him to remove 2 macro buttons off the toolbars (used for swapping out the spare towers on ToS).  None of this helps the raid, it's more of a housekeeping convenience to the guardian.</p><p>On the other hand, adding a 4th hit to ToS and making the guardian immune to control effects <span style="text-decoration: underline;">while</span> ToS is up (10 sec every 1.5 minutes or so with current guardian AA) would help put the weapon back into mythical territory.</p><p>Passive hate gain is a sexy idea but the problem is all guardians are going to need passive hate gain the whole time getting up to the mythical, not just on post-mythical mobs.  So if they put something that crucial on the mythical then the other 95% of guards are hosed.</p>

Kreagan De'Unerro
11-06-2008, 08:45 PM
<p>I agree that we need to dump the Freedom of Mind clicky, but I will not be satisfied with a ToS effect that reduces/removes damage to shields..</p><p>Again as I have stated in previous threads, ToS is an ohh crap button that if you are using it that much, get better healers/buff bots or gear. I think I have used it once on a Trak fight cause my defiler had the hourglass and had to joust it. Screw ToS effects. Or if you rely on ToS to tank then just make macroes. I have 3 shields I have macroed in case I need to use ToS, then once it is used I go back to my main shield.</p><p>Other suggestions look decent.</p>

Davngr1
11-06-2008, 11:07 PM
<p>i don't raid my guard but do raid, and keeping in mind that mythical guards will loose 20 - 30% uncontested avoidance when TsO goes live, i feel that a logevity effect would be best.</p>

Hardain
11-07-2008, 07:48 AM
<p>20-30% uncontested avoidance, [Removed for Content]? I guess you mean 2-3%.</p>

Yimway
11-07-2008, 02:35 PM
<p><cite>Hardain@Runnyeye wrote:</cite></p><blockquote><p>20-30% uncontested avoidance, [Removed for Content]? I guess you mean 2-3%.</p></blockquote><p>I'm parsing it somewhere between.</p><p>Current 79.1%  After ~64%  all subject to change though.</p>

YummiOger
11-07-2008, 03:13 PM
<p>Ya, the drop in aviodance (aka Survivability) sucks to be sure.</p><p>However, i am more so worried with Aggro Generation due to the nerf in DPS. IDK honestly if i will be able to hold aggro from a 70-100k Guild with the nerf to Stam line and DA. some of my guys are parsing stupid high now, let alone after the new AA's and gear.</p><p>those 2 factors lead me to think this ability would be best: </p><p><span style="color: #ff0000;"> Aura of Vel'Arek: 8% chance to Asorb any damage (like a Stoneskin) and convert it into Hate Gain</span>.</p><p>It does Both .. Adds some Defensive qualities and Good Aggro generation. I know this would be a strong ability, but nothing any stronger then some of the other Mythicals.</p>

Davngr1
11-07-2008, 04:03 PM
<p><cite>Hardain@Runnyeye wrote:</cite></p><blockquote><p>20-30% uncontested avoidance, [Removed for Content]? I guess you mean 2-3%.</p></blockquote><p>im not in beta.    from what i have heard all uncontested adorns will be gone.       6% wrist + 1% shild + 8% aa riptose + 5% from gear?= 20%  i know avoidance does not actualy add up in that way but still i din't feel like typing it all out like i just did  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /> ..      again.. im not in beta so i dont know first hand, maybe im misinformed.</p><p><cite>Ahdam@Permafrost wrote:</cite></p><blockquote><p>Ya, the drop in aviodance (aka Survivability) sucks to be sure.</p><p>However, i am more so worried with Aggro Generation due to the nerf in DPS. IDK honestly if i will be able to hold aggro from a 70-100k Guild with the nerf to Stam line and DA. some of my guys are parsing stupid high now, let alone after the new AA's and gear.</p><p>those 2 factors lead me to think this ability would be best: </p><p><span style="color: #ff0000;"> Aura of Vel'Arek: 8% chance to Asorb any damage (like a Stoneskin) and convert it into Hate Gain</span>.</p><p>It does Both .. Adds some Defensive qualities and Good Aggro generation. I know this would be a strong ability, but nothing any stronger then some of the other Mythicals.</p></blockquote><p>  yea, that's a nice effect and far from over powerd</p>

vinere
11-07-2008, 04:43 PM
<p><span >Constant Effect: Passive Hate Gain buff now procs on Melee Attack instead of Incoming damage.</span></p><p>No way in hell.. we sux enough tanking more then one mob at a time.. this would nerf it even more.</p>

Elanjar
11-07-2008, 04:57 PM
<p>Not a guard but I def agree you need the 10% dmg reduction back. As for the change to a clicky I'd make either a constant or an "on/off" effect: either</p><p>A) adds 50% of damage on every CA as hate</p><p>or</p><p>B) removes shield dmg from ToS, applys the amount of dmg stoneskinned as hate to the target</p><p>or</p><p>C) increases hate by 500 on every successful auto attack</p>

Undorett
11-07-2008, 04:58 PM
<p>the only thing i noticed on beta for avoidance nerfs was shield block turned into shield effectivness (though it still says shield block)</p><p>I took my mythical with the adornment for +3% riposte and applied a level 1 adornment to it to see how much avoid i would lose, and i lost 2.4% base avoidance which equated to about a 1% loss in actual avoid.  Our avoidance was dropped, but really only by the +shield block amounts.</p><p>edit:  Something to improve hate and survivability would be the most benificial for us.  If it removes the shield damage, as others have said all that would do is save me a few gold per raid and a few hotbar icons.</p>

Rahatmattata
11-08-2008, 05:05 AM
<p>I also say nay to removing shield damage from ToS on the mythic. It's be nice sure, but that's something they should just give us as a freebie. Now with other fighters getting blocks as well, the shield damage is more of an annoyance and small coin sink.</p><p>I'm all for more stoneskin/block procs (which tbh is basically uncontested avoidance) and converting damage into threat. I also like the idea of when you don't move for a few seconds you get more defensive/hold better hate in various ways. Of course then they'd probably just make mobs have a 50% chance to KB on successful attack.</p>

Yimway
11-08-2008, 02:23 PM
<p>I know it has been said before, but removing shield damage is not an exceptable myth benefit.</p><p>Most of us already macro swap to non-primary shields for the durration of ToS, I would see little to no improvement with the shield damage component gone.</p><p>Restore it to 10% passive damage reduction, and give a clickie that enlarges caster and increases hate gain by 100% for 30s, 2 min refresh.</p>

Lord Morain Daknar
11-13-2008, 08:19 AM
<p>I suggest about +30 Double attack is added, because it is da we're loosing.</p>