View Full Version : Guild Mender *idea*
<p>I'm curious can amenities be changed altered? If so then this idea would be really great imho to help out guilds that don't have the people to raid/solo yet want to work towards their goal of bigger guildhalls.</p><p>1st: The mender itself is changed to where it can charge guildies more for fixing their goods a 1-5% tax upon the repair costs. This cost is then sent directly to the person that sets it up *has to be the person that purchased the house*. </p><p>With this in place a 1plat repair bil is more like 1plat 1-5g extra. It's not much, but when you have guildies doing it 3-4 times a day it can add up. </p><p>2nd: Allow the guild mender to repair items with assistance from the "Harvest Box" which is used for tradeskilling. Guild leaders can designate this box *maybe buy more than 1 like mailboxes* to where the mender can draw from it. However it must be ampliy supplied with raw materials with which to repair armor. (Using the Harvest Box for supplies the mender repairs thing at 1/2 normal cost of other menders).</p><p>Armor would follow the standard rule set level 31-40 requires T4 stuff, 41-50 requires T5 stuff, 51-60 requires T6 stuff, etc... .</p><p>This also helps increase demand for materials that maybed under demanded like Loams, and clusters. </p><p>Just a simple idea for the guild mender.</p>
OrcSlayer96
11-03-2008, 05:20 PM
<p>Some of those ideas was brought up multiple times at Fanfaire this year, personally, i prefer the mender to cost the user the same but a percentage choice is applied to the escrow account of the hosting guild. Maybe 25% or 50% max that will be deposited to the escrow account, requiring friend status or guildee for it to work. Would help out on guild hall dues and is of no extra requirement to the person needing repairs. The money is still taken out of the character's account and will be consumed on guild hall expenses. On the subject of supply depot, it needs to be increased to roughly 150 slots so we dont have to have 1.5 tiers in the guild bank to accomadate the 100 slot capacity it has now, i love the supply depot concept, just that somebody didnt carry the zero all the way to allow for all tiers to be stored...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
<p><cite>OrcSlayer96 wrote:</cite></p><blockquote><p>Some of those ideas was brought up multiple times at Fanfaire this year, personally, i prefer the mender to cost the user the same but a percentage choice is applied to the escrow account of the hosting guild. Maybe 25% or 50% max that will be deposited to the escrow account, requiring friend status or guildee for it to work. Would help out on guild hall dues and is of no extra requirement to the person needing repairs. The money is still taken out of the character's account and will be consumed on guild hall expenses. On the subject of supply depot, it needs to be increased to roughly 150 slots so we dont have to have 1.5 tiers in the guild bank to accomadate the 100 slot capacity it has now, i love the supply depot concept, just that somebody didnt carry the zero all the way to allow for all tiers to be stored...<img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Well it would be if it could be added to GB# that way it could be allocated at the guild leader feels necessary. Could also add in a function where the guild mender is locked to a specific person to take the funds from that amenity. However the problem becomes how do you do it and how do you make it so someone isn't cheating a guild out of funds.</p><p>Personally I would like the mender to be a 2-3 fold system where you set the mender to take 1-5% from a repair cost. However in order to do that you must supply him/her/it with necessary components to repair the items. This way you really arn't producing money out of thin air.</p>
OrcSlayer96
11-04-2008, 07:41 PM
<p>Having it go the guild bank opens up more abuse of the system, in most guilds there is more than one leader/officer that has trustee rights to the guild bank and may decide to use the monney for something other than guild functions. A straight deposit into the guild hall escrow isolates that money to only benefit the guild hall, if a guild officer leaves they cant tough the money, the characters that use the mender know this can only be applied to purchases and upkeep costs of the guildhall. Having it go to the guild bank is like what many have wish not to have on the harvestors: requiring a middle man to move items to where they should go instead of placing directly into the respective supply depot or escrow, why complicate it even more by placing in a bank?</p>
Eveningsong
11-04-2008, 08:17 PM
<p>Interesting idea, but there are a few problems. Firstly, you end up taxing the heavy users of the mendor to support the rest of the guild. Certain classes (especially tanks) will always need to repair more pften than others, so why should they (or someone who solos and therefore dies a lot (like me!)) pay even more towards the support of the guild than anyone else who either doesn't need to repair as often, or just choose to avoid the "tax" and repairs in town. And many people carry repair kits and repair bots, or end up using a mendor in some outer area like Rillis before going to a raid or group, so the number of people actually using the mendor may not be that high anyways, and probably would drop significantly as soon as a guild tagged a tax for use on top.</p><p>The other thing is, why use a mendor at all? Someone commented that putting cash directly into the bank complicates things. It seems to me that using a mendor would complicate it even more. The mendor is NOT a bank, and any cash being held in escrow by the mendor is intended to be used for subsidizing the mending of guild members (aka decreasing the cost to members, not increasing it). The point is not to hold cash so that an officer can remove it and then apply it to hall escrow or buying trauma potions or repair kits, etc. for raiding, or whatever costs that a guild may have (and there are plenty besides hall rent, especially if you are a raiding guild). If you want to collect cash to be used for general guild purposes... use the bank. One stop place to collect it, so you can see how much you have, track who takes it out, and not have it tied to one particular use, like guild hall escrow.</p><p>Besides, many guilds don't even have a mender. I think it is much better to try to tie any sort of guild fees/taxes into either the bank, the guild hall, or even through the guild interface, rather than through an optional amenity that is pretty much unrelated to the purpose of collection the cash.</p><p>Oh, and you are pretty much guaranteed that the same people who have access to the guild bank would have access to the mendor and any cash held there anyways.</p>
Calthine
11-04-2008, 08:31 PM
<p>Here's that Fan Faire quote, from <a href="http://www.allakhazam.com/story.html?story=14738" target="_blank" rel="nofollow">http://www.allakhazam.com/story.html?story=14738</a></p><blockquote>Q: You talked about menders, when someone uses the mender in the hall the guild will contribute to mending,have you thought about something like, when they go to use the mender a percentage of what it cost them to mend would go to the subsidizing of the guild hall itself? So that if they use their own money it actually goes into the guild? A: Yeah, that sounds like an idea we can look into. I like that idea.</blockquote>
OrcSlayer96
11-04-2008, 08:45 PM
<p><cite>Calthine wrote:</cite></p><blockquote><p>Here's that Fan Faire quote, from <a rel="nofollow" href="http://www.allakhazam.com/story.html?story=14738" target="_blank">http://www.allakhazam.com/story.html?story=14738</a></p><blockquote>Q: You talked about menders, when someone uses the mender in the hall the guild will contribute to mending,have you thought about something like, when they go to use the mender a percentage of what it cost them to mend would go to the subsidizing of the guild hall itself? So that if they use their own money it actually goes into the guild? A: Yeah, that sounds like an idea we can look into. I like that idea.</blockquote></blockquote><p>Thanks for the link/quote Calthine, i was there a few rows back in fanfaire and this is what i was refering to on the mender. Somebody else talked about a additional tax that went to the escrow, i never wanted that i wanted a percentage of the normal mender cost to go to the guild hall. If you want money to go to the guild bank there is already a system in there for it, many of my guild and friends would much prefer a percentage of what the mender already charges to go to the escrow account. Treat it as a alternative of the system now where the guild can subsidize the mender costs up to 100% from the escrow account currently. The code is already in place for one direction, it should be far easier to go to the other direction versus coding deposits to which of the 4 banks in a guild bank.</p><p>For the poster that wondered how many guild halls have a mender, from my personal experience on crushbone, any of the tier 1-3 guild halls i have visited have them along with a druid portal, a mariner bell to shattered lands, a broker merchant and a vendor loot merchant. Almost all of them are setting up their guild halls as mini cities to where the only reason to go in town is turn in collections or buy a mount nowadays. The majority of them also like to setup the crafting stations/ supply depot/ rush and writ people along with fuel and tradeskill merchants. Overall the supply depot, mender idea, and having a decorator rank that allows furniture placement but bans amenity moving, hte guild hall is a excellent experience for my guild...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
<p><cite>OrcSlayer96 wrote:</cite></p><blockquote><p>Having it go the guild bank opens up more abuse of the system, in most guilds there is more than one leader/officer that has trustee rights to the guild bank and may decide to use the monney for something other than guild functions. A straight deposit into the guild hall escrow isolates that money to only benefit the guild hall, if a guild officer leaves they cant tough the money, the characters that use the mender know this can only be applied to purchases and upkeep costs of the guildhall. Having it go to the guild bank is like what many have wish not to have on the harvestors: requiring a middle man to move items to where they should go instead of placing directly into the respective supply depot or escrow, why complicate it even more by placing in a bank?</p></blockquote><p>Well the problem with the guildhall escrow is that it can't be withdrawn. Now this is a double edged sword because for some guilds this is great. If you have a T3 guildhall you can't go any higher and thus this really helps you out. However this is bad because for those that are in T1 and T2 guildhalls and want to advance to a T3 will be essentially bilked out of that money. </p><p>Not all guilds are corrupt though and do have responsible people. Maybe a function where you can put it into a GB for T1-2 halls should be optional, but if you have a T3 hall it doesn't appear. </p><p>I do agree thanks for the link Calthine. I know there was probably 100+ ideas brought up at FF about amenities and this one was probably already talked about. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
OrcSlayer96
11-06-2008, 05:48 PM
<p>In my guild we went to tier 3 directly, so i wasnt aware that you lose all your escrow money/status if you go from tier 1 to tier 2 or tier 3. Is this the case now? If they have it to where the escrow balance remains the same when you transition from one tier to another, then mender to escrow is quite safe, if all escrow amounts are lost, then you could turn off the donation ahead of time so the balance becomes paid off. It just seems to me the coding reqiured to deposit into the guild bank is much more intense as you would have to code 4 possible banks as not all guilds use bank 4 for locked down guild funds. The mender amenity is a guild hall feature so it makes sense to support the guild hall you are using the resource from. Besides, if a "friend" listed to the guild hall uses the mender, in a lliance type system, which guild bank would they go to, the guild hall hosting one or the player's guild?</p>
<p><cite>OrcSlayer96 wrote:</cite></p><blockquote><p>In my guild we went to tier 3 directly, so i wasnt aware that you lose all your escrow money/status if you go from tier 1 to tier 2 or tier 3. Is this the case now? If they have it to where the escrow balance remains the same when you transition from one tier to another, then mender to escrow is quite safe, if all escrow amounts are lost, then you could turn off the donation ahead of time so the balance becomes paid off. It just seems to me the coding reqiured to deposit into the guild bank is much more intense as you would have to code 4 possible banks as not all guilds use bank 4 for locked down guild funds. The mender amenity is a guild hall feature so it makes sense to support the guild hall you are using the resource from. Besides, if a "friend" listed to the guild hall uses the mender, in a lliance type system, which guild bank would they go to, the guild hall hosting one or the player's guild?</p></blockquote><p>Unfortunately i'm unsure of that I believe it transfers, but again it's a double edged sword. Personally I would like to get that repair money and actually use it towards the purchase of a new guildhall. If this can be done with the escrow system then it would be a double win cause as you say Orc it would be "Safe" and untouchable by anyone. </p><p>As for an "Alliance" type guild you would probably setup a trust system and could do it in a multitude of different ways. One way could be having a guild leader with access to bank 4 and no one else. That money goes into there and can then be removed being transfered as the alliance sees fit. Could also do it where you equally split the money between each of the aligned guilds like you would do on a raid.</p>
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