View Full Version : best ability set up can you give your opinion please
laawintown
11-02-2008, 06:30 PM
<p>seems there lot of different ideas out there how this is to be done im looking for the best order to put my abilities on the hot bar for the best dps out put. and is the use of macros our other types of programs that will do better dps out put? but realy wondering whats the best order to cast my abilities for best dps out put.</p>
Pnaxx
11-03-2008, 09:55 AM
<p>To my knowledge, there isn't a concensus on this. As for my 80th Brewzer, I start with the dots and debuffs, then to the hard hittin ones(Stun plus 100 hand then knock down followed inmmediatly with Stomp lIne) Then I use the spin ca and huse Gut Punch...then Comet and the other low level, fast reuse CA.</p><p>I know alot of people use the fast reuse ca first, thats fine, I just like the dot's being maxed out givin them time to do their thing.</p>
Mogzilla
11-03-2008, 11:13 AM
<p>mine</p><p>baton furry > master strike > front kick > hammer > blaze kick > 100 hands > adamite fist > double stomp > comet punch > eye gouge > gut punch > chin breaker.</p>
Junaru
11-03-2008, 01:37 PM
<p><cite>Pnaxx wrote:</cite></p><blockquote><p>To my knowledge, there isn't a concensus on this. As for my 80th Brewzer, I start with the dots and debuffs, then to the hard hittin ones(Stun plus 100 hand then knock down followed inmmediatly with Stomp lIne) Then I use the spin ca and huse Gut Punch...then Comet and the other low level, fast reuse CA.</p><p>I know alot of people use the fast reuse ca first, thats fine, I just like the dot's being maxed out givin them time to do their thing.</p></blockquote><p>I'm not a Bruiser but doesn't 100 hands work like the Monk version where if you miss one the rest fail also? If so then it's best to use the snip CA followed by 100 hands to give you the best chance for all to hit. Thats what I do with my Monk.</p><p>I do agree. Debuffs then DoTs then everything else..</p>
Pnaxx
11-03-2008, 09:07 PM
<p><cite>Junaru wrote:</cite></p><blockquote><p><cite>Pnaxx wrote:</cite></p><blockquote><p>To my knowledge, there isn't a concensus on this. As for my 80th Brewzer, I start with the dots and debuffs, then to the hard hittin ones(Stun plus 100 hand then knock down followed inmmediatly with Stomp lIne) Then I use the spin ca and huse Gut Punch...then Comet and the other low level, fast reuse CA.</p><p>I know alot of people use the fast reuse ca first, thats fine, I just like the dot's being maxed out givin them time to do their thing.</p></blockquote><p>I'm not a Bruiser but doesn't 100 hands work like the Monk version where if you miss one the rest fail also? If so then it's best to use the snip CA followed by 100 hands to give you the best chance for all to hit. Thats what I do with my Monk.</p><p>I do agree. Debuffs then DoTs then everything else..</p></blockquote><p>Yes...I agree....which is why i mentioned using stun then 100 hands <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> You da man.</p>
Quicksilver74
11-04-2008, 10:00 AM
<p>I arrange my CA's to get the maximum benefit for Knockout, as well as sustained DPS over long fights. I try to generally open up with Savage Assault, as it's casting time is so long it's best to precast it and time it just right. Then I will hit both my kerra mitigation debuff and a master's strike before following up with my normal order, which is baton flurry, followed by the r est of our CA's, in order of shortest recast to highest recast. </p><p> This way, in a pure DPS fight, I can simply go 1,2,3,4,5,6,7,8, etc... and by the time I get to 8, hammer and front kick are ready again, then I hit them, finish my order, and they are ready again, and then I have just enough down time to hit brocks thermal shocker and I am starting the order over again with the exception of the longest recast CA's. </p>
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