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View Full Version : NDA Lifted - I guess Ill start the thread.


Zhonata
10-31-2008, 02:09 PM
<p>All I have to say is wow....... I mean like WOW!!!</p><p>We also get stronger debuff poisons - <em><strong>The Suck</strong></em>Physical Mitigation boost to our str buff (I think, something like that) - <em><strong>The Suck</strong></em>An Extra Thug - <strong><em>LOL... </em></strong><strong><em></em></strong>Extra 10% damage to sideswipe and stunning blows (I think) - <strong><em>Decent</em></strong>Dispatch now has a defensive reduction -<strong><em> Umm...</em></strong>5% damage boost to multiple position CA's/ 15% damage boost to Pure Back Attack CA's - <strong><em>Decent</em></strong></p><p>Will to Survive - 1748-2375dmg,</p><p>Decrease Max Health of target by 5% - if Not Epic</p><p>Decrease Max Health of target by 2% - If Epic</p><p>1min recast - 1min 8 sec Duration</p><p>Must be Behind. <strong><em>Survey says, The Suck</em></strong></p><p>Compared to the other classes Brigands got the shaft. Im not talking about the small you need an Enima shaft we are talking about the kind they use to drill oil with.</p><p>Sooooo Lets start with Will to Survive...</p><p>A back attack that is only usefull within the first 5 sec of the fight..... As this is basically a Glorified STA reduction after the mob is below 95% Non-Epic - 98% Epic It is utterly useless unless they mob does a full heal. Now How often do you get a chance to get a back attack in during the first 5 sec of a fight........ like never.... You start off with frontal non positional Attacks that reduce avoidance and offensive skills until the mob is postioned. By the time the mob is postioned this abilties effect will be useless.</p><p>Oh hey lets look at the Pred line that a certain Dev plays.... and magically has stolen several class defining abitlies from other classes, Balance FTW. If anyone has kept up with the new expantion you know that Mobs now Crit and this is going to be a huge obstacle to overcome in raiding. Well on top of the assasin getting the Inquisters abilty Verdict - 25% chance on a succesful melee attack to verdict the mob, The Preds get Noxious Enfeeblement.</p><p>Noxious Enfeeblement</p><p>Decreases the melee/spell crit chance of target by 10%</p><p>Decreases the Melee/spell crit bonus of target by 10.</p><p>WT~Beep~ - So Predators are Teir 1 DPS, Assasins stole verdict from Inqusiters and while Brigands got the royal shaft now gain a Huge offensive Debuff........</p><p>Predators are there to do DMG not debuff the mob that is the Rogues Job WT~beep~ are Predators getting a debuff that is supose to be a huge obstacle in the upcoming expantion.</p>

Cerivus2
10-31-2008, 03:47 PM
<p>Survey also says your a crybabydouch.</p><p>THE SUCK</p><p>Please overuse some more interweb terms in your post.</p><p>Nerd.</p>

lazlo1
10-31-2008, 04:15 PM
<p>I have agree completely with OP. 3 of the 5 end abilities are weak/useless. Its a $#@! bitter pill to take after looking at assins AAs.</p><p>Will to not survive is crap. Why do preds get a better upgrade to debufs than rogues??  that is just wrong. Throw in the wimptastic dps boost we get and its times like these that make me wonder why I still play. All excitement about the expansion is utterly gone.</p><p>Its easy to see why so many people believe there is bais by devs when looking at this lineup.</p>

Zhonata
10-31-2008, 05:23 PM
<p><cite>Cerivus2 wrote:</cite></p><blockquote><p>Survey also says your a crybabydouch.</p><p>THE SUCK</p><p>Please overuse some more interweb terms in your post.</p><p>Nerd.</p></blockquote><p>Well the words I wanted to use I fear would have given them a reason to lock the thread so... which SUCKS.... <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>And everything I stated is pretty much true our AA lines in horrible expecially when you look at some of the other classes. The predator and assasin lines clearly are showing favoritism because a Certain Dev plays them.  Which is ridiculious.</p><p>We could just as easily not put any points in this new tree and hardly see a diffrence.</p>

Zhonata
11-01-2008, 11:21 AM
<p>Wow these forums are DEAD.... I wonder why. Ok Ignoring the clearly obvious Favortism to some class. Can anyone in the Brigand Classes even remotely say they are excited with the new AA tree. The only thing of any interest it has to offer is a dmg boost which when you consider pretty much ever other class got the same treatment or better is pretty lame.</p><p>We got a couple more lack luster changes last night.</p><p><strong>Stunning Blow- Now does 20% base 10% crit multSidestab - Now does 20% base 10% crit multThugs and only to the thugs - Prevents Aoes, 10% weapon increase hit rate, 30 dps, 30% ca and spell damage.</strong></p><p>Aerlik isnt your job to introduce "New Content" to the classes to keep us interested and paying your guys Bills. I havn't seen a single thing that makes me go<strong> <span style="text-decoration: underline;">COOL</span></strong> cant wait to grind out 60 AA to get that. The only things we get that seemed to have any potential was "Will to Survive" and it is a complete joke currently, the  Assasin already has debuff that reduce the mobs Max HP by double what this ability does. Not bashing the assasin this time, but this has already been done and done better. Our class isnt broken by any means, but it serious lacks luster that keeps us wanting to move on playing it as the game progress.</p>

Darkor
11-02-2008, 05:29 AM
<p>I gave up when i saw our mythical and the assassin mythical. Cearly someone isnt able to balance the classes. The Assassin debuff should have went to the brigand tree. It started with the mythicals and i hoped so much it would end with rok, but aeralik decided to keep going downroad with the brigand class while beefing up again his ownagain.</p><p>- defense on dispatch? God this AA had so MUCH potential, ALL WASTED. Who wants to reduce even more defense when you have hit the cap long ago on raids?</p><p>- improve our thugs? an ability that we cast once an hour because it has barely any use</p><p>- no kind of encounter debuffing</p><p>- way too much tank stuff, if we wanted to tank we would have created fighters.</p><p>- could have seriously used some improvement on Amazing reflexes.</p><p>- an AA to [Removed for Content] double up to tripple up</p><p>Makes me really sad that so much potential is being wasted.</p><p>WTB an ability to change classes so i can go Assassin and just auto attack on raids and still be in the top 3 of the parse. /sigh</p>

RoenynShadowDancer
11-04-2008, 02:16 AM
<p>Well instead of saying how craptastic our new AA's are going to be, why not reply with constructive posts? If you seen the AA's (i have not) add some input to it. What you would like it to be and what should be changed..Maybe thats our problem... we dont put enough input into our class, but instead knock the dev's for having their heads up there rear.</p><p>Its kinda like the military imo... if you arent providing feedback to your chain of command they dont know what you want or what changes should be apparent.</p><p>Just my .02</p>

Darkor
11-04-2008, 06:04 AM
<p><cite>RoenynShadowDancer wrote:</cite></p><blockquote><p>Well instead of saying how craptastic our new AA's are going to be, why not reply with constructive posts? If you seen the AA's (i have not) add some input to it. What you would like it to be and what should be changed..Maybe thats our problem... we dont put enough input into our class, but instead knock the dev's for having their heads up there rear.</p><p>Its kinda like the military imo... if you arent providing feedback to your chain of command they dont know what you want or what changes should be apparent.</p><p>Just my .02</p></blockquote><p>How do you actually know that we didnt bring constructive feedback? Theres 10 page big thread in the beta forums which got completely ignored. Lots of good ideas. Having only 1 designer making those AAs is not enough. And our current one is busy making is own class OP instead of caring for others classes.</p>

Treznet
11-04-2008, 11:59 AM
<p>Im really not sure why they even had brigs test anything. I was in beta from the start and after all the feedback we got one change. They should of just said here is your aa, go reroll another class if you want good ones.</p>

Ranja
11-04-2008, 12:08 PM
<p><cite>Darkor@Venekor wrote:</cite></p><blockquote><p>I gave up when i saw our mythical and the assassin mythical. Cearly someone isnt able to balance the classes. The Assassin debuff should have went to the brigand tree. It started with the mythicals and i hoped so much it would end with rok, but aeralik decided to keep going downroad with the brigand class while beefing up again his ownagain.</p><p>- defense on dispatch? God this AA had so MUCH potential, ALL WASTED. Who wants to reduce even more defense when you have hit the cap long ago on raids?</p><p>- improve our thugs? an ability that we cast once an hour because it has barely any use</p><p>- no kind of encounter debuffing</p><p>- way too much tank stuff, if we wanted to tank we would have created fighters.</p><p>- could have seriously used some improvement on Amazing reflexes.</p><p>- an AA to [Removed for Content] double up to tripple up</p><p>Makes me really sad that so much potential is being wasted.</p><p>WTB an ability to change classes so i can go Assassin and just auto attack on raids and still be in the top 3 of the parse. /sigh</p></blockquote><p>I love how Aerlick is being blamed for brigs sucking now. I thought he just hated rangers. Maybe his ultimate plan is to replace all scouts with just one - the assassin. Can heal, debuff and DPS.</p>

Darkor
11-04-2008, 12:31 PM
<p>I blame Aeralik 50 % for ignoring us and our hard facts and i blame sony 50 % for not employing more people dedicated to important stuff like this. They're making so much money out of us, compared to what they offer us its ridiculous (sp?).</p><p>this is such a great game with so much potential being wasted. And what i hate most is designers who favour their own class and cant bring some semi decent balancing in this game. Assassins mythical and new AAs are so frigging overpowered compared to so many other class mythicals and AAs and he still doesnt do anything against that. Assassins do get one of the best debuff which is supposed to go to Brigands imho. But hey, im just a paying customer, what can i do?</p>

pukc
11-07-2008, 01:26 PM
<p>meh the debuff going to brigs would be bad to it should go to swashies /duck</p><p>we should get something to increase crit dmg done to the mob or an aoe debuff</p>

lazlo1
11-07-2008, 02:05 PM
<p>Yea I agree that a crit debuf sounds more like something that swashies should get. brigs need a debuf that adds group/raid damage, thats kinda our domain adding damaging. </p><p>Maybe a small reverse damage shield debuf. Something thats adds a small % to melee damage of everyone hitting the mob for 15ish seconds on a 1 min timing to go with dispatch.</p>

Meirril
11-07-2008, 04:38 PM
<p><cite>lazlo1 wrote:</cite></p><blockquote><p>Yea I agree that a crit debuf sounds more like something that swashies should get. brigs need a debuf that adds group/raid damage, thats kinda our domain adding damaging. </p><p>Maybe a small reverse damage shield debuf. Something thats adds a small % to melee damage of everyone hitting the mob for 15ish seconds on a 1 min timing to go with dispatch.</p></blockquote><p>Considering that trash mobs are going to start doing crits, how about a debuff that says "when the mob crits, you crit" or even better "your group crits its next attack". Not a huge damage boost either way, but definately nice.</p>

Seolta
11-10-2008, 05:30 PM
<p>SK/Brig here, and i'm in beta....Zero->Hero/Hero->Zero...why does one of my toons always have to suck?</p>

Anfauglith
11-13-2008, 01:08 AM
<p>There's been quite some changes aournd our brigand aas. (not the finaly ones)</p><p>Here comes:</p><p>Stunning blow: improves crit multiplier by 2%, increase damage by 4%d ca (not bad)</p><p>Distracting weapon: same as above but for sidestab (not bad)</p><p>Noxious Toxin: add a noxious mitigation debuff to damaging (red) poisons (noot bad for solo or groups...I guess)</p><p>Rugged Shield: improves physical mitigation of brigand's selfbuff by 3% (not bad if you tend to be soloing or tanking a lot with your brigand)</p><p>Dispatch defence:increase mitigation reduction of said ca by 3% (pretty nice actualy)</p><p>Plank Walker:increase trigger by 1% and damage by 3% of Avast Ye (pretty nice too)</p><p>So now we got more choice of how to spend our aas.</p><p>I would have prefered a group dispatch aa or something that would prevent AR to break an damage shields but at least the choice seams much better than it was.</p>

Aris_Eth
12-12-2008, 10:02 AM
<p>You know..  I skimmed through these posts, and I couldn't help but wonder why folks are so on about class balance?</p><p>The balance I think each class should have is for desirability in a group/raid, as well as the ability to solo.  From reading other threads, it's clear that a brigand is able to solo quite well, with some good tricks up their sleeves.</p><p>It's my understanding that predators are Tier 1 DPS.  That's -all- they do.  Brigands excel in debuffs, which are essential in big fights (and solo survivability).  I don't see why brigands expect to get stuff on par with Tier 1 DPS classes..  Something still has to set them apart.</p>

Geothe
12-12-2008, 06:39 PM
<p><cite>Aris_Ether wrote:</cite></p><blockquote><p>You know..  I skimmed through these posts, and I couldn't help but wonder why folks are so on about class balance?</p><p>The balance I think each class should have is for desirability in a group/raid, as well as the ability to solo.  From reading other threads, it's clear that a brigand is able to solo quite well, with some good tricks up their sleeves.</p><p>It's my understanding that predators are Tier 1 DPS.  That's -all- they do.  Brigands excel in debuffs, which are essential in big fights (and solo survivability).  I don't see why brigands expect to get stuff on par with Tier 1 DPS classes..  Something still has to set them apart.</p></blockquote><p>That argument is nice and all, if it wasn't for that fact that Preds got one of the most important debuffs in the entire expansion in their AAs.You know, the classes that are supposed to be "top DPS, and thats all they do,"  They get the debuff affecting mob crits, instead of rogues, who are debuff specialists.</p>

Blaidd
12-22-2008, 08:29 AM
<p>Since TSO is mainly encounters of more than 1 mob groups are asking for AOE dps and brigs are finding it harder to get groups.</p><p>Would be nice for something to address this like another aoe attack (1 just isnt enough), give Barroom Negotiations a useful debuff or an enhancement to our debuffs that make them aoe.</p>