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View Full Version : Newbie Berserker question ^^


FlamingGna
10-31-2008, 01:59 PM
<p>If I planned to mostly solo, how should I spend my AA's?</p>

LygerT
10-31-2008, 02:10 PM
<p>sta 448 then str 448 then int 45882</p>

Hardain
11-01-2008, 06:53 AM
<p>Yep, unless you have enough points right now to go for Sta 4-4-8-8-2, then do that, but you need to respec to what Lyger said when the expasnion comes, otherwise you're wasting 8 points in Sta4.</p><p>Edit: Actually with changes to Sta4 you might want to keep that 4-4-8-8-2 if you want some more avoidance, but it's optional.</p>

MindParadox
11-02-2008, 05:44 PM
<p>don't roll a zerker, you will hate yourself</p>

LygerT
11-03-2008, 02:16 PM
<p>i suggested the build going only to sta 3 at low levels, because mobs don't hit hard or often so you may as well take the most optimal build to get you up to speed as quickly as possible, which is what my build was aimed at. once you get enough to put 70 into the tree then you can fill out the rest of the stamina line.</p>

Elanjar
11-04-2008, 05:54 PM
<p>For now I'd follow lygers suggestion. With the release of the new expansion though i might steal points from the warrior tree and add it to our berserker (EoF) tree. Increasing the heal proc on our old hp regen ability would probably be very useful to a soloer in earlier levels.</p>

Vodoss
01-06-2009, 07:39 PM
<p>37 Zerker, w/my alts in tradeskill support (Wpn, Arm, Tai, Alc, [Removed for Content], Wood).</p><p>This is my first & only mele class I've ever played. EQ was a Necro, and was Necro on here, but my eldest deleted him by mistake. Took last year off, but Sony gave me 5yr rewards when I reactivated w/TSO.</p><p>Ok, so dont go AGI 4-4-4-8-2, STA 4-4-7-8-2 & WIS 4-4-4-8-2 for someone who solos?</p><p>Use 70 points total or just put the original 50? My bottom left screen still shows xx/50, should it show xx/70?</p><p>I've been reading the msgs in here, some several times, and am so confused as what to do. "Do this for DPS, Do this to survive, ahh forget it, just re-roll"  </p><p>Well I don't want to re-roll, it's pain for me. I level so slow coz I like doing all of the quests in a zone before I move on. Then I catch my tradeskills up every 5 lvls.  Guilds I've dealt with, dont like the slowness of my progress, it's RAID! RAID! RAID! That's why I try to stay self sufficient. Pluse people I meet in PuGs are 37 on Monday then 69 the Tuesday, Wednesday I never see them again.</p><p>Anyway, stay away from the WIS Line altogether?</p>

Harvash
01-06-2009, 09:06 PM
<p>If your a serious quester type that mostly solo's, i gotta agree - re roll.  I know that sounds like a canned answer, but its not really.</p><p>Warriors just shine in a group, really.  Brawlers and even crusaders (esp. w/ recent SK changes) have a slight edge, but really a rogue would probably be the best solo type melee character.</p><p>I don't give this adive flippantly either, I in fact run both a Zerk and a Swash (Zerk main instance toon / Swash is my raider, no real reason, just the way it is)</p><p>Swash is gonna move through the the kill list content quicker and with more power. </p><p>Just some friendly advice.</p><p>G.</p>

Mephistophelese
01-07-2009, 07:44 AM
<p>as for the 50 AA you have showing instead of 70. the number will increse to 70 after you reach a certain # of AA, been awhile but i believe it's after you have 100. but  can't say for sure thats right #</p>

Vanderlay
01-07-2009, 10:53 AM
<p><cite>MindParadox wrote:</cite></p><blockquote><p>don't roll a zerker, you will hate yourself</p></blockquote><p>?</p>

Vodoss
01-07-2009, 02:36 PM
<p>Well, I'm not going to re-roll even though I dont think I'm playing the class right at all.</p><p>I'm going to go thru this board again and take more notes. Then try to find a high level Zerker on my server that will take the time to explain stuff to me.</p><p>I do understand now what you guys were talking about aggro hold. I was talked into MT the Icy Keep a few times and could only hold it a few seconds with that one bubble icon, snap aggro I think you guys called it. I was the last one standing, we got the update, but that was no fun (for me) when eveyone else died. </p><p>I'll try the STR & INT that Lyger suggested, but am thinking will die all the time when solo.  </p>

Harvash
01-07-2009, 04:02 PM
<p>the "bubble" icon I think you refer to is Rescue, this is a slow reset aggro skill - used in emergency situations.  Beyond asking for advice on AA's and what not, I think what you may really need to do is to read each skill.  Also, recognize that those skills are divided up into "skill lines"  like Taunts, Melee Attacks, Short Term Buffs, Until Cancelled Buffs, Etc.</p><p>This seems a very simple thing, but it is VERY much overlooked.  If your groups gear/spells were on the same level as yours, you should not have had that much issue with aggro.  That said, if your running apprentice (or even Adept 1) taunts, for example, against a fully adept III (or mastered) Wizard - your not going to hold aggro no matter what your trying to do.</p><p>Further, I think the advice to re-roll wasn't so much to put you off of the class, but rather people giving advice on what class does the things you do.  If your not going to tank and run in groups (even just duo/trio kind of things) then your really going to become more and more frustrated with the class.</p><p>Running a tank is not the easy thing most make it out to be - skill levels, gear and even cast orders come into play much more than one might think.  This is to say nothing of being a "good tank". </p><p>We've all been in that group where the mobs stick to the tank like glue and he fearlessly pulls whole rooms and unerringly leads the whole party around by the nose in perfect order.  That is called Experience.  To get this "experience" its much trial and error, as well as a ton wipes in facing new (to them) content. </p><p>Last bit of advice, for what its worth, tanking is not Spam Art - you definitely need to know what skills to use when and in some kind of logical order - spamming all your taunts at first and leaving yourself with weak melee arts is sure to lose aggro, not peppering enough taunts in the order isnt going to help either.  Also, realize different classes build aggro differently- you'll find rangers and mages will tend to spike on the pull, while conj's and swashys are more prone to pulling during the middle or end - Direct High Damage vs. Damage over the spread of the fight.  Also, mages tend to have less direct aggro control over say an assassin that transfers threat directly to you (at least for now /sigh)</p><p>Good Luck,G</p>

Vodoss
01-07-2009, 07:09 PM
<p>Yea, I didn't think about the 80 Necro & Brawler that was with us. I just figured mentor took care of that.</p><p>I do need to upgrade arts.</p><p>I keep Tides of War, Rage, Screaming Fury, Reckless Stance, Buckler Reversal & Dragoons Cyclone up. Along with the admin stuff, like Hover, etc.</p><p>My hot bars (in order I cast) Sunder, Vicious Blow, Furious Rush, Maul, Raging Strike, Mad Cry, Press, <strong>Blood Flow</strong>, <strong>Weapon Shield</strong>, Stop, Coup De Grace, Whirlwind, <strong>Wall of Fury, Stifled, Havoc,</strong> Barrage, Dragoon Spin.</p><p>Rescue for when he/she turns away, but doesn't last long. </p><p><span style="font-size: 7pt; color: black; font-family: Verdana; mso-fareast-font-family: 'Times New Roman'; mso-bidi-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;">I have been reading what skill does what. Then I come on here and it's completely opposite of what I thought.</span></p><p>Well I'll keep taking notes & re-arrange AA. Coz if she (Inq) want to keep grouping, I don't want to let her die.</p><p>Thanks for your time!  </p>

Harvash
01-09-2009, 01:30 PM
<p>Lemme see if I can help with some order/art issues for ya.</p><p>Blood Flow is a Until Cancelled buff - should not be in your  "casting order" at all - unless you just rezz'd. They should just be "on" all the time.</p><p>Alot of your order looks ok as is, you will tweak it yourself in time anyways. But I would make the following comments for clarity.</p><p>Weapons Shield should go up just before pull, it damages whatever damages you - early hate building. Throw it up on pull, and mash it whenever its up - usually refreshes fast enough to reuse even on the fastest fights.</p><p>Wall of Fury and Stifled should not really be used together if it can be avoided - they kill your ability to hit the mob = bad unless your really over matched, I don't use these for anything except possibly named pulls - and then only one at time and spaced WAY out.</p><p>Not sure what level you are exactly, but use Havoc line on pull to raise mit for pull with no penalties instead.</p><p>Your big AE arts have longish cast times, try not to pile them together - the extra cast time means your losing hate while waiting for them to go off.</p><p>So, basically:  Havoc, Weaponshield, sunder, CA, CA, Taunt, CA, CA, etc. etc. etc. (just a basic premise, ymmv)</p><p>I really, really stongly urge you to read the full description of the arts and think of how their uses affect hate building, your own damage potential and how they can all work together.</p><p>That said, the testing stuff is out and there are major changes afoot - frankly I don't think I like the direction they are taking, but am smart enough to use a wait-and-see approach before going right to Henny Penny mode..</p><p>Good Luck</p><p>G.</p>