View Full Version : Berserker changes in TSO (as per Oct 31
Bremer
10-30-2008, 05:25 PM
<p>All changes to the class excluding the new tree</p><p>General</p><p>- Adrenaline now costs instead of ~2700 mana 40 % of your mana on termination</p><p>- Turmoil minimum damage was increased, cast time is now 1.5 seconds</p><p>- Insolence has a new melee part, that can't be parried/dodged (1.5-2.5 AE damage)</p><p>- Hold Rage increases now also parry (same value like defense) and shield effectivness (10 %)</p><p>- Blood Regeneration has a 33 % chance to trigger a ~300 heal when damaged instead of HP regen</p><p>- Relentless Rage increases DPS of raid by ~ 20 instead of HP regen</p><p>- Rescue recast is now 5 minutes (for all fighters)</p><p>AA</p><p>Warrior</p><p>- Str4 now also improves taunts by 3 % per rank</p><p>- Sta2 now works with any shield </p><p>- Sta3 has no more shield requirement, DA reduced to a maximum of 25</p><p>- Sta4 increases shield effectivness by 1.5 % per rank</p><p>Beserker</p><p>- Enhance Blood Rage improves the heal by up to 50 %</p><p>- Enhance Relent Rage improves the DPS mod by up to 1 mod point per rank</p><p>- Perserverance heals for 1200-1900 if health drops below 30 %, works again after 45 seconds</p><p>- Gut Roar now parries/ripostes the next attack (1 min timer)</p><p>Mythical</p><p>- Instead of HP regen now 25 % of received damage is applied as hate on target</p>
Elanjar
10-30-2008, 05:31 PM
<p>On a brighter note we get many snap agro abilites with the new AA's and a ToS type ability. In addition Gut roar has been modified to provide a 100% chance to reposte, spell terminates after a succesful reposte.</p>
LygerT
10-30-2008, 05:34 PM
<p>the worst is quite an exaggeration, not quite up to standard without any real way of utilizing a tower shield yes but i still wouldn't say we are the worst in most respects.</p>
Bremer
10-30-2008, 06:07 PM
Beserkers have the least hp, the least avoidance, the least means to increase avoidance and the best defense spell was nerfed to hell. If that doesn't qualify us for the spot of the worst tank class I don't know what would.
Kain-UK
10-30-2008, 11:04 PM
<p>They could make us wear cloth...</p><p>That'd do it!</p>
LygerT
10-30-2008, 11:11 PM
<p>you can sit and pout over the things you didn't get or you can work with the things we did get, your choice.</p>
Xalmat
10-31-2008, 12:04 AM
<p>Buckler and Adrenaline changes <em>aside</em>, Berserkers gained a lot this expansion, along with the revamp to the class.</p><p>One single target rescue (on a faster timer), single target peel, tower of stone ability, and an AoE rescue (without requiring mythical) is gravy.</p><p>STR4 ability is very nice now, as it not only adds hate gain but enhances how much our taunts ... well, <em>taunt</em> for.</p>
LygerT
10-31-2008, 01:51 AM
<p>i agree, i know i get wrapped up looking at all the negatives we have taken but when i look at everything on the same page we aren't doing that bad. with the stamina line changing to no buckler req. that may help drop some of this emo attitude about tanking with a tower shield being viable now since bucklers got gimped.</p><p>we still could have tanked with a buckler but with that last hit to adrenaline.... i was about to toss in the towel too, so now both are being fixed so cheer the **** up.</p>
Kain-UK
10-31-2008, 02:46 AM
<p>I was thinking the same...</p><p>Tried the tanking with a buckler in offensive and defensive and promptly had my rear end kicked.</p><p>Being able to use a tower shield should really help now.</p>
Samant
10-31-2008, 06:49 AM
<p>What do these changes have in store for the soloist? Reason I solo is because raiding is not a option, not a single guild raids in my play time on my server. Grouping as well is not a option for the above reason for raiding. I won't pay for my mythical for ethic reasons, so that item other then my group fable (getting a pickup to do that was horable with way more deaths then expected and had to have a raid guild help me on the 16th attempt) is not going to happen or receive the benefits from it.</p><p>Far as I know most of this upcoming expansion will not get used by me because it requires grouping and my play times just suck because of my job to sleep schedule for my job. If I get the expansion, I would complete the overland content reatively fast and then nothing else to do but dring tradeskill writs again for another year (just check that buy looking at the EQ2players for that). I remember LDoN from EQ1 and I did enough to get my spells that I wasn't going to pay 100k for those rare spells, but after that you couldnt find a group on my old server. It was also a way to make PoP raiding easier for guilds just starting out in that even after GoD came out.</p><p>I've been born a berserker, I live a berserker lifestyle, and a berserker I shall die. Probally alot more now then ever before, but to Valhala I will return.</p>
Hardain
10-31-2008, 07:04 AM
<p>You really need to change server if you can't do anything but solo.</p>
Endorplasmic
10-31-2008, 10:54 AM
<p><cite>Selura@Unrest wrote:</cite></p><blockquote><p>What do these changes have in store for the soloist? Reason I solo is because raiding is not a option, not a single guild raids in my play time on my server. Grouping as well is not a option for the above reason for raiding. I won't pay for my mythical for ethic reasons, so that item other then my group fable (getting a pickup to do that was horable with way more deaths then expected and had to have a raid guild help me on the 16th attempt) is not going to happen or receive the benefits from it.</p><p>Far as I know most of this upcoming expansion will not get used by me because it requires grouping and my play times just suck because of my job to sleep schedule for my job. If I get the expansion, I would complete the overland content reatively fast and then nothing else to do but dring tradeskill writs again for another year (just check that buy looking at the EQ2players for that). I remember LDoN from EQ1 and I did enough to get my spells that I wasn't going to pay 100k for those rare spells, but after that you couldnt find a group on my old server. It was also a way to make PoP raiding easier for guilds just starting out in that even after GoD came out.</p><p>I've been born a berserker, I live a berserker lifestyle, and a berserker I shall die. Probally alot more now then ever before, but to Valhala I will return.</p></blockquote><p>You will notice that the change to the Perseverance AA line and specifically the Blood Regeneration spell will help you a TON in solo content.</p><p>Without seeing teh change yet the removal of a buckler and the ability to retain the STA tree will help you survive a lot better as you'll be avoiding a lot of the incoming damage.</p><p>Basically if you live the solo lifestyle your survivability went up big time <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Obadiah
10-31-2008, 11:16 AM
<p><cite>Endorplasmic wrote:</cite></p><blockquote><p><cite>Selura@Unrest wrote:</cite></p><blockquote><p>What do these changes have in store for the soloist? Reason I solo is because raiding is not a option, not a single guild raids in my play time on my server. Grouping as well is not a option for the above reason for raiding. I won't pay for my mythical for ethic reasons, so that item other then my group fable (getting a pickup to do that was horable with way more deaths then expected and had to have a raid guild help me on the 16th attempt) is not going to happen or receive the benefits from it.</p><p>Far as I know most of this upcoming expansion will not get used by me because it requires grouping and my play times just suck because of my job to sleep schedule for my job. If I get the expansion, I would complete the overland content reatively fast and then nothing else to do but dring tradeskill writs again for another year (just check that buy looking at the EQ2players for that). I remember LDoN from EQ1 and I did enough to get my spells that I wasn't going to pay 100k for those rare spells, but after that you couldnt find a group on my old server. It was also a way to make PoP raiding easier for guilds just starting out in that even after GoD came out.</p><p>I've been born a berserker, I live a berserker lifestyle, and a berserker I shall die. Probally alot more now then ever before, but to Valhala I will return.</p></blockquote><p>You will notice that the change to the Perseverance AA line and specifically the Blood Regeneration spell will help you a TON in solo content.</p><p>Without seeing teh change yet the removal of a buckler and the ability to retain the STA tree will help you survive a lot better as you'll be avoiding a lot of the incoming damage.</p><p>Basically if you live the solo lifestyle your survivability went up big time <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Well, Perseverance will. Blood Regeneration will adequately replace the two regens under some conditions if you put all 5 points in it in the EoF tree, but it doesn't really improve life as a soloist. If you're fighting a big, slow but hard hitting mob it will be worse, and if you are fighting a bunch of V or VV mobs it will probably be better.</p><p>Can't wait to see the buckler changes & accompanying guardian mythical changes.</p>
Samant
10-31-2008, 11:17 AM
<p>I've been specced in the regenration line for a very long time since I solo. I don't see it regeneting alot per tick atm but I do hope it is better after the patch. Looks Like i no longer have to try and find a pickup raid for a virtue's guard, but everytime I do seem to try for one its always on my mystic or troubador.</p><p>I've thought about changing servers many times, but what I lose seems not worth it. Around 17 million GSP, 50 dollars per character and I have 3 maxed Adventure/Crafter's and that doesn't gurantee that the server I would transfer to would be any better as it would more likely have to be a Euro server.</p><p>Current play times M-Th 3pm-630pm ... F-Sun 230am-630pm ... Lately tho I have lost interest to play the game all together even tried Vanguard which i liked the ability to really detail your character at creation but can't stand the sluggy feeling even with lowered settings on the isle of dawn.</p><p>Reading some of the info, gonna have to get another shield crafted instead of my current buckler. Was looking at some of the LDoN zone gear, but I really don't want to do anymore PuGs, those have really turned me off. I remember in EQ1 I would play from 4pm-midnight M-Fr and 6am-midnight S-S raiding 7 days a week. I really miss those days.</p>
Powers
10-31-2008, 03:46 PM
<p>What is the effect for people not buying the expansion?</p><p>The impression I'm getting is that our existing abilities are being reduced, with bonuses in the new expansion AA tree to compensate. Is this accurate? If so, how can those of us not buying the expansion remain competitive?</p><p>Powers &8^]</p>
Obadiah
10-31-2008, 03:58 PM
<p><cite>Powers wrote:</cite></p><blockquote><p>What is the effect for people not buying the expansion?</p><p>The impression I'm getting is that our existing abilities are being reduced, with bonuses in the new expansion AA tree to compensate. Is this accurate? If so, how can those of us not buying the expansion remain competitive?</p></blockquote><p>I don't know if I'd say that's the case. KoS tree is getting CHANGED significantly. Wouldn't call it an across the board reduction.</p><p>Hard to say for sure since the Stamina line changes haven't made it to Beta yet, but the Strength-4 change is not a reduction at all, rather it's a nice improvement. The raid-wide regen that turned into a +DPS buff is nice too, especially soloing, which I would guess you'll be doing a lot of if you're not buying the expansion.</p><p>All that's getting reduced is the uncontested avoidance from things like the existing STA-4 and certain items/adornments. Rest of the KoS tree is pretty much intact, EoF tree is improved. I think you want the expansion though.</p>
Prayt
10-31-2008, 04:03 PM
<p>About the same way the Amish remain competative in drag racing</p>
LygerT
10-31-2008, 05:05 PM
<p>anyone who likes to tank heroic content and plays a zerker WILL want to buy the expansion.</p>
MindParadox
10-31-2008, 05:12 PM
<p>ahh, but what if we dont LIKE to tank heroic content, but do it anyway? hmm? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>just messin with ya</p><p>im just hoping that this "heroic content" doesnt end up hitting live and requiring raid gear like RE2 and Veksar did</p>
Samant
11-01-2008, 04:02 AM
<p>My Berserker still has not even been to CoV, CMM, RE2, Veksar, MC yet or any of the raid zones for EoF or RoK. But ask if my Mystic and Troubador have and that tells you how much my main is wanted in groups or raids in my play times. I still have reservations about the new expansion, will I get it, probally. Will I do much in it, probally not. Now it seems I just log in and vegetate or craft.</p>
Hardain
11-01-2008, 07:00 AM
<p><cite>MindParadox wrote:</cite></p><blockquote><p>im just hoping that this "heroic content" doesnt end up hitting live and requiring raid gear like RE2 and Veksar did</p></blockquote><p>None of those instances require raid gear, just players with decent gear and who know their classes. Raid gear makes it easier ofcourse but it's nowhere being necessary. I doi hope they add some Nizara-like zones in the expasnion, aka super hard inctances for those who don't find challenge in "normal" zones. I don't care if every Average-Joe won't be able to kill mobs in them, there's 20 heroic instances in this expasnion, shouldn't end the world if couple of them are set to "Hell" or "Ultra Violence" difficulty level.</p>
Bremer
11-01-2008, 10:50 AM
Updated list with changes of the last beta patch
LygerT
11-01-2008, 11:21 AM
<p>i tanked a fair amount of the heroic stuff on my beta buffed toon which the gear they give you is about the equivalent of your average heroic tank with no raid gear. yes they give you the vp set armor but the weapon and jewelry are weak, so are the shields. aggro wasn't easy against the mythical copied toons but that's for obvious reasons.</p>
Powers
11-01-2008, 12:54 PM
<p>Hmm, it seems as if my solo survivability is going to be significantly impacted by the across-the-board removal of in-combat health regeneration. A chance to trigger a heal is hardly a suitable replacement; it introduces too much randomness into the calculation of when to run and when to stand and fight.</p><p>Is there a good reason for the switch?</p><p>Powers &8^]</p>
Jonger79
11-01-2008, 12:58 PM
<p><cite>Selura@Unrest wrote:</cite></p><blockquote><p>My Berserker still has not even been to CoV, CMM, RE2, Veksar, MC yet or any of the raid zones for EoF or RoK. But ask if my Mystic and Troubador have and that tells you how much my main is wanted in groups or raids in my play times. I still have reservations about the new expansion, will I get it, probally. Will I do much in it, probally not. Now it seems I just log in and vegetate or craft.</p></blockquote><p>Not sure you are playing the right kind of game. You have pretty much never seen any grouping content, but play a multi-player game. Interesting.....</p>
Obadiah
11-01-2008, 04:06 PM
<p><cite>Powers wrote:</cite></p><blockquote><p>Hmm, it seems as if my solo survivability is going to be significantly impacted by the across-the-board removal of in-combat health regeneration. A chance to trigger a heal is hardly a suitable replacement; it introduces too much randomness into the calculation of when to run and when to stand and fight.</p><p>Is there a good reason for the switch?</p></blockquote><p>Yes, there is a good reason. The regen sucked.</p><p>The reactive heal could be better, but if you're pulling multiple mobs (as you should be) it's going to wind up healing you more than the regen. And the emergency <30% heal is a big improvement over the regen version.</p>
LygerT
11-01-2008, 04:13 PM
<p>the new changes to regen are <em>now </em>superior to the old regen system in every way. a 33% chance is fairly non-random, that's 1 in 3 hits you take to heal for 300 where before you healed maybe 300hp every 6 second tick, the more mobs you pull the better it works as was said. the above figures don't even count the 30% 1k heal.</p>
Samant
11-02-2008, 05:25 AM
<p><cite>Jonger79 wrote:</cite></p><blockquote><p><cite>Selura@Unrest wrote:</cite></p><blockquote><p>My Berserker still has not even been to CoV, CMM, SoF, RE2, Veksar, and MC yet or any of the raid zones for EoF or RoK. But ask if my Mystic and Troubador have and that tells you how much my main is wanted in groups or raids in my play times. I still have reservations about the new expansion, will I get it, probally. Will I do much in it, probally not. Now it seems I just log in and vegetate or craft.</p></blockquote><p>Not sure you are playing the right kind of game. You have pretty much never seen any grouping content, but play a multi-player game. Interesting.....</p></blockquote><p>I've seen most that stuff on my alts, except for the raid content. I live on the East coast, but have Euro times and I just am not going to pay the fee or lose all the stats I've spent over the last four years. Wasn't as bad when I worked in Florida I had a normal schedule and normal East coast playing times, but since I moved to New York, I watched my play times change drastically. Can't do a whole lot when your times to play are between 3pm and 6pm EST because you goto work at 2am in the morning.</p><p>So soloing is probally the most I will see 90% of the time. I do have some little group time maybe once every other month or two when the raiders are free on my server on the weekends. Most of the zones I did list, especially the last three in RoK, they don't want a legendary geared player, but only raid level geared and they want to sell all the loot for plat not for you to actually need. Ever since my company made me goto 10h day I lost so much more play time its a wonder why I even play anymore because like I said 3 hours isn't a whole lot of time to play plus cook yourself a dinner before bed.</p><p>So any effect in the game that effects solo players drastically that is seen as a way to fix high end characters doesn't sit well with the population of in game gamers that dont voice the opinions. I know every time so far there has been a expansion it has taken us 10 levels to get back to where we where just 10 levels previously. I really consider myself a hardcore player, but in the eyes of people that can raid I am causual yet I put on average 60 hours a week into the game mostly my days off.</p>
LygerT
11-02-2008, 12:12 PM
<p>you obviously aren't hardcore enough to form your own groups and go do those zones.</p><p>RE2 is the only zone listed that actually needs a competent group, maybe Unrest really is a shortbus server but it's hard to believe. i play during those hours, on our weakly populated server and i can put together and see groups during those hours all the time.</p>
Samant
11-02-2008, 12:29 PM
<p>I've truely sucked at group building since day one, I don't like spending 45 minutes advertising for a healer or tank because I feel the people in group have something else better to do. Is are server weak? I do see at times people spend just as long as me trying to build groups in my time. I also know the server is very cliquish in who they group with mostly high end sticks with high end. I know my group epic I had the strategy and the group make up correct just no one had the caliber to do it like a raid group can do.</p><p>I got told not even to try and tank RE2 unless I had atleast 11.5k hps self buffed and when I do get asked I get turned down. It takes me about 25-30 hours of grinding tradeskill writs to buy a master spell for one of my three characters that I play and I find that my healer and my troubador are asked to do more then my tank. Guardians and Paladins that I have grouped with are definately un RoK better geared then I am for survivalbility and when TSO goes live I am not sure where I will stand after that.</p><p>I play to win, and I don't have the will to want to do PuGs anymore. I have been asked to them, not healed. Told to pull something we can't defeat and when I get back to group was they ran. I've had to follow behind people to get shards back in the day. Been told my gear isnt up to speck and I'm wearing what I think is decent if you check my character out, but as another person said. I can't just drop 40 plat for a adornment on something that will or will not be replaced tomorrow.</p>
LygerT
11-02-2008, 01:07 PM
<p>well the neck slot 12dps adornment is legendary and about 6p, the ranged is the pricey one and one i am picky about but can use lower tiers on it.</p><p>just saying if you're at 0 dps mod then that 12 dps mod boost is going to do more for you than any single master will.</p><p>the coming expansion will be mainly heroic grouping based, i just think you should try to break out more and be more assertive. if you know you are doing your best and people continue to blame you then bite back, don't let the group control you or tell you you suck. pickup groups are random, even in my best raid tank gear i went into RE2 the other night with a mystic and fury and we couldn't even kill 3/4 of the named when i have run the whole zone easily with a solo healer in moderately offensive stance in the past, meaning the problems you see are not always you.</p>
MindParadox
11-02-2008, 05:39 PM
<p><cite>Hardain@Runnyeye wrote:</cite></p><blockquote><p><cite>MindParadox wrote:</cite></p><blockquote><p>im just hoping that this "heroic content" doesnt end up hitting live and requiring raid gear like RE2 and Veksar did</p></blockquote><p>None of those instances require raid gear, just players with decent gear and who know their classes. Raid gear makes it easier ofcourse but it's nowhere being necessary. I doi hope they add some Nizara-like zones in the expasnion, aka super hard inctances for those who don't find challenge in "normal" zones. I don't care if every Average-Joe won't be able to kill mobs in them, there's 20 heroic instances in this expasnion, shouldn't end the world if couple of them are set to "Hell" or "Ultra Violence" difficulty level.</p></blockquote><p>YEah, well, 60% mit and 49.7% avoidance is what ive managed(thats defensive stance by the way), but it doesnt do a whole hell of a lotta good when the mobs in the zone appear to completely ignore that, and one shot you regularly</p><p>ive tanked my way through about half of RE2 at this point, usually at which point the raid geared healers get sick of me getting one shotted and some SCOUT in raid gear living better than me</p><p>as i have invited people repeatedly here to do, check EQ2players for a list of my gear, or log onto Befallen server and inspect me, gear yourself similarly(you will soon notice i have NOTHING from any raid content in the game at all) and then wonder why im [Removed for Content] about going from 78% DA(live) to 43% DA(beta). removing the buckler requirement from the STA line is nice, ill grant that, but then they still lock you into a shield anyway(dont get me started, TRUST me when i say a trained DWer IRL will absolutely destroy a sword and board user everytime) to get any real benefit out of it other than the 25% DA (down from 60%?!?!?!?!) </p><p>Don't even bother trying to tell me how wonderful this expansion is going to be on us. already most of my regular group has gotten into beta, and weve noticed that every bit of group content we have gotten used to running nightly is now harder than ever. I've found myself thinking about rolling a real tank class lately since SOE appearantly thinks zerkers should just look and act like [Removed for Content] vikings, and not the tanks we were supposed to be</p><p>to quote from the game manual: </p><p>"Berserkers are chaotic warriors who inflict heavy damage with all manner of weapons. They protect themselves by wearing heavy platemail armor. Their furious attacks overwhelm their opponents, to whom they show no mercy."</p><p>now WHERE does that say, "Berserkers sit and taunt while hiding behind a shield looking for the right moment to attack their enemy with weak blows using a variety of weapons, praying that their insults will keep the enemy from attacking their friends"? can ya tell me?</p>
Bremer
11-02-2008, 05:49 PM
Maybe you should tell your healers that even with raid gear they actually have to cast heals to keep a tank alive. It sounds as if your healers just suck badly.
MindParadox
11-02-2008, 06:03 PM
<p>Yeah, healers healing would be nice if i wasnt repeatedly one shotted</p><p>and no, im not kidding, the parse shows me getting hit for something silly like 2500 damage, and my 10k+ hp goes negative</p><p>over, and over, and over and over again</p>
LygerT
11-02-2008, 08:11 PM
<p>it's all about the healers really, just because a healer is wearing raid gear doesn't mean they're competent.</p>
Mephistophelese
11-02-2008, 09:44 PM
<p>lookin at gear you should be able to do RE2 in that with good group, does sound to me that yes healers not doin there job. try asking to be prewarded reactives HoT or whatever heal if you think you can get the agro fast enough, keepin em off healers like that isn;t hard at all</p>
JerronBlacksilver
11-03-2008, 03:40 AM
<p><cite>Mephistophelese wrote:</cite></p><blockquote><p>lookin at gear you should be able to do RE2 in that with good group, does sound to me that yes healers not doin there job. try asking to be prewarded reactives HoT or whatever heal if you think you can get the agro fast enough, keepin em off healers like that isn;t hard at all</p></blockquote><p>That's just what I was thinking...My zerker is not geared much better, and generally the only reasons I've failed on a RE2 run is that the healers just aren't putting out the heals. (There was also this time just the other day when I forgot how to pull the zone because I hadn't done it in months...)</p>
Powers
11-03-2008, 10:41 AM
<p><cite>Kurgan@Everfrost wrote:</cite></p><blockquote><p>The reactive heal could be better, but if you're pulling multiple mobs (as you should be) it's going to wind up healing you more than the regen. And the emergency <30% heal is a big improvement over the regen version.</p></blockquote><p>Even with a 45-second timer on it? The <span >1200-1900 figure posted, I'm assuming that's for level 80. What kind of HP are you guys looking at up there? I've got 4715 at level 47 so if it's actualy 1900 that'd bump me up from 30% health to 70% health, which is nice, but somehow I doubt it's actually that good. I'm just worried that I'll be back down way below 30% again long before the timer is up.</span></p><p>There's something exciting about watching my health hover between 20-30% thanks to doubled regen that actually comes close to my out-of-combat regen levels.</p><p>Powers &8^]</p>
Slayer505
11-03-2008, 12:05 PM
<p>I have just a bit under 14k health self buffed. With raid buffs like 19.8k so a 1200-1900 point heal isn't much. It's going to be a really nice ability for soloers or people with instance gear, but not all that great for raiders. Now, if they made it (and Blood Regeneration) a percentage based heal... now that would be awesome. I already submited feedback requesting that, but I'm not holding my breath on that one.</p>
Besual
11-03-2008, 12:49 PM
<p><cite>Karsgaar@Antonia Bayle wrote:</cite></p><blockquote><p>I have just a bit under 14k health self buffed. With raid buffs like 19.8k so a 1200-1900 point heal isn't much. It's going to be a really nice ability for soloers or people with instance gear, but not all that great for raiders. Now, if they made it (and Blood Regeneration) a percentage based heal... now that would be awesome. I already submited feedback requesting that, but I'm not holding my breath on that one.</p></blockquote><p>... and completly OP.</p><p>Before you ask for some stuff or say "It's to weak!" you might want to take a look at the defiler's <a href="http://eq2.allakhazam.com/db/ability.html?eq2ability=3897">small direct heal</a> / <a href="http://eq2.allakhazam.com/db/ability.html?eq2ability=3904">large direct heal</a> as references (or lookup the heals of the other priests).</p>
LygerT
11-03-2008, 02:11 PM
<p>2k is not a small heal but when a mob is hitting you for 14k it sure seems like it. % based heal would have been better since it would also scale as time goes on, as long as the % was reasonable.</p>
Elanjar
11-03-2008, 02:57 PM
<p>I have 0 raid gear and i can't afford all the adorns or masters or even Adpet3's. But i've made it through all of RE2 with our raid healers (and the main raid hasnt even cleared kor'sha). Its doable your group just has to know what they're doing. I put on a TS, make the illy give me IA and haste and /poke the swashy till he swarthys me. And yes I have similar stats to you 60ish% mit, 50ish% avoidance. maybe 53 with a tower... but anyway ya, point is doable.</p><p>tbh i think its the templar that is key. Their stoneskin buff plus their shield ally thing is godly.</p><p>PS none of us have mythicals.</p>
Nugash
11-18-2008, 11:55 AM
<p><cite>Karsgaar@Antonia Bayle wrote:</cite></p><blockquote><p>I have just a bit under 14k health self buffed. With raid buffs like 19.8k so a 1200-1900 point heal isn't much. It's going to be a really nice ability for soloers or people with instance gear, but not all that great for raiders. Now, if they made it (and Blood Regeneration) a percentage based heal... now that would be awesome. I already submited feedback requesting that, but I'm not holding my breath on that one.</p></blockquote><p>Well , you said 1.2 / 1.9 hp heal isn't much , but if you compare with zerk hp regen's , it's greater for about 50% , even in master.And it's a direct heal , so it can save our life , we can't say that of our hp regen... </p><p>However , i have 13 k hp , 64% mitig and 64% avoid in solo buff , i really think that tanks who don't want to avoid hits shouldn't MT , because it's MORE important to avoid hits than takes them...</p><p>PS : i haven't any VP stuff or Mythical</p>
CrazyMoogle
12-18-2008, 01:21 PM
<p><cite>Selura@Unrest wrote:</cite></p><blockquote><p>I've seen most that stuff on my alts, except for the raid content. I live on the East coast, but have Euro times and I just am not going to pay the fee or lose all the stats I've spent over the last four years. Wasn't as bad when I worked in Florida I had a normal schedule and normal East coast playing times, but since I moved to New York, I watched my play times change drastically. Can't do a whole lot when your times to play are between 3pm and 6pm EST because you goto work at 2am in the morning.</p></blockquote><p>Too bad you're on the wrong server. There are a LOT of times we end up looking for a tank to do an instance between 4:00 and 6:00 and there are none to be found.</p><p>Why is it that any time someone on these forums is looking for people to do stuff with they are never on my server? lol</p>
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