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View Full Version : Curse of Luclin??


Kain3
10-16-2008, 01:41 PM
<p>I saw the master version of this spell up for sale today starting at 27pp, and it got me wondering... is there any use for this spell at all?</p><p>I went over and over scenarios where this might come in handy, but I just can't justify it.  In a group, the health reduction is pointless, you'd be better off starting with absolution or armageddon.  In a raid, 6000 damage is gonna disappear in half a second so taking it off the top end is a waste of time, you might as well start off with vacuum field or curse of humility.  Solo... maybe.  And that's a big maybe.</p><p>Am I wrong?  Does anyone use this regularly?  Does the power reduction actually help in some cases that I just can't see? </p>

Windowlicker
10-16-2008, 01:54 PM
Nope, absolutely useless and broken. - Yes it removes some HP.  But that HP won't show up on the parser, so it's like doing "Secret damage" that nobody knows is hitting the mob.- We could easily cast a number of other things that WOULD show up on the parser, and likely do the same if not more damage anyways.To be honest, the only use I ever got out of the stupid thing was farming Nil Crystals.  When they removed those, any usefulness the spell had dissapeared.

Kain3
10-16-2008, 04:05 PM
<p>I think SOE is missing a golden opportunity here.  They could replace the line with some kind of utility spell that would make groups actually look for us again.  I dunno, something like an Sk's buff that adds spell damage to an entire raid... but make it crit percent or something (I'm just spitballing).</p><p>It would be an easy fix, and would go a long way towards removing pariah status for us.</p>

Fendaria
10-16-2008, 05:12 PM
<div></div><div>The current spell was only used for Nil Crystals.  It had no real worthwhile utility in fights that mattered.</div><div></div><div>I myself don't want utility.  I want damage.</div><div></div><div>If they want to turn it into a nuke, thats fine...otherwise just remove it out of my spell book.</div><div></div><div></div><div>Fendaria</div>

Windowlicker
10-17-2008, 08:23 AM
<cite>Fendaria wrote:</cite><blockquote><div></div>I myself don't want utility.  I want damage.<div></div></blockquote>I agree.  However if it absolutely must be something utility driven, it would be nice to have an Evac.

Fendaria
10-17-2008, 01:47 PM
<cite>Zahne@Mistmoore wrote:</cite><blockquote><cite>Fendaria wrote:</cite><blockquote><div></div>I myself don't want utility.  I want damage.<div></div></blockquote>I agree.  However if it absolutely must be something utility driven, it would be nice to have an Evac.</blockquote><div>The Curse of Luclin as an evac?</div><div></div><div><span style="font-size: 13px;" class="Apple-style-span"><span class="Apple-style-span">Bang, zoom - to the </span><b><span class="Apple-style-span">moon</span></b><span class="Apple-style-span">, Alice! to the </span><b><span class="Apple-style-span">moon!</span></b></span></div><div></div><div>Or maybe we could evac people to the graveyard...whether they want to go or not...the rift is opening up...for a small repair fee of course...<span style="font-size: 17px;" class="Apple-style-span"><img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" width="15" height="15" /></span></div><div></div><div></div><div>Fendaira</div><div></div><div></div>

Dezimus
10-18-2008, 08:57 PM
Odd. It doesn't show on a parser, but it does show in the combat window. Next time I'll take a screenshot of my combat window to show it. It does do it's damage, but so far I've only used it exclusivly on Raid mobs as it proved not worthy to cast on anything under Raid level to be effective.

Hellswrath
10-20-2008, 03:33 PM
<cite>Kain3 wrote:</cite><blockquote><p>I think SOE is missing a golden opportunity here.  They could replace the line with some kind of utility spell that would make groups actually look for us again.  I dunno, something like an Sk's buff that adds spell damage to an entire raid... but make it crit percent or something (I'm just spitballing).</p><p>It would be an easy fix, and would go a long way towards removing pariah status for us.</p></blockquote>I actually brought this up at Fan Faire to Aeralik.  He said that they were first and foremost working on tank balancing, but that they would be revisiting all classes after that.  The rough time frame he gave was sometime next year.  So don't hold your breath.  Warlocks are apparently not on the radar at all.  Not surprising, really.

Windowlicker
10-21-2008, 08:43 AM
<cite>Fendaria wrote:</cite><blockquote><cite></cite><div>The Curse of Luclin as an evac?</div><div></div><div></div><div></div></blockquote>They could change the name for all I care.  I've just spent the last few years experiencing an uncomfortable silence while the group figures out that Warlock's can't evac.It happens all the time.

SageGaspar
10-23-2008, 12:56 PM
<p><cite>Dezimus@Unrest wrote:</cite></p> <blockquote>Odd. It doesn't show on a parser, but it does show in the combat window. Next time I'll take a screenshot of my combat window to show it. It does do it's damage, but so far I've only used it exclusivly on Raid mobs as it proved not worthy to cast on anything under Raid level to be effective.</blockquote> <p>Problem is it's not affected by debuffs, base damage, spell damage, crit, or spell crit bonus and you can effectively only use it once per encounter. Plus I'm pretty sure you get aggro from both the health reduction and the power reduction.</p>

Frank Sojourner
10-23-2008, 04:37 PM
<p>I would like to see Curse of Luclin turned into a short term, around 5 sec. AE immunity for the group, with maybe a stifle for the warlock for the duration of the immunity, on around a 2 min. recast timer.</p> <p>It never made sense to me that the so called "masters of encounter damage" wouldn't know how to defend themselves against encounter/ae damage.</p> <p>Or it may be more fitting that they turn it into a debuff that effects the hit rate of melee CA's, as CA to hit is on a different table than autoattack.  Not as powerful as the brig. debuffs, but something that will be noticeable.</p>

Dezimus
10-26-2008, 08:41 PM
<p><cite></cite></p><blockquote><p><strong><em>Oblivun@Antonia Bayle wrote:</em></strong></p><p>Problem is it's not affected by debuffs, base damage, spell damage, crit, or spell crit bonus and you can effectively only use it once per encounter. Plus I'm pretty sure you get aggro from both the health reduction and the power reduction.</p></blockquote><p>So far, I've never run into an agro problem when I've used this spell. Then again, I've only used it on epic mobs as the length of time this spells takes effect does not make it worth running on any mob that's not epic. On another note, due to the humongous HP majority of epics tend to have. I do manage to cast the spell in my rotation several times.</p>

SageGaspar
10-28-2008, 10:46 AM
<p><cite>Dezimus@Unrest wrote:</cite></p><blockquote><p>So far, I've never run into an agro problem when I've used this spell. Then again, I've only used it on epic mobs as the length of time this spells takes effect does not make it worth running on any mob that's not epic. On another note, due to the humongous HP majority of epics tend to have. I do manage to cast the spell in my rotation several times.</p></blockquote><p>You sure it actually does something each time you cast it?</p>

Dezimus
10-29-2008, 08:46 PM
<p><cite>Oblivun@Antonia Bayle wrote:</cite></p><blockquote><p>You sure it actually does something each time you cast it?</p></blockquote><p>Seen it do from 8-9k damage and about 6k'ish power drain on the average, never seen it crit (have a 65% chance). I see it on the combat channel, however it doesn't show it on a parse.</p>

Lenefir
10-30-2008, 06:37 PM
<p>Let's imagine a mob has 10,000 maxhp and 10,000 maxpower.  The following is an example of how the spell (as far as I have expirenced) works:</p><p>  10,000 current hp / 10,000 max hp  -  10,000 current power / 10,000 max power   (start of fight)</p><p>  8,000 hp / 8,000 maxhp  -  8,000 pow / 8,000 maxpow   (curse of luclin casted)</p><p>  8,000 hp / 8,000 maxhp  -  8,000 pow / 8,000 maxpow   (curse of luclin casted again (numbers are not a typo))</p><p>  3,000 hp / 8,000 maxhp  -  8,000 pow / 8,000 maxpow   (some other damage spells)</p><p>  5,000 hp / 10,000 maxhp  -  10,000 pow / 10,000 maxpow  (duration of both curse of luclin expires)</p><p>  3,000 hp / 8,000 maxhp  -  8,000 pow / 8,000 maxpow   (curse of luclin casted)</p><p>  3,000 hp / 8,000 maxhp  -  8,000 pow / 8,000 maxpow   (curse of luclin casted yet again)</p> <p>  5,000 hp / 10,000 maxhp  -  10,000 pow / 10,000 maxpow  (duration of both curse of luclin expires)</p><p>Personally, I think the spell is a waste of a hotbar slot, but I guess it *might* be useful if you really have nothing else to cast during a fight.</p>

SageGaspar
10-31-2008, 02:05 PM
<p>It's a max health debuff. It removes the health temporarily and then adds it back in on termination. Each subsequent time you cast it, at best you are just maintaining the original debuff.</p><p>It's like the assassin bleeds, they do substantially less than 5% of an epic's health unless the fight ends before the bleeds expire the first time.</p><p>So if you cast this three times in a fight you are spending three times the casting time of this spell to do one encounter nuke unmodified by all your casting stats (which, come the expansion, will be even more important).</p>

Ol
11-07-2008, 10:44 PM
<p>Just a thought, but what if we could have it replaced with a spell like and AoE that linked all mobs in the AoE range together? that way you could use your ecounter spells more efficient?</p>

Detor
01-06-2009, 08:39 PM
<p>Didn't they change debuffs like that this one at one point to a percentage calculation when they wear off?  Eg,</p><p>Mob is at 10k health.</p><p>You cast this spell at full health, mob then has 8k health, but still shows as 100% max health.</p><p>Do 2k dmg to mob - 6k health.</p><p>Spell wears off and mob maintains current health percentage (6k/8k = 75%, so when it returns to 10k health the mob's current health is set to 7.5k)</p><p>So by casting the spell you've caused 500 more dmg to be done.</p><p>It basically magnifies dmg done by the group, but by such a small portion now that it isn't worth using over just any old nuke (since it didn't scale like damage and health of mobs did in the last few spell tiers).</p>

SageGaspar
01-06-2009, 09:22 PM
<p>I'm not 100% sure if it works that way since it's a straight number instead of a percent but if it does, the best case scenario for maintaining this buff the entire fight is that you do the damage listed on the buff, which given the numbers we're seeing off our other AEs these days is not exciting.</p>

Windowlicker
01-07-2009, 01:23 AM
<p><cite>Laniala@Crushbone wrote:</cite></p><blockquote><p>Let's imagine a mob has 10,000 maxhp and 10,000 maxpower.  The following is an example of how the spell (as far as I have expirenced) works:</p></blockquote><p>Yeah, pretty sure that spell expires and the HP returns.  It's absolutely useless.</p>

Gilden
01-09-2009, 07:29 PM
<p><cite>Zahne@Mistmoore wrote:</cite></p><blockquote><p><cite> </cite></p><p>Yeah, pretty sure that spell expires and the HP returns.  It's absolutely useless.</p></blockquote><p>Yeah, bring back nil crystals dammit! I want a use for this spell again.</p>

Hellswrath
01-19-2009, 02:09 AM
<p><cite>Gilden@Lucan DLere wrote:</cite></p><blockquote><p><cite>Zahne@Mistmoore wrote:</cite></p><blockquote><p><cite> </cite></p><p>Yeah, pretty sure that spell expires and the HP returns.  It's absolutely useless.</p></blockquote><p>Yeah, bring back nil crystals dammit! I want a use for this spell again.</p></blockquote><p>.....really, no offense intended by this, but .....</p><p>/hangGildenFromTheNearestTreeOrConvenientOverhang</p><p>Even if it was sarcasm, you know you earned it. <img src="/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" /></p>