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Undorett
10-09-2008, 11:30 AM
<p>I am not sure where to put this, but seeing as the few bugs we found last night were item bugs it should go here.  The first is that the old mastercrafted red cure potions no longer cure to the same level they did.  Grandmaster was enough to cure yourself while raiding, and now it was droped to 78 levels.  I am not sure if this was intentional and I can buy some of the newer red potions to cure myself, but my guild and I do have a significant amount of plat invested in the current red ones.  </p><p>The second is the purple potions.  I am not sure if this is a bug or not, but their reuse time had never been tied together before (recast on them is like 15 minutes), but now the recast is tied together.  If this is intended, could the recast of these purple potions be looked at?</p><p>The last thing we noticed were there were still quite a few buffs that cannot be cast on the run.  Most specifically with almost every class fluff spells and god pets.  I know pets are not supposed to be cast on the run because that would be powerful, but this really shouldn't include god pets.  There were also a few spells the illusionists were saying couldn't be cast on the run, but I just don't remember which ones those were.  </p>

Pins
10-09-2008, 11:51 AM
<cite>Undorett wrote:</cite><blockquote><p>I am not sure where to put this, but seeing as the few bugs we found last night were item bugs it should go here.  The first is that the old mastercrafted red cure potions no longer cure to the same level they did.  Grandmaster was enough to cure yourself while raiding, and now it was droped to 78 levels.  I am not sure if this was intentional and I can buy some of the newer red potions to cure myself, but my guild and I do have a significant amount of plat invested in the current red ones.  </p><p>The second is the purple potions.  I am not sure if this is a bug or not, but their reuse time had never been tied together before (recast on them is like 15 minutes), but now the recast is tied together.  If this is intended, could the recast of these purple potions be looked at?</p><p>The last thing we noticed were there were still quite a few buffs that cannot be cast on the run.  Most specifically with almost every class fluff spells and god pets.  I know pets are not supposed to be cast on the run because that would be powerful, but this really shouldn't include god pets.  There were also a few spells the illusionists were saying couldn't be cast on the run, but I just don't remember which ones those were.  </p></blockquote>The cures were decided that rare cure potions would no longer be needed and that only common T8 cure potions would be needed, instead of Rare T7/T8.<div></div><div>Second, what purple potions?</div><div></div><div>All of my spells as an Illusionist let me cast on the run except for the pet.</div>

Undorett
10-09-2008, 01:01 PM
<cite>Pinski wrote:</cite><blockquote><cite>Undorett wrote:</cite><blockquote><p>I am not sure where to put this, but seeing as the few bugs we found last night were item bugs it should go here.  The first is that the old mastercrafted red cure potions no longer cure to the same level they did.  Grandmaster was enough to cure yourself while raiding, and now it was droped to 78 levels.  I am not sure if this was intentional and I can buy some of the newer red potions to cure myself, but my guild and I do have a significant amount of plat invested in the current red ones.  </p><p>The second is the purple potions.  I am not sure if this is a bug or not, but their reuse time had never been tied together before (recast on them is like 15 minutes), but now the recast is tied together.  If this is intended, could the recast of these purple potions be looked at?</p><p>The last thing we noticed were there were still quite a few buffs that cannot be cast on the run.  Most specifically with almost every class fluff spells and god pets.  I know pets are not supposed to be cast on the run because that would be powerful, but this really shouldn't include god pets.  There were also a few spells the illusionists were saying couldn't be cast on the run, but I just don't remember which ones those were.  </p></blockquote>The cures were decided that rare cure potions would no longer be needed and that only common T8 cure potions would be needed, instead of Rare T7/T8. <div></div><div>Second, what purple potions?</div><div></div><div>All of my spells as an Illusionist let me cast on the run except for the pet.</div></blockquote><p>Yes, the normal cure potions do work for anything now, however the grandmaster (level 60 rare that used to do 90ish levels) ones did not retain their level from prepatch and no longer work (they are now 78 levels), so our stockpiled supplies do not work.</p><p>Ok...I will bite on your "what purple potions" question.  There are four types of potions:  red, green, blue and purple.  The purple potions are like cure potions but they cure control effects and make you imune to them for 10ish seconds.  One is fear/root the other is stun/stifle.  </p><p>As for the illusionsit thing, I don't play one so I retract saying what I said about their buffs.  Fluff and god pets still do not cast on the run though.</p>

Doodar
10-09-2008, 01:05 PM
Green Potions +stats +crit also have the same issue with reuse timer