View Full Version : It's been 4 months since Aeralik said Double UP is bugged
Izzypop
10-02-2008, 11:05 PM
<span class="postbody"><cite>Aeralik wrote:</cite><blockquote>Awhile back I looked into the reports of dispatch always applying the debuff even if the brigand missed. I tracked it back to the setup of the double up spell. Some special scripting was done so that this spell could work properly. However, at the same time the person who did the scripting forgot to return if the attack landed or not. Normally the melee attack effect handles this and returns false so that extra portions of the spell like dots on the assassin or swashbuckler debuffs don't land. So since it currently doesnt return a false the additional effects always apply. This will of course impact pvp because they don't have to worry about hitting but will always debuff you regardless.The tricky part is that fixing this will likely have some sort of impact to pve as well. I don't want spells that work one way in one fight to be totally different in another so this is something we are discussing and how we can minimize the pve impact. The issue is noted though and it's something I am looking into.</blockquote></span> <div align="right"> <div align="left">Double up is bugged<a href="http://forums.station.sony.com/eq2/posts/list.m?start=30&topic_id=421370" rel="nofollow" target="_blank">Aeralik said it is bugged 4 months ago</a>Aeralik said it fixing the bug is something being looked intoStill no word into how the fix is comming.</div></div>
Sightless
10-02-2008, 11:08 PM
I've come to the realization that the developers will never fix Freeport classes, instead they'll keep removing Qeynosian class abilities. This is why the Brigand population is insanely high right now. Even on Venekor I'm seeing 2-3 new Brigands a week/month depending on what tier I'm in at that time.
Izzypop
10-02-2008, 11:58 PM
<cite>Sightless wrote:</cite><blockquote>I've come to the realization that the developers will never fix Freeport classes, instead they'll keep removing Qeynosian class abilities. This is why the Brigand population is insanely high right now. Even on Venekor I'm seeing 2-3 new Brigands a week/month depending on what tier I'm in at that time.</blockquote>After 90% of the Qeynos swashbucklers change class to brigand and 10% of the Freeport brigands change class to swash we may see class balance issues take hold. Until then all we can ask for is known bugs to be fixed.
Paikis
10-03-2008, 12:47 AM
<p>My understanding of the situation was this: Double Up is NOT bugged and never was. The bug was with brigand debuffs applying even if they missed. The REASON that they applied when they missed was because of how double up worked, but double up itself wasn't bugged.</p><p>Atleast thats how I understood it. In which case (assuming I'm right) there was no bug to fix, and the change to make debuffs NOT apply if they miss was enough to fix the issue, and you're complaining about a problem that has already been fixed.</p>
Izzypop
10-03-2008, 02:00 AM
<span class="postbody"><cite></cite></span><cite>Paikis wrote:</cite><blockquote><p>My understanding of the situation was this: Double Up is NOT bugged and never was. The bug was with brigand debuffs applying even if they missed. The REASON that they applied when they missed was because of how double up worked, but double up itself wasn't bugged.</p><p>Atleast thats how I understood it. In which case (assuming I'm right) there was no bug to fix, and the change to make debuffs NOT apply if they miss was enough to fix the issue, and you're complaining about a problem that has already been fixed.</p></blockquote><cite><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"> There is a bug to fix. The bug is that any control effects such as clock or dispatched from a double up always lands regardless if the combart art hits or not. </span></span></cite><cite>Aeralik wrote:</cite><blockquote>Awhile back I looked into the reports of dispatch always applying the debuff even if the brigand missed. I tracked it back to the setup of the double up spell. Some special scripting was done so that this spell could work properly. <span style="color: #ff0000;">However, at the same time the person who did the scripting forgot to return if the attack landed or not. </span> Normally the melee attack effect handles this and returns false so that extra portions of the spell like dots on the assassin or swashbuckler debuffs don't land. <span style="color: #ff0000;">So since it currently doesnt return a false the additional effects always apply.</span> This will of course impact pvp because they don't have to worry about hitting but will always debuff you regardless.The tricky part is that fixing this will likely have some sort of impact to pve as well. I don't want spells that work one way in one fight to be totally different in another so this is something we are discussing and how we can minimize the pve impact. The issue is noted though and it's something I am looking into.</blockquote><span style="font-family: arial,helvetica,sans-serif;"></span><cite><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">I do not remember ever seeing a fix. Or an update note saying it was fixed. If I am wrong, please correct me by posting a link to the update note that I missedIf I am not wrong then brigands still have a bugged combat art. Fixing a bugged combat art>nerfs.</span></span></cite><span class="postbody"><cite></cite></span>
Bozidar
10-03-2008, 02:19 AM
they fixed it with gu 46 or 47, relax. just because you don't remember it doesn't mean it didn't happen.
Krakelkr
10-03-2008, 05:53 PM
<cite>Bozidar wrote:</cite><blockquote>they fixed it with gu 46 or 47, relax. just because you don't remember it doesn't mean it didn't happen.</blockquote>Pretty sure that everything wasn't fixed and that double upped control effects still land. The other classes are completely fixed afaik.
Izzypop
10-03-2008, 09:59 PM
I think I'm wrong here. Reread the update notes again and it said something about brigands attacks not landing on a miss without mention of double up.
Bozidar
10-06-2008, 11:17 AM
double up isn't broken, never was. the abilities associated with double up were.. and were fixed.
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.