View Full Version : Raising the Banner (GU #49) Preview Feedback
Kiara
09-26-2008, 02:55 PM
Please check out the <a href="http://eq2players.station.sony.com/news_archive_content.vm?id=1906§ion=News&locale=en_US" rel="nofollow" target="_blank">preview</a> and the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=429911" rel="nofollow" target="_blank">notes from test</a> and give us your constructive feedback here <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Umigo
09-26-2008, 03:13 PM
When will we see the repricing information for the guild halls and amenities? Very important for budgeting on what amenities to buy and when or not to bother at all.
Guldor
09-26-2008, 05:49 PM
any idea when its going to be released ?cause if its next week many evil players wont be able to finish the current live event.evil orbs just started picking up.
Kirstie
09-26-2008, 07:15 PM
<p>We're not ready to release the launch date quite yet. This update is huge and we all really want to make sure we have enough time to get feedback from the Test Servers and fix the bugs we know are there before it goes live (yes really!).</p><p>But I can tell for sure you it's not next week.</p><p>- Kirstie</p>
Jovie
09-26-2008, 07:26 PM
<p>One item i forgot to bug last night, very very important.</p><p>I bought an amenity npc, i was in the middle of moving that npc when i slipped my hand off the mouse while the npc was inside a wall. I was unable to click on the npc to move it and ultimately had to sell it back and repurchase it.</p><p>We need an option in the amenity window to call any particular amenity back to the original creation spot near the front door.</p><p>One other nasty bug i found last night. Won't cause that many problems, but it can. </p><p>Simple put, if you own a hall and purchase a different hall (specifically level 30 to level 50) if you have items in your harvest depot, you are bugged out of moving into the new hall and also cannot enter the old one. You are permanently stuck in limbo.</p><p>The rest of the items went fine when upgrading, they did an autosell back into escrow.</p><p>Please add a confirmation to ensure the harvest depot is empty.</p>
Martrae
09-26-2008, 07:29 PM
<cite>Guldor@Nektulos wrote:</cite><blockquote>any idea when its going to be released ?cause if its next week many evil players wont be able to finish the current live event.evil orbs just started picking up.</blockquote>One of the devs said in another thread that they want a full week of testing on the second part of the D.I.R.T.Y. quest then another week of testing with the second part and the Halloween stuff up together. So at least 2 weeks from now.
SaberShadowKat
09-27-2008, 12:35 PM
<cite>Omica@Blackburrow wrote:</cite><blockquote>When will we see the repricing information for the guild halls and amenities? Very important for budgeting on what amenities to buy and when or not to bother at all.</blockquote>I second this question. When I first saw that it would be 500 plat for a level 50 guildhall in the initial posts, I about croaked. Unless you happen to have a guild with over 100 accounts in it to purchase and to pay upkeep, it's basically a neener-neener to the majority of the small guilds who are lucky to see 50 plat in their combined coffers in a year. I could see maybe double the amount of a five-roomer in the cities, but homes are a fun, decorative item, not somewhere players hang out on the non-rp servers.
Hellswrath
09-28-2008, 04:42 PM
<cite>Kirstie wrote:</cite><blockquote><p>We're not ready to release the launch date quite yet. This update is huge and we all really want to make sure we have enough time to get feedback from the Test Servers and fix the bugs we know are there before it goes live (yes really!).</p><p>But I can tell for sure you it's not next week.</p><p>- Kirstie</p></blockquote>Thanks for the update Kirstie.That's plenty of info until we get a little closer to the launch date.
Guldor
09-29-2008, 11:27 AM
am i right when i say that this is the last game update before expansion ?or will there be another one squeezed in before expansion ?
Kirstie
09-29-2008, 04:45 PM
<cite>Guldor@Nektulos wrote:</cite><blockquote>am i right when i say that this is the last game update before expansion ?or will there be another one squeezed in before expansion ?</blockquote><p>As we currently have it laid out we don't plan to do any updates on the scale of our normal GU's between "Raising the Banner" and the expansion launch.</p><p>Hotfixes and urgent bug fixes that we can address and be confident about between those two launches will still go out as normal.</p><p>- Kirstie</p>
Brook
09-29-2008, 05:48 PM
<p>I sincerely hope you have time to put in the /toggle quest xp /toggle discovery xp options before expansion time.</p><p>I think the xp to gain levels is already to fast to provide enjoyable entertainment for a good number of us.</p>
MCS-Apophis
09-29-2008, 06:56 PM
<cite>Kirstie wrote:</cite><blockquote><p>We're not ready to release the launch date quite yet. This update is huge and we all really want to make sure we have enough time to get feedback from the Test Servers and fix the bugs we know are there before it goes live (yes really!).</p><p>But I can tell for sure you it's not next week.</p><p>- Kirstie</p></blockquote>This is dissapointing....
Eveningsong
09-29-2008, 07:42 PM
Yeah, I'm anxious for the next update too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> But keep in mind that some servers have either not completed or just barely completed the bone chip quest to unlock the second half of the current GU. So folks will need a bit of time to have a chance to unlock and then try to solve the lengthy murder mystery. Glad to hear it isn't coming quite that soon, it gives a bit of time to run some more alts through the mystery <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. And collect more UFO's and statues!
KachikoJa
09-30-2008, 10:03 AM
<cite>SaberShadowKat wrote:</cite><blockquote><cite>Omica@Blackburrow wrote:</cite><blockquote>When will we see the repricing information for the guild halls and amenities? Very important for budgeting on what amenities to buy and when or not to bother at all.</blockquote>I second this question. When I first saw that it would be 500 plat for a level 50 guildhall in the initial posts, I about croaked. Unless you happen to have a guild with over 100 accounts in it to purchase and to pay upkeep, it's basically a neener-neener to the majority of the small guilds who are lucky to see 50 plat in their combined coffers in a year. I could see maybe double the amount of a five-roomer in the cities, but homes are a fun, decorative item, not somewhere players hang out on the non-rp servers.</blockquote>A Tier 2 Guild Hall now costs 250pp. This was changed several weeks ago.As an aside, I'm not very good, normally, at making money in Norrath... I've been playing since two days after release and spent most of my time broke... however, since the announcement for guild halls, our guild of 5 or so active members has raised 180pp. So, in about two months time or so, that's where we're at...
Mikkahl
09-30-2008, 03:43 PM
<cite>SaberShadowKat wrote:</cite><blockquote><cite>Omica@Blackburrow wrote:</cite><blockquote>When will we see the repricing information for the guild halls and amenities? Very important for budgeting on what amenities to buy and when or not to bother at all.</blockquote>I second this question. When I first saw that it would be 500 plat for a level 50 guildhall in the initial posts, I about croaked. Unless you happen to have a guild with over 100 accounts in it to purchase and to pay upkeep, it's basically a neener-neener to the majority of the small guilds who are lucky to see 50 plat in their combined coffers in a year. I could see maybe double the amount of a five-roomer in the cities, but homes are a fun, decorative item, not somewhere players hang out on the non-rp servers.</blockquote>See page 8 of the Testing Feedback for GU49 in the In Testing forum, where I posted all the amenity prices. We are told these will be the same on live. You can find the hall prices elsewhere, but the T3 castle is still 1000 plat to purchase.
Zehl_Ice-Fire
10-24-2008, 10:50 AM
<p>Yeah my post is late, but my guild was just formed a few months ago and we just got 70 this week, my original guild was killed with RoK raids.</p><p>Guild hall requests - access level</p><p>There needs to be some changes in access levels of Guild Hall items. My guild currently is only giving trustee to officers and people who are doing decorating jobs. It's not unreasonable for a guild to do as shady people could take off with tons of goods to sell, or ruin things people spent a lot of time creating.</p><p>Only the raiders are in my guild, our alts are wherever else we keep them. My alt happenes to be my carpenter and it is very difficult dealing with doing anything this way. My other alts started to spend all their time in our guild hall but I'm returning them to SFP because they can't use all the amenities. I have a lot of alts (5 crafters not in the guild), and others do too.</p><p>Mailbox - why is this locked anyone with any level at all? Friend can use the mailbox but not visitor. The bank and broker are open to all to use no matter what.</p><p>Fuel merchant - I can use the general selling merchant with visitor status, but not the fuel merchant. Friend can use it.</p><p><span style="color: #ff0000;">Each amenity should have an individual access setting</span> so that you can allow everyone in the world to use your fuel merchant but maybe not the stable hand.</p><p>Keeping track of everyone's tons of alts and what status they are is a pita to deal with, and if someone leaves on bad terms and you forget one of their 3 alts in the list of 100 names, you could be in trouble if they had rights to pick up items.</p>
Mikkahl
10-24-2008, 11:06 AM
<p><cite>Zehl_Ice-Fire wrote</cite></p><blockquote><p><span style="color: #ff0000;">Each amenity should have an individual access setting</span> so that you can allow everyone in the world to use your fuel merchant but maybe not the stable hand.</p></blockquote><p>It would seem you haven't found the individual amenity settings. They are on the Amenities tab of the GH window (/house). Only Trustees can change them, but you can change them all to Visitor or Friend. Even the mailbox was recently changed to either default to Visitor, or be changable in the Amenities window. Things that can not be changed, like banker, broker, and the bells and spires, are set to Visitor access anyway.</p><p>But the depot and harvesters we still leave at Friend access. Everyone in our guild besides newbies (on trial) are set to Friend level. Our crafting alts are flooding in to the guild, to get access to these great crafting amenities, and our crafting area.</p>
Kigneer
10-24-2008, 11:33 AM
<p>A little little little request with the guild hall: Can the devs up the harvest box slot size so all the tier mats can be included? 100/100 isn't enough. It leaves Tier 1 and Tier 2 mats out of the box and difficult to place elsewhere (10,000 pelts anyone??). I'm constantly doing harvest runs but can't do much for Tier 2 and barely Tier 3 (which leaves getting Blackened Iron for new guild members out of the question).</p><p>Don't know if EQ2 will ever do this, but in other MMOs guilds have an ability (at cost) to transmute the lower tier goods to the next tier. It could never interfere with the game itself due to cost and daily limits of upping the tier, but nice when there's plenty of one tier mats and almost none of the other tier.</p>
Kiteria
10-25-2008, 12:07 PM
<p><cite>Kigneer wrote:</cite></p><blockquote><p>A little little little request with the guild hall: Can the devs up the harvest box slot size so all the tier mats can be included? 100/100 isn't enough. It leaves Tier 1 and Tier 2 mats out of the box and difficult to place elsewhere (10,000 pelts anyone??). I'm constantly doing harvest runs but can't do much for Tier 2 and barely Tier 3 (which leaves getting Blackened Iron for new guild members out of the question).</p><p>Don't know if EQ2 will ever do this, but in other MMOs guilds have an ability (at cost) to transmute the lower tier goods to the next tier. It could never interfere with the game itself due to cost and daily limits of upping the tier, but nice when there's plenty of one tier mats and almost none of the other tier.</p></blockquote><p>what i did in my box is leave out food items for tiers 1-4. i basically put in all roots, hard metals, softmetals, gemstones, loams, woods, and hides. I have also included the imbueing materials for every lvl. With all t8 meats, i have filled 100 of 100 slots. I keep a guild bank set aside strickly for tiers 1-4 food stuff. It works great for my guild which has about 40 active accounts.</p>
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