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View Full Version : Excavation Site Quests etc.


Maroger
09-20-2008, 12:13 PM
<p>1. Why isn't there a carpet from the docks in the SS to the site? It will be hard for lowbies to get there without dying and the amount of returning to other zones to complete quests means that you have to keep going back and forth to the docks -- we need a quicker way to go back and forth.</p>

Chikkin
09-20-2008, 01:20 PM
<p>the whole grassy area from dock to the climbing wall is safe, asps are no longer aggro, just stay on grass, don't go to sandy beach where caimans hang out</p><p>carpet would be nice I have to say, but it's not necessary</p>

Maroger
09-20-2008, 02:57 PM
<cite>Ennia wrote:</cite><blockquote><p>the whole grassy area from dock to the climbing wall is safe, asps are no longer aggro, just stay on grass, don't go to sandy beach where caimans hang out</p><p>carpet would be nice I have to say, but it's not necessary</p></blockquote><p>I had a high enough character that the mobs were grey to me, but I was thinking about lower level alts. Thanks for the info.</p><p>I hope when lower levels go for this quest there is some kind of clue to stay along the outside wall -- like when they talk to the recruiter on the docks. </p><p>However, if you have to run back and forth between zones and out of SS --and there is no carpet to the docks it will just encourage players to farm the buckets of sand.</p>

EtoilePirate
09-20-2008, 10:15 PM
IF you take the carpet from the docks to Twin Tears, you jump off and land on the first quest-giver.  It's not that high up -- almost anyone should be able to take that hit no problem.Thats' actually how I first found it, heh.

Maroger
09-20-2008, 11:46 PM
<cite>EtoilePirate wrote:</cite><blockquote>IF you take the carpet from the docks to Twin Tears, you jump off and land on the first quest-giver.  It's not that high up -- almost anyone should be able to take that hit no problem.Thats' actually how I first found it, heh.</blockquote><p>The problem is that low level adventurers won;t get an option for Twin Tears -- all they will get is Maj'dul.</p><p>I think this location was poorly thought out considering the number of low level adventurers that will want to go there.  They really should give a carpet -- I mean lowbies will be dying like flies to those dune spiderlings trying to get to the site. </p>

Whilhelmina
09-22-2008, 08:08 AM
The only thing that is aggro for lowbies are the caimans, as asps are not any more aggro /cries from shear joy (I was killed so often by those $*@#$¤ asps !) So if there was a little thing telling lowbies to go right at the docks stay on the grass it would be perfect. I think. I would love the carpet but it's not necessary.

Maroger
09-22-2008, 10:01 AM
<cite>Whilhelmina@Storms wrote:</cite><blockquote>The only thing that is aggro for lowbies are the caimans, as asps are not any more aggro /cries from shear joy (I was killed so often by those $*@#$¤ asps !)So if there was a little thing telling lowbies to go right at the docks stay on the grass it would be perfect. I think.I would love the carpet but it's not necessary.</blockquote>I didn't realize that they moved the climable wall to make is safe for newbies. I think they might have told us this in the release notes.