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View Full Version : Station players?


Mercius
09-19-2008, 11:26 PM
My character is well over a week old and still no data on station players, is it down or bugged or something?

Oh
09-19-2008, 11:30 PM
<cite>Mercius wrote:</cite><blockquote>My character is well over a week old and still no data on station players, is it down or bugged or something?</blockquote><p>It's SssssssssLLlllllllllllllllllOooooooooooooooooooooo ooooooooooWWWWWwwwwwwwwwwwwwwwwwwww.</p><p>seriously it is really really slow. Sometimes it can update in a quick day or two other times it takes forever and then some. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> This is just one of the reasons why I don't pay to have the "extended" service with that. Now if they kept it uptodate as quickly and as acuratly as WoW did with the armorery then I would consider it.</p>

Mercius
09-19-2008, 11:48 PM
Ok thanks, looks like it has not updated since the 13th lol.

Kermos
09-20-2008, 01:27 AM
<cite>Mercius wrote:</cite><blockquote>Ok thanks, looks like it has not updated since the 13th lol.</blockquote>It's utterly completely broken and slow.Mine shows me at level 43...I dinged 60 yesterday.I'm seriously considering cancelling this "extended service" as it's doing me little good.Edit: Ironically, it updates Server / Game discoveries nearly real-time but nothing else! Just noticed looking at my signature.

Dark_Grue
09-20-2008, 01:00 PM
<cite>Kermos wrote:</cite><blockquote>I'm seriously considering cancelling this "extended service" as it's doing me little good.Edit: Ironically, it updates Server / Game discoveries nearly real-time but nothing else! Just noticed looking at my signature.</blockquote>Whether you pay for the so-called "Advanced Services" or not has no effect on how often your character updates on EQ2Players - either way the update is random, irregular, and as you noticed, can take weeks to months in some cases. It's plain broken. Has been for years.

Damian_EL
10-20-2008, 12:06 PM
<p>They need to give the Player the ability to Update there Char info. just like you can copy your current char to the test server. they should let the player take over the update function something like an ingame "/update" command. or something on the char select screen or on the EQ2players.com screen after you login. a few ways to fix this problem.</p><p>Hello SOE please send reply. lets try this. This needs to be fixed. </p><p>Since it can be Manually Updated, let the player do it. </p>

Dark_Grue
10-22-2008, 04:06 AM
<cite>Damian_EL wrote:</cite><blockquote><p>They need to give the Player the ability to Update there Char info. just like you can copy your current char to the test server. they should let the player take over the update function something like an ingame "/update" command. or something on the char select screen or on the EQ2players.com screen after you login. a few ways to fix this problem.</p><p>Hello SOE please send reply. lets try this. This needs to be fixed. </p><p>Since it can be Manually Updated, let the player do it. </p></blockquote><p>If the automatic update doesn't work, giving the players a button to press to update it won't solve the problem either, as it doesn't address the fundamental problem in the first place - a problem which has been present since the game's launch, or at least years.</p><p>If such a feature were to be implemented, I'm pretty sure this is how it would play out... Placing an in-game request to have the game's data replicated over to EQ2Players works fine... for the first few people. Once the number of people queing replication requests hits some performance threshold, then the whole thing rolls over and dies again. For whatever reason, the game data isn't getting to the EQ2Players copy of the database regularly, consistently, and in some reported cases, intact. Until that's addressed, coming up with alternative methods to trigger a replication request is fruitless, and may in fact make the problem worse.</p><p>I realize that people are desperate for a solution, but since the problem became persistent over a year ago when EoF came out, I'm not sure why anyone would expect a solution is forthcoming. Or why they'd want a solution where the onus of resposibility for timeply updates of player data moves from EQ2Players (where it rightly belongs) to the individual players?</p>

Demio
10-22-2008, 02:57 PM
<p>The players ability to update the website is available in the original EQ. Or it was since I left earlier this year.</p>

Lantis
10-24-2008, 02:27 PM
<p><cite>Demio@The Bazaar wrote:</cite></p><blockquote><p>The players ability to update the website is available in the original EQ. Or it was since I left earlier this year.</p></blockquote><p>The amount of data being transfered around might be smaller, and/or the whole database system might be designed in a completely different way that would make such a thing possible.</p><p>Seeing how sometimes just logging into the game can be a challenge (on servers such as AB), I'm not sure adding the additional stress of people manually requesting an update would work well.  And chances are that if they can't/won't fix it, then they have no reason to do some extra work to implement such a manual update (if such a thing would be technically possible with their current architecture).</p>