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View Full Version : Rejoice! Multi-Core support is here!


Squallaby
09-16-2008, 09:49 PM
At least according to the Just-out-on-test LU 49 notes, Multi-core support is now here <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />Whoohoo <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />Now lets see how well it does.. but its a step!

Oleary
09-17-2008, 02:29 AM
<span style="color: #ffff00;font-family: arial black,avant garde;">BAH...  I'll believe it when I can run it...  I used to be an SoE believer, but after the abandonment of the Skeletal Revamp, I'm a bit sceptical...  Sure would be awesome if you are right...  </span>

ratdeath
09-17-2008, 02:57 AM
Multicore support gets five <b><span style="color: #ff0000;">SQUEEK</span></b> out of five possible <b><span style="color: #ff0000;">SQUEEKS! </span></b> If it works us be happy ratongas!<b></b><img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><span style="font-size: xx-small;"><i>Personally I am happy they gave up on the skeletal revamp as it sounded like the models would change, now it could work out just fine but worst case scenario would have been models like in Vanguard where beastraces look like a human with a halloween mask. Us says noes!!</i></span>

Lethe5683
09-17-2008, 03:12 AM
Sounds nice... but I belive that about 0.00001%

Squallaby
09-17-2008, 09:14 AM
Well from whatI've read in testing response, the improvements are when you have a lot of folks on screen and with shadows (shadows no longer dissapear, improved performance with shadows on)You don't seem to see a lot of improvement when a few people are on screen at once.. but that was never really an issue anyways for me at least.