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Hirofortis
09-10-2008, 05:04 PM
<p>OK, I would really like to know an answer here and I don't know if SOE will speak to this or not, but hopefully if enough get involved they will look.  </p><p> Whyis it that SOE is always changing EPIC mobs to be harder after the big raiding guilds have gotten all there loot.  It seems silly, aggravating and just plain wrong to give them all the stuff and make it really easy for them and then take that away from everyone else.  Just my take on the way I am seeing things currently, so I would love to be shown I am wrong on this point of view, but I hear to much about it saying that it seems to be right.</p>

Yimway
09-10-2008, 05:07 PM
Sometimes they make them much easier (Master P for example).We just whine a lot more when they make them harder, or when the most hardcore guilds got a free pass on broken mobs.

woolf2k
09-10-2008, 05:14 PM
typically they make them easier after sometime...not harder. although, as previously noted, sometimes they have weaknesses that weren't intended and the "hardcore" guilds took advantage of that since they're usually there first but eventually, SOE fixes it... which could appear to make them harder.

Hirofortis
09-10-2008, 05:19 PM
I don't know about making them much easier. lol. But it sure gets maddening to watch lets say mythicals, go out to the hard core raiding guilds and then its like, oops, to many peeps have them, we better make it harder.  Makes for a very uneven battle for those of us trying to get things done witout haveing to raid 24/7. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />  Oh well, I must be bitter from the hard core guilds getting to exploit everything. lol.

Bruener
09-10-2008, 05:22 PM
I will agree this expansion SOE has seemed to make more of the encounters harder instead of easier like they have in the past.  Nexona is a prime example of this.  The first guilds clearing VP had a good time to farm VP for items before the "true" Nexona was put into the game, which is still the hardest fight in VP.  Another example of this is the recent change to Milyex...which now requires a huge amount of raid dps to defeat.  If a mob like Milyex was not changed for so long, why all of a sudden did SOE decide they needed to change it?  Too many complaints from the raiders that had cleared the zone 100 times and now find the fight way too boring to deal with?  What about the guilds that are just now getting into VP...lol good luck.

Morghus
09-10-2008, 05:46 PM
<cite>Krunck@Everfrost wrote:</cite><blockquote>I don't know about making them much easier. lol. But it sure gets maddening to watch lets say mythicals, go out to the hard core raiding guilds and then its like, oops, to many peeps have them, we better make it harder.  Makes for a very uneven battle for those of us trying to get things done witout haveing to raid 24/7. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />  Oh well, I must be bitter from the hard core guilds getting to exploit everything. lol.</blockquote>Raiding 24/7 is a gross overstatement. I have a friend that is part of a guild that is clearing Trakanon and Byzola and they only raid 3 days a week, 5 hours a day which is the schedule they have stuck to since Kingdom of Sky.

Meinen
09-10-2008, 07:45 PM
<p>You can't call them exploiters. If the mob is bugged, but killable (easier or harder) and soe does nothing to fix it in a timely manner, thats not their fault. Its unreasonable to expect them to wait for the fix to go in.</p>

Pelda
09-11-2008, 09:31 AM
Normally its the other way around.  They normally make mobs easier as time goes.  The only 3 exceptions have been Nexona, Druushk and Milyex. 

Yimway
09-11-2008, 10:35 AM
<cite>Peldaar@Venekor wrote:</cite><blockquote>Normally its the other way around. They normally make mobs easier as time goes. The only 3 exceptions have been Nexona, Druushk and Milyex. </blockquote>Also VS could be easier before he was changed, was just luck of the draw.  Easy pull vs impossible pull.  Now all pulls are the same except the 1:4 no statue glow at 90% bug.

simpwrx02
09-11-2008, 10:51 AM
<p>Well I think the main difference is that the dev that designed VP had no exp at all in designing raid encounters especially not the top raid zone when RoK was released. The fights in there are lame on many levels and if a more exp dev at raid development had been in charge of VP I would bet none of the mobs would have required an increase in difficulty.  Also Drussk was only easier because you were able to lease the adds and could just do a full burn on him and not even sure if the statues had any major consequence if you didnt click them in time( my guild didnt get to drussk till much later ),  and seriously mylex I mean the fight in its original form was just extremely time consuming, not even remotely difficult rooted mobs ftl.  The only remotely entertaining fights are Drussk, Nexona untill you get mythicals( cuz after you have to sit and do nothing to avoid too much DPS), Silverwing, Hoskar ( if you are the MT or a mage/ranger as you have to actually pay attention to aggro) and Phara Dar is okay.</p><p>And as previously stated most epics are nerfed as the expansion goes along and tbh many non "hardcore" guilds have been clearing VP for a good amount of time, I am fairly sure my server, blackburrow has 10 or so guilds currently clearing VP and trust me there are not 10 true hardcore guilds on any server.  I think Najena also has 9 or 10 guilds clearing V,P so makign the hardcore vs non hardcore raid guilds arguement is sort of just trying to throw some gasoline on a fire to get some responses.</p>

Koltur
09-11-2008, 11:24 AM
-laugh- Free loot from Milyex. Have you looked at his loot table? Making this encounter harder is great, but 98% of the loot he drops has probably been transmuted by those 'hardcore' guilds you were mentioning who got 'free loot'. -laughs again- Oh ya, and they only made VP "easier" to gear out non-hardcore guilds who haven't spent months and months and months farming it for their set pieces. Now, everything is on a smart loot system so you , the casual raider, walk in and get 2 full sets of gear (minus chest piece cause that drops off Trakanon) each run through VP. 

Hirofortis
09-11-2008, 11:45 AM
<cite>Atan@Unrest wrote:</cite><blockquote><cite>Peldaar@Venekor wrote:</cite><blockquote>Normally its the other way around. They normally make mobs easier as time goes. The only 3 exceptions have been Nexona, Druushk and Milyex. </blockquote>Also VS could be easier before he was changed, was just luck of the draw.  Easy pull vs impossible pull.  Now all pulls are the same except the 1:4 no statue glow at 90% bug.</blockquote>The VS bug is maddening to say the least. Especially on a mob that is a key to doing anything more in raid content.  Levi is cake compared to VS just for the simple fact that if 1 person has a lag spike, which happens a lot in EQ2, the entire raid force does not suffer for it. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I would rank what they did with VS up as the most useless raid mob in the game.

Geothe
09-11-2008, 12:01 PM
<cite>simpwrx02 wrote:</cite> <blockquote><p>  I think Najena also has 9 or 10 guilds clearing V,P </p></blockquote>Actually Najena has 13 active guilds clearing VP and several more working on Dru/Nex <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Rashaak
09-11-2008, 12:06 PM
<cite>Meinen wrote:</cite><blockquote><p>You can't call them exploiters. If the mob is bugged, but killable (easier or harder) and soe does nothing to fix it in a timely manner, thats not their fault. Its unreasonable to expect them to wait for the fix to go in.</p></blockquote>Actually if there was more raiding done in test before it goes live, they might just find these mobs bugged before hand and get 'em fixed before going live. I don't think anyone really got into VP or anything like that back in BeTa.