View Full Version : Int and Paladins
Kahlev_Al-Calen
09-09-2008, 05:55 PM
<p>Tried checking the forum, but in the end i got no clear answer so...</p><p>Does Int affect the damage from our weapon spell procs, such as Glorious Weapon? And what about the damage from other procs (ie. the one from Imbued crafted shields)</p><p>And since i am on it, How unwise would be to dump the racial stat increases into INT instead of STA or STR for a solo Paladin?</p><p>(yeah, new to eq2, if it wasn't clear from my questions)</p>
yes, procs are considered spells and thus are controlled by int for damage (and for spell crits too, see int AA line). As for the racial abilities for stats, they provide a trivial amount, so I don't think it would impact that much (unlike the 3% health, those add up. Not great at lower levels, but at the upper levels, they can matter (at 10k health, you are looking at another 300 hps, with just one of those traits)
Illine
09-10-2008, 06:53 AM
<p>well paladins have a lot of spells. so going int will not affect you much.</p><p>problem with paladins, they need many stats : str, sta, agi, int and wis</p><p>so lol ... good luck :p</p>
Zapat
10-28-2008, 07:40 PM
<p>if u wanna create a paladin with high DPS (paladins are decent DPS'ers for being a tank class, don't let no one tell u otherwise, of course ur never gonna outdo those meant for it so don't even try) ur gonna want to concentrate on the STR and INT lines, and don't be afraid to use a 2H weapon (katana's are almost unrivaled <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" />) and the secondary stat u should work on is WIS (for magical Def purposes obviously) and with some high mitigation gear for those pesky rouge/scout types, you'll be an ideal tankin'/killin' machine. <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p>
Boli32
10-29-2008, 12:42 PM
<p>Yes, you need int... but not as much as you might think... your offensive stance will in general give you enough you'll see more benfit out of getting a simple STA boast tbh.... but that's just me I'm a "health freak" <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>As for dpsing... improving your autoattack (haste, dps, DA Melee Crit) is the way to go.</p>
Monkums
10-30-2008, 01:38 PM
<p><span >I think the mistake a lot of Paladins make is in thinking that they don't need INT because it's not considered a primary stat. I see a lot of Paladins running around with tank only gear, paying no attention to their INT and then they complain their DPS is abysmal. Granted, we are not a DPS class but we can contribute well to a group with DPS if we don't neglect our INT.<p>For example, I have two AA builds I swap back and forth. My tank build goes down the STR, STA and WIS lines on the Crusader tree and the Hero/Wrath lines on the Paladin tree. My utility build goes down the STR, STA, INT lines on the Crusader tree and the Healing/Wrath lines on the Paladin tree. Extra points are tossed in whatever skills/lines they are needed in. With my utility build in place, I can group as an effective off-tank, backup healer and DPSer.</p><p>Make sure you get gear that boost your WIS and INT. Too many Crusaders make the mistake of going with pure tank gear with only STR, STA and AGI on it. That's great for 'Zerkers and Guards but really doesn't allow a Pally or SK to live up to their full class potential.</p><p>Good luck!</p></span></p>
Monkums
10-30-2008, 01:43 PM
<p>Deleted repeat post. Oops! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Zapat
10-30-2008, 05:36 PM
<p>That dude Monkums knows whats up, i've grouped with other Palys before who were at a higher level than myself but because i put an emphysis on tuning up my INT i actually hit much harder than they do. <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>
Meirril
10-30-2008, 09:24 PM
<p><cite>Monkums wrote:</cite></p><blockquote><p><span>I think the mistake a lot of Paladins make is in thinking that they don't need INT because it's not considered a primary stat. I see a lot of Paladins running around with tank only gear, paying no attention to their INT and then they complain their DPS is abysmal. Granted, we are not a DPS class but we can contribute well to a group with DPS if we don't neglect our INT.<p>For example, I have two AA builds I swap back and forth. My tank build goes down the STR, STA and WIS lines on the Crusader tree and the Hero/Wrath lines on the Paladin tree. My utility build goes down the STR, STA, INT lines on the Crusader tree and the Healing/Wrath lines on the Paladin tree. Extra points are tossed in whatever skills/lines they are needed in. With my utility build in place, I can group as an effective off-tank, backup healer and DPSer.</p><p>Make sure you get gear that boost your WIS and INT. Too many Crusaders make the mistake of going with pure tank gear with only STR, STA and AGI on it. That's great for 'Zerkers and Guards but really doesn't allow a Pally or SK to live up to their full class potential.</p><p>Good luck!</p></span></p></blockquote><p>Raising your int will definately raise your damage potential greatly. However, choosing int over agility hurts your ability to avoid damage. In lower tiers that is a reasonable trade off. In tier 8...its kinda the difference between being a backup tank and the tank for a group.</p><p>If your going to tune your character to be a secondary healer and to provide decent DPS letting your agility slip isn't bad. Since paladins don't need huge DPS to hold agro like every other tank in the game slanting yourself to be more survivable than DPS isn't a bad idea.</p><p>Unless your seriously raid equipped. Then start stocking up on the int when you have the opportunity to grab a quality peice of gear.</p><p>p.s. Have you see the TSO paladin/sk armor yet? Wow. Do we get 50% extra shield effectiveness or 37% between the 5 peice set bonus and hero line?</p>
Boli32
10-31-2008, 02:50 PM
<p><cite>Monkums wrote:</cite></p><blockquote><p><span><strong>I think the mistake a lot of Paladins make is in thinking that they don't need INT because it's not considered a primary stat.</strong> I see a lot of Paladins running around with tank only gear, paying no attention to their INT and then they complain their DPS is abysmal. Granted, we are not a DPS class but we can contribute well to a group with DPS if we don't neglect our INT.<p>For example, I have two AA builds I swap back and forth. My tank build goes down the STR, STA and WIS lines on the Crusader tree and the Hero/Wrath lines on the Paladin tree. My utility build goes down the STR, STA, INT lines on the Crusader tree and the Healing/Wrath lines on the Paladin tree. Extra points are tossed in whatever skills/lines they are needed in. With my utility build in place, I can group as an effective off-tank, backup healer and DPSer.</p><p>Make sure you get gear that boost your WIS and INT. Too many Crusaders make the mistake of going with pure tank gear with only STR, STA and AGI on it. That's great for 'Zerkers and Guards but really doesn't allow a Pally or SK to live up to their full class potential.</p><p>Good luck!</p></span></p></blockquote><p>I never make a mistake in my gear choices <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Incidentally even in "tank" gear you're missing an awful lot of dps with missing out int line, STA 448 INT 448 is pretty much the standard building blocks of ANY paladin. I may run with low int (529 in offensive, 342 defensive) but int isn't that important to a paladin as it is to a shadowknight... the main thing it gives is increased proc damage.</p><p>(342) defensive 478-797</p><p>(529) offensive 527-878</p><p>However I run with 80% spell crits; so 80% of the time you're looking at a flat 30% increase to all my procs; since I'm rarely out of offensive stance.</p><p>yes I would say int in your gear is important... but while your procs make up say 8% of your parse, a few other spells make up 12% of your parse, a whooping 50% or so is autoattack; simply just swinging your sword around you gain more from concentrating on that on your gear.</p>
Ossor
11-13-2008, 11:47 AM
<p><cite>Monkums wrote:</cite></p><blockquote><span>For example, I have two AA builds I swap back and forth. My tank build goes down the STR, STA and WIS lines on the Crusader tree and the Hero/Wrath lines on the Paladin tree. My utility build goes down the STR, STA, INT lines on the Crusader tree and the Healing/Wrath lines on the Paladin tree. </span></blockquote><p>Uhmm, then i cant decide what to do as a tank. I was thinking about going all STA and STR and then do the 448 INT. Not long ago i was going to do 4448 WIS instead of INT. But now that i read you go WIST for tanking, how is it? like i said? or just sacrifice some in STA? Its so hard for me to decide now lol</p>
Kordran
11-13-2008, 03:05 PM
<p><cite>Meirril wrote:</cite></p><blockquote>Raising your int will definately raise your damage potential greatly. However, choosing int over agility hurts your ability to avoid damage. In lower tiers that is a reasonable trade off. In tier 8...its kinda the difference between being a backup tank and the tank for a group.</blockquote><p>You want to try and find a balance, but the truth is, the avoidance for Crusaders is always going to suck compared to Warriors. The design rationale is that the Crusader's ability to heal himself compensates for the lower avoidance. Pumping up your AGI at the expense of INT is putting lipstick on a pig, hoping that it'll look like Jennifer Aniston.</p>
Zapat
11-13-2008, 06:37 PM
<p><cite>Kordran wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote>Raising your int will definately raise your damage potential greatly. However, choosing int over agility hurts your ability to avoid damage. In lower tiers that is a reasonable trade off. In tier 8...its kinda the difference between being a backup tank and the tank for a group.</blockquote><p>You want to try and find a balance, but the truth is, the avoidance for Crusaders is always going to suck compared to Warriors. The design rationale is that the Crusader's ability to heal himself compensates for the lower avoidance. Pumping up your AGI at the expense of INT is putting lipstick on a pig, hoping that it'll look like Jennifer Aniston.</p></blockquote><p>my thoughts exactly, besides ur AA-Hero line will give u an awesome shield block boost.</p>
Loxus
11-19-2008, 12:21 PM
<p><cite>Ossor wrote:</cite></p><blockquote><p><cite>Monkums wrote:</cite></p><blockquote><span>For example, I have two AA builds I swap back and forth. My tank build goes down the STR, STA and WIS lines on the Crusader tree and the Hero/Wrath lines on the Paladin tree. My utility build goes down the STR, STA, INT lines on the Crusader tree and the Healing/Wrath lines on the Paladin tree. </span></blockquote><p>Uhmm, then i cant decide what to do as a tank. I was thinking about going all STA and STR and then do the 448 INT. Not long ago i was going to do 4448 WIS instead of INT. But now that i read you go WIST for tanking, how is it? like i said? or just sacrifice some in STA? Its so hard for me to decide now lol</p></blockquote><p>Perhaps I can help, the standard crusader line AA build (both pallys and SK's) is Str, Sta, Int. You'll see some variations of that setup with people going down wis, agi, based on playstyle, advanced raiding, mob special abilities etc, but Str,Sta,Int pretty much the run of the mill AA build for about 88% of pallys and Sk's. It's most bang for the buck without getting your head wrapped around parses, and zone wide dps and pretty much what you want to focus on depending what lvl you are.</p><p>Now, here's what you do to increase dps or increase your tanking abilities as needed. The answer is simply jewely, carry extra with you both tank (str, agi, sta) and dps (sta, wis, int or some variation) I think I had 5 rings, and 7 different wrist items just for various situations at one time. You can crank up your Int 200 points by adding 2 pieces of jewely and a ranged item for under 3 plat on most servers. Same with tank jewely, I still carry 4 sets depending on what I'm doing. Also (depending what level you're at) don't be too quick to vendor plate armor with with goofy stats like 15 str, 5 sta, 40 Int and 500 mit. That's perfect dps armor for soloing. Start mixing and matching pieces together and you'll quickly learn what works well to give you a good boost of DPS without sacraficing too much tank abilities. </p><p>Don't forget your adornments either.</p>
Kigneer
11-19-2008, 03:10 PM
<p><cite>Zapatta wrote:</cite></p><blockquote><p>That dude Monkums knows whats up, i've grouped with other Palys before who were at a higher level than myself but because i put an emphysis on tuning up my INT i actually hit much harder than they do. <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p></blockquote><p>I've tried the STR/STA/INT, and yeah 63% spell crit is nice, that is until you're out of power (which is often with Pallies without a "pocket" Dirge). Went completely down the Cavalier tree, and with MC gear and some EF/HQ quest charms, survive more than dying now. Trample is a godsend, along with Lance, as in a mob it makes them mincemeat -- they're also fast casting and hit spells. Before Shadow came out, some spells like Refusal and Decree would take 5+ seconds to cast (enough for the beastie or mob to get in 2+ hits). Couldn't wait when a mob descended and all of the AoE spells were spent and recharging.</p><p>Cavalier line (AGI) is perfect for tanking when you still want to survive when all of the power is gone. It's terrific as a solo built, duo, and especially mentoring tanking (where the group spellcasters should be doing their nuking and heals, as you're protecting them from getting hit and keeping the mobs focused on you). In a group of spellcasters in a mentoring role, the last thing you want to do is steal their thunder -- you're there as a tank (or tank/healer/rezzer), not a spellcaster afterall.</p>
Malzbier
11-19-2008, 03:46 PM
<p>There is no general advice for Paladin and INT.</p><p>It mostly depends on what you are planning to do.</p><p>If you decide to solo most of the time. Well, then STR/STA/INT and a bit of wisdom will be your friend. Max dmg + plate armor = rush through the solo quests.</p><p>If you decide to play with but a few players to solve some of the harder solo-quests, feel free to stick to this combination as this will help you to keep the aggro even if soloing with an assassin (not one with mastercrafted gear and Master Strikes until the 70s to be sure). If you feel a bit weak against certain monsters, just switch your stance from aggressive to defensive, that should be the trick.</p><p>As for grouping in instances from runnyeye onward, there will be no way but to reduce some of your STR and INT to build up more health and avoidance.</p><p>I haven't been raiding yet, but one of the raid MTs in my guild is a pally. Haven't heard a complaint yet. (btw. "Venatoris Noctis" on Innovation, German server).</p><p>Depending on what you are up to you should also consider changing your AAs and EoF line. No help being the group tank and still being specced Str 8-8-8, and Int 8-8-8 except for rushing through instances from a lower tier or mentoring.</p><p><strong>EQ2 allows you to fine tune your character in many different ways. So don't look on only one stat. As long as you aren't playing a guardian, forget about maxing one stat at the complete loss of the other stats or sacrifizing crucial AA.</strong></p>
NANEEJE
11-20-2008, 11:00 AM
Before you run and change stats, and try to make sense of all these numbers thrown at you even I don't understand yet. Please for your own good, make sure that you have at a minimum 4,4,8 stamina, and 4,4,8 intelligence. The reason is... this is your core base as you grow your pally. Now, once you get all 70 points for your "curse'ader line, you either choose Tank (strength, stamina) or group support tank (stamina, wisdom) or not the main tank, (anything but strength). Just keep the melee crit and spell crit from 4,4,8 and 4,4,8. The rest is just definitely how you decide to play your pally. I am personally screwed because I get asked to come DPS for a raid, then get stuck tanking of some sort, so I have to max my dps/and survivability. For you? stick with 4,4,8 sta, and 4,4,8 int, until you find your groove. If your asking this question, you are probably doing 700-1200 damage average a fight, and getting excited when you hit 1,500. I was there, i know the feeling. STill only have my epic, but in the new zones, Pallies/sk's are in severe high demand. Good luck and have fun <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
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