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mikexg
09-06-2008, 06:49 PM
I am hardly new to the game however I am new to the Ranger/Assassin classes.  I was messing around with some friends one night and we made alts.  we wanted to start in timerous since we never had before so i made an assassin with the intent to betray to ranger later on.  I just am having a blast shooting that bow the fact that a mob can have 20 arrows in its torso while im beating the snot out of it just makes my day.  only level 22 assassin so far im curious, how ranged oriented are assassins?  how [Removed for Content] is an assassin who specs for ranged crit and the agi AA line etc.  any input would be appreciated, Thanksps do rangers get a skill similar to our slip away?

Brimestar
09-07-2008, 04:21 PM
assns can ultimately have 5 ranged attacks, but that isnt the bread and butter of assns, more so than anything its what we use while awaiting our CAs to come back up. Our strength lays in the fact that we are up close and personal killers, but if you can do ranged DPS and then close the distance, it makes you a more efficient killer. The nice thing about the assns/predator AA trees and lines is that there is no really wrong answer. However a corner stone imo is STR...you will always need that tree at a min.

Arcueid
09-20-2008, 07:15 AM
<p>Got enough AA's to get the final ability in the Agility line (Poise), was hoping the faster casting would allow me to cast that multi-shot arrow move after opening with one of the flanking/behind arrow abilities. This allowed me to get the shot if I stayed at max range, not sure faster casting helps on other combat skills as the melee ones are instant.</p><p>Now if there's an abilily to snare an opponent by ranged, that would be really great!</p><a href="http://eq2players.station.sony.com/characters/character_profile.vm?characterId=753963101" rel="nofollow" target="_blank"><img src="http://eq2players.station.sony.com/signature/753963101.png" alt="" border="0" /></a>

Soulforged_Unre
09-20-2008, 01:35 PM
<cite>Arcueid@Guk wrote:</cite><blockquote><p>Got enough AA's to get the final ability in the Agility line (Poise), was hoping the faster casting would allow me to cast that multi-shot arrow move after opening with one of the flanking/behind arrow abilities. This allowed me to get the shot if I stayed at max range, not sure faster casting helps on other combat skills as the melee ones are instant.</p><p>Now if there's an abilily to snare an opponent by ranged, that would be really great!</p><a rel="nofollow" href="http://eq2players.station.sony.com/characters/character_profile.vm?characterId=753963101" target="_blank"><img src="http://eq2players.station.sony.com/signature/753963101.png" border="0" alt="" /></a></blockquote>STR and AGI are the two lines a max level assassin needs to go down.1. It does help your melee CA's, because they aren't instant. (.5 seconds is a significant enough way from instant) Plus your aoe spells have longer cast times that benefit from poise.2. You do have a ranged snare, 15 metres range.

Arcueid
09-20-2008, 06:00 PM
<p>Thanks for clearing that up, guess I should pay more attention to the skills used.</p><p>A bit off the subject here though, for weapons the dmg range for primary shouldn't matter on the speed if you are going for the spike damage abilites right? (Open with the Assassin's Blade type)</p><p>With that I can find the most damaging weapon to inflict the most damage and not worry about the delay on it.</p>

Soulforged_Unre
09-22-2008, 03:37 PM
I have to be honest in saying that I can't even figure out what your question is.I can take guesses at it, and I'm guessing that your question has to do with the damage rating, and the delay on weapons, and what really matters.First of all the damage rating is a stat that you can just throw away and disregard before you look at a weapon. You want to get weapons that have the same delay, (4.0 weapons are the best, as they are hard hitting, benefit more from haste, and allow you to spam your CA's more than with lower delay weapons, while not being too slow of weapons). Next you want to look at top and lower end damage, and compare those stats to other weapons.If you're soloing and the mobs die before you get a second auto attack off, (unlikely, but I guess  I'll humor it), then sure, go for a very hard hitting weapon and ignore the delay. But to go for consistent high dps, you want around 4 second delay on both weapons.note: Longer delay =/= better weapon, the Nathsar Shortsword has a 6 second delay (9 second when dual wielding), and is a PoS for an assassin, it's just too slow.

Arcueid
09-22-2008, 04:22 PM
Sorry for asking it in a weird way, was trying to make sure that if I found a weapon with nice damage, the delay shouldn't matter on the primary hand? Around 5 seconds or less should be okay?

Soulforged_Unre
09-22-2008, 04:28 PM
<cite>Arcueid@Guk wrote:</cite><blockquote>Sorry for asking it in a weird way, was trying to make sure that if I found a weapon with nice damage, the delay shouldn't matter on the primary hand? Around 5 seconds or less should be okay?</blockquote>Delay matters for both hand weapons. I'm pretty sure (I can't remember off the top of my head, but can test when I get home), that it affects your proc chances, as well if you have a very long delay weapon, and you miss a hit, it will hurt you a lot more than a shorter delay weapon missing.As well, the delay that is shown on the examine window isn't the one that really affects you. When you dual wield weapons, the actual delay is 33% higher than the display. EX: say you have a 4 second delay weapon, you in reality have a 6 second delay (without any haste effects).The best delay that people use is a 4 second delay weapon (on examine).