View Full Version : Adrenaline's Description "Still" Incorrect.
Zhonata
09-03-2008, 01:05 PM
<p>Adrenaline:</p><p>Adrenaline numbs you to pain, causing all damage recieved to be cut in half. Adrenaline can only be used while berserk and when it ends, yours power is reduced and you are unable to go beserk for a short while. <span style="color: #ff0000;">Adrenaline will suspend if the cast is no longer berserk. It will reactivate if the caster becomes berserk again.</span></p><p>Effect:</p><ul><li>Applies Lost adrenaline on termination. Last for 30 sec. <ul><li>Decrease power...</li><li>Decrease power</li></ul></li><li>50% of all damage recieved by the caster is prevented</li><li>Adrenaline can only be used while berserk.</li></ul><p>If the Abilty does what it says it does and adrenaline suspends then the Effect on termination would not take effect as long as berserk is not active just like the damage reduction. They are both Effects on the abilty equally tiered in its effects layout , so if we lose the damage reduction then we lose "Lost Adrenaline" the effect that is activate on termination, because it is suspended and thus can not take effect. Technically speaking you still dont have the description matching its actually effect. How about you Just fix the abilty to do what it should do this time instead of a 2 min wording change on the decription.</p><p><img src="http://forums.station.sony.com/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Xalmat
09-03-2008, 01:19 PM
It seems perfectly fine to me. I don't know what the fuss is all about.There's a difference between being suspended, and being outright expired, cancelled, or terminated.
Zhonata
09-03-2008, 04:36 PM
<p>If Adrenaline's Effect is suspended when it terminates then there would be no termination effect, Thus no Lost Adrenaline. It does make a diffrence as the effect still doesnt correctly interprete the abilties function. By the way it is worded now if we are not beserk when it terminates then we should not lose power just like we dont have the 50% dmg reduction when not beserk.</p>
epyon333
09-03-2008, 04:47 PM
<p>I was going to say they messed it up but they didnt. It says it applies adrenaline loss at termination, which is after 30 secs. When you loss berzerk it only suspends, not terminates so you dont get adrenaline loss.</p>
Zhonata
09-03-2008, 04:54 PM
<p>That is still and effect on the abilty that is negated while not beserk and unless you are berserk when the abilties end the effect of what happen on termination should not take effect. In order for the effect " On Termination" to take effect it must not be negated to take effect in the first place.</p>
Xalmat
09-03-2008, 07:17 PM
Now you're just splitting hairs.
Zhonata
09-04-2008, 12:11 PM
<p>Yeah, I am but to a point. Dont do a half *** job trying to quickly reword an abilty and FIX the abilty. Its obvious this wasnt thought through. It makes no sense and by there own wording still doesnt correctly display the abilties effect and function. We were spliting hair before, now we are spliting thiner hairs. </p><p>Just fix the abilty to either work all the time or get rid of the mana reduction when not berserk like the effect currently says is should.</p>
Elanjar
09-04-2008, 01:36 PM
you know its threads like this that make people say zerkers are just a bunch of whiners...i believe we asked for either the abilities or their descriptions to be fixed. they fixed the descriptions. they are accurate. get over it. its still a great ability, just like it always has been.
Zhonata
09-04-2008, 06:10 PM
<p>My point is it isnt accurate its still wrong. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>So they didnt accomplish anything and in case you didnt notice every class is a bunch of whiners. Doh !</p><p>Takes them a year to attempt to Fix the description and they still get it wrong.</p>
JerronBlacksilver
09-04-2008, 10:28 PM
<cite>Zhon@Lucan DLere wrote:</cite><blockquote>80 Beserker Lucan de lear33 Ranger Lucan de lear</blockquote>Did you know you spelled your server name wrong?<img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />
Zhonata
09-05-2008, 02:58 AM
<p><img src="http://forums.station.sony.com/eq2/images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Zhonata
09-05-2008, 02:59 AM
Should be fixed now
Endorplasmic
09-05-2008, 11:24 AM
Description is correct.
Zhonata
09-06-2008, 01:33 PM
No it isnt and until someone actually comes up with something that explains why it is magically correct then it stands as is, not correct. The effect is suspended = no termination effect as it is actually part of the abilty general effect and there for can not take effect while suspended. <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />
LygerT
09-06-2008, 08:26 PM
who really cares now, the wording is better. many other abilities other classes have are much more poorly worded and i don't see those class players complaining about such minor things so long as the main points are conveyed.
Zhonata
09-10-2008, 10:50 PM
I care as much about what the effect say it does as I did before the pointless description change. They should have fixed the ability acutally effect, but I guess that would have been to much programming work. If they are going to take the easy way out then could at least take the time to word the abilty correctly......
LordSaul
09-11-2008, 09:56 AM
<p>I see this wording change as a "like it or lump it, that's what it does" change. I'm fine with that. We can all see what they intend (even if the description doesn't withstand the semantic abilities of the average lawyer or berserker). I know where I stand, and can make the decision whether to "put up" or "shut up" feeling at least like SOE and myself understand the same ability.</p><p>Zerkers aren't so badly off you know. Yeah there's no way my toon can tank Druusk, but I can sure as hell significantly out parse our normal MT Guard if we swap MT and OT for a bit <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Obadiah
09-11-2008, 05:21 PM
I see the wording change as a "someone finally forced me to reveal to players that I intended it to work this way all along but I didn't want them to know it because I'm an as*hat and I would have gotten away with it too if it weren't for you meddling kids" change. You're right, it's not worded perfectly. To do so you'd have to dom something like say that the ability Adrenaline applies "Numb to Pain" (or whatever He wants to call it) whih reduces damage by 50%. THAT ability suspends when berserk is inactive and resumes when it reactivates as long as Adrenline is still active. When Adrenaline (not "Numb to Pain" ) expires, you suffer the power drain. It's better than it was though, inasmuch as it is no longer a big fat pile of lies.
Endorplasmic
09-11-2008, 05:53 PM
<cite>LordSaul wrote:</cite><blockquote><p>Zerkers aren't so badly off you know. Yeah there's no way my toon can tank Druusk, but I can sure as hell significantly out parse our normal MT Guard if we swap MT and OT for a bit <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote>I find it interesting that you say this. By your thought we are fine because in an MT role we put out more damage than a guard in the same group.*shrug* I'm a tank first, damage dealer second. Can't say I'd be able to hang with the guardian tanking crew (even though I've personally tanked a bunch of the endgame - cept Tangrin) but I've played both the guard and zerk, and it takes a lot more skill to tank on the zerk. I like that feeling in a sick sort of way <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
Zhonata
09-12-2008, 12:40 AM
<cite>Kurgan@Everfrost wrote:</cite><blockquote>I see the wording change as a "someone finally forced me to reveal to players that I intended it to work this way all along but I didn't want them to know it because I'm an as*hat and<span style="color: #ff0000;"> I would have gotten away with it too if it weren't for you meddling kids" change</span>. You're right, it's not worded perfectly. To do so you'd have to dom something like say that the ability Adrenaline applies "Numb to Pain" (or whatever He wants to call it) whih reduces damage by 50%. THAT ability suspends when berserk is inactive and resumes when it reactivates as long as Adrenline is still active. When Adrenaline (not "Numb to Pain" ) expires, you suffer the power drain. It's better than it was though, inasmuch as it is no longer a big fat pile of lies.</blockquote><p>LoL in <span style="color: #ff0000;">red</span></p><p>No, all they needed to say was "Adrenalines' damage reduction will suspend if the caster is no longer Berserk. It will reactivate if the caster becomes berserk again."</p><p>But I guess that would require that they take it to a 3rd grade grammer teacher and tell them the usage. Or actually give a *beep* and take time to test the ability and see how completely nerfed it is in term of drawbacks, HUGE mana drain and only works sometimes....... I think tower of stone should take 25% all shield HP damage and 2k mana and drop the guardians hate gain for 30 sec by 20%........</p><p>Lordsaul you are right its a take it or leave it, cause they really dont care what we think and are just appeasing the mob.</p><p>End completly agree Zerkers require far more skill to play than a guardian. Guardian = easymode.</p><p>My point of the thread wasnt Oh look grammer error it was to point out that the dont really put time into these things like this change that should have been an easy 2 sec wording change and yet they still couldnt get it right. The abilty already has a heavy tax on it with the mana cost making it only work "sometimes" is ridiculious and just changing the wording on something that is so obviously wrong is just a kick in the face to every Zerker that plays this game.</p>
LordSaul
09-12-2008, 07:23 AM
<cite>Endorplasmic wrote:</cite><blockquote><cite>LordSaul wrote:</cite> <blockquote><p>Zerkers aren't so badly off you know. Yeah there's no way my toon can tank Druusk, but I can sure as hell significantly out parse our normal MT Guard if we swap MT and OT for a bit <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote>I find it interesting that you say this. By your thought we are fine because in an MT role we put out more damage than a guard in the same group.*shrug* I'm a tank first, damage dealer second. Can't say I'd be able to hang with the guardian tanking crew (even though I've personally tanked a bunch of the endgame - cept Tangrin) but I've played both the guard and zerk, and it takes a lot more skill to tank on the zerk. I like that feeling in a sick sort of way <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></blockquote>I know its not perfect, and I think it will be a little more kit before I can tank the VP mobs. It does take more skill to tank as a zerk! Mostly I'm just trying to stay positive by pointing out that at least there are some things zerkers do better - on the stuff we can tank, we are clearly a better option than the guard. Hopefully the next expansion will bring the promised group encounters, then (even if you are OT) we should al find ourselves busy and wanted again!
Bremer
09-12-2008, 09:34 AM
<cite>LordSaul wrote:</cite><blockquote><p>Zerkers aren't so badly off you know. Yeah there's no way my toon can tank Druusk, but I can sure as hell significantly out parse our normal MT Guard if we swap MT and OT for a bit <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote>If I read that people say in the same sentence they play a tank, they can't tank and that they think this is fine I really start to wonder what is more broken, the class or the people playing it.
JerronBlacksilver
09-12-2008, 06:35 PM
Keep in mind that just because some Zerkers can't tank Druushk, this doesn't mean that none others can either. I don't think LordSaul is saying Zerkers can't tank Druushk (this is categorically false...in fact, our Zerker can tank Druushk easier than our Guardian) just that he can't...yet<img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />
LygerT
09-12-2008, 07:46 PM
typically who is outfitted to be the best tank, the MT or the OT? of course he's not going to be tanking the same mobs unless they happened to be geared equally which isn't likely.
LordSaul
09-16-2008, 05:16 PM
<cite>Bremer wrote:</cite><blockquote><cite>LordSaul wrote:</cite><blockquote><p>Zerkers aren't so badly off you know. Yeah there's no way my toon can tank Druusk, but I can sure as hell significantly out parse our normal MT Guard if we swap MT and OT for a bit <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote>If I read that people say in the same sentence they play a tank, they can't tank and that they think this is fine I really start to wonder what is more broken, the class or the people playing it.</blockquote>Wow, so quick to flame. As Lyger said - *I* cannot tank Druusk, because my kit is not yet good enough - I see no reason why a zerker could not tank the mob with the right kit (I don't have my mythical yet) - but clearly it will be a little harder than a guard tanking it. And yes, as OT I am second to all the good tanking loot.
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.