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View Full Version : Fighters' Mythical Epic Weapon Comparison; why Sk's epic is missing dmg reduction for primary role


MirageKnight
09-02-2008, 02:48 AM
Those who have completed and obtained SK's mythical epic weapon, congratulation for your accomplishment.Those who are still working on for it, this might not be something that directly related to you, but many SK I hope they should be aiming and working hard for obtaining one one day.Upong Game Update 47, mythical epic weapon has been revised. However, it is obvious for SK that our mythical epic didn't get looked to be par to other mythical epic weapons.Thus I have posted following thread at Items and Equipment regarding this to directly compare with other fighter mythical weapon.<a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=428378" target="_blank">Fighters' Mythical Epic Weapon Comparison; why Sk's epic is missing dmg reduction for primary role</a>As we can see, our epic weapon is missing any dmg reduction for our primary role, tanking, compared to other fighter's epic weapons.Some points to point out:1) as we can see, our epic weapon doesn't have advantage as for damage wise over paladin's epic weapon as paladin also recieve proc which increases the healing and damage of spells by up to 50% of your total wisdom, which is about same as SK's Spur effect of epic weapon (Damage over time spells increase damage with each tick. Damage ceases to incrase after 5 ticks).2) Delay and Rating is also the same as paladin's.3) Lowest hp amount among fighter mythical epic4) No defensive (shield effectiveness, shield block rate, defense, avoidance, mitigation) included just like paladin's5) No % damage absorption attribute6) SK's primary role is tanking. DPSing is something to offer while SK isn't the tank for grp/raid, but always behind pure dps (of course). Giving mythical epic weapon should be following and including utility to their primary role of class.Considering SOE seems to be aware about crusader need the most % damange absorption as crusader's tanking utility, healing or tapping won't scale with incoming damage done to crusaders and lacking avoidance, paladin has obtained the best damange % reduction among fighters epic.But where is another crusader, shadowknights?Having said that, here is my example of fixing SK's mythical weapon.aITEM -1231201810 -582845353:Sedition, Sword of the Bloodmoon/aShadowknight+52str +48sta +24agi +24wis +32int +275hp +275mana109-617 (120.9 Rating) 6.0 delay+10 slashing+8 double attack chance+100 spell and combat art damage<p>When Equipped:  Damage over time spells increase damage with each tick. Damage ceases to incrase after 5 ticks.<span style="color: #ff0000;"><span style="color: #ff0000;">  300% of health regained from lifetaps will be applied as hate to engaged targets.  When the shadowknight takes damage, they will heal themselves for 5% of the damange amount, 5% of the damage return to attacker. (close to paladin's but more shadowknight type)  Reduces all phycial damage done to target by 10%</span></span></p><p>On any successful attack this spell has a chance to cast Seething Hatred on target of attack. Lasts for 15.0sec. This effect will trigger an average of 2.4 times perminute.  Inflict 693-846 disease damage on target<span style="color: #ff0000;">  <strike>300% of health regained from lifetaps will be applied as hate to engaged targets.</strike></span> <span style="color: #ff0000;">(too conditional)</span></p><p>  this spell can not be modified except by direct means.</p><p>When Activated: Applies Touch of Death, lasts for <span style="color: #ff0000;"><strike><span style="color: #ff0000;">8.0sec</span></strike></span> <span style="color: #ff0000;">12.0sec</span>.  Will absorb phycial attacks <span style="color: #ff0000;"><strike><span style="color: #ff0000;">when the amount is greater than 60% of the target's maximum health</span></strike>.</span> <span style="color: #ff0000;">(considering bruiser's this shouldn't have condition)</span>  Forces target to change their selected target to caster instantly.<span style="color: #ff0000;">  </span><span style="color: #ff0000;"><span style="color: #ff0000;"><strike>Hate gain is increased by 10% for the duration.</strike> </span>Increase Threat to target by 3,391 from any dmg caused by SK.</span></p><p> the reuse time of Touch of Death is 6 minutes.</p><p>I know fixing SK's mythical epic weapon won't fix BIG issues SK currently holding, however, this mythical epic weappon fix to par with other fighter's epic weapon at least giving SK hope for something to aim to obtain and bandage fix until true class balance adjustment to fighter archtype.</p><p>I would really hope Aeralik consider this and put into hotfix before expansion.</p>