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m421
09-01-2008, 04:12 PM
<p>Hello fellow brother paladins!</p><p>I just betrayed from SK and given up on Innoruk as my diety, any tips on a pally diety?</p>

Valphine
09-02-2008, 02:33 AM
<cite>m421 wrote:</cite><blockquote><p>Hello fellow brother paladins!</p><p>I just betrayed from SK and given up on Innoruk as my diety, any tips on a pally diety?</p></blockquote>Two tips here, Mithaniel Marr or The Tribunal.

Arastir
09-02-2008, 10:37 AM
<cite>Valphine wrote:</cite><blockquote><cite>m421 wrote:</cite><blockquote><p>Hello fellow brother paladins!</p><p>I just betrayed from SK and given up on Innoruk as my diety, any tips on a pally diety?</p></blockquote>Two tips here, Mithaniel Marr or The Tribunal.</blockquote>What Valphine said.  Tribunal here.

m421
09-02-2008, 02:50 PM
Thanks, think i will go with mithaniel marr.

denmom
09-07-2008, 09:27 AM
<cite>m421 wrote:</cite><blockquote><p>Hello fellow brother paladins!</p><p>I just betrayed from SK and given up on Innoruk as my diety, any tips on a pally diety?</p></blockquote>Heh...well, if you'd not mind a sister chiming in...<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />I went with Karana.Then again, I've a weird speccing for my Pally, but works well for me.  YMMV. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

warstomp
09-07-2008, 05:58 PM
I went with Mithaniel Marr

Glenolas
09-18-2008, 09:55 PM
I initially went with M Marr, then tossed him for Karana.Reason:All gods have only a few miracles and blessings you might actually use, and play at best a trivial part in most of your day to day gameplay.    Both the above choices have something you can use occasionally if you desire.However, the pet stats should be class appropriate, and the cloak should be  potentially useful in every fight.I switched to Karana because the pet stats are Pally useful, and the cloak is +50 to BOTH CA's and spell damage.    It's by far the best cloak in terms of day in day out useful damage adders  to a pally.   It contributes many times per fight, since many CA's and spells are cast.    The Marr cloak has a proc that adds +50 strength and 12dps, not even remotely as good as adding +50 to either CA or spell damage, never mind to both.

fadelm
09-19-2008, 10:27 AM
My paladin went with Tunare, but my Paladin is a Wood Elf, and being I started in EQ1, I felt uncomfortable chosing anything but Tunare <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Antryg Mistrose
09-20-2008, 11:14 PM
<cite>Glenolas wrote:</cite><blockquote>I initially went with M Marr, then tossed him for Karana.Reason:All gods have only a few miracles and blessings you might actually use, and play at best a trivial part in most of your day to day gameplay.    Both the above choices have something you can use occasionally if you desire.However, the pet stats should be class appropriate, and the cloak should be  potentially useful in every fight.I switched to Karana because the pet stats are Pally useful, and the cloak is +50 to BOTH CA's and spell damage.    It's by far the best cloak in terms of day in day out useful damage adders  to a pally.   It contributes many times per fight, since many CA's and spells are cast.    The Marr cloak has a proc that adds +50 strength and 12dps, not even remotely as good as adding +50 to either CA or spell damage, never mind to both.</blockquote>I don't agree with any of this.  Pet is a trivial amount of stats, the cloak will be replaced when you get to high levels, and Marr one is arguably better anyway (check caps on CA & spell).Miracles ARE the best thing you get - Marr has a 10 hit stoneskin one, and a parry one.  The first is a godsend, given our lack of other "oops" spells.

Vulkan_NTooki
10-08-2008, 08:18 AM
<cite>Antryg Mistrose wrote:</cite><blockquote><cite>Glenolas wrote:</cite><blockquote>I initially went with M Marr, then tossed him for Karana.Reason:All gods have only a few miracles and blessings you might actually use, and play at best a trivial part in most of your day to day gameplay.    Both the above choices have something you can use occasionally if you desire.However, the pet stats should be class appropriate, and the cloak should be  potentially useful in every fight.I switched to Karana because the pet stats are Pally useful, and the cloak is +50 to BOTH CA's and spell damage.    It's by far the best cloak in terms of day in day out useful damage adders  to a pally.   It contributes many times per fight, since many CA's and spells are cast.    The Marr cloak has a proc that adds +50 strength and 12dps, not even remotely as good as adding +50 to either CA or spell damage, never mind to both.</blockquote>I don't agree with any of this.  Pet is a trivial amount of stats, the cloak will be replaced when you get to high levels, and Marr one is arguably better anyway (check caps on CA & spell).Miracles ARE the best thing you get - Marr has a 10 hit stoneskin one, and a parry one.  The first is a godsend, given our lack of other "oops" spells.</blockquote>Completely agree...

Illine
10-08-2008, 09:45 AM
<p>well the tribunal has nice tanking miracles as well + the pet boost wis. that's what i chose for a fanatic paladin :p</p><p>I don't use much miracles so for me the pet is the most usefull buff so karana can be nice, mythaniel could be the logic choice since the god himself is a paladin :p and tribunal too.</p><p>depends also with the lore of your character.</p><p>I usually depend more about lore than pure stats. like I went inny for my coercer since she's a DE.</p>

Boli32
10-08-2008, 12:16 PM
I can't stand the idea of Mirciles and blessings... the time you don't need it you'll blow it on a wipe and the time you really really need it it'll be down and it cannot be depended upon; recast is too long and you can only use it twice a raid. If you didn;t have to keep rebuying them then they might find a use in a discussion... but if you raid for say 6 hours you cna never be sure that "then" is the right time to cast anything; 5minm recast and use as many times as possible then I'll be examining each miricles and blessings like anything but in the end I went for pure God Pet choice - Brell - STA and WIS; plus I'm an avid supporter of the God of beer <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Transen
10-08-2008, 12:33 PM
The cool thing about the deity cloaks...there's no deity requirement to wear them.Edit:  At least there's none in the item's description.

Illine
10-09-2008, 06:51 AM
Yeah I know a templar who wears inny's cloak (he was a inqui who betrayed templar :p)

NANEEJE
10-28-2008, 04:41 PM
I hate to re-up this post to the list, but I need to say that the diety for mithanial marr giving you a "stoneskin" effect is really effective on hard pulls. The one time we killed the final mob in Veksar, I burned a deity damage absorb for 10 attacks, (provided your not burning more then 50% of your health, holy ground for hate, then divine aura), wow, this really gives your tankiness a nudge up on zerks/guards. Remember, now that travel is sooo much easier your zones now. You burn it in veks, call guild, hit housing ring, re-up your deity spell. Use your door to guild, sell crap, mend, get a coke! Use portal to next zone- all in less then 5 minutes. You just can't beat how EQ made travel so much easier now. Anyway, yes, I still would choose Mithanial marr over others that I have studied. Good luck and have fun!

Monkums
10-30-2008, 02:19 PM
<p>Marr's Barrier is the best reason to choose Mithaniel Marr as a deity.  As the previous poster stated, this miracle is insanely useful on hard pulls.  If I'm tanking an instance or raid and know there's a nasty pull coming up, I always make sure I have this one available.</p>

Felinfilou
12-22-2008, 02:09 AM
<p>Marr's Barrier is good, but Tunare offer the same spell but it add a reflect damage component with ! (not to mention the blessing who let you summon an elemental of your level)</p><p>Cyfer, Befallen Server</p>

Arkinon
12-22-2008, 04:41 PM
<p><cite>Felinfilou wrote:</cite></p><blockquote><p>Marr's Barrier is good, but Tunare offer the same spell but it add a reflect damage component with ! (not to mention the blessing who let you summon an elemental of your level)</p><p>Cyfer, Befallen Server</p></blockquote><p>LOL You beat me to it.</p><p>I also chose Tunare for this same reason... Once I started looking hard at what I was doing in fights I found this Diety superior. I switched from Marr ... then realized I had to have speak as a dragon to finish the diety line. So if you decide to go this route then get that done first. Plus the pet adds to both wis and agil.</p>

OrcSlayer96
12-22-2008, 05:34 PM
<p>Tribunal, Tunare are pretty good dieties, but i treat the dieties like disposable contacts, and run thru their missions to get their cloaks/ trst their abilities and every so often flip over to another diety.  Currently i switched over from Tribunal to Rodecet Nife, but i may eventually go back to Tunare.  Even Bristlebane had a useful Miracle/blessing with the 15 second immunity to stuff.  Karana's rez of group is useful if going thru hard zones.  I did Tribunal originally for the cloak as some encounters in the game are easier with a few people wearing that in group instances and a few raid encounters.  Solosek Ro was a fun diety to have to burn your faction down with and buying incinerate and other nukes.  Brell had a couple of amusing and useful ones also, but the cloak was bleh at best.  Querillous was wothless to me for buffs and cloak/pet.  I have to say as far as pet looks, i like the rodecet nife valkyre pet the best so far.  It really is more personal preference/playstyle on what is the "best" diety for you...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Kallirye
12-30-2008, 10:26 AM
<p>I went with Brell Serillis.  You can only have one miracle and one blessing at a time and he offers such a wide variety that are useful.  Rift from Below, the very first miracle available, is an AOE that does massive damage and continues to scale with level.  Consider that even at early levels you can hit 12 enemies for 2-3000 damage each, this is not only great for the damage it does, but also for generating hate.  One of the things I love about playing a Paladin (I have two) is our AOEs.  This just adds another to my complement.</p><p>Stature of Serillis, the second Blessing available, boosts cold and heat resistance and adds 10% armor mitigation.  This is a great buff to use right before a boss fight, especially one that uses cold or heat attacks.</p><p>I haven't been able to fully evaluate the last miracles and blessings, but I don't play for end game stuff anyways.  By the time I get to 80 I stop playing the character and make another one, so abilities that I can get early on and are useful throughout the game are what I look for.</p><p>The crafting buffs seem nice, but I have yet to use them.  Crafting is so easy that I can't think of a situation that I would spend favor on them rather than the adventuring ones.  Still, it is nice to have the variety.</p><p>As a side note, I have been considering Karana as well.</p>

NANEEJE
01-04-2009, 09:14 PM
/bump... ( for pally channel help)

Kordran
01-05-2009, 02:49 PM
<p><cite>Transen wrote:</cite></p><blockquote>The cool thing about the deity cloaks...there's no deity requirement to wear them.</blockquote><p>Just to point out, now that TSO has been around for awhile, there is really no<strong> </strong>reason anyone should be wearing their deity cloak at level 80, other than for appearance. The easiest TSO instances drop cloaks that are superior, and you can buy or have cloaks made using shards.</p>

Vain
01-05-2009, 08:41 PM
<p>With the re-jigged cast-times on god pets (and the fact that AE's nuke them so often), they aren't worth the trouble. The cloaks are only good up to a point, so the real issue should be the miracles.</p><p>I just can be bothered to run another deity questline, so I'll stick with Marr. Many others have decent miracles/blessings, so go with whatever offsets your weaknesses.</p>

Kiljoi
01-14-2009, 03:32 AM
<p>I've been using tribunal and wish to god that they would make that cloak a full length cloak... its like the thing was cut in half!</p><p>As mentioned many times before...</p><p>it sux to blow a miracle on a whipe.  i've been trying to use them from time to time for a little boost but mostly i find they get wasted on a whipe (lag, someone went linkdead 10s into the fight etc etc, random person has a brainfart and so on).  A shorter recast would be sweet.</p>

Belzeebub2
01-29-2009, 09:15 AM
<p>Im with the tribuanal, but i origanly chose it for the cloak and pet =]</p>

Kahling
01-29-2009, 10:35 AM
<p>Best bits in my opinion of the gods I have tried.</p><p>Marr - 10 second stonewall all attacks.</p><p>Bristbane - 15 second stonewall all attacks + 1 min (not sure) immunity to stun styfle fear etc + pet looks cool.</p><p>Tribunal - 10 mins 20% less damage + WIS pet for fabled/mythical epic + hate oriantated miracles.</p><p>Im with tribunal tbh the 10 mins of 20% less damage is very significant and gave a helping hand on mobs that we were nearly there on.  It's not somthing I use until I know the encounter, then when we think we have it down it can then be used to give an edge.</p><p>Kahling</p>

Theren
01-29-2009, 02:57 PM
I went Marr first and used up all faction then went through almost all other deities for cloaks before settling on Tribunal and using up all of that faction. Time to move onto another god. Might go Rodcet or Tunare lol

Wurm
02-10-2009, 04:14 AM
<p><cite>Vain wrote:</cite></p><blockquote><p>With the re-jigged cast-times on god pets (and the fact that AE's nuke them so often), they aren't worth the trouble.</p></blockquote><p>The cast times are a P.I.T.A. but I haven't noticed my pet getting blasted yet. It is however frigging annoying that you have to recast it every time you mentor...</p><p>So can anyone confirm that the diety pets are now "Nukeable" ??? That's a change that wasn't needed if it is true...</p><p>Oh and Marr is my god.</p>

Monkums
02-10-2009, 12:34 PM
<p><cite>Wurm wrote:</cite></p><blockquote><p>So can anyone confirm that the diety pets are now "Nukeable" ??? That's a change that wasn't needed if it is true...</p></blockquote><p>I'm with Marr as well.  The deity pets used to be nukeable when they first released, then they changed it and now it seems they are nukeable again.  I was fighting a magma elemental up in Skyfire the other day and it hit poor Lambert (the sheepish lion) for 18k. lol</p>

OrcSlayer96
02-10-2009, 07:27 PM
<p>From what i can tell the god pets can be nuked lately, if you do the /pet hide on them they are safe tho.  Personally, i cast the pet for the buff only and immediately click the profitui /pet hide clicky afterward and only have to recast if i mentor or respec aa mirror.  I have went thru all 9 dieties and think that tribunal has the most useful blessing on them all.  Currently i am chewing thru Rodecet Nife faction and will go back to Tribunal when my faction is back to zero.</p>

Wurm
02-11-2009, 05:55 AM
<p>As Orc posted... hiding the pet does stop it from getting nuked. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Tallhart
02-11-2009, 08:38 PM
<p>Well, I've been with Marr since day 1, and have been perfectly happy with him. Still, after reading this thread, I'm thinking about 'sampling' some of the others. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Question ... if you renounce your Deity, what happens to your accumulated faction with them? Does it immediately drop to 0? Negative? Go down as your faction with another god goes up? Just stay where it is, but you can't 'spend' it? etc? I'm just under 50k with Marr, if I sample the others, and then want to go back, will I be starting from scratch or in a hole?Thanks!</p>

OrcSlayer96
02-12-2009, 03:06 AM
<p>If you betray from Marr (or any other diety), your faction is dropped to zero, and once you go back to that diety you have to sacrifice items to regain faction.  The only way to drop faction below zero is killing the avatars and then it is a massive drop of faction.  My advice is if it is a diety you like make sure you use the faction before you betray or you just flush that faction down to the drain.</p>

Tallhart
02-12-2009, 06:41 PM
<p>Thanks!</p><p>OK, time to stop sacrificing stuff! And buy some bigger strongboxes for my house vault to store the instance drops for now. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Moltove
04-15-2009, 05:08 AM
<p>Please get the RP and Lore aspects out of your playstyle and stop being ignorant to your groups needs. Please think about the people who do not want to wipe for an hour because you decided to stop and RP on the side of the road. I love RP as much as the rest of most RPers, but once I'm in a group, I cut that crap out. A worship to a god is something NO ONE else can see. That is why my Assassin says he worships Bristlebane, but he really worships Zek because of the huge DPS boost.</p><p>In raids, your god pet will be hidden. If not, I will be sure to send you a tell to hide that, along with any other static pets. They add unneccessary lag to raids. Pawbuster is the only use for them.</p><p>Hidden, they do not get AoEd. I don't know if they're hit if they're not because even when I had the Bristlebane cow, I had it hidden because I don't like extra lag. I won't complain about other peoples pets in a group though. Just in raids.</p><p>Best pet? Until 80, stats matter. STOP THINKING WISDOM IS ESSENTIAL. It's good and all with a slight power boost, but forget it. You want STR, STA, and INT. You'll want to take AGI if you can too, because a little avoidance never hurt anyone. The best pet is goign to be the one with the god that has the best buffs. You may want to consider the pet, or you can completely ignore it. But here's a chart: <a href="http://eq2.wikia.com/wiki/Category:Deity_Pets" target="_blank" rel="nofollow">http://eq2.wikia.com/wiki/Category:Deity_Pets</a></p><p>Cloaks are replaced at much higher levels. I think the point to keep in mind for this discussion are for those who can't replace them yet. It is correct that you can do a quest line for the cloak, then run off and truely worship another god for the buffs. Nothing wrong with it and is essential sometimes. Which one is the best? Your best bet is between Marr or Karana. Unfortunately I'm too tired atm to know which will give more of an advantage, though I've known Marr's cloak to be the best good god cloak for DPSers for a long while. Please do consider that the +50 spell/CA dmg is nice as it is never procced, it's a passive buff, unlike Marr's cloak).Tribunal has a 5 second stun,  which may or may not be good for soloing. Rodcet Nife is good for those unrealistic Healadins. Also note that the cloaks are recieved on the 5th teir of the quest line. I think the minimal requirement to wear them is 67, so by the time you can wear it it won't matter between that brief time until 75+. Here's another chart: <a href="http://eq2.wikia.com/wiki/Category:Deity_Cloaks" target="_blank" rel="nofollow">http://eq2.wikia.com/wiki/Category:Deity_Cloaks</a></p><p>Blessings and Miracles are your call, and define what pet you're getting. Please don't be stupid and let the pet define what you're getting. Miracles are by no means required in groups or raids, but if you throw away your decision, it lets me know that you're suseptible to making more desicions like that, and make me not want to group with you and your incompetence and ignorance.</p><p>For buffs, think about your normal group set ups, then consider your raid set ups as well. Zerkers and Guardians got it easy in this department because any god is just a betrayal away. We get stuck with Good and Nuetral, which isn't all bad, but it still limits us. For the buffs, I don't have a handy link, but if you look up Mithaniel Marr, Tribunal, Karana, and -maybe- Tunare, you can decide for yourself as the buffs are right on the same page, laid out for you to decide. Create a couple tabs and compaire between them. The types of blessings are the types that you'll want to use most.</p><p>Mithaniel Marr is a good choice none the less, and you won't be dissapointed. He has my vote, as he's most traditional, but don't let other people tell you what to do unless if they actually have facts and numbers that help you. Not because they're a wood elf and they think it's imparative all Wood Elves have a generic paper-cut background to worship Tunare and ignore his group's needs.</p><p>As always, leveling up is vastly different than actually getting to 70-80, so consider your current state, and consider possible lvl 80 groups. You can get away with cheesyness at lower levels, but once you hit 80, people are relying on you. If I find out my tank is unreliable, you better believe I'm either replacing you or I'm dropping group.</p><p>And remember there are no OT's in groups at 80. Only raids. And honestly, going up in the levels, the only second tank I'll allow in a group are the monks/bruisers. There is no need for a second tank unless if the first sucks. One of you will be replaced by DPS. Plain and simple, and I'm not the only one who thinks like this.</p><p>(Again, I love RP as much as anyone else, but leave it in the emotes and stop making bad decisions. At least you don't run into people wearing cloth in their armor slots anymore, so I am thankful).</p>

Arastir
04-15-2009, 02:49 PM
<p><cite>Moltove@Antonia Bayle wrote:</cite></p><blockquote><p>I'm a min-maxer and other stuff.</p></blockquote><p>Please get off your high horse.  Deity selection can be a very personal thing for some people, whether it's for RP, lore related, whatever.  I choose The Tribunal simply because I wanted the little hooded justicar guy.  That's it.  The Tribunal blessing and miracles are very nice, but it played little part in my choosing.  I certainly didn't consider it a make or break deal in any way, nor do my groups feel that way since I rarely tell them when I'm using a blessing or miracle.  I'm the MT for my guild, and it wasnt' because I choose The Tribunal that I'm in that position.  It's because I know what I'm doing.</p><p>You don't want to group with me because of my diety choice?  Your loss then, and I'm the better for it.  To say that people are incompetent and ignorant because you disagree with a personal choice they made is downright condescending and ignorant on your part.  Go back to your Assassin boards.</p>

Kahling
04-20-2009, 03:07 PM
<p>I chose Tribunal for the 10 mins of 20% less damage and the WIS pet.  Pet gives me 50 more wis for the proc on the Pally weapon as well as slightly more resists (went for pet in the tso aa line)</p><p>The 20% less damage I have found to be really usefull esp on first time kills, I use it when everything seems to be going well 1 min in to a fight.</p><p>Was a help on Leviathan before healers had their mythicals.  Was a help on Nexona, Druushk, Switchmaster first time or so.  Kultak.  etc etc.</p><p>When you feel a mob is going to die it gives more breathing space.</p><p>I find most other stuff gimmiky on the god's to be honest,  other usefull one I foung was Bristbane for the 1 min imunity to fear stun etc.</p><p>I never chose a god on the cloak tho cos Ive always had a better one.</p><p>Regards</p><p>Kahling</p>

Steve11418
04-20-2009, 10:33 PM
<p>I took Bristlebane on my paladin. I liked the 15 sec miracle that made me immune to death.</p><p>I also take the 10min miracle that gives me a 35% chance to make and additional attempt to avoid an attack. At a very minimum with 35% block I assume that’s like adding 10% avoidance for 10 min?</p>

Kimber
04-21-2009, 08:33 AM
<p>I went with the poisen/disease guy you can find in TD but then I play on a PvP server where fi you see a pally coming and you have gear that will increase your divine resist you put it on .  Allot of people have hotbar for gear to max resist depending on the class they are getting ready to face, and since most gear that increases divine resist has crap for poisen/disease numbers well you get the point.</p>

Wurm
05-14-2009, 05:21 PM
<p>Marr and I couldn't be happier.</p>

Kigneer
06-08-2009, 09:17 AM
<p><cite>Moltove@Antonia Bayle wrote:</cite></p><blockquote><p>And remember there are no OT's in groups at 80. Only raids. And honestly, going up in the levels, the only second tank I'll allow in a group are the monks/bruisers. There is no need for a second tank unless if the first sucks. One of you will be replaced by DPS. Plain and simple, and I'm not the only one who thinks like this.</p></blockquote><p>Seems too many think like this and are absolutely wrong (and first said to me by someone in a raid guild that...surprise, surprise, surprise has ZERO Paladins). Finding this out really well in Seb or even Chardok, where an OT can save the [Removed for Content] group (especially if they're a Pally). Don't care if they're a raider in T3 gear, and a healer from a raid group too, if I go down you can watch the group wipe.</p><p>Ego doesn't keep a group together, what does is a chemistry of folks wanting to achieve a goal. You'll be surprised how long and hard folks will stick around to get it completed. Yep, you can race through a zone to get to XYZ and GH out in 15 minutes. Or you can make do with what you have, and get the goal done without waiting forever for the right group to show up.</p><p>OT/utility is fine in 80 instances, especially when folks aren't in T2/T3 or have Fabled or Mythicals yet.</p><p>Raiders need to understand things outside their own circle, and especially the mindset of "It's this way or no way". We did a DD fine with a MT and OT Pallies (heck, even my puny MC hits helped that raider in Chardok). These "perfect" types miss out on runs waiting for "XYZ" to call, instead of taking the <strong>initiative</strong> and making <strong>any</strong> setup work.</p><p><em>Oh, my I can see the cries of "impurity" or "fail" if 3 Pallies were working a zone next.</em> :rolleyes:</p><p>Yes, Marr is my Deity and the cloak looks really well with the polished parade armor in the appearance slot (and yes, sometimes I still use it for the dps buff, too). Match it with a orange warg, and the Pally even looks the part of a Knight in Shining Armor. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>

Stonestrong
06-08-2009, 10:48 AM
<p>You don't need an offtank in a heroic group, ever. All you need is 1 competent tank for heroic zones. If you want to crutch the group get 2 healers. More DPS is always better than less, remember that.</p><p>Tank</p><p>Bard</p><p>Chanter</p><p>Priest</p><p>Dps</p><p>Dps</p><p>Thats more like what you want your group setups to look like. Of course you can roll double bards or chanters if you want to stack out, but 2 tanks is pretty much a waste of a spot that could be buffings/adding more dps to your group.</p>

Kigneer
06-08-2009, 09:15 PM
<p><cite>Stonestrong wrote:</cite></p><blockquote><p>You don't need an offtank in a heroic group, ever.</p></blockquote><p>There you go -- "need".</p><p>The point is folks who claim any MT with an OT in any group = a poor MT, is completely and utterly wrong.</p><p>Do you boot your friend who is the same class from a group because he's the same class? Most don't, as that's sure not a way to play a game with friend(s)!</p><p>So if your friend is a Paladin and you're a Paladin (or for that matter any other tank class) it doesn't matter, as long as the other tank can help the group.</p>

mhorr
07-03-2009, 04:45 PM
<p>i play a FP ogre pally on nagafen, im still on the fence as to which diety for my Fp pally thinking zek... any suggestions</p><p>thank ya's</p>

noogabooga
07-03-2009, 08:41 PM
<p>I went with Tunare... The only miracle/blessing I use are:</p><p>Tunare's lifeshield absorbs 10 attacks (1 min duration) and can reflect effects also.</p><p>Forest Spirit lasts 10 mins and procs group heals for those tough heroic encounters but rarely used in raid.</p>