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Vuntago
08-30-2008, 04:48 AM
ok #1 how do you talk in the level chat thing where it says something like "tells level_1-9"#2 could someone explain tradeskills to me cause i am soo confused about them haha =]#3 what am i supposed to do with 'K' and 'L' skill stuff? later on should i put points into things that are gonna make me more awesome like in WoW?uhhhhh.... i think thats all for now.. if theres more ill post again or somethin i dunno. thanks in advance! =]

Leemeg
08-30-2008, 06:14 AM
<cite>Vuntago wrote:</cite><blockquote>ok #1 how do you talk in the level chat thing where it says something like "tells level_1-9"#2 could someone explain tradeskills to me cause i am soo confused about them haha =]#3 what am i supposed to do with 'K' and 'L' skill stuff? later on should i put points into things that are gonna make me more awesome like in WoW?uhhhhh.... i think thats all for now.. if theres more ill post again or somethin i dunno. thanks in advance! =]</blockquote>Hey and welcome to EQ2.1) When you log in you see a channel list, where a number is listed inside (). if you write / and that number and some text, like '/1 hey channel' you will send 'hey channel' to that channel.You can get the channel list by writing /channellist in the chat box too.2) I'm not the right person to talk to about trade skilling. Still level 2 artisan here. Think you will get hang of it by doing the introduction quests for tradeskilling. The first 9 levels is equal for all classes, and give you some insight in what the different classes can make.3) I assume you mean Knowledge and Character Development & Achievements windows?Knowledge: Nothing much you can do there. It just lists all the abilities and spells you have learned and can use. Just drag the spell/ability to your hotbars, and you are set to go. Every spell and ability for a class can be upgraded.Apprentice 1: This one you get for free, atleast up to level 50Apprentice 2: This one you can buy from the class trainer, slightly better than App1.Apprentice 3: Don't think this is in the game anymore, was player made.Apprentice 4: Player made (for mage and priest, the Sage can make them). This is a cheap update, and should be a minimum quality of your spells.Adept 1: Loot drop, slightly better than Apprentice 1.Adept 2: Not in gameAdept 3: Player made with use of a rare resourceMaster 1: Loot dropMaster 2: Every x4 level (14, 24, 34, 44, 54, 64, 75*) you get a free update of one of your spells that will be slightly better than the Master 1 drop. You can only choose from 4 different spells at each x4 levels. Note that in RoK they changed the M2 from x4 to x5.Achievements: This may be something like WoW's talent, but will not change the character totally. It is ment to give the player a option to get better in some areas of their class. The stuff is often some new spells, or some skills that for example increases durations of exsiting buffs/debuffs. Stuff like that. There is some achievements that can change the class quite some, but I don't think its near how the talents in WoW is working. Achievements will help you improve your character alot, so don't neglect them.Hope it helps <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Vuntago
08-30-2008, 06:22 AM
<cite>Creub@Splitpaw wrote:</cite><blockquote><cite>Vuntago wrote:</cite><blockquote>ok #1 how do you talk in the level chat thing where it says something like "tells level_1-9"#2 could someone explain tradeskills to me cause i am soo confused about them haha =]#3 what am i supposed to do with 'K' and 'L' skill stuff? later on should i put points into things that are gonna make me more awesome like in WoW?uhhhhh.... i think thats all for now.. if theres more ill post again or somethin i dunno. thanks in advance! =]</blockquote>Hey and welcome to EQ2.1) When you log in you see a channel list, where a number is listed inside (). if you write / and that number and some text, like '/1 hey channel' you will send 'hey channel' to that channel.You can get the channel list by writing /channellist in the chat box too.2) I'm not the right person to talk to about trade skilling. Still level 2 artisan here. Think you will get hang of it by doing the introduction quests for tradeskilling. The first 9 levels is equal for all classes, and give you some insight in what the different classes can make.3) I assume you mean Knowledge and Character Development & Achievements windows?Knowledge: Nothing much you can do there. It just lists all the abilities and spells you have learned and can use. Just drag the spell/ability to your hotbars, and you are set to go. Every spell and ability for a class can be upgraded.Apprentice 1: This one you get for free, atleast up to level 50Apprentice 2: This one you can buy from the class trainer, slightly better than App1.Apprentice 3: Don't think this is in the game anymore, was player made.Apprentice 4: Player made (for mage and priest, the Sage can make them). This is a cheap update, and should be a minimum quality of your spells.Adept 1: Loot drop, slightly better than Apprentice 1.Adept 2: Not in gameAdept 3: Player made with use of a rare resourceMaster 1: Loot dropMaster 2: Every x4 level (14, 24, 34, 44, 54, 64, 75*) you get a free update of one of your spells that will be slightly better than the Master 1 drop. You can only choose from 4 different spells at each x4 levels. Note that in RoK they changed the M2 from x4 to x5.Achievements: This may be something like WoW's talent, but will not change the character totally. It is ment to give the player a option to get better in some areas of their class. The stuff is often some new spells, or some skills that for example increases durations of exsiting buffs/debuffs. Stuff like that. There is some achievements that can change the class quite some, but I don't think its near how the talents in WoW is working. Achievements will help you improve your character alot, so don't neglect them.Hope it helps <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote>yea that helps a bunch tyvm!!

Transen
08-30-2008, 06:56 AM
<span style="font-size: large;"><span style="font-size: medium;">#1</span></span>:   the command would be <b><i>/1</i></b> for the first channel you joined, <i><b>/2</b></i> for the second and so on.   The number assigned to the channel is in parenthesis like so: <i> <b>You have joined channel Level: 1-9 (1)</b></i>.So if you want to talk in a chat channel, it'd be something like...    <i><b>/1 Hey everyone!</b></i><span style="font-size: medium;"><span style="font-size: large;">#2</span><span style="font-size: xx-small;">(you asked a loaded question so get ready to read a lot)</span></span>: Tradeskills earn experience just like you would adventuring except from making items.  When you make enough experience from making items, you level up.  You start as an Artisan who can make pretty much anything all the way up to lvl 9. At level 9, you will be given the choice to focus your skills toward 1 of 3 specific proffession sets.  You'll need to see a tradeskill trainer (will be the same npc that sells your regular recipes).  The 3 choices are Scholar, Outfitter, or Craftsman.The Scholar can make spells/abilities for any class as well as poisons, potions, and items worn in the waist, neck, ears, fingers, and wrist slots. The Outfitter can make any armor (head, chest, arms, forearm, hands, legs, and feet) and metal/leather-based weapons as well as adventuring containers (backpacks/sacks/quivers).  And the Craftsman can make any wood-based weapon, furniture, and food/drink.  Tradeskills continue in this manner from level 10 to level 19 (again, this is your tradeskill level which is completely seperate from your adventuring level).At level 19, you will be given the choice again to choose your specializations based on whichever proffession set you chose at lvl 9.<span style="font-size: x-small;">-Scholars</span> get to choose between, <b>Alchemist</b>, <b>Jeweler</b>, or <b>Sage</b>.<span style="font-size: x-small;">-Outfitters</span> get to choose between <b>Tailor</b>, <b>Armorer</b>, or <b>Weaponsmith</b>.<span style="font-size: x-small;">-Craftsman</span> get to choose between <b>Carpenter</b>, <b>Woodworker</b>, or <b>Provisioner</b>.-<u>Alchemists</u> make Fighter spells/abilities, potions, and poisons.-<u>Jewelers</u> make Scout spells/abilties, items for the waist, neck, ears, fingers, and wrists.-<u>Sages</u> make spells for both priests and mages.-<u>Tailors</u> make cloth and leather armor, hex dolls (charm-slots), cloaks (back slot), adventuring containers (backpacks, quivers, sacks), and leather-based ranged weapons (for use with thrown ammo).-<u>Armorers</u> make chain and plate armor, and kite/tower shields (plate-fighter class equipable only).-<u>Weaponsmiths</u> make metal-based weapons, leather-based primary/secondary weapons (monk classes only), and thrown ammo.-<u>Carpenters</u> make furinture, storage boxes (containers primarily used for anything but what you carry while running around), and broker containers (for selling items from within your home).-<u>Woodworkers</u> make wood-based weapons, bucklers and round shields (priest and scout classes only), and all ammo (arrows as well as thrown weapons).-<u>Provisioners</u> make food and drink...completing certain tradeskill quests result in some recipes for creating fluff (for fun) items.<u>The actual proccess of making an item requires</u>:--<u>Raw materials</u> (these are harvested from nodes found throughout the game).  The harvested items are tiered every 10 levels and each tier can be found in the adventure appropriate zone.  So a node that gives raws for lvls 1-9 will be found in adventure zones with enemies in the lvl range of roughly 1 through 9. There are currently 8 tiers total.<i>To harvest requires a certain amount of skill in that paricular kind of harvesting (specifically: mining, gathering, foresting, trapping, and fishing).   You can train all of these skills...not just one but all of them on the appropriate node.  You don't need tools to harvest but they will make the process easier.   The amount of skill you can raise your harvesting skill to is dependant on either your adventure level or your tradeskill level (whichever is higher) and the amount that skill can be raised goes up by 5 per level.   Anyone can harvest from tier 1.  Tier 2 requires a skill of 20+.Tier 3 requires a skill of 90+.Tier 4 requires a skill of 140+.Tier 5 a skill of 190+.Tier 6 a skill of 240+.Tier 7 a skill of 290+.Tier 8 a skill of 340+.</i>--<u>Fuels</u>:  Can be purchased from tradeskill vendors (usually found next to the tradeskill trainer).--<u>A workstation</u>:   <ul><li>These come in the form of a Work Bench (Jeweler), Chemistry Table (alchemist), Scribe's Desk (Sage), Stove & Keg (provisioner), Saw Table (woodworker, carpenter), Forge (armorer, carpenter, woodworker), and a Loom & Manniquin (tailor, carpenter).</li></ul>Now, you click on the workstation you will be using and a recipe window will come up listing all the available recipes you have that can be made on that particular workstation.   From this list, you click on the item you wish to create, press the "Select" button at the bottm and it will show you the items you will be consuming to create the item.  Press the "Create" button and you will begin the crafting proccess:<u>The Crafting Process</u>  (you can think of it as a battle between you and the workstation as you get abilities to combat it's effects on your crafting):<u></u>A new set of visuals will apear in your recipe window.  Four green bars and 4 empty bars below each green bar.  The green bars are called the item's durability.  As the crafting process continues, the empty bar will fill up with blue while the green bar on the bottom will start to deplete.  The blue is called your progression towards making the item.  Below that, you will notice 6 icons below it.  These are your tradeskill abilities.  Three of them increase your progression while the other three increase your item's durability.  If by the time all the empty bars are all filled with blue, if you completely loose the bottom or 4th green bar, you will fail to make the item and only get some of your raw materials returned to you.Also during the crafting proccess, a single icon will appear between the Bars and your tradeskill abilities.  The Icon will corrispond to 2 of the 6 abilty icons.   At this time, using one of the 2 abilities that matches that icon will have a positive effect while using any other ability will have a negative effect.The 4th green bar does not have to be completely filled with green when all the empty bars are filled with blue to make the item, but it does need to have some green left in it.<u>Handcrafted VS Mastercrafted:</u>You'll be spending most of your time tradeskill making handcrafted items.  However, there are "advanced" recipes that require the use of a single rare but results in a "Mastercrafted" item which usually has far superior stats, effects, ect than it's handcrafted counterpart.  These "rare" materials are also harvested from the very same nodes that the regular raw materials are harvested from (each attempt at harvesting a node rolls a dice of sorts...giving you a chance at successfully harvesting a rare material which will be made evident by the icon of the rare item having gold sparkles on it...)<u>Imbuing</u>:Some created items like armor, weapons, hex dolls (requires imbuing material to make at all), can be imbued with imbueing "material" which grant a bonus effect to the item.  Armor (chest and leg slots only) recieve a % chance to strike damage at whatever attacks you or place a temporary buff on you that replenishes some of your health.  Weapons can be imbued with a straight Imbuement that will add a chance to insta-cast a damage spell at whatever you are striking (will also increase the amount of hatred a enemy your striking has for you if you are both facing each other or decrease your hatred of the enemy if you are facing it's sides or back) OR you can have your weapon imbued with a Blessing which when it goes off will place a temporary buff on you that will increase the potency of both direct damage and direct healing spells.<span style="font-size: large;"><span style="font-size: medium;">#3</span></span><span style="font-size: xx-small;">  <span style="font-size: x-small;"><u>"K" opens up your knowledge book</u>.  Contained within is your amassed knowledge of skills, abilities, and spells.  You can drag the icons of any of the knowledge contained within to your hotbars to be used at your leisure or used directly from the book itself.   Spells, Combat Arts, and Tradeskill Arts are earned as you level (first 2 require adventuring levels while the last requires tradeskill levels).Spells and Combat Arts can be upgraded in and of themselves through double-clicking on an item with the same name as the ability you wish to upgrade,  they come in 6 flavors: Apprentice I (you get automatically until level 50 each time you gain a new level).  Apprentice II (purchased from class trainers) Apprentice IV (handcrafted by tradeskillers),  Adept I (found in treasured chests which sometimes drop from enemies,  Adept III (mastercrafted by tradeskillers...requires a rare component), Master I (found in Esquisite Chests which rarely drop from enemies), and Master II (every 10 levels or so, you can choose 1 of 4 spells/abilities to upgrade to a Master II).</span></span>--"L" opens your Traits and Abilities window (this is pretty much similar to how WoW works in relation to spells, skills, traits, ect).The Traits tab will at the very top show you the innate abilities of your race (you don't have to purchase them..you already have them).  Below that, will be racial abilities that you learn once every 10 levels.  The next sets below that are a list of adventure traits that you can choose to hone every 5 or so levels that will increase whichever stat you choose.The last set is your Mastery set which once every 10 levels, you will be able to choose 1 of 4 spells/abilities to upgrade to "Master II" quality.The next 2 tabs over are Achievement Abilities.   Each AA point you earn is made in more or less the same manner that levels are made..by earning experience in them..each AA point represents an AA level.   You earn AA experience by defeating named enemies (The Phantom or Direk Something`Other...or any enemy with a proper name or where the first letter of each word is capitalized), discovering for yourself specific places in the game that you've never been to before, from completeing quests, and from certain items that drop off enemies (only the first time you loot it).  These Abilities can be purchased within the branching out set of abilities from top to bottom following the lines that connect them.  They can either give you a new spell/abilty to use or enhance a spell/ability set that you already have....And that's pretty much it.