View Full Version : Will carpenters still be needed after guild houses are released?
valkry
08-20-2008, 02:01 PM
<p>Am I the only carpenter who is very disapointed to see that furniture will give no reduction for the new guild housing?</p><p>I understand that aside from boxes, carp is a 'fluff' craft. I leveled my carpy up because I like the fluff of being able to decorate my homes. It is nice that SoE put status reduction on furniture to make carp a bit more viable as a craft that can actually sell items that have NO adventuring/crafting class value.</p><p>Now I get that guild houses have TONS of room and item limits compared to normal single player housing. I can see why they would want to limit the amount of status reduction for guild housing, but why eliminate it completely? They are just killing the one actual (even if it is pure fluff) game mechanic that furniture (the majority of carpenter made items) have.</p><p>Please SoE, reconcider this. Have items placed in guild houses give only 1/4 of the normal status reduction. Place a max limit on the amount of status reduction possible for each of the three sizes of guild houses. Please find some alternative to ...items in guild house won't reduce status.</p><p>Without guild housing a 'casual player' would advance in lvls, and decide to upgrade houses, maybe get another large house for an alt. This is the customer base for carpenters, folks who want more and better furniture. However with the guild houses, I can see those players taking their extra pp, and using it to help their guild, instead of upgrading their personal housing. Sure some folks will still try to decorate their new guild houses, but they will do so much more slowly. The money that would have been in the carpenter economy, will just be thrown into the money sink of guild housing 'upkeep.'</p><p>Please, Please reconcider what this will do to an already 'fluff' craft.</p>
Mr. Dawki
08-20-2008, 02:39 PM
<p>We make repair kits! oh wait tinkering killed that <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>I was always wondering if they would add combined recepies, IE carp/tinker or alch/transmuter</p>
Domino
08-20-2008, 02:47 PM
<cite>valkry wrote:</cite><blockquote>Now I get that guild houses have TONS of room and item limits compared to normal single player housing. I can see why they would want to limit the amount of status reduction for guild housing, but why eliminate it completely? They are just killing the one actual (even if it is pure fluff) game mechanic that furniture (the majority of carpenter made items) have.<p>Please SoE, reconcider this. Have items placed in guild houses give only 1/4 of the normal status reduction. Place a max limit on the amount of status reduction possible for each of the three sizes of guild houses. Please find some alternative to ...items in guild house won't reduce status.</p></blockquote>From the <a href="http://eq2.eqtraders.com/articles/article_page.php?article=g270&menustr=040000000000#faire" rel="nofollow" target="_blank">EQ2Traders write-up</a>:<blockquote><b>What About Player Furniture?</b>You can place the current player furniture and house pets in a guild hall, but here comes a big BUT or two:<p>Any furniture item placed in the guild hall is likely to then become the property of the guild, so if you don't have trustee access, you may not be able to get the item back.</p><p>The rent status reduction on player housing items will NOT reduce the upkeep costs on the hall and the amenities. It would just be too unbalancing, with the 1500 item limit and so on. They may look into some other ways to reduce in Phase 2 - time will tell.</p></blockquote>After spending a LARGE amount of time just to put some basic furnishings into the guild hall that was displayed at fan faire, I think it's far more likely that the addition of guildhalls will result in increased demand for carpenter-made items, not to mention a number of interior decorator nervous break downs. <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /> However, further aspects of furnishing and status reduction are certainly something we'll be discussing for phase 2, and you'll surely be informed as more developments arrive. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
Eveningsong
08-20-2008, 02:52 PM
I'm anticipating a HUGE increase in demand for carpenter items personally. What on earth is the point of a nice big guild hall that is completely empty? While status reduction would be nice, and may come in the future, I still think that carpenters will be making out quite well after guild halls are completed. I'm sure there's lots of guilds that won't actually care that much, but you can bet that there's going to be a decorator or three just panting to get their hands on those halls and spruce them up! And what is a guild hall really but a chance to show off? Including the fab designs that decorators are going to come up with <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.
Jesdyr
08-20-2008, 03:09 PM
<cite>DominoDev wrote:</cite><blockquote><cite></cite>After spending a LARGE amount of time just to put some basic furnishings into the guild hall that was displayed at fan faire</blockquote>Domino .. I am not sure you can answer this or not .. but do guildhalls support non-guildmembers to be given trustee access to a guildhall? Can my carp from guild A decorate Guild B's guildhall ?I agree with the idea that this will cause a HUGE jump in demand for most items leading up to and soon after guildhalls are put in live.
Anordil
08-20-2008, 03:14 PM
<p>hehe!</p><p>I'm already gearing up for this. We've got very definite ideas on what we'd like t' have in our heads and so the harvesting has been scheduled and will shortly commence. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> </p>
Mr. Dawki
08-20-2008, 03:37 PM
<p>Domino I know you have a lot on your plate and while there were a few items purchasable in the guild hall for fluff only, could you maybe add a few things that we carpenters can make that would perhaps be a bit grander? The sheer size of the halls seems to dwarf (or at least halfling) anything we carpenters can create at the time.</p><p>Also can you show us what the raid trophies will look like? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Donilla
08-20-2008, 03:49 PM
<p>Count me among the carpenters looking forward to decorating the halls. Although its not at all clear if our guild will be acquiring one, still my GL is some one whos home I've decorated so I'm hopefull. On the flip side, the guild leadership also rarely enter their homes so what that means for the halls is anyones guess.</p><p>Since there is a definately Phase2 implication, I'm keeping my fingers crossed that some sort of status reduction, hall specific items will become available.</p>
valkry
08-20-2008, 03:52 PM
<cite>DominoDev wrote:</cite><blockquote>However, further aspects of furnishing and status reduction are certainly something we'll be discussing for phase 2, and you'll surely be informed as more developments arrive. </blockquote>Thanks for reply, and I hope it works like you think... but I'm still afraid there will be a significant lag between when guild have the coin to get the guild house and wehn they have the coin to spend on decorating said GH.
Doodar
08-20-2008, 03:59 PM
O maybe we all can Deck (orate) the halls for christmas!
Calthine
08-20-2008, 04:26 PM
<cite>Jesdyr@Unrest wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote><cite></cite>After spending a LARGE amount of time just to put some basic furnishings into the guild hall that was displayed at fan faire</blockquote>Domino .. I am not sure you can answer this or not .. but do guildhalls support non-guildmembers to be given trustee access to a guildhall? Can my carp from guild A decorate Guild B's guildhall ?I agree with the idea that this will cause a HUGE jump in demand for most items leading up to and soon after guildhalls are put in live. </blockquote>Yes <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Access can be set like player housing, and as part of the Guild permissions window for guildies.
Jesdyr
08-20-2008, 04:29 PM
<cite>Calthine wrote:</cite><blockquote><cite></cite>Yes <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Access can be set like player housing, and as part of the Guild permissions window for guildies.</blockquote>Thanks Calthine .. I thought I had seen something that looked like the player housing access list, however I didnt see any notes about it and the video was blurry as hell <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Calthine
08-20-2008, 04:48 PM
<cite>Jesdyr@Unrest wrote:</cite><blockquote><cite>Calthine wrote:</cite><blockquote><cite></cite>Yes <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Access can be set like player housing, and as part of the Guild permissions window for guildies.</blockquote>Thanks Calthine .. I thought I had seen something that looked like the player housing access list, however I didnt see any notes about it and the video was blurry as hell <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </blockquote>I'm still working on my write up, sorry. Rather than rush it out I'm actually transcribing audio as faithfully as possible, which takes just <i>forever</i>. Tomorrow, kids willing. Tradeskill panel right after that. Theoretically.
Zehl_Ice-Fire
08-20-2008, 05:29 PM
Heck yeah, who want's a giant emtpy hall? I can't wait till they come out and I get together with other people in my guild and make it awesome.
Foolsfolly
08-20-2008, 06:07 PM
Yes, after spending 1000p on a new guildhall, 1500p on all of the amenities, and 1000p on a couple years of upkeep, I'm sure they will be very eager to spend lots of plat on furniture that has absolutely no effect on anything beyond aesthetic values.
SilkenKidden
08-20-2008, 10:22 PM
<cite>valkry wrote:</cite><blockquote><p>Am I the only carpenter who is very disapointed to see that furniture will give no reduction for the new guild housing?</p><p>I understand that aside from boxes, carp is a 'fluff' craft. I leveled my carpy up because I like the fluff of being able to decorate my homes. It is nice that SoE put status reduction on furniture to make carp a bit more viable as a craft that can actually sell items that have NO adventuring/crafting class value.</p><p>Now I get that guild houses have TONS of room and item limits compared to normal single player housing. I can see why they would want to limit the amount of status reduction for guild housing, but why eliminate it completely? They are just killing the one actual (even if it is pure fluff) game mechanic that furniture (the majority of carpenter made items) have.</p><p>Please SoE, reconcider this. Have items placed in guild houses give only 1/4 of the normal status reduction. Place a max limit on the amount of status reduction possible for each of the three sizes of guild houses. Please find some alternative to ...items in guild house won't reduce status.</p><p>Without guild housing a 'casual player' would advance in lvls, and decide to upgrade houses, maybe get another large house for an alt. This is the customer base for carpenters, folks who want more and better furniture. However with the guild houses, I can see those players taking their extra pp, and using it to help their guild, instead of upgrading their personal housing. Sure some folks will still try to decorate their new guild houses, but they will do so much more slowly. The money that would have been in the carpenter economy, will just be thrown into the money sink of guild housing 'upkeep.'</p><p>Please, Please reconcider what this will do to an already 'fluff' crafI</p></blockquote>I agree.
Bratface
08-21-2008, 03:47 AM
<cite>valkry wrote:</cite><blockquote><p>Am I the only carpenter who is very disapointed to see that furniture will give no reduction for the new guild housing?</p><p>I understand that aside from boxes, carp is a 'fluff' craft. I leveled my carpy up because I like the fluff of being able to decorate my homes. It is nice that SoE put status reduction on furniture to make carp a bit more viable as a craft that can actually sell items that have NO adventuring/crafting class value.</p><p>Now I get that guild houses have TONS of room and item limits compared to normal single player housing. I can see why they would want to limit the amount of status reduction for guild housing, but why eliminate it completely? They are just killing the one actual (even if it is pure fluff) game mechanic that furniture (the majority of carpenter made items) have.</p><p>Please SoE, reconcider this. <b>Have items placed in guild houses give only 1/4 of the normal status reduction.</b> Place a max limit on the amount of status reduction possible for each of the three sizes of guild houses. Please find some alternative to ...items in guild house won't reduce status.</p><p>Without guild housing a 'casual player' would advance in lvls, and decide to upgrade houses, maybe get another large house for an alt. This is the customer base for carpenters, folks who want more and better furniture. However with the guild houses, I can see those players taking their extra pp, and using it to help their guild, instead of upgrading their personal housing. Sure some folks will still try to decorate their new guild houses, but they will do so much more slowly. The money that would have been in the carpenter economy, will just be thrown into the money sink of guild housing 'upkeep.'</p><p>Please, Please reconcider what this will do to an already 'fluff' craft.</p></blockquote><span style="font-size: medium;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">I was thinking that it would be nice if there were two values on furniture, one for personal housing status reduction and another one for guild hall status reduction.I really hope they make some sort of compromise on this because carpenters deserve to be kept viable.I am curious if anyone knows what will reduce status, we know they said that crafted furniture wont, but what <i>will</i>?</span></span>
Vonotar
08-21-2008, 08:01 AM
Status reduction won't matter, these halls are huge so there will be a massive demand for furnishing. In fact the lack of 'status reduction' by normal means should free tradeskillers from the need to purposely craft x amount of items (most often rares) in the pursuit of 'status reduction'. Instead you can concentrate on the actual interior design.Guild Halls can also be made accessible by non-guild members, so expect a number of RP taverns etc to relocate to city based guild halls ;o)I know that carpenters are more popular than other crafts (nobody ever seems to struggle getting the carpenter epic component on AB), however I expect that the carpenters are going to be very very busy after Guild Halls go live.
CelandineStar
08-21-2008, 08:47 AM
I also am very disappointed in the lack of status reduction on furniture items, but mostly because I thought it was going to be one way I could really contribute to the guild. Personally, I was expecting huge status costs, and not-so-huge cash costs - status is something that MUST be earned, plat can be bought. I think the idea that this shouldn't be done because of the number of items allowed is kind of silly. How much time and effort did you put into decorating the test guild halls, Domino? It's not like you just click and something appears, you do have to earn it, and furniture is not cheap to make, either. For example, it took me four days to decorate my 5 room house in Kelethin for my alt. I managed to do it with only around 150 items. I'm quite happy with it, but it was a LOT of work and it ended up costing me somewhere around 7-8 plat in the end. (150 items x 5 gold each... there were a few lower tiers in there too, but the rare items took twice as much fuel.) Technically, if you triple or quadruple the status required for the guild halls, I could still do it in under 500 items, so the 1500 item limit really has nothing to do with it. Actually, I'd like to see the status at something really high - 5 bedroom houses are 50 k... that's 10 k per room, so T3 houses at 250,000 status reduction per week? I'm not sure what it was originally announced at, but it seemed like a lot less than that. Heck, I'd be up for a million status points per week if it meant we had to work as a guild to bring it down. (I was having visions of me toiling away in my little room while my guildies brought me supplies and carted off the furniture to place in the guild hall... another rare harvested and we'd all raise a cheer... *sigh*)My guild has been teasing me for months because they know I am hoarding materials and will dedicate weeks to furnishing our guild hall. But now that the only thing I'm doing is making it pretty, meh... it can wait. After all, I'm gonna have to go out and farm plat for the upkeep every week. :/I truly hope that you consider implementing higher status and allowing reduction from carpenter made items... I am VERY worried that the high plat requirements are going to encourage botting and plat purchasing, having seen several people on our peaceful little server get slammed for buying plat for Mythical updates... unless there was a hard-line stance on it, i.e. you buy plat, we take away your guild hall and ban you from getting another one. (Sorry plat buyers, but I hate plat farmers a lot.) The only way to "buy" status is to buy the status turn in items, and there just aren't enough of them in the world to make it feasible. Please don't wait for Phase 2 just to "see what happens" if we try it this way! They're not live yet, and if you took feedback forms at the announcement, then I hope you're still taking feedback from those of us not lucky enough to get to fanfaire this year!Save the carpenters, save the morality of Norrath! Or something like that. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />~Damper (off to do more harvesting!)
Ticker123
08-21-2008, 09:26 AM
<p>you know there are people out there that will deck these halls out with furniture. It's what they do regardless of time or cost or lack of benefits....Maybe the casual ones will be left out by this though</p>
Sophie47
08-21-2008, 11:29 AM
My Carpenter was gearing up for this but, sadly her guild decided the benifits of the guild house where too low vs the cost. So we will not be getting one. I hope I can find another guild willing to let me help decorate thiers.
Rijacki
08-21-2008, 11:32 AM
<cite>Cantankerous@Antonia Bayle wrote:</cite><blockquote><p>you know there are people out there that will deck these halls out with furniture. It's what they do regardless of time or cost or lack of benefits....Maybe the casual ones will be left out by this though</p></blockquote>The so-called casual guilds are likely to be much more interested in having their guild halls decorated than the hard core raid guilds. Most hardcore raid guilds are probably going to get the cheapest of the Guild Halls and put in only the amenities "essential" to them, not because they can't afford the big ones and some of the fancier amenities, because it really doesn't matter to them. Those guilds would only get house items (crafted or not) if it reduced the upkeep costs but won't bother if it doesn't.Giving those hardcores an incentive to get status reducing furniture while rewarding those guilds who actually did decorate would be a good thing, in my opinion, even if the house items were a reduced reduction and the upkeep reduction from them was capped.Oh, and I think house items will need a tag (like non-adornable gear being noted as ORNATE) to designate it can't be used in Guild Halls.
Valdaglerion
08-21-2008, 11:43 AM
<cite>valkry wrote:</cite><blockquote><p>Am I the only carpenter who is very disapointed to see that furniture will give no reduction for the new guild housing?</p><p>I understand that aside from boxes, carp is a 'fluff' craft. I leveled my carpy up because I like the fluff of being able to decorate my homes. It is nice that SoE put status reduction on furniture to make carp a bit more viable as a craft that can actually sell items that have NO adventuring/crafting class value.</p><p>Now I get that guild houses have TONS of room and item limits compared to normal single player housing. I can see why they would want to limit the amount of status reduction for guild housing, but why eliminate it completely? They are just killing the one actual (even if it is pure fluff) game mechanic that furniture (the majority of carpenter made items) have.</p><p>Please SoE, reconcider this. Have items placed in guild houses give only 1/4 of the normal status reduction. Place a max limit on the amount of status reduction possible for each of the three sizes of guild houses. Please find some alternative to ...items in guild house won't reduce status.</p><p>Without guild housing a 'casual player' would advance in lvls, and decide to upgrade houses, maybe get another large house for an alt. This is the customer base for carpenters, folks who want more and better furniture. However with the guild houses, I can see those players taking their extra pp, and using it to help their guild, instead of upgrading their personal housing. Sure some folks will still try to decorate their new guild houses, but they will do so much more slowly. The money that would have been in the carpenter economy, will just be thrown into the money sink of guild housing 'upkeep.'</p><p>Please, Please reconcider what this will do to an already 'fluff' craft.</p></blockquote><p>Guild halls dont appear to have a "ton" of items from what I have seen thus far. 1500 item count in a zone 5x the size of Qeynos...well...the 5 room mansions cant be properly decorated to most decorators taste completely with a 600 count (500 + expander) so I think the new guild halls are still going to appear sparse regardless. Of course, the item counts havent been confirmed for each tier of guild hall to my knowledge anyway so I may be wrong on this.</p><p>SOE is using guild halls as the single largest money sink ever introduced, period. If the status reduction items and coin reduction items worked in them, the money sink would never occur. 4 vet treasure hoards and no coin sink for upkeep and with 1500 items even, almost no status sink. </p><p>With guild halls having no player instanced housing and from what I have seen anyway, no apparent broker boxes from which to sell goods, players will still "need" their current housing or some form there of. This of course brings me to another question/observation:</p><p>As a home decorator I have met many people in game that come to my house to buy things from my broker boxes and then end up perusing the house and sending me tells not about the things they bought but about the way my house is decorated. With no apparent way to sell from the guild hall I have yet to see the same mechanic transferring - why would someone visit unless they are a decorator and have heard about the house. The "walk in" mechanic changes. </p><p>To be fair, none of this is live yet and much of the workings and such are simply not known which is why I stated these things they way I have. Perhaps Domino or others can shed more light on them in the near future. </p>
Valdaglerion
08-21-2008, 11:51 AM
<cite>Rijacki wrote:</cite><blockquote><cite>Cantankerous@Antonia Bayle wrote:</cite><blockquote><p>you know there are people out there that will deck these halls out with furniture. It's what they do regardless of time or cost or lack of benefits....Maybe the casual ones will be left out by this though</p></blockquote>The so-called casual guilds are likely to be much more interested in having their guild halls decorated than the hard core raid guilds. Most hardcore raid guilds are probably going to get the cheapest of the Guild Halls and put in only the amenities "essential" to them, not because they can't afford the big ones and some of the fancier amenities, because it really doesn't matter to them. Those guilds would only get house items (crafted or not) if it reduced the upkeep costs but won't bother if it doesn't.Giving those hardcores an incentive to get status reducing furniture while rewarding those guilds who actually did decorate would be a good thing, in my opinion, even if the house items were a reduced reduction and the upkeep reduction from them was capped.Oh, and I think house items will need a tag (like non-adornable gear being noted as ORNATE) to designate it can't be used in Guild Halls.</blockquote><p>Say it isnt so.....LOL</p><p>Typical raiders 5 room mansion: 6 sales crates stacked at the front door. A few buff and or teleporation items in the front room. An attic full of status reduction items. The end.</p><p>It will be interesting to see which of them are going to pay 50-300p for a courtyard statue that does nothing but stand there.</p>
surepaw
08-21-2008, 12:58 PM
I cannot speak for all, but I for one will be decorating our guild hall regardless of the status value. For me it is part of the game to have a house/ guild hall decorated, regardless of status reduction. I enjoy looking at my house and changing things around, having others come into my house and compliment me on my decor is a plus, but not the drive behind it. I am sure there are many people who think as I do.As for the players who buy a 5 room house only to put some sales crates in them and a bunch of status items, yes, many of those exist. As far as I am concerned it is their loss.As for guild halls, most guilds have at least one person who decorates their house and wants their toon to live in a nice house. That person/persons will be the one/ones who push for the carpenter items. Many are carpenters themselves.As for houses, many people will keep their houses and continue decorating them, I am sure. but again you will have many who do not. In short, all will remain as it is, with a possible boon to the carpenter skill, as some of these guild halls are huge.many may not decorate them right away, as the sticker shock will stay with them for a while, but over time they will decorate so it will be a lasting boon, not a short spike.
Morgane
08-21-2008, 03:47 PM
<cite>Foolsfolly wrote:</cite><blockquote>Yes, after spending 1000p on a new guildhall, 1500p on all of the amenities, and 1000p on a couple years of upkeep, I'm sure they will be very eager to spend lots of plat on furniture that has absolutely no effect on anything beyond aesthetic values.</blockquote><p>This is my concern as well. After spending that much plat on the guild hall and ameneties to put in it, I wonder just how many guilds will be able to afford the furniture to put in them? I'm sure a few of the higher end raiding guilds will manage but for the average guild that invests in one of the halls, I see furniture being low on the list. </p><p>I hope I'm wrong though because I'm busy as a bee leveling up my carpenter in preparation. </p>
Domino
08-21-2008, 03:57 PM
<cite>Mr. Dawkins wrote:</cite><blockquote><p>Domino I know you have a lot on your plate and while there were a few items purchasable in the guild hall for fluff only, could you maybe add a few things that we carpenters can make that would perhaps be a bit grander? The sheer size of the halls seems to dwarf (or at least halfling) anything we carpenters can create at the time.</p></blockquote><a href="http://forums.station.sony.com/eq2/posts/list.m?start=285&topic_id=427247#4760170" rel="nofollow" target="_blank">Already covered</a>! I'm really REALLY excited about this change too. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
Dread Quixadhal
08-24-2008, 10:14 AM
How about a divisor for rent status and a cap?If one item would reduce that status cost by 200 for a player, perhaps it only reduces the guild status cost by 20? If the T3 halls cost 200K status to maintain, and there's a cap of 1500 items, each item placed can reduce status by at most 100? That would give you a total reduction of 150K possible, which would still require the guild to pump out 50K status a month. I assume you don't want guilds to be able to pack things to the point where it becomes free upkeep.Personally, I'd rather have the max item count be a factor of the number of rooms. T1 @ 500 items, T2 @ 1000 items, and T3 @ 2500 items. 1500 seems luxurious for a 5 room place, but spartan for the monster halls shown in the demo video!
<p>Ok this really irks me, the only reason i lvled my carpenter is for guild halls. I know it sounds like a selfish reason but i was so looking forward to desigining the guild hall and making a huge help to the guild in rent status reduction. I don't even know if i can make the mantle heads yet either lol. That should be carpenter only btw. </p><p> I mean you get 1,000,000 amenities and you get an empty hall, whats the motivation to decorating it now other then it being a plat sink. This makes me a sad panda <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Jesdyr
08-25-2008, 02:40 PM
<cite>DominoDev wrote:</cite><blockquote><cite></cite><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?start=285&topic_id=427247#4760170" target="_blank">Already covered</a>! I'm really REALLY excited about this change too. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></blockquote>I saw that and was SO very happy.. This has been on my want list for a LONG time. There are so many cool tables and chairs in the game that are weird sizes. This will also make rock formations a little less pattened. You can use less carpets for flooring .. There are so many new things that will be possible !
Meirril
08-25-2008, 10:03 PM
<p>I'm seriously against the idea of items reducing the rent on guild halls.</p><p>A house is something owned and maintained by a single person. Heck, a lot of players own several houses. Lowering the maintainence cost of these is very reasonable.</p><p>However, if your guild is going to complain about a 50g a week plus status cost of a 5 room guild hall...maybe you shouldn't of ponnied up 50p in the first place? Same thing for the bigger halls. Don't buy something you can't afford. That applies to cars, houses, and anything else you buy in the real world that requires maintenance and insurance, I don't see why people are so set against this in the game.</p><p>Raid guild members may not be interested in decorating a 5 room house they never visit except to pay rent. Even then they don't go in. There isn't any reason for them to go inside. When your entire guild teleports to the guild hall to set up for a raid every week to show up to a huge empty room with an NPC standing there...people will start to complain. Very quickly the people that shelled out 1000p will pony up a few hundred more to pay for furniture. I wouldn't be suprised if most guilds actually spend (over time) more on furniture than they did for the hall itself. I know I personally sank 50p into furnishing my 5 room house and the work was done for cheap because I knew the carpenter!</p><p>Also you have to remember that the big guilds have crafters in them too. Just because you raid doesn't mean you don't craft. Especially since several of the high level heritage quests required t7 crafting. I imagin that people will be more than willing to spend some of their downtime making furniture for their own guild hall.</p><p>I don't think carpenters will see a sudden explosion in demand, rather there will be a huge price jump in raw materials for the nicer looking furniture. So...start stocking up now!</p>
valkry
10-09-2008, 11:42 AM
<cite>DominoDev wrote:</cite><blockquote>After spending a LARGE amount of time just to put some basic furnishings into the guild hall that was displayed at fan faire, I think it's far more likely that the addition of guildhalls will result in increased demand for carpenter-made items, not to mention a number of interior decorator nervous break downs. <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /> However, further aspects of furnishing and status reduction are certainly something we'll be discussing for phase 2, and you'll surely be informed as more developments arrive. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></blockquote><p>So is it 'phase 2' yet? Now that we had a few days with guild halls, and the months to prepare for them, what has everyone seen as far as effects on our 'fluff' craft?</p><p>I have to say, my fears seemed to have come true from my experiences. My carpenter, how use to have a decent sales rate (at teir 4-6) prior to notice that status furniture would not work in GH, has had sales drop pretty dramaticlly. I've still got the same items for sale, but no customers.</p><p>From the other side of the picture, my guild got our hall last night. My GL immediately got rid of her 5 room house, for a 5 room hall & a newbie inn room. We also started discussing items to donate to guild hall. The Qeynos fire-marshall is going to give us a citation for the amount of (little or no-status) candles we have. We also have lots and lots of minimal status items, ie the holiday items (non-carp made) or those items made by low tier carpenters.</p><p>So what I see happening is everyone is hording their game money for the hall rent (reducing carp sales), reducing size of personal houses to reduce gold costs (requiring less carp made status reduction items), but when they decorate their halls, they are much less likely to by the impressive furniture (read upper teir carp items) because there is no benefit to them other then appearance, and they can design decent decor with out paying for the useless status reduction.</p><p>I really wanted to believe you, Domino, that this wouldn't hurt our trade skill... and maybe in a year or two it won't be an issue... but right now I feel like the real-life person who lost their job, the house is about to foreclose & the politicians keep telling me 'there's no problem, the economy is strong.' Well we saw how that went. <img src="http://forums.station.sony.com/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Valsehna
10-09-2008, 11:59 AM
<p>I have to say, Valkry that the sales I have experienced thus far just within the past few days, has been completely opposite to yours.</p><p>I cannot, literally cannot keep enough items in my sales boxes and everything is selling like mad. I say "literally" cannot...because I simply got too tired to make any more things!</p><p>My guess is, that will dwindle as time wears on, but I must say, I have always sold tons...tons of furniture every single time I fill my sales boxes with it.</p><p>Truth be told, my carpenter has made more in total broker sales over her career than I think any other of my little people. I also but very rarely even bother to make boxes.</p><p>I sure hope it continues!</p>
Tannnis
10-09-2008, 12:01 PM
<p>How about some quested recipes for furniture items that give reduction only to guild halls? Could even be lore that would allow only one of each item in a hall to limit the amount of the reductions if that's an issue. It could be limited further by consuming the recipe upon completion. There are certainly things that could be designed that would look awesome in the halls and not so much in player housing.</p><p>The halls are so much more ornate I'm sure it would be fun to come up with some designs for items that would fit in better than all the rustic wooden items. Some furniture items already in the game could be tweaked for new recipes, like changing material and colors of some tables to marble-ish white and/or grey to make them more appealing in the halls and save game designers having to start from scratch. I'd also like to see recipes for flooring, which could function like rugs, to cover the blue marble in the good halls since walls and floors cannot be modified in the halls. Perhaps other marble colors or designs. That would give some more options to crafters and allow more customization of the halls.</p><p>A guild banner would be great too. I don't know how hard that is to incorporate so don't yell at me if it's a huge undertaking. I just saw an article where the Pirates game had player designed sails and thought "How cool would it be to design a guild banner to hang in the entrance of the hall or place in the courtyard of the biggest ones?" I'm sure folks would get very creative if it was possible.</p>
Jeisu
10-09-2008, 01:16 PM
It's possible that guilds are still trying to recover from the huge amount of money they just sank into their hall. Hall Cost + Must Have Amenities = wait to buy furniture next payday. That and because there is no SP reduction there isn't that urgent need to buy furniture yet. They can take their time and consider what they put into their hall instead of just shoving stuff in and sorting it out later.
Seidhkona
10-09-2008, 05:18 PM
While I'd certainly like to have status rent reduction and maybe even coin rent reductin in the guildhall, OF COURSE carpenters will still be in demand!If we want to sell stuff, we need a house! If we want to sell LOTS of stuff, we need a BIG house. And those need furniture for status reduction usually if for no otehr reason!But I am fixin' to set up a whole new house for my gnome - she needs an inventrix's palace! And I have decorating ideas that need expression! The guild hall will be all decorated by week's end. But I still have a NUMBER of alts without 5-room houses yet. And as I get ideas, I am FORCED to decorate!Heck, "playing house" by decorating is one of the great pleasures of the game for a lot of us!
<p>I'll be honest, at least for the middle guild hall, the amount of status needed is really pittance and doesn't really need to be reduced. I think my guilds is currently around 152k status, a group of level 80s can get that in about an hour doing writs in JW with status to spare...</p><p>People will decorate them regardless, I know my guild leader is giddy at the though of doing so (to the point I claim she is going to fall over from a heart attack...), so I really don't think there will really be any less demand for them. People will still get their 5 bedroom houses and need furniture for them, if for nothing else, but the ability to have the sale boxes...</p><p>I wouldn't worry about the lack of status reduction, it isn't a major deal with the halls. Those who would want to decorate them, will and those who wouldn't of anyways, won't.</p>
Felshades
10-11-2008, 11:55 AM
am i the only carpenter that didnt take the tradeskill wanting to make money from it?i NEVER take a tradeskill expecting to make money from it.if a particular tradeskill was a goldmine everyone would be that, and nothing else. considering i levelled mine before writs, because i wanted to decorate MY house, i didnt care if i ever made cash from it. why do people think they need to make money from a fluff tradeskill?sighs
Bratface
10-11-2008, 04:24 PM
<span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">/derailThat Bone Bed, that twisted warped thing from T2 is the reason I made a carpenter....I saw that and thought to myself, no way am I sleeping in a bed with some strangers name on it, so my hunny became a carp so I could have a bed with his name on it....I don't TS to make money, sometimes I do make money but it's because I sell off excess and unneeded stuff, I TS to be self-sufficient and to be able to kick down to a newbie once in a while when I see one that is in dire need of stuff.That is what's fun to me, making money is great but it is far from the reason I TS./rerail =)</span></span>
Spyderbite
10-11-2008, 04:59 PM
<cite>valkry wrote:</cite><blockquote><cite></cite>Thanks for reply, and I hope it works like you think... but I'm still afraid there will be a significant lag between when guild have the coin to get the guild house and wehn they have the coin to spend on decorating said GH.</blockquote>You're probably right about the smaller or less active guilds.. however for many guilds (not just the hard core raid guilds btw) the purchase was just a matter of planning ahead. For example, we had the coin and status for our T3 GH a few weeks before they went live and the coin made afterwards went towards stocking and decorating it. Two days after release, our GH was nearly completely decorated. And, all the carpenters in our guild had a very, very big part in the decoration process. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Valsehna
10-12-2008, 12:04 AM
<cite>Bratface wrote:</cite><blockquote><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">so my hunny became a carp</span></span></blockquote>Like The Incredible Mr. Limpet!? <img src="http://forums.station.sony.com/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" width="15" height="15" />
SaberShadowKat
10-12-2008, 05:29 PM
Wait, did I read an earlier post correctly - you can't have working sales crates in your guild hall?I too was hoping for status reduction furniture for the guild halls, for my carpenter to be active and because for those of us with tiny guilds, it'll really help out.
Bratface
10-12-2008, 11:35 PM
<cite>Valsehna@Antonia Bayle wrote:</cite><blockquote><cite>Bratface wrote:</cite><blockquote><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">so my hunny became a carp</span></span></blockquote>Like The Incredible Mr. Limpet!? <img src="http://forums.station.sony.com/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">I wonder if I can change my forum name to Lady Fish now <3</span></span>
ke'la
10-13-2008, 02:54 AM
<cite>SaberShadowKat wrote:</cite><blockquote>Wait, did I read an earlier post correctly - you can't have working sales crates in your guild hall?I too was hoping for status reduction furniture for the guild halls, for my carpenter to be active and because for those of us with tiny guilds, it'll really help out. </blockquote>Nope, the Guild Hall is owned by the guild, not a player as such there is no "owner" and therefor no sales crates allowed... that and they need some reason to keep people in thier 5 room houses.
Terron
10-13-2008, 08:13 AM
<cite>Felshades wrote:</cite><blockquote> why do people think they need to make money from a fluff tradeskill?</blockquote>There should be no such thing as a fluff tradeskill.All tradeskills should be important parts of the game.Carpenters do make useful stuff - strongboxes, sales crates, repair kits (though memder bots have made those less important).
Nimbrithil
10-13-2008, 11:11 AM
Honest;y I am not so sure that 1500 items is enough. We have the level 70 guild hall in antonica and 1500 items will rattle aropund in there like nuts in a pepsi can.
Nerwen
10-13-2008, 11:33 AM
My guild has been working on decorating our guild hall, and 1500 items is going to be... well, low, to put it kindly. Scaling or not, there is a lot of space to fill!As far as carpenters not being needed... our poor guild carpenters have been slaving away night and day to get the hall furnished - and I STILL have to deal with my actual houses! Ha!Yes, I will need carpenters for a while....
Anordil
10-13-2008, 12:36 PM
<p>My alt Sachasan, a carpenter, worked about thirteen hours yesterday planning and creating things for our guild hall. I'm still nowhere near done. I've guildmates busily gathering non-stop in various zones to keep up with the demand for materials. </p><p>Yes, Virginia, carpenters will still be needed.</p>
Krystara
10-13-2008, 12:49 PM
Our two guild carpenters are completely overworked right now. And my house is not even close to finished either. Nope.. no downturn in business that I can see. I'm sort of figuring that my guild carpenters are going to be so burnt out after we finish the guildhall that I'm going to have to go shopping for furniture in my house.
Felshades
10-13-2008, 01:29 PM
<cite>Cirinde@Lucan DLere wrote:</cite><blockquote>My guild has been working on decorating our guild hall, and 1500 items is going to be... well, low, to put it kindly. Scaling or not, there is a lot of space to fill!As far as carpenters not being needed... our poor guild carpenters have been slaving away night and day to get the hall furnished - and I STILL have to deal with my actual houses! Ha!Yes, I will need carpenters for a while....</blockquote>well, if any of you guys on ldl need somethin holler at me.currently only a 72 carpenter(stupid account grr) but if i can make it and you supply rares/raws i'll do it for the xp gain >.>
Eddes
10-15-2008, 09:04 AM
<cite>Yoyo@Unrest wrote:</cite><blockquote><p>We make repair kits! oh wait tinkering killed that <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p><span style="color: #ff0000;">I was always wondering if they would add combined recepies, IE carp/tinker or alch/transmuter</span></p></blockquote>I love that idea! <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /> <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" />
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