View Full Version : Theorizing the new AA line
Here's a screen of the current (I'm sure it could change) new AA line for Swashbucklers. I'm bored and wanted to know what everyone though each ability might be. I realize that we can "just wait" for them to release it, but that's no fun.<img src="http://eq2.allakhazam.com/images/Random%20Images/FanFaire2008/Expak/AA%20Slide%20(4).JPG" alt="" border="0" />General:+ Def (?)-----+ Food duration/Summon Food------ Harvesting AA?--------+Health-----+ Power?---- General Crafting buff?------- +Run Speed ------- ??Scout:+Duration (Cheapshot) ---------- ?? (Pathfinding buff?) -------- Quick strike +dam? ------- +debuff/dam on mastery? ------ ??? -------- ??? ----->>>> ???Rogue?? New buff? --------- +hits on multiple hit attacks? ------- +reuse/damage Lucky Strike ------ +reuse/threat lie low ------ enhanced street smarts? ---- ???----------------------->>> ?? defense debuff of some sort?Swashbuckler+ defense debuff ------ ?? +Offensive skills? ------- ??? ------ +reuse or damage on Swathe ------ +damage/debuff on kidney shot ----- +duration/damage on on Guard--------->>>>???----???
sikuno
08-20-2008, 05:35 PM
<p>Hmm, Different..</p><p>Looks like some of the spells are new but by the looks of it, I think this is going to give Swashi's a 2 different ways to spec now. Kinda towards Enhancing Damage or Enhancing Debuffs and maybe some more fun stuff. I cannot wait till they release the sign up for Beta but uhm this does deffinately look fun.. so all I can say is " Hurry up already and start Beta Sign ups."</p>
Aeralik
08-21-2008, 02:55 PM
<cite>Keyh wrote:</cite><blockquote> I'm bored and wanted to know what everyone though each ability might be. I realize that we can "just wait" for them to release it, but that's no fun.</blockquote>Thats why I gave some teasers so you guys could have some fun trying to figure out the icons for a few months <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
PakMonyet
08-21-2008, 02:57 PM
<p>LOL.....ooooo Aeralik you're so cruuueeel.....lol....just kidding!</p>
sikuno
08-21-2008, 03:12 PM
<p>Not going say Aeralik isn't Cruel or anything I mean look at our Epic Weapon but neways..</p><p>This new AA line stuff is baffeling the hell out of me.</p><p>Some of the Icons look like Brigand Spells.. IE; Streat Smarts ( Str and Mit buff ) it falls under the Rouge line but yet it is a Brigand only ability.. Hmm... </p><p>The last row has an icon like Traumatic Swipe but again it is on the Rouge AA Tree and is not a Swash Skill.. Unless it enhances out Epic Weapons.. Hmm.. " This Spell cannot be modified except by Direct Means." I wonder..</p><p>The Blue Down Arrow on the Scout Line is just confusing as hell.. It doesn't remind me of anything from eq2 or eq1. The fist on the Scout Tree looks like a previouse icon from the Brawlers lol.. .And a Pathfinding increase would be nice.. Make us run atleast 45% so I can quit buying Chokida Totems lol..</p><p>The Swashbuckler Line looks appealing.. Enhancing Trickery looks like it would be ok for debuffs.. I don't like the fact that the T-Swipe icon is there unless its to do something uber to our Mythical Weapons.. Recast Reduction Cast Reduction and + Damage to Swathe would be cool but who knows.... Kidney Stab made its way on there .. wonder what its gonna be for <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> .. and On Guard , my favorite Swash Temp Buff, Oh how I hope it is an increase to proc % and Damage increase modifier.. . then theres this Ranged looking thing, no clue, wonder if its a way to change our Ranged CA back to usable with Bow... and then theres these dam arrows again..</p>
<cite>Aeralik wrote:</cite><blockquote><cite>Keyh wrote:</cite><blockquote> I'm bored and wanted to know what everyone though each ability might be. I realize that we can "just wait" for them to release it, but that's no fun.</blockquote>Thats why I gave some teasers so you guys could have some fun trying to figure out the icons for a few months <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></blockquote>How about giving us some hints then? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
Katanalla
08-22-2008, 10:06 AM
<p>I friggen hope the 3rd one on the swash tree bettter be a darned hit rate bonus to Traumatic Swipe -- its almost always resisted on mobs where I actually need it ~.~</p><p>Anyways, I am going to guess that the 2nd to last on the swash tree is hit rate booster, and the other one is a trade off sacrificing debuffing for more dps. Swathe booster increases stun duration. kidney stab increases damage. on guard will have some proc chance booster to impove its dps or osmething. trickery will boost the defense debuff. and that second one is a bomb that kills the swashbuckler therefore allowing assassins to out dps swashies still --- Okay thats just just bs, probably a new debuff <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Darchon6
08-23-2008, 05:01 PM
<p> Assuming that all achievements except the final disciplines are maximized at 5 ranks each, this is what I would love to see:</p><p> From left to right across the rogue achievement line, we should receive the following: increase melee accuracy of caster by 2% per rank, increase damage / reduce recast of uncanny thrusts by 5% per rank, increase damage / reduce recast of lucky whirl by 5% per rank, reduce recast / increase threat reduction of hideaway by 5% per rank, increase melee DA / hit rates of perfect finesse by 5% per rank for the duration, increase debuff effectiveness of caster by 5% per rank, increase mitigation of caster by 3% / parry by 1% per rank.</p><p> From left to right across the swashbuckler achievement line, we should receive the following: Adds a debuff component to trickery which reduces the target's chance to hit with melee attacks by 3% per rank (regardless of target's skill bonus), increase poison effectiveness of caster by 5% per rank, increase the damage / hit chance of traumatic swipe by 5% per rank, increase the damage / reduce the recast of swathe by 5% per rank, increase the damage / hit chance of kidney stab by 5% per rank, increase the damage and duration of on guard by 5% per rank, defensive discipline (makes caster riposte all frontal melee-based attacks for 15s, 3 minute recast), offensive discipline (reduce the recast and increase the damage of all combat arts by 20%, grants caster a 25% chance to strike the target multiple times with primary hand, grants caster a 25% chance of having their primary weapon's AutoAttack affect multiple targets they are facing, who are within melee range. 15s duration, 3 minute recast)</p><p>Aeralik mentioned that we're primarily a DPS class, so don't think it's too overpowered =P</p>
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