View Full Version : The Paladin Situation
Posting this to gather info from other Paladins and hear their version of what they think is wrong with the class; as well as give my own point of view as an end game Paladin. I ask that you consider that SoE will not give you everything, nor make you an overpowered class, keep that in mind while posting, you can't simply have everything.Alright..Here we go. Are paladins broken? No. Do we need to be looked at? Yes. Do we provide for the raid? Yes, but with exception.Largest problem to date? Severe Lack of DPS. <b> The Paladin's ability to provide in a raid/group/pvp situation is in his ability to provide a bit of everything and adapt to that role swiftly.</b> The only true current problem I can see with our class is the lack of DPS in comparison to our Warrior and Brawler counterparts. Having tanked some of everything now, be it VP, PvP, and Group Instances, I can say this from my point of view. It is possible for a Paladin to tank over any other class if neccessary, a Paladin on Nagafen has already tanked Trakanon. The only reason Guardians stand out is because of their "oh crap" buttons such as tower of stone and such, but we all already know that. Bottom line is though, yes, we can tank. Where does a Paladin excell? In tanking a large amount of adds or adds in general. Where a warrior or brawler would be stunned, feared, whatever the case may be, and unable to hold hate, a Paladin can successfully tank because of the way they hold hate. Because of Amends, a Paladin can have different types of hate gain for each type of encounter. If you need long range hate because you have to joust alot, put it on a Ranger. If you need aoe hate because the mass amount of adds, put it on warlock. If you need single target hate, put it on a swash/assassin. That ability alone is the reason Paladin's have a viable role in raids. We can tank for any situation under any limitations (Stun, Fear, Interrupts). Now, on to our other ability's. Lay Hands obviously has saved more raids then I can count. There are other situations where a Paladin stands out however. Such as taking an ae and healing the tank/providing avoidance where as a healer would have died. Don't underestimate our healing given proper buffs and added heals (fury) and the proper spec. DPS. This is the one role where Paladins fall behind the other tank classes. Without IA, I can parse between..3-4k. However, I have to give up almost all defense for offensive jewelery and a 2 handed weapon. While this sounds like it's alright, it's really not. When the MT goes down unexpectedly, you can switch you're shield and sword on, but the lack of gear is going to really hinder you're performance. <b>The real reason this needs to be looked at, is because while we have to give up everything to parse at a sub par level; a Warrior/Brawler can maintain their extremly high defensive stats while also putting out DPS on par with the best of scouts.</b> Now, Am I asking for everything? No, I'm asking for the ability to adapt to the situation in the raid that we are currently needed for, which is the purpose of the Paladin in general. The only true aspect I can see that needs to be looked at for Paladin's are cast times, recast times (DA), and mainly, DPS. The obvious and easiest solution for this is to recontruct one of our useless AA lines into one that allows us to specialize in 2 handed weapons the way that warriors specialize in bucklers. When trying to put out the most dps possible, a Paladin can not simply stop and heal if that is the problem the Dev's are having with this. <b>Due to heal cast times and the fact that you can't time them because you cast when their needed, a Paladin will have to give up his ability to dps well in order to heal, no matter the situation.</b>From my experience, this is the current situation of the Paladin class, I look forward to you're thoughts.Araris - 80 Paladin of Venekor.
Tames
08-19-2008, 12:18 AM
<p>Having a class thats designed to tank ie be hit lots but without rapid fire heals is a design flaw IMOP. I am not asking to be as mana efficient a healer as proper healing classes but currently its a bad joke.</p><p>In any case our heals and taunts dont scale for RoK, we need high DPS for agro, even with our agro tools other classes can do 10K+ DPS so we need DPS to make up any agro shortfall in high level raiding situations. If we need to tank in Def to survive then we need MUCH HIGHER taunts to keep agro, currently one hit from my sword does more agro than my best taunt. LoH hardly twitches my MT's HP bar, heals are slow and hopelessly low, what was useful for KoS is useless for RoK.</p><p>More AE encounters so that we are needed also. This may be addressed in the new expansion.</p><p>We need better "oh bugger" spells, DA is a joke, our self heal is so slow its worthless, LoH isnt much good in RoK - it needs a huge boost, our combat resurrection leaves us crippled. Our AA cure wont cure Raid boss dots/debuffs half the time, raise its level.</p><p>My Guild raids Trak with 2 Guards and a Monk, 'nuff said.</p>
Geekyone
08-19-2008, 10:49 PM
<p>Sorry to break it to you, but your Lay on Hands has NOT saved more raids than anyone can count. First of all if you're MT drops to red and you hit LoH instead of Intercede, you're killing more raids than you can count. And aside from that LoH is worthless. Even healer specc'd we are a horrible option for a healer.</p><p> DPS specc'd we are a horrible option to bring as a dps. I've said all this before, but I'll tell ya'll again what I'd like to see.</p><p> Some...any...just 1 abilty to survive. An "Oh crap" button like the warriors have. I've never seen DA work other than when I mentor to PL my guildies. The ability to get our avoidance at least within 10% of a warriors. Some way to manage hate for more than 12 seconds ever minute and a half.</p><p> I don't mind that with our VP set and our Mythical they are trying really really hard to give us some DPS, thats nice, but when we do that we are more squishy than a Brig/Swashy. Who if anyone's noticed tank better than Crusaders.</p><p> I love that fact that Pally's are supposed to be a Jack-of-all-Trades type of class, but I would have never wanted to jack of all trades that is as horrible at all of those trades as we are.</p><p> You can gear up, and fully AA spec for whatever you want...and even fully specc'd we are not very good at it...it being either heals, support, dps or *laugh* tank</p><p>Just a side note, yeah Pally's might be able to tank Trak, so can Swashys. But Guardians can tank him with 2 healers in their group. Not 4.</p>
<cite>Geekyone wrote:</cite><blockquote><p>Sorry to break it to you, but your Lay on Hands has NOT saved more raids than anyone can count. First of all if you're MT drops to red and you hit LoH instead of Intercede, you're killing more raids than you can count. And aside from that LoH is worthless. Even healer specc'd we are a horrible option for a healer.</p><p> DPS specc'd we are a horrible option to bring as a dps. I've said all this before, but I'll tell ya'll again what I'd like to see.</p><p> Some...any...just 1 abilty to survive. An "Oh crap" button like the warriors have. I've never seen DA work other than when I mentor to PL my guildies. The ability to get our avoidance at least within 10% of a warriors. Some way to manage hate for more than 12 seconds ever minute and a half.</p><p> I don't mind that with our VP set and our Mythical they are trying really really hard to give us some DPS, thats nice, but when we do that we are more squishy than a Brig/Swashy. Who if anyone's noticed tank better than Crusaders.</p><p> I love that fact that Pally's are supposed to be a Jack-of-all-Trades type of class, but I would have never wanted to jack of all trades that is as horrible at all of those trades as we are.</p><p> You can gear up, and fully AA spec for whatever you want...and even fully specc'd we are not very good at it...it being either heals, support, dps or *laugh* tank</p><p>Just a side note, yeah Pally's might be able to tank Trak, so can Swashys. But Guardians can tank him with 2 healers in their group. Not 4.</p></blockquote>It sounds like alot of personal problems, rather then problems with the class itself. Without Bolster our MT is at around 17k HP? When Lay Hands crit's, which is just about every single time with 50%+ heal crit, its about 6k+?. That's a huge chunk, yeah, and it's enough of a chunk to intercept if needed or for the healers to recover.Also, you're avoidance also seems to fall in with these personal problems. Our MT is very well equipped, and i'm 4.8% behind him in avoidance I believe?, I'm at 66.2% avoidance by myself, without my avoidance check on someone for added defense or parry food/drink.As for Dps, I'm consistantly parsing at around 4k now it seems, without IA. That's not bad at all, but it does need improvement in comparison to the other fighter classes.Last, if you're having problems with hate, you're problems stem far deeper then any of this higher tier discussion. That, or you just arn't using amends efficently. I can go afk, put Amends on my Ranger or Assassin, and steal hate from the MT if he gets a lil lazy. To depend on Holy Ground is something i've never heard of. That ability was added for specific situations where you need to pull hate instantly, like master P or Shade of Phara Dar.You may want to look into ways to improve you're performance, that or you could just be so bitter about you're class, that you just arn't trying hard enough.This is my Profile, Certain pieces obviously will be switched out depending on what i'm doing, dps, tank, or pvp.<a href="http://eq2players.station.sony.com/characters/character_profile.vm?characterId=623940122" rel="nofollow" target="_blank">http://eq2players.station.sony.com/...terId=623940122</a>My MT's profile. Same Conditions, swapping of gear for pvp, raids, and dps. Along with his array of shields that includes Green Dragon.<a href="http://eq2players.station.sony.com/characters/character_profile.vm?characterId=445180122" rel="nofollow" target="_blank">http://eq2players.station.sony.com/...terId=445180122</a>
Maveric_LOL
08-21-2008, 01:42 PM
<p>I tend to agree with the OP and his subsequenst posts. When both me and my amends target are dps'ing our MT guard even in offensive and offensive gear can have problems holding agro off me and i DPS i defensive gear and offensive stance so as to be ready if the MT goes down. Even in tanking gear ill push 2.5 - 3.2k or so when the groups are set right, and im not even really VP geared yet with the exception of mythical i havent gotten any of the set pieces yet. My group is usually me, templar, defiler/mystic, dirge, brigand, illy. </p><p>Tanking has not really been an issue im only a few % behind our MT guard if at all often times he is tanking in offensive with buckler and dps jewlery etc and will have less avoid than me sure i sacrafice some dps to do so but thats neither here nor there, i am not taken on raids for my DPS capabilities but for my tanking ability there for i spec more towards tanking....dps will have more to do with group setup anyway. So far i have tanked everything our MT guard has tanked with no real problem and i can hold agro better than he can with the same amount of healers in grp as he would have (either 2 or 3 depending on situation). If your healers are on game and are using a ward rotation etc is not usually an issue if you have 3 shammys in the raid.</p><p>Some more avoidance would be nice, but that might just be academic to be honest, with the ability to reach 76%+ with even the most easily available T1-2/SoH/Instanced gear and thats excluding a few pieces like the demonguard BP that tends to not want to drop for some of us. I do admit however i would love to be running around at 85 - 88% avoid raid buffed like some MT guards cause it would improve our tankage for sure plus then i too could go 'rawwwr look how ubber i R!'..lol...or maybe...trade some of that avoid gear for dps gear and still hover around 75% avoid or so. Mitigation buffs....guards have em and while i wouldent refuse a free mit buff im not sure we really NEED one that badly with raid mit on tanks usually above 6k these days the dimishing returns cap severly restricts how much even a large mitigation increase will affect absorbtion.</p><p>Our biggest problem is our emergency abilities:</p><p>LOH could use a bit of a boost no doubt same with the cure. </p><p>Our death save always has and will continue to be a joke untill at a minimum the heal amount is increased (it has remained stuck at DoF levels), </p><p>Our heals take way too long to cast and are interuptable, our ward is decent but a little slow to cast and should really be changed to damage reduction (if it is really meant to replace temp mit buffs) and should have some kind of group wide effect. </p><p>The cursader aa trees need a revamp, throw some block and or parry on the wiz line, maybe tack on some dps and you got a winner. The AGI line needs a complete overhaul. STA line is great as is (with exception of DA), STR line is decent and has its purposes, int line also has its uses in its current form.</p><p>The DA timer needs reducing and the 50% cap needs either to be increased or the mechanics of the AA be changed.</p>
Caetrel
08-21-2008, 04:57 PM
<p>The dps spread difference is not as dramatic as the OP has stated. Guards dps is comparable to paladin dps. Bruisers and Monks do considerably more. They cannot keep up with "the best of scouts" in any way possible. Now even close. Beating a rogue every 4th parse does not constitute that. A good pred owns everyone in the current state of raiding. No tank class is gonna be in the top 4-6 zw nor should they.</p><p> IMO the last thing we need is serious developer time put into "fixing our class" via adding dps. What we need is better avoidance/ stoneskin or at least an improvement to Divine Aura.</p>
Arkinon
08-21-2008, 05:06 PM
First off this really needs to be put into 2 catagoriesFIRSTThose that are geared for VP content. This as it stands is a very small amount of the community.SECONDThose that are geared from Legendary and/or random Fabled items or T1 Gear.DPSOverall changes should be implimented for the latter simply because a raider says he can do 4k DPS means nothing to pallys that are in T1 or lower gear that can only do 1.5k. This is of course in comparison to other fighter classes in the same tier gear doing 2.5-3k. The nice thing for raiders is by fixing this at the lower tiers means that your overall DPS will rise as a higher Tier raider as well. By saying you think its fine because you are putting out OK DPS as a VP raiding pally is like comparing the damage output of a Bazooka to a .22 Rifle. Now Avoidance. Our avoidance is not always the problem. I usually run at around 62-63 raid buffed and 53-55 selfbuffed. Mitigation is also not really a problem as i usually run around 55% self and over 60% raid. (On a side not Mit is capped at 75% I believe this also apples to avoidance and scales according to the lvl of the mob.) AGGRO. This is again not really a big issue I have on occassion had a scout class take aggro becuase of a couple of crits and a double attack but generally dont have a problem getting it back and often tank mobs like Pawbuster because of amends and aggro control.LoH barely scratches a MT with 16-20k HP and I dont know any pally that seriously uses any healing gear as a tank so having LoH crit because you have 50+ heal crit iseems more like a joke. This hasnt scaled well and really should be looked at.Death prevention not even worth using.Our heals also a joke since that was the reason we were to have lower aviod/mitigation. They ake way to long to cast and dont heal near enough to make useful.AA talents and othe abilitiesNow since these comments are being made prior to Xpac and we have NO IDEA what they are changing Im hopeing that these are abilities that they are updating.Our cure on T2 and above is useless. It was nice when it was EOF content but its past its prime.Aura is still nice and I still use it and it has come in handy on T1 content and when offtanking mobs say the add spiders in Thugga or the adds on overking to give the healers a chance to catch up. With that said I have never used it on a main named because they will all pretty much rip thru it. Immunity to Fear. getting to it is a pain but this is a person preference and I do like it especially when I see the MT running around like a tool I giggle a little every time. This of course is only my point of view.
<cite>Fidelus@Guk wrote:</cite><blockquote><p>The dps spread difference is not as dramatic as the OP has stated. Guards dps is comparable to paladin dps. Bruisers and Monks do considerably more. They cannot keep up with "the best of scouts" in any way possible. Now even close. Beating a rogue every 4th parse does not constitute that. A good pred owns everyone in the current state of raiding. No tank class is gonna be in the top 4-6 zw nor should they.</p><p> IMO the last thing we need is serious developer time put into "fixing our class" via adding dps. What we need is better avoidance/ stoneskin or at least an improvement to Divine Aura.</p></blockquote>Not sure if you run a parse in raids, but we do. Our top parser is our Swash, around 7-9k parses. Next is our assassin or Ranger, around 6-8kish. Our Monk comes in at around 5.5-6.5k. It goes on from there. Bottom line is, yes...they can compete for the top parse slot if properly geared. And while a Paladin can compare to a Guardian's dps, they have to give up almost all defensive capability's to so. Especially with the Guard Mythical, it allows our Guardian to parse around 4.3-5k on average.Paladins have been "trying" to catch up to the Guard's position in tanking since I started the game about 3 days after release. The Dev's have made it clear that the Guardians are and will be the prefered MT for raid tanking. What a Paladin can do well is adapt to the situation he is needed in. While I would like some more "oh crap" buttons such as a Guardian, I'm able to tank just fine. What am unable to do is DPS on par with a Fighter or Brawler without giving up almost all defensive capability's.Thus, that's my focus for improvement. More "Oh Crap" Ability's in regards to mitigating damage, and higher DPS. I do agree that our heals could be looked at as well. While some of you may be content to sit and wait for the same thing you have been for several years, I'm looking to actually better the class.And yes, my opinions are based around End Game material. You'll all end up there some day, even if you are not presently. End game, as in farming vp/avatars with mythicals and raid gear.Just curious because I know my MT has a ton of HP, and I know how well LoH hits, are you guy's using Master versions of the spell...or what? It hits around 6k+ every single time, not sure how that's a joke. I think I prevented a wipe at least 3 times tonight in VP with it alone.
Caetrel
08-22-2008, 05:07 AM
<p>Looking at your profile and guild website you just got mythicals a month or 2 ago and do not have alot of VP gear. Don't act like you speak for the whole endgame. You are prolly getting owned by your guard because you don't have as much double attack as you could with the right gear. </p><p>Parsewise it sounds like you have a good monk and some suck predators. Monk 4th on zw means you got slackers, period.</p><p>I'm not trying to harsh on you, but I have been playing a paladin since game launch too and I take input to devs very seriously. If this class is going to be changed, DPS is not the first thing I would address in any way. I do think your OP was well presented and I can emphasize with what you are saying. But homogenizing non-Guardians into mediocre tanking/ respectable dps'ing toons is not the answer. </p>
<cite>Fidelus@Guk wrote:</cite><blockquote><p>Looking at your profile and guild website you just got mythicals a month or 2 ago and do not have alot of VP gear. Don't act like you speak for the whole endgame. You are prolly getting owned by your guard because you don't have as much double attack as you could with the right gear. </p><p>Parsewise it sounds like you have a good monk and some suck predators. Monk 4th on zw means you got slackers, period.</p><p>I'm not trying to harsh on you, but I have been playing a paladin since game launch too and I take input to devs very seriously. If this class is going to be changed, DPS is not the first thing I would address in any way. I do think your OP was well presented and I can emphasize with what you are saying. But homogenizing non-Guardians into mediocre tanking/ respectable dps'ing toons is not the answer. </p></blockquote>Oh I know there are paladins in guilds further then me into the end game. Notice I said avatars, my guild is not yet taking on Avatars. Also notice I said that while we may not all be there, everybody will some day. Thus why I focused my attention on that.In regards to my gear, I said in an earlier post that I switch it out for dps,tanking, and pvp. Ie: I do have say...Protector's links, jewel of annimosity, and doombringers pendulum, etc etc. So yeah, while I close in on most of the best items for Paladin dps, i'm still barly able to match my Guard's dps while he's in full tanking mode. It could be my spells, but i'm sitting at 19 masters, so I don't think so.Perhaps I'm just comfortable with what i'm able to accomplish as a Paladin. I'm able to tank pretty much anything, heal..eh, enough to back up real healers in the proper spec, and my dps is slowly increasing with each item on the list. Could we stand for some more ability's that make the Paladin stand out more? certainly. I'm just wanting to focus on our other aspects of being a Paladin, instead of tanking, seeing as that aspect has gotten little to no attention for several years.
Geekyone
08-22-2008, 07:17 PM
<cite>Niou wrote:</cite><blockquote><b>I'm able to tank pretty much anything, heal..eh, enough to back up real healers in the proper spec, and my dps is slowly increasing with each item on the list.</b> Could we stand for some more ability's that make the Paladin stand out more? certainly. I'm just wanting to focus on our other aspects of being a Paladin, instead of tanking, seeing as that aspect has gotten little to no attention for several years.</blockquote><p>This is excatly what I've been trying to say. If we full spec any certain way (i.e. dps, heal, support, tank) we are only still back up to real ones of those. We have to totally throw away everthing we have go full heal spec, gear, pots, etc. and we are still...just an ok back up. Same with tank, dps, support...we are a lowsy jack of all trades...master of none, class. And this is whats so upsetting at the current time. Please at least make us a decent Jack-of-all-trades.</p>
githyanki
09-01-2008, 11:50 AM
<p>Ok so first off let me say i'm not trying to pee in your cheerios on this board here. Maybe another classes eyeball can give you some perspective on others view of a paladin in a raid setting. I play a monk in a family guild that raids and has just broken into vp. We are currently stuck on drussk or however you spell it. We run 3 tanks i'm the 3rd in line ma is a guard and paladin mt. From a dps perspective mt runs bout 2k with coercer dirge swashy temp defiler. He will sometimes spike to 2500 to 3k. At the same time in offensive when not having to offtank the guard and i run between 3k to 4.5 with dirge assasin warden temp in the offtank group. The guild will avg about 50k for most easy encounters up to 60k but avg bout 45ish in soh or t3 t4 since they are so heavily scripted. Between mt's wards heals and gear and the lockdown amends swashy very rarely does he ever lose agro to anybody. Our guild just took out leviathan with 2 healers in the mt group and never had an issue. We run a fury in group 2 and 3 btw and they are there to buff cure and do the stuff they do. We had an extra mystic that tagged along as an alt in g3 for the leviathan kill but he was there for group cures mostly. </p><p>The whole point of this is that yeah paladins dont have the dps that other tanks might have but with proper use of all of their skills they can stand up and get the guild to progress thru content. Maybe our mt could enlighten me about the woes of his class. But from the outside looking in with a guy i've grouped with for over 2 years now besides dps....and he still holds agro despite of it.....using heals wards good group setup and miracles when you can paladin's just look solid. </p>
<cite>githyanki wrote:</cite><blockquote><p>Ok so first off let me say i'm not trying to pee in your cheerios on this board here. Maybe another classes eyeball can give you some perspective on others view of a paladin in a raid setting. I play a monk in a family guild that raids and has just broken into vp. We are currently stuck on drussk or however you spell it. We run 3 tanks i'm the 3rd in line ma is a guard and paladin mt. From a dps perspective mt runs bout 2k with coercer dirge swashy temp defiler. He will sometimes spike to 2500 to 3k. At the same time in offensive when not having to offtank the guard and i run between 3k to 4.5 with dirge assasin warden temp in the offtank group. The guild will avg about 50k for most easy encounters up to 60k but avg bout 45ish in soh or t3 t4 since they are so heavily scripted. Between mt's wards heals and gear and the lockdown amends swashy very rarely does he ever lose agro to anybody. Our guild just took out leviathan with 2 healers in the mt group and never had an issue. We run a fury in group 2 and 3 btw and they are there to buff cure and do the stuff they do. We had an extra mystic that tagged along as an alt in g3 for the leviathan kill but he was there for group cures mostly. </p><p>The whole point of this is that yeah paladins dont have the dps that other tanks might have but with proper use of all of their skills they can stand up and get the guild to progress thru content. Maybe our mt could enlighten me about the woes of his class. But from the outside looking in with a guy i've grouped with for over 2 years now besides dps....and he still holds agro despite of it.....using heals wards good group setup and miracles when you can paladin's just look solid. </p></blockquote>Yeah, paladin is a solid class, it just needs to be looked at in certain area's. For starters, because a paladin is immune to fear with the right spec, he can seem like a great druusk tank. However, that fear can easily be cured and in a fight where your MT healers can be disarmed or feared, you want a Guardian tanking him because he can hit tower of stone and such for tight situations.My Guild tanks Druusk with 2 tanks. Myself (paladin) tanking the adds, which I did early on using fear immunity but discarded it now because it's not needed, just an annoyance really. And the MT (Guardian).From a dps perspective, our Guard stays at around 4-4.5k while tanking, and our monk at around 5.5-6k while not tanking.Hate's never really a problem for a paladin, or shouldn't be, providing the right target for amends. A Paladin in theory with mythical should take less damage then a Guardian overall, their able to heal and ward themselves with their healers and take less physical damage, as well as have a consistant HoT. For starting out on a mob though, you can't have a better tank then a Guardian. Why? Because they can use stone ability's while the mob is in the process of being debuffed. Which is why Paladin's want something of that nature.Like I said, I'm reasonably happy with our tanking situation. What I'd like to see is a greater ability to adapt to the situation required of me. Slight enhancement of heals, ability to sacrifice tanking ability for true dps, adjustment to reuse timers (way too long in comparison to other classes) and perhaps an adjustment to DA so that its a feasable emergency ability in raids.
Masema
09-01-2008, 08:42 PM
I dunno, i dont play an end game Pally.. but you cant really expect to be good at everything. If you can just repec and change gear to be as good as another healing class, or a dps class then the game is going to fill up with paladins. Who wouldnt want a class that u can just change into any class u want. I would say leave the [Removed for Content] healing and dps, Boost Mit and emergancy abilities.
Valphine
09-02-2008, 02:31 AM
I smell changes till the next expansion for us paladins.. someting will be done.
<cite>Masema@Blackburrow wrote:</cite><blockquote>I dunno, i dont play an end game Pally.. but you cant really expect to be good at everything. If you can just repec and change gear to be as good as another healing class, or a dps class then the game is going to fill up with paladins. Who wouldnt want a class that u can just change into any class u want. I would say leave the [Removed for Content] healing and dps, Boost Mit and emergancy abilities.</blockquote>Lol, thats true. Not so much asking for incredible dps, just the ability to match that of monks and warriors. Properly equipped they out dps Paladins by a huge amount, while at the same time maintaining their defensive stats. Just more so asking for the ability to dps on par with them (Ie: an aa line to boost double attack when using 2h weapons or something), while sacrificing our ability to tank.As far as heals go, no Paladin will ever heal as well as a real healer and frankly...I don't think we'd want to lol, less they put us to work with them. Just need an enhancement to make our current heals a viable option to support better.
githyanki
09-02-2008, 06:29 PM
<cite>Niou wrote:</cite><blockquote><cite>Masema@Blackburrow wrote:</cite><blockquote>I dunno, i dont play an end game Pally.. but you cant really expect to be good at everything. If you can just repec and change gear to be as good as another healing class, or a dps class then the game is going to fill up with paladins. Who wouldnt want a class that u can just change into any class u want. I would say leave the [Removed for Content] healing and dps, Boost Mit and emergancy abilities.</blockquote>Lol, thats true. Not so much asking for incredible dps, just the ability to match that of monks and warriors. Properly equipped they out dps Paladins by a huge amount, while at the same time maintaining their defensive stats. Just more so asking for the ability to dps on par with them (Ie: an aa line to boost double attack when using 2h weapons or something), while sacrificing our ability to tank.As far as heals go, no Paladin will ever heal as well as a real healer and frankly...I don't think we'd want to lol, less they put us to work with them. Just need an enhancement to make our current heals a viable option to support better.</blockquote>Well Nious i'll trade ya monk offensive stance dps for uncontested avoid bump = to a tower shield and multi group snap agro tools<img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />. Now i know i'm dreaming but hey i say we all wait to see how bad soe bones the new aa lines first. Till then i'll have your people get with my people ...do lunch and laugh at soe's people.
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