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View Full Version : What Class give us the buffs we need?


Darkc
08-14-2008, 03:41 PM
<p>Since I saw so much confusion and contradictary information on the "ideal group" thread, this guide will help you determine what buffs you should be looking for and who provides them.  If there's anything I left out or feel should be added please let me know as I'm at work and going off the top of my head.  Here goes...</p><p>Caps you should know and try to buff up to (but not over): </p><p>Auto Attack Caps -</p><p>DPS Mod: 115</p><p>Haste: 125</p><p>Proc Mod: Double of Base Proc Amount (For example Unholy Arms has a base Proc amount of 8% and you get 5% from AA, the cap is still 16%)</p><p>Recommended Potions to use:</p><p>Rilissian Rager Slipstone - 30 min temp buff for +3 Double Attack </p><p>OR</p><p>Danak Regimental Oilstone - 30 Temp buff for 15 DPS Mod</p><p>Elixir of Combat - +4% Double Attack for 15 min</p><p>---------------------------------</p><p>Notes: </p><p>For the love of all that is unholy, USE Mastercrafted Strength Rings.  Hello 31 DPS Mod... we use big damage spread weapons???  Unless you have a stacked DPS Mod group there really isn't anything better for DPS out side of T4+ Raiding.  See the caps above, try to get DPS mod and Haste both over 100.  </p><p>If you're tanking a group... ASK FOR MELEE BUFFS.  Groups <> Raid, you need them to hold aggro.  NO SH$$ You're going to lose aggro in a group with a Brigand, casters, and a Illusionist and the Illusionist gives Haste and IA to the Brigand and then pulls out a pet.  Know your buffs and give buffers hell if you're not buffed correctly. See List Below.  </p><p>on ACT it might help to go to "Triggers/Sounds" and plug this in...</p><p>.*?YOU try to slash.*</p><p>.*?YOU try to crush.*</p><p>.*?YOU hit.*</p><p>.*?YOU critically hit.*</p><p>It gives you a good general idea when your auto attacks hit and you can plan spells / CAs around them.</p><p>---------------------------------------</p><p>Dirge:</p><p>Riana's Indignant Sustain - Group 31 DPS Buff</p><p>Chimes of Blades - Group Temp 59 Haste Buff + Disease Damage on every hit * Raidwide with Mythical</p><p>Tomb's Calm - Chance at extra Disease Damage</p><p>Don't Kill the Messenger AA - +7.5% Melee / Spell Crit Chance</p><p>Luck of the Dirge - 20%?  Extra Proc Chance</p><p>Verlien's Keen of Calamity - 2700+ Disease Resist Debuff</p><p>Spell Rebuff - Decrease Spell Resists of target Encounter by 1100+</p><p>Clara's Cacophany - Decreases Physical Resist by 1100+</p><p>Fortissimo: +10 Double Attack</p><p>Allegro: +8% Cast Speed</p><p>---------------------------------------------------------------------------------------------------</p><p>Troubadour:</p><p>Perfection of the Maestro - Increase Int and grants a 500+ Mental Spell Proc per taunt / spell cast * Raidwide with Mythical</p><p>Arias - 30%+ chance to proc 500+ Mental Damage per taunt / spell cast  *10% Base Spell Damage Boost with Mythical</p><p>Allegreto - 27 - 30 ish Group Haste buff</p><p>Spell Rebuff - Decrease Spell Resists of target Encounter by 1100+</p><p>Don't Kill the Messenger AA - +7.5% Melee / Spell Crit Chance</p><p>Fortissimo: +10 Double Attack</p><p>Allegro: +8% Cast Speed</p><p>---------------------------------------------------------------------------------------------------</p><p>Illusionist:</p><p>Rapidity - 69% Haste * Mythical Adds 10 DA and 10 haste?</p><p>Flash of Brillance - Temp Buff that adds 200+ Int and 68?  to all spell skills</p><p>Illusory Arm - +25% Double Attack</p><p>Tandem - 48% chance to proc Mental Damage (works on Taunts)</p><p>Time Compression - 20% Cast, 10% Recast, 30?  Recovery</p><p>------------------------------------------------------------------------------------------------</p><p>Inquistior:</p><p>Devotion - 60 ish Haste, 10% ish Recast, 90 INT Temp buff</p><p>Tenacity - Health + 32 DPS</p><p>Condemned - All Damage Debuff by 700 ish</p><p>----------------------------------------------------------------------------------------------</p><p>Defiler:</p><p>Imprecate - 1k ish Nox debuff</p><p>Caliginous Corruption - 1k ish encounter Nox Debuff</p><p>Ancenstry - +3% Proc buff?</p><p>----------------------------------------------------------------------------------------------</p><p>Coercer:</p><p>Impetus - 69 DPS mod</p><p>Obliterated Psyche - 1200 debuff to all Magical Damage</p><p>Tash - Mage Dispatch... 3k+ debuff to all Magical Damage</p><p>---------------------------------------------------------------------------------------------</p><p>Templar:</p><p>Aegolism - +50 ish to all weapon skills + Health</p><p>Blessings - +20%? to procs</p><p>Reproval - 2k ish Physical Debuff</p><p>--------------------------------------------------------------------------------------------</p><p>Assassin:</p><p>Apply Toxins - approx 2.2 times per min chance to proc poison damage (based off INT, great for SKs)</p><p>---------------------------------------------------------------------------------------------</p><p>Brigand:</p><p>Dispatched - All Damage Debuff by 4k+</p><p>Blood Rake - Debuff all Magical Damage by 2k+</p><p>Enfeeblement - Debuff all Physical Damage by 2.3k +</p><p>----------------------------------------------------------------------------------------------</p><p>Berserker:</p><p>War Fury - Temp buff (10 sec) that increases DPS and Haste by 28.  Almost anything triggers it</p><p>---------------------------------------------------------------------------------------------</p><p>Fury:</p><p>Feral - Temp buff (10 sec) that Increases DPS and Haste by 50 ish.  Str & Agi by 80 ish.  10% proc off attacks.</p><p>Lucidity - 120 ish INT + 780 ish Power buff</p><p>---------------------------------------------------------------------------------------------</p><p>Once again this is NOT a complete list.  Please let me know what I'm missing and I will update this list.</p>

skycruise
08-15-2008, 02:59 PM
Very nice list. I would like to add Thieves Guild to the list of Brig spells.This can increase your mit debuffs by a lot and if you are a race such as kerra, the claw will debuff mit as well. I can get a mob debuffed over -3000 mitigation, and the despoiling mist mit increase goes up to 550 per mob.Oh Also.. Don't Assasin's have a nice hate buff they can put on you to help hold agro?oh one more thing... How about +Spell DMG, +CA Dmg and +Disease Dmg.It would be nice to incorporate the adornments as well for the various slots.

Phank
08-16-2008, 07:50 AM
<p>Wizard -Tyrant's Pact STR/INT group buffRo's Blade: Dmg proc on melee atk</p>

SugarGirl
08-16-2008, 08:11 AM
<cite>Darkc wrote:</cite> <blockquote><p>---------------------------------------</p><p>Dirge:</p><p>Riana's Indignant Sustain - Group 31 DPS Buff</p><p>Chimes of Blades - Group Temp 59 Haste Buff + Disease Damage on every hit * Raidwide with Mythical</p><p>Tomb's Calm - Chance at extra Disease Damage</p><p>Don't Kill the Messenger AA - +7.5% Melee / Spell Crit Chance</p><p>Luck of the Dirge - 20%?  Extra Proc Chance</p><p>Verlien's Keen of Calamity - 2700+ Disease Resist Debuff</p><p>Spell Rebuff - Decrease Spell Resists of target Encounter by 1100+</p><p>Clara's Cacophany - Decreases Physical Resist by 1100+</p><p>-----------------------------------------------------------------------------------------------</p><p>Rhiana's can reach around +50dps depending on AA spec. You also missed Weapon Elusion for Parry buff and Percussion of Stone for Stoneskin if the SK needs more defensive buffs. There is also 32% Hate increase with Hyran's and 8% casting speed with Allegro. We also have The boon line that increases melee skills (slash/pierce/crush) and Fortissimo for 10% double attack. We also have some very nice debuffs for the mobs including a nice Nox debuff as well as a couple attack speed and ATR/AGI or WIS debuffs... Defense Debuffs, snares, etc, and a 7 second daze for heroic mobs..... shoot come to think of it, there is a bunch missing for Dirge.</p><p>In a nutshell, if you're an SK... make a Dirge friend.</p></blockquote>

knightba
08-16-2008, 07:26 PM
Fortissimo: dirge/troub aa. +10% melee double attack groupwide (+5% ranged DA also)

Darkc
08-17-2008, 01:21 AM
Great info so far, I'll try to get more updates in when I have a little bit of time.  Trying to keep it on "offensive" buffage, but I'll make a "defensive / aggro" buff thread when I can (or if someone else has some free time).  Don't  want to clump too much together or people stop reading. 

x82nd77
08-20-2008, 04:38 AM
I have just started to dual box a Sk and Troub combo after some research.... but it looks like your list would have me believe that a dirge is a much better combo for the pairing.  I am glad you posted this while my dirge is only 20 and I can reroll him.  If anyone has any comments to this fact I would greatly appreciate them.. Thanks again for posting this amazing list!!!

RanmaBoyType
08-20-2008, 10:20 AM
<p>dont doubt the power of a sk/troub duo.  trust me on this one.</p><p>Yeah dirges may debuff disease, but really on the level up how much disease debuffing are you really gonna do while boxing?  yeah, im biased, but id take the troub over dirge anyday with my SK.  given a big portion of our attacks are spells, aria's is a nice touch, as well as haste, str/stamina, power regen.  as you get higher jesters cap + deathmarch is a sick combo, combined with POTM</p>

Aurumn
08-20-2008, 10:48 AM
<p>----------------------------------------------------------------------------------------------</p><p>Coercer:</p><p>Impetus - <span style="color: #ff0000;">78</span> DPS mod <span style="color: #ff0000;">(M1)</span></p><p>Obliterated Psyche - 1200 debuff to all Magical Damage</p><p>Tash - Mage Dispatch... 3k+ debuff to all Magical Damage</p><p><span style="color: #ff0000;">Enraging Demeanor -  +17.1 hate gain, 17% hate transfer</span> </p><p>---------------------------------------------------------------------------------------------</p><p>See red items for coercer buffage.</p>