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View Full Version : Spell damage and raids


Death0Matic
08-13-2008, 12:10 AM
<p>Ok some i've been raiding in a q only raid guild for a while now and i parse on average 1.8-2k zonewide, sometimes higher if i'm in the right group.</p><p>But what i have noticed is that when i'm solo or grouping reverberating shrill hits alot harder than when in raid.  I don't think i have seen a 5k+ hit yet on it in raid but when i am solo or in a small group it seems high 4k's-low 5k's is a regular crit for it.</p><p>I don't think this make sense because in a raid there is always illy's with mental debuffs, other scout with debuffs, wisdom debuffs.  But when i am solo it is just my  debuffs so really it should be hitting alot harder in raid than solo.</p><p>Has anyone else noticed this?  All my other spells seem to hit alot harder in raid than solo.</p>

RanmaBoyType
08-13-2008, 11:27 AM
<p>raid mobs tend to be first off higher level, and second off have higher resists, however for me the exact opposite is true.  I tend to hit much harder in raids, and I believe it is due to all the debuffs.  Id just ask for re-assurance that your raid force is properly debuffing the mob (you as well). (it might be different for a q only force, as i am blessed with PvE raid force)</p><p>First spell I always cast and assure to keep up is our snare/mental debuff.  Second is bright blade, 3rd is magic rebuff.  Then depending on the encouter lay out either more debuffs or start to lay it in.</p>

Mew
08-13-2008, 11:36 AM
Yeah, your raid force needs to hit raid mobs with WIS and arcane debuffs for your stuff to hit hard.  Raid mobs got a big boost to resists a few GU's ago. Also, make sure your disruption skill is up there.  I find on my necro that resists are a lot less with a disruption skill of 475+.  Under that its going to be hard to land disruption based spells often.

Death0Matic
08-15-2008, 01:34 AM
<p>Thanks guys, butIts only reverberating shrill that seems to do this.  All my other spells hit alot harder in a raid.</p>