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Antryg Mistrose
08-09-2008, 11:56 AM
Forum is looking a bit quiet, and I have insomnia, soooooo - some basic stuff for raiding.Feel free to disagree/correct <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><p><span style="font-size: small;color: #ffcc00;">Gear:</span>Templars can wear all armour types, and when not expecting to be hit, the armour class doesn't matter, so that gives us an advantage. The best hat in the game is chain, and there are some pretty nice leather boots. The rest of the good stuff I've found though is plate.</p><p>Templar's main heals are reactives. These cap out with +Heal at <300 which is the lowest of any priests (wards & regens have higher +heal caps). Persuing it further still has benefits - Repent & Direct heals, but its not the primary focus.</p><p>Shield Ally (compulsory for any MT templar) makes for some unusual gear choices too.</p><p>The main criteria I look for in gear is:</p><p> 1. Shield Ally 2. Nice Procs Pondwash, +%Heal, Overloaded (regen), Shelter (ward) 3. Heal Crits 4. +Heal 5. Resists, Stats, .... 6. Fabled tag <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><span style="font-size: small;color: #ffcc00;">User Interface:</span><p>Default UI last I checked, doesn't include group click-to-cure, Reactive-triggers-remaining, Health as a percent, or clickable raid effects, so I don't recommend it.</p><p>I use <a href="http://www.eq2interface.com/downloads/info4277-ProfitUIReborn.html" rel="nofollow" target="_blank"><span style="color: #99cc00;">Profit Reborn</span></a>, with a <a href="http://www.eq2interface.com/downloads/info4522-4xClicktoHealCure--RaidWindowAllPriests.html" rel="nofollow" target="_blank"><span style="color: #99cc00;">raid window</span></a> from EQAditu author of ACT.</p><p>Click-to-cure is great for groupmates, but less use on MT or out of group folk.</p><p>In terms of hotbars, I used to use numeric keypad (right hand) and Ctrl/Alt keys (left hand) to have the first 3 banks of hotkeys on very fast access (Faster than it is possible with a mouse).</p><p>I still have the setup with all the most useful stuff on those 3, but T8 raids make you move a lot, so now use a mouse more (ok, trackball). I've probably slowed down a bit as a result (but can now click on group/raid mates without having to grab mouse in a hurry).</p><p>Primary:</p><ul><li> 1 - Target MT macro</li><li>2 - /cancel_spellcast, Cure macro</li><li> 3 - Meliorate - small fast direct heal</li><li>4 - Arch Heal - larger slower direct heal</li><li>5 - Repent - single target ward</li><li> 6 - Vital Intercession macro - single target raidwide cleric reactive</li><li> 7 - Holy Intercession - group reactive</li><li> 8 - Shield of Faith - group arcane buff/ward</li><li> 9 - Word of Redemption - group heal</li><li> 0 - Healing Fate - group heal on mob death</li><li> - Holy Salvation macro</li><li> + Whoops macro (Beneficence + Radiance)</li></ul><p>In the cure macro, I have cancel spell cast in front the actual cure, so I can hit it at any time and it cures immediatly, without having to wait for the spell queue or require Escape/Jump.</p><p>The other ones labelled "macro" I edit with the MT, OT or self name every time we raid or change groups around - I swap the Target macro (position) with an Assist macro (normally Ctl-1) or Target ST macro depending on raid difficulty or group. Solo my /assist macro becomes /target_nearest_npc</p><p>Secondary (Alt):</p><ul><li> 1 - /cancel_spellcast, Group Cure Arcane/Trauma macro</li><li>2 - Cure (no cancel spellcast so its just queued)</li><li> 3 - Reverence - raid wide castable heal on power use</li><li> 4 - Cure Curse</li><li> 5 - Awestruck (stun)</li><li> 6 - Sign of Placation (daze)</li><li> 7 - HO starter and a couple of nukes macro (#1)</li><li> 8 - HO starter and a couple of nukes macro (#2)</li><li> 9 - Couple of AA nukes macro (3)</li><li> 0 - Greater Complacency (AoE deaggro BLUE! and daze)</li><li> - Divine Arbitration (group health equalise)</li><li> + Focused Intervention - emergency reactive (stunned)</li></ul><p>Note # macro has HO starter then 2-3 couple of nukes, including master smite, and as I swap between different AA builds there will only be 2 that are available, but I don't need to keep re-editing the macro. E.g. : Divine Providence, Divine Smite, /useability 1347119616 is what the "7" macro looks like in my group/raid AA build as the 3rd ability is from an AA I don't have in that build.</p><p>Tertiary (Ctl):</p><ul><li> 1 - Assist (or target ST or target MT - move this button about)</li><li>2 - Sanctuary macro (with group message)</li><li> 3 - Divine recovery macro (with group message)</li><li> 4 - Mark macro (also has /autoattack 1 and /pet attack) - Divine debuff (so rest of stuff lands) and heal proc</li><li> 5 - Overconfidence - Mob hate/target Templar AA</li><li> 6 - Involuantary Gift - heal proc</li><li> 7 - Reproval - mitigation debuff</li><li> 8 - Piercing Stab - Racial mitigation debuff/nuke</li><li> 9 - Smite Corruption - debuff/dot</li><li> 0 - Warring Deities - dot</li><li> - Blazoned Faith - group nuke</li><li> + Misfits Trickery - racial deaggro </li></ul><p><span style="font-size: small;color: #ffcc00;">Cast Order:</span></p><p>This is the important stuff. Templars have the slowest cast times in the game (okay 2nd slowest compared to defilers if we go the INT cleric AA line). You must anticipate.</p><p><span style="font-size: x-small;color: #ffcc00;">Incoming Call</span></p><p>2.1sec - Repent4.2sec - Group Reactive (9 triggers)1.7sec - Single Target Reactive (5 triggers)1.7sec - Sanctuary (want this right on the pull to last as long as possible)optionally Shield of Faith (arcane ward, and don't always have sanctuary up or want it)</p><p>Total 9.7sec (with AA), so its nice when you strike an MT who can count.</p><p>In lower tiers (or with a crap tank) that amount of pre-casting used to be fatal. its not generally now. If the mob does like you a bit much, well you ARE wearing plate armour and Greater Complacency is a very nice deaggro (its also our only "BLUE" spell so use with caution).</p><p><span style="font-size: x-small;color: #ffcc00;">Engaged</span></p><p>Possibly Divine Recovery around this time, so the whole group can get all their heals renewed and debuffs cast as epics will hit VERY hard until the raid gets a few debuffs on.</p><p>After mob clears any friends and is in range, I try to go down this list ASAP, but cures and refreshing heals etc take priority</p><ul><li>Mark - divine debuff (so rest of stuff lands and proc heal)</li><li>Overconfidence - so if the mob does like me too much it won't hit me (or any non-tank) more than once</li><li>Involuntary Gift (you can probably see why my tertiary spell bar is ordered the way it is now)</li><li>Reproval</li></ul><p>(Solo I'll pull with Mark then skip to Reproval and continue all the way across to warring dieties and start HO nuking, in groups on trash I'll skip a few debuffs as mob will be dead before I can cast em all anyway )</p><p><span style="font-size: x-small;color: #ffcc00;">Maintaining</span></p><p>Ignoring debuffs and avoidance (shield ally), cleric is the 2nd line of defence as reactives trigger after wards but before regens. You can never tell when damage will land through wards, so both reactives must be up at all times if you can manage it.</p><p>Tier 3 and above epics seem to love "double attack". A good thing about this is that it uses 2 charges of reactives (so tank gets healed twice), thats also a bad thing as our reactives only have 5 and 9 charges respectively (ignoring VP 6 set gear bonus or a coercer who should have cast Coercive Healing on the shaman not you), and 6 and 14.7 sec recast.</p><p>I renew the Single Reactive pretty much whenever it is up. 5 triggers minus one double attack = 3, so one more attack and its mostly gone. 1.7 sec casting time isn't too bad though.</p><p>Group reactive is more of a concern - it takes 4.2sec to cast, which can be a lifetime on a raid. I try to always cast the Single Reactive (or better yet repent if its up) right before, so that there is SOME protection should the group reactive timeout or be used up while casting it.</p><p>Repent: This by itself will probably be about equal healing to both single target and group reactives put together, as long as you cast it whenever it is up. It is our best heal spell, bar none. Do NOT wait until the tank drops from 100% to use it !Yeah, yeah, it heals for more if the tank is below 100%, but its a 4k ward regardless, and in a raid the MT does not stay below 100% for long, they either die while you are busy waiting for the perfect time to cast this, or get healed up by some darn warden before you have a chance to.</p><p>In general, I'll be casting something at all times, unless REALLY limited on power. Priority to single target cure, group cure if applicable (both with /cancel spellcast) followed by Repent and the Reactives</p><p>Other stuff fills in the gaps - direct heals, keeping reverence up, renewing debuffs, manastone, clarity potions, the odd nuke even. You CAN cancel direct heals if they look like landing on a tank at 100% health, but with power being abundant generally and Arch Restoration with its 2.5sec cast, means that it will often heal even if you start casting it at 100% health.</p><p><span style="font-size: x-small;color: #ffcc00;">Raidwide castable</span></p><p>When NOT in the group, the following are raidwide castable:</p><p> * Single target reactive (overwrites any other CLERIC though) * Repent (overwrites any other templar, but its a ward so on hard stuff doesn't last long, so cast it anyway) * Reverence (overwrites any other templar) - useful for mages or "choker" wearers * Big Direct heal * Small fast Direct Heal * Mana cure (I'd like some advice on who is best to cast this on to get cures for nox, elemental etc). I normally through it on an enchanter so that I might get arcane cure (most common stun/stifle type) of 'em.</p><p>Now and then if things are stable I'll throw a direct heal on a lifeburning necro via the raidwindow, or a Reverence on an overnuking wizard.</p><p>In lower tiers when power was more of a problem, we used to co-ordinate out of MT priests casting single target wards/regens/reactives. These days it seems to be more trouble than its worth.</p><p><span style="font-size: x-small;color: #ffcc00;">Weird Stuff</span></p><p>Divine Arbitration = Evenly distrubutes groups HP amongst members (similar to coercer power equalise spell). Twouses:1) Its a ZONEWIDE full heal for a lowish HP character - works a treat on mages in Leviathon nuking2) Its a risky last ditch save on a tank IF the rest of the group has close to max health it will be a HUGE heal, but as the tank always has the most potential HP, it can actually DROP their HP if they are full or the rest of the group are damaged when you cast it.(I cross my fingers and say 3 hail marys before casting it on raids)</p><p>Focused BlahBlah - This is the large reactive heal that has 15? triggers and stuns you. I cast it every other month. It has 2 uses:</p><ol><li>When you are very low on power, as it takes stuff all and has a pretty big heal</li><li>When soloing and you have lots of mobs beating on you (works a treat with a damage shield potion)</li><li>Huge heal for when the tank is getting a lot of small hits by a lot of mobs (ie not useful at all in RoK raiding)</li></ol><p>Do NOT use it otherwise - while theoretically its a bigger heal than both normal reactives, its NOT bigger than both put together and you are stunned, so can't do anything else while its in effect</p><p>Radiance & BenificenceAlthough these haven't scaled well, you can cast both of them in a split second so I have them in a macro right next to Holy Salvation</p><p><span style="font-size: xx-small;color: #ffff00;">Targeting</span></p><p>I've mentioned it a bit above - I have 3 target macros, each with a nice recognizable icon. I edit these as necessary and they will float around between 1 on primary hotkeys, 1 on Ctrl hotkeys and 1 on my hotkey just below that.</p><p>It really depends on the raid, and group I'm in.</p><p>e.g. Sisters in Hate - I might have </p><ol><li>/target Ire </li><li>/target Malevolence </li><li>/target MT</li></ol><p>but normally it would be something like</p><ol><li>/target  MT</li><li>/assist  MA </li><li>/target ST</li></ol>The assist key is useful for debuffing the right mob(s) and for casting Healing Fate (group heal on mob death). Having single target reactive macroed with a name, means I don't have to always be targeting the MT/ST to cast it. I do have a non-macroed version though, on a different but still accessible hotbar

Sirenta
08-12-2008, 12:17 PM
<p><span style="color: #ffffff;">Well, first things first, great post. *thumbs up*</span></p><p><span style="color: #ffffff;"> Since i am quite pondered by various questions, i feel free to ...</span></p><p><span style="color: #ffff00;"><span style="color: #ffff00;">Gear</span></span></p><p><span style="color: #000000;"><span style="color: #ffffff;">Here i wonder if anyone has yet determined the equivalence% Healcrit to +heal (Find this hard, due to the reactives beeing less affected)Shield Ally vs. Unyielding benediction --> Shield Ally caps out on the Tank when several blockers help, Bene does notWhen to Stop getting %healcrit...- Currently i am far away, but it is possible to get to 127+ %This definitely depends on Groupconstellation (e.g. 7.5% by Defiler, 16% by Coercer)But freeing the AA points on Cleric AA surely opens up "choices".Currently in normal Group-Setup (Defiler, Coercer, beeing a dwarf) i am almost at 100% with maybe 50% in gear.And GU47 flavor,... i haven't checked it correctly, but 20% wisdom adds to our BASE reactive heal, right?Well it seems that the +heal cap is raised when wielding our mythical, so this is my conclusion...</span></span></p><p><span style="color: #ffff00;"><span style="color: #ffff00;">UI</span></span></p><p><span style="color: #ffffff;"><span style="color: #000000;"><span style="color: #ffffff;">T8 Movement Raids,...I made quite good experiences screwing the whole key settings,having the first three bars on</span></span>1 2 3 4 5 6 q w e r t z (german keyboard)This helps using mouse, even using button 4 and 5 =)</span></p><p><span style="color: #ffffff;">Surely my Serverkeyboard also helps, having 5 Function keys on each side of the keyboard (making targetting Groupmates easier)</span></p><p><span style="color: #ffffff;">You may give it a try, but it surely takes time configuring.</span><span style="color: #ffff00;">Cast Order</span></p><p><span style="color: #000000;"><span style="color: #ffffff;">Actually not at home, but it may be more beneficial to swap Repent with Groupreactive, depends heavily on the Mob andif repent sustains the 22s or not (read this as... is the defiler sleeping or not)</span></span></p><p><span style="color: #ffffff;">I am no friend at all from DR (Yes i know i am gimped or maybe just used to Chi on my Bruiser) but it surely helps when macroed correctly (This definitely should not be cast to help the Templar alone)</span></p><p><span style="color: #ffffff;">Everything else should be splitted into different Threads (Especially Gear)</span></p>

LowfyrWildforge
08-12-2008, 03:08 PM
<p> A thought --</p><p>  Downgrading armor to a lighter type is almost universally a bad thing.   There is one exception to this, and that's the chain hat from SoH, and that ONLY because it's so ridiculously good, and the hit is only about 1 percent mit.   There's some chain forearms that aren't bad that give spell haste (and I don't remember where I got them), but realistically you'd be better off wearing the Ya-Lei Shock Trooper ones from Chelsith.</p><p>  A templar's biggest strength on raids is that he can take a shot to the face and still heal.   There's nothing better than telling your fellow healers to walk it off when they're running like scared bunnies from crushing AE's.    A decently-equipped templar can often live long enough to finish the heal, and then de-aggro when convenient, if he even needs to.  If you focus on the the avoidance things that translate directly into shield ally, you can have the best of both worlds since it's possible, depending on how hard the mob hits, to actually producer more net negative damage than heals ever could with shield ally.   Mind you, you won't get credit for it, but it's still true nonetheless.</p><p>  Healers don't exist for when things go right, they exist for when things go wrong.    Templars who favor showing up on the heal parse over keeping the raid alive invariably fall to the middle of the pack.   </p><p>  Also, the Runic Cover proc is great, assuming you were lucky enough to get Venril to drop them.  Err, I think it was Venril, it's been a while.</p><p>  Anyway, that's my two cents. </p>

Sirenta
08-13-2008, 11:00 AM
<p>Actually downgrading is not recommended at all, buthaving leather or chain items is not always such a pain.</p><p>For instance some good items for the Raid-Starters (and i may emphasize RAIDSTARTERS)Oiled Leather Boots from DrusellaAnimator Wraps (or so) Gloves with +heal and Runic Recovery</p><p>Lets take a deeper look at the Chest Slot......and lets presume fabled Tag...then this leaves lootdb showing the following:</p><p>9 Pieces total5 Plate (2 are Set-Pieces)1 Chain3 LeatherSince there are only nine, lets take a closer look at key-stats (No weighting, just ignoring  some)Name , Mit , Sta , Wis , HP , MP , Ministration , +heal , +healcrit , Procs</p><p>1 - Breastplate of the Blessed Emperor (Dominus Chottal)606 , 52 , 40 , 225 , 140 , 0 , 0 , 0 , Hate-Proc</p><p>2 - Light's Hope Breastplate (PR - Group-Encounter)591 , 34 , 52 , 195 , 175 , 0 , 0 , 0 , None</p><p>3 - Transcending Breastplate (Venril, OK, Levi)591 , 26 , 42 , 200 , 200 , 0 , 0 , 0 , -5 % Hategain</p><p>4 - Breastplate of Enlightened Credence (This is Trakanon and therefore not easy to be obtained)645 , 36 , 64 , 250 , 250 , 0 , 125 , 0 , +30% on Holy Armor</p><p>5 - Chestplate of Solid Malice (This is Avatar Loot and therefore not likely to be obtained)757 , 48 , 28 , 260 , 195 , 0 , 0 , 0 , 15% Shield effectiveness + Damage Proc</p><p>6 - Mystical Aura Chainmail (Kluzen in VP)421 , 40 , 52 , 195 , 195 , 5 , 0 , 4 , Manawell</p><p>7 - Storm Warden's Battle Jerkin (Kotiz)341 , 48 , 48 , 200 , 200 , 0 , 30 , 3 , None</p><p>8 - Rotten Chestwraps of the Guilty (KPul D'Vngur - SoH)598 , 25 , 52 , 200 , 125 , 0 , 0 , 0 , +Healbuff-proc for Target</p><p>9 - Shade of Khalen's Vest (Phara Dar)345 , 38 , 46 , 225 , 225 , 8 , 0 , 0 , Runic Recovery 6</p><p>Lets just ignore Dropchances as is, but consider Lootrights (Most Guilds have these on raids)Considering the obtainability it is easy to see,that Kotiz has by far the best Chestpiece, but leather.</p><p>this is until all shamans are done with Kluzen or you wipe the floor with Trakanon.</p><p>Similar things can be said about almost every single piece.The vast majority of Raidforces clears VP but whipes at Trakanon (or does not "farm" him)If you take this into account then Plateitems often lack something other items do provide...Actually my setup would be (<span style="color: #999999;">currently missing some drops</span> =( ):Helm - T1-3 Set / VP-SetBreast - Storm Warden / <span style="color: #999999;">Mystic</span>Shoulder - <span style="color: #999999;">Venril </span>/ Quest item from TerensForearms - VP-SetHands - Animator / <span style="color: #999999;">SoH</span>Legs - T1-3 Set / <span style="color: #999999;">VP-Set</span> / BattlepriestFeet - Drusella Drop / <span style="color: #999999;">VP-Set</span></p>

Enoa
08-14-2008, 01:27 AM
<p>imo the best chest is still the crimson robe of alendine, a CLOTH piece from SOF, and more easily attainable than any other (cept perhaps the worthless plate bp from PR).   Storm Warden Jerkin is a close second.   There are decent leather/chain armor pieces for almost every slot.    </p><p>Mitigation should not be used to select armor for raiding as a templar.   If you're getting hit multiple times you need a better MT.  Even swapping out a piece or two of plate you're mitgation will be ~50%.  (think i'm 47% with cloth robe, chain hat and arms vs. ~53% if i put on my entire plate T1 set).</p>

Kyom
08-14-2008, 07:41 AM
Just a quick add to the very first post (very good btw <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />)with profit ui you really don't need the cancel cure macro anymore. Profit will cancel your cast if you click the cure. (easymode -.-)Also, in case you have a lot of overloaded heal and the chain hat from SoH: I use the normal group heal a few times before the pull and whenever it is up during the fight, no matter if I actually need to heal the whole group or not.The more I cast before the pull the higher the chance I have my whole group nicely warded - same goes during fights. Not to mention overloaded heal will also go off on group members more.Maybe that is what most do anyway, just thought I mentioned <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Specially with three manawell items I can pretty much chain cast without any power issues.

LowfyrWildforge
08-15-2008, 08:03 AM
The best raid bp outside of Trak is instance farmed, FYI. Impaler's Conundrum 35sta 15agi 42wis +140 Health +125 Power +955 vs Magic +706 vs Divine +5 Ministration Shelter Plate Armor (Chest) Mitigation 542

Antryg Mistrose
08-15-2008, 12:36 PM
Shelter? Didn't see it proc much when I was parsing with the chain BP with a shelter proc (tradeable so my experiment cost me <1p from broker).Is Impaler's much better?Personally I've gone back to wearing the RE2 aITEM -684733568 -1056874342:Hammered Black Iron Chestplate/a with a couple of heal crit.But my gear is by no means uber. (Maiden's stuff still wont' drop darn it, and we are only starting in VP).Personally again, I don't like the robe of alendine - I have more trouble with recast timers than cast. And on pulls it nice to be able to take the odd hit from an epic without keeling over like our lesser armoured brethren (how shaman survive raids I've never worked out).Anyway I did start a <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=424523" target="_blank">gear thread</a> if anyone wants to argue in a more appropriate place <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />On cancel_spellcast in cures macro - I still find it useful, as I don't use profit ui group buttons for curing the MT or group cure - its too slow. I use keyboard macros which do require the cancel. I do have Profit set up to cancel spellcast for the group UI for OTHERS in the group.