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View Full Version : Bruiser Wishlist for the Future


Quicksilver74
08-06-2008, 10:11 AM
<p>Making this thread so we can post what we want either in terms of new gear, new abilities, or AAs.  Heres what I'd like to see.</p><p><b>Gear:</b></p><p>Nunchucks</p><p><b>AA</b></p><p>Enhance: Stone Deaf - Adds Additinal time & Triggers to Stone Deaf.  At Max lvl allows it to absorb melee also.</p><p>Enhance: Rock Skin - Removes Stun and adds 10% riposte per point.  Max 5 points.</p><p>Enhance: Spirit Line- Buff becomes "Until Cancelled, and has 10% more mit per point"</p><p>New Ability: Indestructible - For 15 Seconds, All damage will be done to power instead of Health.</p><p>Enhance: Sonic Fists - Remove Range requirement, +5% dmg per point.  Max lvl increases range by 25 meters. </p><p>Enhance: Lightning Fists - 2 triggers per point, at max lvl buff becomes groupwide.  </p><p>Enhance: One Hundred Hands - Each hit does 10% per point more than the previous, at max lvl CA can't miss.</p><p>New Ability: Ki Explosion - Converts 90% of the Bruisers power into an AoE explosion doing 2.5 damage per point of power dumped into a Blue AoE of Magic Damage.  </p>

Aull
08-06-2008, 11:28 AM
<p>Well that is a well thought out wish list Crabbok. The only thing I don't like about it is that I didn't think of it first lol. One thing I wish that would be done but not by aa is on our one hundred hands line that it actually attacks for at least a tenth of its description! I mean the name is one hundred hands but it only strikes for eight times??</p><p>I would also like to see fear (intimidation) changed into a six second stun similar to a coercer's stun duration via aa or just by simple ability change. Also would be able to stun an epic mob for one second.</p><p>Very nice idea's Crabbok. Thanks for sharing them!</p>

minoshi
08-06-2008, 12:24 PM
I'd like to see the use of 2hand weapons more with unique graphics.  Its a shame they really arn't that viable to use even at end game when the animation certainly is fun to watch.  It would be really cool if they added such staffs as Rune Etched Bamboo Bo and Staff of Transcendence; the EQ1 bo staves that had that particular graphic of a yellow bo staff with the chinese glyphs floating off the end of it.  Perhaps even allow the use of two adornments on two hand weapons to make it more on par with dual weilding 2 one hand weapons.

evilgamer
08-06-2008, 02:04 PM
<p>Looks good to me.</p><p>/sign</p>

Roldor
08-06-2008, 11:25 PM
<p>Excellent ideas Crabbok. I love indestructable and ki explosion they're fabulous! Implement Indestructable now if not sooner!!!I really don't think we need another thread though. All these ideas are excellent suggestions that can go a long way towards fixing current bruiser issues.</p><p>- Roldy</p>

DisturbedMagg
08-07-2008, 12:17 AM
We need new stuff to pop up constantly, they've had numerous suggestions alot have been good and arn't overpowering yet we are still waiting.

evilgamer
08-07-2008, 11:50 AM
<p>One other thing I would like to add is that I would like to see our surviability upped before our dps is.</p><p>We already do good dps for a fighter class.</p><p>I still get people on my server who question wether I can tank certain heroic zones.  We need more surviabiliity and aggro tools before we get more dps stuff.</p><p>Remember we are a tank class.</p>

Quicksilver74
08-07-2008, 02:32 PM
<p>People are always going to doubt weather or not you can tank a heroic instance, simply because people are stupid.  The bottom line is every fighter class is a completely lousy and terrible instance tank if the person playing them are not a good player.  </p><p>  EQ2's greatest tank is the guardian, but I've been in many groups where the guardian was a terribly awful tank... it really always always depends on the quality of the player.  If you are trying to change the public's general perception of the bruiser class... I'd have to say fat chance.  There is simply too much history with plate tanks to change that.  </p><p>  Hell to this day, I still see people in 70-79 saying stuff like "CoA group, looking for Plate Tank, PST"..... I mean wow... come on crypt?   The zone is almost soloable....  yet people won't allow a leather tank because there are terrible terrible healers who play the game.  </p><p>  I'm babbling now... I want both our DPS and tanking issues fixxed.  I DPS more often than tanking though, so personally I woudl prefer the dps fixxed first.  Either way though, ANY fix is a good one.  </p>

evilgamer
08-07-2008, 02:46 PM
<cite>Crabbok@The Bazaar wrote:</cite><blockquote><p>People are always going to doubt weather or not you can tank a heroic instance, simply because people are stupid.  The bottom line is every fighter class is a completely lousy and terrible instance tank if the person playing them are not a good player.  </p><p>  EQ2's greatest tank is the guardian, but I've been in many groups where the guardian was a terribly awful tank... it really always always depends on the quality of the player.  If you are trying to change the public's general perception of the bruiser class... I'd have to say fat chance.  There is simply too much history with plate tanks to change that.  </p><p>  Hell to this day, I still see people in 70-79 saying stuff like "CoA group, looking for Plate Tank, PST"..... I mean wow... come on crypt?   The zone is almost soloable....  yet people won't allow a leather tank because there are terrible terrible healers who play the game.  </p><p>  I'm babbling now... I want both our DPS and tanking issues fixxed.  I DPS more often than tanking though, so personally I woudl prefer the dps fixxed first.  Either way though, ANY fix is a good one.  </p></blockquote><p>My point is that we are a tanking class, we are in the fighter archetype and we get a multitude of taunts.</p><p>We are and always have been tanks first and dps second.</p><p>No I realize for you raiders you dont do much tanking, but the majority of bruisers are not raiders and I find myself tanking instances quite a bit.</p><p>People still are very hesitant to invite a brusier to maidens, chelsith, and RE 2 to tank.  I want this reputation changed, I dont want to be seen as a 3rd rate tank.</p><p>As far as our dps goes, I just dont see the problem, we parse just under scouts, what more do you want?</p><p>Our raid problem stems more from a lack of utility then dps.</p><p>Why bring a bruiser when you can bring a brigand and their uber debuffs?</p><p>Lets face facts SOE will never let us DPS as well as scouts, since our tanking ability is much better then theirs.</p><p>What our class needs to be imo is a great instance tank for heroic content and a decent dps class with a "must have" raid wide buff for epic content.</p>

Aull
08-07-2008, 06:01 PM
<p>As far as tanking goes I enjoy it on my bruiser better than my zerker or sk for instance runs. I tank with passion with my zerker and it really shines on my bruiser. I enjoy the taunting abilities of my bruiser much more than my zerker or sk. However on raids my bruiser is dead weight since I can't dps as strong as the scouts and when I do need to step in and snap aggro I die so fast it is sad.</p><p>Honestly I feel survivability is my issue. I hate that what I can do so well in instance zones is mere @#$% once I am in a raid setting. I love offtanking and getting unwanted attention off the healers, but once I do in a raid I die so fast that healers go "dude!!". When and if I can get in the correct group my bruiser can do some nice fighter dps just laggin behind the zerker at times.</p><p>I think that if survivability issues cannot be handled then yes I am all for increasing bruiser dps. I am not saying that my bruiser should out tank a guard or any plate tank on a raid but he damm sure should be able to stay alive better than he does now. I am just jealous is all. Other fighters are dpsing close to or better than my bruiser yet are able if their abilities can be used grab the add(s) and survive if the situation calls for it.</p><p>Also for my wish list addition would be for divide and conquer to be able to be used while on the move and that it could stop being resisted so damm much.</p><p>Thanks</p>

evilgamer
08-07-2008, 07:18 PM
<cite>Aull wrote:</cite><blockquote><p>As far as tanking goes I enjoy it on my bruiser better than my zerker or sk for instance runs. I tank with passion with my zerker and it really shines on my bruiser. I enjoy the taunting abilities of my bruiser much more than my zerker or sk. However on raids my bruiser is dead weight since I can't dps as strong as the scouts and when I do need to step in and snap aggro I die so fast it is sad.</p><p>Honestly I feel survivability is my issue. I hate that what I can do so well in instance zones is mere @#$% once I am in a raid setting. I love offtanking and getting unwanted attention off the healers, but once I do in a raid I die so fast that healers go "dude!!". When and if I can get in the correct group my bruiser can do some nice fighter dps just laggin behind the zerker at times.</p><p>I think that if survivability issues cannot be handled then yes I am all for increasing bruiser dps. I am not saying that my bruiser should out tank a guard or any plate tank on a raid but he damm sure should be able to stay alive better than he does now. I am just jealous is all. Other fighters are dpsing close to or better than my bruiser yet are able if their abilities can be used grab the add(s) and survive if the situation calls for it.</p><p>Also for my wish list addition would be for divide and conquer to be able to be used while on the move and that it could stop being resisted so damm much.</p><p>Thanks</p></blockquote>You get outparsed by zerkers?  That hasnt been my experiance at all.

Quicksilver74
08-08-2008, 03:32 AM
<p>It sucks as a raider, if they plan on onlu increasing our tanking.... because while I can and have tanked most of the games content, all heroic zones, and most raids, I still spend 95% of my time DPSing, so a tanking boost does nothing for me.   Sure there are some things that coudl stand to be fixxed with tanking I agree.. I personally won't benefit from them as much as some others might but hey thats fine.  </p><p>   Personally, I really just want more raid utility.  DPS is fine, I love DPS.  In fact, I live to DPS.  I spend on average of 25-30 hours a week at the training wall, just parsing, testing, swapping a piece of gear, parsing, testing... etc.   Any dps upgrades will be well recieved... as they also do benefit our tanking.   Imagine getting such a dps boost that we can go in defensive stance while still doing enough dps that you never have to worry about loosing aggro and don't have to hit Rescue or control hate or whatever...   Would be nice for many!</p>

evilgamer
08-08-2008, 01:24 PM
<cite>Crabbok@The Bazaar wrote:</cite><blockquote><p>It sucks as a raider, if they plan on onlu increasing our tanking.... because while I can and have tanked most of the games content, all heroic zones, and most raids, I still spend 95% of my time DPSing, so a tanking boost does nothing for me.   Sure there are some things that coudl stand to be fixxed with tanking I agree.. I personally won't benefit from them as much as some others might but hey thats fine.  </p><p>   Personally, I really just want more raid utility.  DPS is fine, I love DPS.  In fact, I live to DPS.  I spend on average of 25-30 hours a week at the training wall, just parsing, testing, swapping a piece of gear, parsing, testing... etc.   Any dps upgrades will be well recieved... as they also do benefit our tanking.   Imagine getting such a dps boost that we can go in defensive stance while still doing enough dps that you never have to worry about loosing aggro and don't have to hit Rescue or control hate or whatever...   Would be nice for many!</p></blockquote><p>We are a tank class though, in the fighter, not scout archtype.</p><p>The gap between our tanking and guard tanking is far greater then the gap between our dps and rouge dps.</p><p>Our tanking should be just below SK / zerker tanking, and as of right now its not even close, the plate tanks own us in tanking ability. </p><p>Forget about dps, SOE will never let us out dps rouges, as it would become to unbalancing.</p>

Quicksilver74
08-08-2008, 03:05 PM
<p>I dunno what you mean about SoE not letting us out DPS rogues, myself and our monk consistently destroy our rogues on the parse.   and I mean destroy.  </p><p>And as far as tanking goes, I dunno, I think I tank better than most plate tanks.   </p><p>  And we are a tank class, but that doesn't mean we should only tank.   I really want us to have meaningfull choices to make as far as AA in the next expansion.</p><p>I'd love to have 2 lines, one tanking, one dps, and you CANNOT go down both... you have to choose.  Make them really good lines.  The game doesn't need 6 fighter classes and I learned a long time ago to accept that.  I'd be perfectly happy with Sony changing brawlers to scouts who happen to have some tanking ability.  Then EQ2 woudl have 4 tank classes, and still raids woudl only require 1-2 tops.  </p>

DisturbedMagg
08-08-2008, 03:18 PM
<cite>Crabbok@The Bazaar wrote:</cite><blockquote><p>I dunno what you mean about SoE not letting us out DPS rogues, myself and our monk consistently destroy our rogues on the parse.   and I mean destroy.  </p><p>And as far as tanking goes, I dunno, I think I tank better than most plate tanks.   </p><p>  And we are a tank class, but that doesn't mean we should only tank.   I really want us to have meaningfull choices to make as far as AA in the next expansion.</p><p>I'd love to have 2 lines, one tanking, one dps, and you CANNOT go down both... you have to choose.  Make them really good lines.  The game doesn't need 6 fighter classes and I learned a long time ago to accept that.  I'd be perfectly happy with Sony changing brawlers to scouts who happen to have some tanking ability.  Then EQ2 woudl have 4 tank classes, and still raids woudl only require 1-2 tops.  </p></blockquote>That suggestion is the one they should have implemented long ago. It's been around for ages, and it's also the one that would be extremely easy to implent. We are a hybrid class, why not allow us to choose.

evilgamer
08-08-2008, 03:21 PM
<cite>Crabbok@The Bazaar wrote:</cite><blockquote><p>I dunno what you mean about SoE not letting us out DPS rogues, myself and our monk consistently destroy our rogues on the parse.   and I mean destroy.  </p><p><span style="color: #ff0000;">Not to be a jerk or anything, but maybee ur rouges need to l2p.  They shoudl be beating the both of you.</span></p><p>And as far as tanking goes, I dunno, I think I tank better than most plate tanks.   </p><p><span style="color: #ff0000;">Against epic mobs?  I seriously doubt it.</span></p><p>  And we are a tank class, but that doesn't mean we should only tank.   I really want us to have meaningfull choices to make as far as AA in the next expansion.</p><p>I'd love to have 2 lines, one tanking, one dps, and you CANNOT go down both... you have to choose.  Make them really good lines.  The game doesn't need 6 fighter classes and I learned a long time ago to accept that.  I'd be perfectly happy with Sony changing brawlers to scouts who happen to have some tanking ability.  Then EQ2 woudl have 4 tank classes, and still raids woudl only require 1-2 tops.  </p><p><span style="color: #ff0000;">That will never happen, we are tanks and have been since launch, you guys need to forget about being moved into the scout archtype its never going to happen.</span></p><p><span style="color: #ff0000;">But the content and game mechanics can be changed to make 6 tanks on raid viable and make us viable tanks for all content.</span></p><p><span style="color: #ff0000;">I mean seriously our epic has a tuant proc.  We are tanks, and always will be.</span></p><p><span style="color: #ff0000;">If I wanted to be melee dps who occasionally tanks I would have rolled a rouge.</span></p></blockquote>