View Full Version : New Name for "Death Touch"
Hugsnkissums
08-02-2008, 11:46 AM
<p>Considering Death Touch isn't really a death touch, I think we should rename it to more properly show it's potential. The new name for Death Touch is:</p><p> Tickle Touch</p><p> Now instead of thinking the SKs are out there to really do some damage and kill stuff, we can assume there only out there for Shenanigans and Fun having...Discuss =)</p>
Margen
08-03-2008, 09:51 AM
I've been calling it death tickle for months lol. Close to your name, both are closer to reality then its current name.
Norrsken
08-03-2008, 10:27 AM
I've been calling mine "Gentle stroke" for some time.
Chanaluss
08-04-2008, 02:37 AM
im having flashbacks of EQ1 harm touch issues before they revamped it =/
DwarvesR
08-04-2008, 06:14 AM
<p>It was good in the low levels as an "oh snap!" spell to save your derriere when soloing, but it definitely hasn't kept pace with mob HP at all.</p><p>And considering how poor damage it actually does anymore, that 15 minute recast is adding insult to injury. Plus it's low enough you can't really use it as a "poor sk's version of rescue" reliably anymore either.</p><p>Frankly, I think it ought to be made similar to or even the same as the brawler's Devastation Fist (though with less chance of missing/resisting -- I miss about 1/3 of the time with my monk even from behind blue mobs in full offense stance with all skills capped. Very annoying! but anyway. . . ) making it an outright kill vs a no or down-arrow mob, and then a % of the mob's health and only a 3 minute recast. Of course then the brawlers would cry so it can't be "exactly" the same, but it definitely needs *something*</p>
Hugsnkissums
08-04-2008, 07:21 AM
<cite>Jonna@Befallen wrote:</cite><blockquote><p>It was good in the low levels as an "oh snap!" spell to save your derriere when soloing, but it definitely hasn't kept pace with mob HP at all.</p><p>And considering how poor damage it actually does anymore, that 15 minute recast is adding insult to injury. Plus it's low enough you can't really use it as a "poor sk's version of rescue" reliably anymore either.</p><p>Frankly, I think it ought to be made similar to or even the same as the brawler's Devastation Fist (though with less chance of missing/resisting -- I miss about 1/3 of the time with my monk even from behind blue mobs in full offense stance with all skills capped. Very annoying! but anyway. . . ) making it an outright kill vs a no or down-arrow mob, and then a % of the mob's health and only a 3 minute recast. Of course then the brawlers would cry so it can't be "exactly" the same, but it definitely needs *something*</p></blockquote>I'm not so sure I like the % of the mob's health part, but as is it's definitely NOT a death touch as is. 15 min recast is making it one of the WORST spells in the game I'd have to think. I still like it doing a flat rate of damage so it has the chance to do some really nice crit damage, but a 15 min recast is atrocious for the amount of damage it does now. Either the damage on it needs to be significantly increased or the timer on it reduced. For now, it certainly does a great job to show SK's are all about playing "slap and tickle".
DMIstar
08-04-2008, 11:19 AM
<p>In EQ they changed this over into a DoT to fix it... But this is so they dont have a bunch of SK's going around 1 shotting things.... But we are also talking 52man raids ... </p><p>This Game Its completly rare chance to even see two SK's on a raid together.. and At that, this would only be seen on farming zones that have been done before... So Literraly there is no real need to worry about the same to happen.</p><p>This spell has not been scaled properly at all, It actually haveing real damage rateing to it, would not be overpowering, but it needs to be looked into and designed right.. </p><p>this Fluff touch thing that we have now, realy is just waisting another good abilities space. in progression tier ... </p>
Phank
08-04-2008, 05:08 PM
<cite>Istar@Mistmoore wrote:</cite> <blockquote><p>completly rare chance to even see two SK's on a raid together.. </p></blockquote><p>Seeing one on a raid is shock enough.</p><p>Harm Touch / Death Touch is a joke. SKs do not have a class defining skill anymore. Parse a fight through VP and look at the high hits from the other classes. Guards and Berserkers are getting higher melee hits than our spell crits!!</p><p>It's over guys. Seriously.</p>
Hugsnkissums
08-04-2008, 06:48 PM
<p>It might be over, but I'm not giving up on a class I worked so hard to get 80. Right now he's a laughing stock, but he's drinken milk and one "F"in day he might be worth something.....</p><p>......</p><p>.......</p><p>.......</p><p>Quit laughing....seriously! </p>
Hamervelder
08-05-2008, 05:37 AM
<cite>Phank wrote:</cite><blockquote><cite>Istar@Mistmoore wrote:</cite> <blockquote><p>completly rare chance to even see two SK's on a raid together.. </p></blockquote><p>Seeing one on a raid is shock enough.</p><p>Harm Touch / Death Touch is a joke. SKs do not have a class defining skill anymore. Parse a fight through VP and look at the high hits from the other classes. Guards and Berserkers are getting higher melee hits than our spell crits!!</p><p>It's over guys. Seriously.</p></blockquote>Yep. Over and done with. SK's have been dealing with the same issues for three years. If SOE cared, they'd have given the class the attention that it needs. To everyone who is sticking around, good luck to you. My account is cancelled.
Seolta
08-05-2008, 04:05 PM
<p>It's just one example, but yeah.</p><p>Srsly they don't give a s***. We've been down that road 100x</p><p>They won't boost Harm Touch because it would imbalance f****** pvp and they're too lazy to just run pvp off an entirely separate database, as it should have been from the start.</p>
I personally prefer Mild Inconvienience Touch.Of course I mainly use it for the heal component while soloing.
Cyrick
08-06-2008, 08:32 PM
Well the name is kind of fitting. I use it on said named beasty and it turns around and bounces me off the walls like a Ping Pong ball till I die for using such a useless spell on it.
knightba
08-12-2008, 07:36 PM
Honestly, this spell sucks. The one thing I am tired of hearing is the pvp excuse. It's now akin to the race card. They scaled down Reaver because it was too powerful in pvp, Deathtouch won't improve because it would be too poweful in pvp..etc. Newsflash, most spells/skills/abilities in PVP have a seperate checkbox which allows you to see the altered version of that ability in pvp combat. The bottomline is, PvP worries and issues should be addressed within that seperate abilities area. There is really no reason for a fix to a pvp imbalance to ever make it to a PvE server.
RanmaBoyType
08-13-2008, 02:05 PM
<p>i used death touch on drusella once, and she filed harassment charges for "fondling her naughty bits"<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Jayingsoo
08-13-2008, 03:58 PM
<span style="color: #ff0000;"><span style="color: #339966;">I've recently started up a Shadow Knight and he's currently level 33 on the Venekor server.People won't duel me because I have harm touch up, when what they don't realize is that it does nothing to change the fight in my favor. I have metric f*** tons of INT and i'm capped in my crit chance for spells. Yeah.. I hit yellow players for 500. I only use it if I'm in the low red and feel I need to use it. (BTW, with full master crafted armor, I can't kill wizards or warlocks with Manashield which can be used every 2 minutes (err something like that). I can't beat halflings in bath robes... But if I get lucky, they'll use a big hitting spell when i throw up my reflect. Then I can win.. but it's tricky, and usually never happens.I'll admit, my clothy character could get an SK down to 10% and then bam... I was dead. But that was the risk of running into an SK in my opinion. It doesn't happen every fight, and most SK's will stay in immune areas until it comes back up (which is horribly annoying). But really most of them just roll in groups anyways. Best way to avoid HT... get or create a mystic. Seriously...But next level I get it at Master 2. So... I'm crossing my fingers for an emergency spell that actually helps in emergencies.I love the names you've all come up with for Harm Touch. I call it Grandma Kiss =/</span></span>
Norrsken
08-13-2008, 05:33 PM
<cite>Jayingsoo wrote:</cite><blockquote><span style="color: #ff0000;"><span style="color: #339966;">I've recently started up a Shadow Knight and he's currently level 33 on the Venekor server.People won't duel me because I have harm touch up, when what they don't realize is that it does nothing to change the fight in my favor. I have metric f*** tons of INT and i'm capped in my crit chance for spells. Yeah.. I hit yellow players for 500. I only use it if I'm in the low red and feel I need to use it. (BTW, with full master crafted armor, I can't kill wizards or warlocks with Manashield which can be used every 2 minutes (err something like that). I can't beat halflings in bath robes... But if I get lucky, they'll use a big hitting spell when i throw up my reflect. Then I can win.. but it's tricky, and usually never happens.I'll admit, my clothy character could get an SK down to 10% and then bam... I was dead. But that was the risk of running into an SK in my opinion. It doesn't happen every fight, and most SK's will stay in immune areas until it comes back up (which is horribly annoying). But really most of them just roll in groups anyways. Best way to avoid HT... get or create a mystic. Seriously...But next level I get it at Master 2. So... I'm crossing my fingers for an emergency spell that actually helps in emergencies.I love the names you've all come up with for Harm Touch. I call it Grandma Kiss =/</span></span></blockquote>Hmm. 500?I used to smack people for 1k+ in t2 with HT. And more with the 34 m2.What gear do you have?
Norrsken
08-13-2008, 05:35 PM
<cite>Seolta@Unrest wrote:</cite><blockquote><p>It's just one example, but yeah.</p><p>Srsly they don't give a s***. We've been down that road 100x</p><p><b>They won't boost Harm Touch because it would imbalance f****** pvp and they're too lazy to just run pvp off an entirely separate database, as it should have been from the start.</b></p></blockquote>that is as wrong as you can be. The pvp damage and pve damage doesnt have to be connected at all (they arent on completely different databases, but they are completely different fields in the database). And truth be told, it could probably use a boost in pvp in t8 as well.
evilgamer
08-13-2008, 05:38 PM
<cite>Jonna@Befallen wrote:</cite><blockquote><p>It was good in the low levels as an "oh snap!" spell to save your derriere when soloing, but it definitely hasn't kept pace with mob HP at all.</p><p>And considering how poor damage it actually does anymore, that 15 minute recast is adding insult to injury. Plus it's low enough you can't really use it as a "poor sk's version of rescue" reliably anymore either.</p><p>Frankly, I think it ought to be made similar to or even the same as the brawler's Devastation Fist (though with less chance of missing/resisting -- I miss about 1/3 of the time with my monk even from behind blue mobs in full offense stance with all skills capped. Very annoying! but anyway. . . ) making it an outright kill vs a no or down-arrow mob, and then a % of the mob's health and only a 3 minute recast. Of course then the brawlers would cry so it can't be "exactly" the same, but it definitely needs *something*</p></blockquote><p>You dont want to go down the % hitpoint road like dev fist is. My main is a bruiser, trust me.</p><p>Dev fist is awesome when soloing and heric content and next worthless in raids.</p><p>For those that dont know dev fist will 1 shot standard or weaker mobs, do 25% of mobs hps on ^ or greater and do only does like 5k on epics.</p><p>What makes it so worthless on raids is that even though 5 k seems good, dev fist stifles you 10 seconds afterwords, 5k followed by 10sec of nothing = less actual dps. I only use dev fist on raids when the mobs is at like 1-2%, which is often very hard to time. It also misses alot and even if you miss with dev fist, its not like other ablities, you still have to wait another 3 minutes before you can use it again.</p><p>Your best bet is to make it unresistable and on a much shorter recast timer, say 3 minutes, that would be better then dev fist truthfully.</p>
Azekah1
08-13-2008, 06:13 PM
<cite>Seolta@Unrest wrote:</cite><blockquote><p>It's just one example, but yeah.</p><p>Srsly they don't give a s***. We've been down that road 100x</p><p>They won't boost Harm Touch because it would imbalance f****** pvp and they're too lazy to just run pvp off an entirely separate database, as it should have been from the start.</p></blockquote>Not really, it already does even less damage in pvp, they can set a specifice amt for pvp vs pve....
Giral
08-13-2008, 09:15 PM
<p>in another thread i made a suggestion that if they arent going to Increase DT , then they should give us an out of encounter AE to go with it , </p><p>Harbinger of Disease : Deals Instant 8k Disease damage to Target and 5 K damage to any mobs in area , 5 minute timer </p><p>when used in conjuncture with Deathtouch on Single targets we would have a 16k Nuke </p><p>and when used by itself it gives us an actual AE Snap agro tool , deathmarch is a Buff not e real agro tool and in rok its unreliable</p><p>since we are suppose to be AE tanks (in a Single target expansion) this helps us out with Single target Dps so we occasionaly can Spike on the Parse , like HT use to Spike us on the parse in KOS . this helps use out with another Rescue when used on single targets , and it helps us out on AE encounters when Deathmarch is Down Or didnt work . </p><p>read on flames (post by Gilgame in the Sk forums named Huge disadvantage ) that Paladins have a Buff called Blessing of the Paladin that SK's have no equivalent to ( and they also said Sk's have about half the spells paladins do /ponder . im pretty sure they have more AE's then we do lol ) </p><p>so if this is true then Sk's being the more Offensive / DPS / supposed AE crusader should get this AE as our answer for that buff </p>
Soupnuts
09-02-2008, 01:40 AM
The other day I was in Kunzar Jungle grouped with a berserker a few levels lower than myself. I was pretty much done in the zone and helping him with some quests. So he starts asking me about Death Touch and saying he wants to see it in action. I mostly only use it while soloing when I get adds and it does its job most of the time. So I decide to let him see it in action, fighting a blue mob it took off 2 bubs of health, I was embarrassed. He actually died while I quit fighting to type excuses for it.
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