View Full Version : The Truth of Marr 2.0 tested
Madbiker
08-01-2008, 02:13 AM
<p>CoA: 2nd source of damage, @ 123DPS z/w slightly more than Glorious strike. gonna try RE nextRE : Marr's Fury 53.00 DPS, 3% outgoing 63% hit rate, 6506 high hit MC: Marr's Fury 63.10 DPS, 3% outgoing 85% hit rate, 5571 high hit z/w: 1911Chelsith: Marr's Fury 53.83 DPS, 2% outgoing 79% hit rate, 6788 high hit z/w: 2243Vault: Marr's Fury 85.69 DPS, 3% outgoing 84% hit rate, 6688 high hit z/w: 2701Shard of Hate: 63.15 DPS, 3% outgoing 82% hit rate, 8376 high hit. my total z/w wasnt great in here, had a 4 person group for a while till i ran a botted illusionist over.</p><p>I'm going back to Trample spec !!!!</p>
g0thiC_iCe_cReaM
08-01-2008, 10:39 AM
it's not modifying our combat arts like it was supposed to be doing
Madbiker
08-01-2008, 08:18 PM
<p>testing spells, I couldnt see it moding them or healz, could be me doing something wrong, gonna keep checking it </p>
Wyvernblade
08-04-2008, 12:01 PM
<cite>Garthan@Kithicor wrote:</cite><blockquote>it's not modifying our combat arts like it was supposed to be doing</blockquote>They never said the proc would modify combat arts. They added +100 combat art damage to it.
Tames
08-05-2008, 02:03 AM
<p>Is the cap making the +CA/Spell bonus worthless in this case? </p>
Arkinon
08-05-2008, 07:24 PM
Yes and there is the problem. Pallys have been complaing about this since the change was announced and has fallen on deaf ears as usual. The #1 thing we have been asking for.. avoidiance of some kind or a double attack bonus in the least went completely ignored. Although I do think its funny that they nerfed the guards weapon even if was really only a minor change.
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