View Full Version : Best duo with wiz?
Reeko26
07-31-2008, 12:33 AM
friend and i have converted from WoW and just starting up eq2. played several classes to the 15-20 range and he is set in on a wizard. i myself am not so picky. i like support classes but am SICK of healers (played on exclusively in WoW)a troubadour sounds cool (some dps and utility) and right up my alley. but concerns with how "there is no difference between a good troub and a bad troub" and "dont feel like you really contribute anything". this is a concern because i am all about grouping. i love instancing and raiding and just prefer groups. its how the game was meant to be played, its funner, and i like the social aspect.so i hear a necro is good too. i do like pets (had a 60 hunter before TBC came out) and i do like being dps, i just dont like the pure dps classes because they are WAY overplayed. i find classes with some utility like a pet or buffs far more fun to play.so which is the better choice? or any other suggestions that would work better or sound funner?i will be duoing almost 100% but would still like some ability to solo. also would like to be useful in groups and raids
Foxxfi
07-31-2008, 10:38 AM
I'd recommend the necro over the bard your tank pet is pretty good at holding aggro and he can tank for you while both of you wail away on the mob. Although I've never played with a wizard on my summoner so I don't know if they have enough aggro to take a ball of fire without losing it but maybe your friend can just pace himself. Or a tank class would work too if your interested in playing a tank. Tanking is much better in EQ2 over WoW so you might give thought to tanking.
thajo
07-31-2008, 12:47 PM
Templar/troub/mystic/illusionist/SK/monk are some great duo all for their own reasons...and I would recommmend a troub years before a necro (i don't like duo'ing much with summoners). TBH a necor kind of sucks to duo with. WE root things and blow it up, if they even touch it they break roots cause they are made to keep aggro on a pet while pumping rapid dots. But our dmg will rip it off their pet everyday of the week and we'll have a mob that can't be rooted cause of necro DoT's and we tank it.Templar - divine recovery, proc buff increase, uber heals, santuarytroub - highly desirable mage enhancing buffsmystic - uber wards, ancestry proc increase AA and RoA aa (cast/reuse/recovery speed enhancement) for massive mage ally dpsIllusionist - you will be amazing with time compression when that time comes, illy + wizzy own bigSK - can keep aggro hopefully, heal self, and Deathmarch ability is real nice for mages to be apart ofMonk - good all around tank/dps, has a passive cast speed buff for group members that will give your wizzy added dpsThose are some quick picks I like =)
Prrasha
07-31-2008, 04:26 PM
Troub/Wiz is great in a bigger group, but even more brittle than a soloing wizard as a duo... The biggest benefit a mage gets from a Troubador is from their two proc-on-hostile-spell effects (Precise Note and Dissonant Note). Now, a solo wiz can double-root a mob, hit it with a big nuke, and very rarely will both roots break... but if that nuke procs two other damage sources and gives three chances to break the root, it'll happen a lot. The Troub can't rez the wizard after the fact, and even with the 30%+ hate reduction on the wizard (which you won't have until the 50s), a troub won't be keeping aggro. And if the troub decides to do any damage himself... forget about rooting. The wizard's tanking everything.The best duo with a wizard is probably a paladin. People may look at you like you've sprouted a 3rd eye if you decide to play a support pally, but it's possible... They have decent group buffs through their AA lines (two in the wisdom/knight line and two in the support line), and you can have the complexity of being a tank/healer/annoyance-DPSer in the same group as situations change. And they're the only class in a duo that, via Amends, can hold aggro against an overnuking wizard.Illusionist is possible, too... wizard + illy + illy pet gives you 4-deep roots on mobs instead of 2-deep, and only one extra damage proc to break them versus the troubadors' two. If roots do break, Illys can keep a mob stunned+stifled/dazed for quite a long time. You still get a good array of buffs, and you've got the choice of playing DPS or crowd control for a bit of class complexity (though you'll be pure DPS 90% of the time). Won't be as bulletproof as wiz/pally, but you'll kill stuff twice as fast, too.If the wizard holds back, any of the healer types mentioned earlier should play kinda like the paladin... but without Amends, they'll be even slower at cutting through the mobs.
<p>Troubador+Wizard is one of the best.</p><p>Any Summoner + Wizard is great too.</p><p>Illusionist+Wizard.</p><p>Well, maybe a Fury.</p>
Poypoyking
08-06-2008, 04:53 PM
I really enjoyed duoing with a Guardian until we hit 70. He was able to keep aggro without any problems as long as I paid attention to my casting order. We could handle most heroics too (within reason, we couldn't run a whole instance). Once we hit 70 though the mobs started hitting harder, and we could still do it but it wasn't near as easy.
Fendaria
08-06-2008, 07:08 PM
I've run a Wizard - Warlock duo and found it to be a lot of fun. Stuff just dies quick.One thing to consider about any Wizard - Mage duo though is the loot/drops. You'd both be fighting over the same mage drops. A Wizard - NonMage obviously wouldn't have this problem.Fendaria
Tommara
09-05-2008, 03:14 AM
I've been playing Warden to my husband's Wizard. It's been great so far, but we're only 28. Because I only group with his Wizard, I've spec'ed as a Melee warden, i.e. I'm attempting to be the tank. When that fails, which hasn't really happened too often, mostly when fighting multiple mobs and he needs to use an AoE, I just start healing him. It's been great fun so far. (Neither of us wants to raid, been there, done that, in other games and found it boring.)
thajo
09-05-2008, 11:39 AM
Get another friend in your group and do Wizard/Templar/DirgeWe trio with that setup and totally smashed chelsith, maidens chamber, shard of fear, VoES in just a couple hours or so. Can do almost anything with that group for all the right reasons.
Thinwizzy
09-08-2008, 01:17 PM
I dont like duoing with any summoners strictly because they break roots. Troubs give you nice buffs too, but in a duo setting, they will be more of a buff bot simply because they cant take damage if they do break a root. I have duoed with an illusionist, and it was quite nice. You said you where sick of healers, so that rules out the fury/warden. Something I havent seen anyone mention yet, is a brigand. I have duoed with a brig several times before to good success. They have very good burst dps while being able to take damage as well. Very good debuffs so nukes will hit hard, and lots of stuns/snares if that root breaks. If the wiz gets aggro, they also have appeal for mercy, which will intercept damage and deaggro the wiz. Brigand is also alot of fun to play.
Baynne
09-08-2008, 08:31 PM
a fun duo too is another wizzy. each throw out a nuke and the mobs are dead hehe. i ran JW quests with another wiz and we just anhialated the place.
betatester7
09-09-2008, 10:29 PM
if you want to do some far**** inside of instances or questingfury is your optionfury and wiz are the deadly duoand if you want to kill hard names, use a pally with amends and you can kill with you wizif you want to go high levels, try fury and necro. but that depends what you want to do
fadelm
09-12-2008, 12:09 PM
If you want to go with a summoner, I'd go with a Conjuror, as their pets are a bit more durable. The Conjuror is also more centered around the pet, where the necromancer is more damage based with the pet augmenting damage.
thajo
09-13-2008, 11:49 AM
Good luck on a summoner pet holding aggro against a wizard.Wizard + summoner = wizard tanks, unless the summoner stands and watches.
SacDaddy420
09-13-2008, 04:40 PM
^^ he means unless the wiz stands around, but yea. no tank pet is gonna hold off a wizard tryin
thajo
09-14-2008, 12:51 PM
No I meant unless the summoner stands around. If they arn't attacking they wont break our roots <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
thajo
09-14-2008, 12:53 PM
<cite>thajoka wrote:</cite><blockquote>Get another friend in your group and do Wizard/Templar/DirgeWe trio with that setup and totally smashed chelsith, maidens chamber, shard of fear, VoES in just a couple hours or so. Can do almost anything with that group for all the right reasons.</blockquote>We also with great ease owned bugaboo and actually for fun took out the first x4 name in labs lol. QFE cause this trio of classes freakin pwns! Although with that dmg shield fix, names that drop a DoT on you ought to be cured pretty quick now ;O
fadelm
09-15-2008, 04:14 PM
I have not been having problems with my wizard getting agro, most of the time, the Conjuror will, but I use Perceptor's Command and that seems to help manage agro.
NAGANO1
09-22-2008, 08:03 PM
<p>I actually 3 box using a conjuror / wiz / warlock. </p><p>I too use Perceptor's Command ad there are not any issues with the pet holding agro. </p><p>The Conjuror has some nice utility - in that you don't have to depend on roots because your pet can function as a tank. If necessary and the tank goes down, then you have multiple roots to cast from the mages. </p><p>Additionally the frigid winds spell provides a nice snare. The plane shift spell turns your tank into a super tank, and you can really take out some serious names with that combination.</p>
TimUK
01-06-2009, 03:47 AM
<p>I duo my wiz with either a Conj or Warden, dont understand why warden hasnt been said much</p><p>Conj because they also debuff elemental, but their pet is what does it, so saves you having to reapply it all the time, plus i hear people saying they cant hold aggro, well they can tbh, plus conjy has 2 stun moves, wizzy has what? 3 or so, and you can always use heal and sacrafice, that and the aa which can give nearly 70 odd% chance to automaticly increase hate position to pet by +1, then of course the fact that by the time the mob gets to the wizzy i doubt they will do more then 2 hits, since both are pretty good at dps.</p><p>Warden, havent seen much discussion saying about warden, thing is i still to this day think, they have the best roots in the game, bar none, and they have 2, with a 40% snare, yeah there dps isnt like a fury's, but who cares when your rooting and using your wizzy to dps anyways, plus they have the tree and fae to help with healing.</p>
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