View Full Version : Crashing while zoning?
vapporwolf
07-25-2008, 03:28 PM
I keep crashing while zoning and getting this message:Application ran out of memory when requesting 1048608 bytes(Limit 2048mb, current 792mb)Any ideas?------------------System Information------------------Time of this report: 7/25/2008, 14:24:42 Machine name: Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111) Language: English (Regional Setting: English)System Manufacturer: System manufacturer System Model: System Product Name BIOS: Phoenix - AwardBIOS v6.00PG Processor: AMD Phenom(tm) 9950 Quad-Core Processor, MMX, 3DNow (4 CPUs), ~2.6GHz Memory: 3326MB RAM Page File: 458MB used, 4751MB available Windows Dir: J:WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904)DX Setup Parameters: Not found DxDiag Version: 5.03.2600.5512 32bit Unicode------------DxDiag Notes------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Sound Tab 1: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found.--------------------DirectX Debug Levels--------------------Direct3D: 0/4 (n/a)DirectDraw: 0/4 (retail)DirectInput: 0/5 (n/a)DirectMusic: 0/5 (n/a)DirectPlay: 0/9 (retail)DirectSound: 0/5 (retail)DirectShow: 0/6 (retail)---------------Display Devices--------------- Card name: NVIDIA GeForce 8800 GT Manufacturer: NVIDIA Chip type: GeForce 8800 GT DAC type: Integrated RAMDAC Device Key: EnumPCIVEN_10DE&DEV_0611&SUBSYS_C8093842&REV_A2 Display Memory: 1024.0 MB Current Mode: 1280 x 1024 (32 bit) (60Hz) Monitor: Plug and Play Monitor Monitor Max Res: 1600,1200 Driver Name: nv4_disp.dll Driver Version: 6.14.0011.7519 (English) DDI Version: 9 (or higher)Driver Attributes: Final Retail Driver Date/Size: 5/16/2008 14:01:00, 6108928 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 5/16/2008 14:01:00, 6557408 bytesDevice Identifier: {D7B71E3E-4551-11CF-AD46-02E803C2CB35} Vendor ID: 0x10DE Device ID: 0x0611 SubSys ID: 0xC8093842 Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: EnabledDDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not runThx for the help
TSR-TrevorG
07-25-2008, 07:06 PM
Well your system is definatley in good shape. One odd thing I noticed, which may be working well for you though, is that the windows directrory is on your J drive.Have you checked the page file for the J driver at all? Maybe resetting this to System managed for the J driv instead of the C.Do you have any other games having issues?
vapporwolf
07-27-2008, 04:54 PM
Still having problems.After playing for a while, the game crashes with the same message as above plus this time I got an additional message:Runtime error!Program:j:/program files/sony/everquest2.exeThis application has requested the runtime to terminate it in an unusual way. Please contact the applications support team for more info.TrevorG,I am not realy sure what you are meaning. I am pretty computer illiterate, sorry.My hard drive is listing as the j:drive instead of the C:drive, is this what you are talking about?This is a brand new computer, They sent it without windows installed which I had to do. Is it the case that I did not optimize something correctly?Thank you for the help in advanced.
Ortega
07-27-2008, 06:51 PM
You can go to this link and download this hotfix. It might solve the Runtime error problem.<a href="http://support.microsoft.com/hotfix/KBHotfix.aspx?kbnum=884538&kbln=en-us" target="_blank" rel="nofollow">http://support.microsoft.com/hotfix...&kbln=en-us</a>Alternatively, it's probably part of a Windows Update. If you've only recently installed Windows, you might not have downloaded all the Update patches, yet.If you're not totally updated, yet, I would strongly recommend it. Not only might it fix your EQ2 issue, but the security fixes, etc. are totally worth it. It looks like you have Service Pack 3, so you're probably mostly up to date, but this hotfix might've been an optional patch.Anyway, let me know if this helps <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> The Runtime error might be a separate and unrelated issue.Josh
vapporwolf
07-27-2008, 08:53 PM
Giving it a shot now, thx for the info, will let you know how it works, got to get into game for a bit.Thx again
vapporwolf
07-28-2008, 02:31 AM
Well, no joy.Played for about an hour and when I got back to Freeport to repair my armor I crashed and got the same message. The thing that keeps concerning me is the memory message, why is it asking for 1048608 bytes and saying the limit is 2048mb and I only have 680 for use? Is it asking for Ram? If so there is 4gig in the machine. I am not understanding this at all.Frustrating.Thanks again for any help given
Ortega
07-28-2008, 09:08 AM
I'll try to explain this accurately.The 2048MB (2GB) has to do with the usual virtual memory limit for programs running on XP.Because XP is a 32-bit OS, it can only address a theoretical total of 4GB of memory. By default, it splits that 4GB in half, and gives 2GB to the OS, and 2GB max to any one program.EQ2 has a tendency to suck up a lot of memory and sometimes more than 2GB. That sounds like what is happening here.Anyway, there are some "fixes" that can let the program use more memory. Try this:Right click My Computer and click PropertiesGo to the Advanced tab and click "Settings" under Startup and RecoveryClick "Edit" under System Startup, which will allow you to edit the boot.ini file.Find the line that looks kinda like this: multi(0)disk(0)rdisk(0)partition(1)WINDOWS="Microsoft Windows XP Professional" /fastdetectThen, add /3GB /PAE to the end so it now looks kinda like this: multi(0)disk(0)rdisk(0)partition(1)WINDOWS="Microsoft Windows XP Professional" /fastdetect /3GB /PAESave your changes and reboot.That will allow EQ2 to use 3GB of memory, and also enable physical address extensions.You can also use the command "/force_low_mem_mode 1" in the EQ2 chat window. It forces the program to free up memory when it senses that you're getting low. If that seems to help, you can add it to the eq2.ini file (minus the forward slash) so you don't have to type it in every time you load the game.Also, if you're using any Maximum quality textures, you might want to turn them down to High. There's very little visual difference, but the Maximum quality textures use up more memory.Anyway, see if those help <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Josh
TSR-TrevorG
07-28-2008, 10:53 PM
Thanks for the info Josh.There are somethings customers can post about systems that I cannot. Glad you guys are about.
vapporwolf
07-29-2008, 02:34 AM
Just want to say thank you to everyone for the help. Did some tweaking around with my video cards settings and with the game options today and I think I might have it fixed. The real test will be to go into a raid or a graphics intense zone and see what happens. Thanks again.
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