View Full Version : adept/ master drops in kunark
jjlo69
07-21-2008, 05:42 PM
<p>All named and boss NPCs in Kunark now drop Adept I and Master I scrolls equal to or less than their level. (No more farming Karnor's Castle to track down those remaining 71-74 scrolls.)</p><p> Well i read this and desided to test it out/ going though jarsath wastes/ kylong plains/ ferns since im a xmuter and the adpets will come in handy to make fragmebnts and dust as well any usefull masters to drop... </p><p>WEll after killing 15 named in jarsath. 5 in kylong/ and 6 in ferns today i received the following... </p><p>One adept it dropped in kylong in a leg chest. 1 out of 21 may as well farm in Karnors or instances at that drop rate.</p><p>morzerk </p>
Jesdyr
07-21-2008, 05:46 PM
You are farming overland named and want high drop rates? Not going to happen. This change was to allow for 71-74 masters to drop in CoA/CoK/Chels/Voes/MC/Seb/Chardok
ke'la
07-21-2008, 08:01 PM
Also lets not forget that many of the named, especally the Solo named in Kunark are Quest MoBs, and therefor have their drop rate set to be similar to non-named mobs, in the same area.
Seolta
07-25-2008, 06:55 AM
<p><cite>kela wrote:</cite></p><p><cite>Also lets not forget that many of the named, especally the Solo named in Kunark are Quest MoBs, and therefor have their drop rate set to be similar to non-named mobs, in the same area. </cite></p><p>--------------------------- </p><p>There are quite a few overland solo named in RoK, and a pretty big majority are NOT quest mobs.</p><p>BTW these have always had an infinitessimally low ornate drop rate. In fact, i've never even heard of one dropping a master chest.</p><p>This is anecdotal, but when I was doing the 70-80 solo quest grind, I killed over 100 RoK overland solo named *in a row* without a single ornate chest.</p><p>It's funny, that in an expansion where a *few* classes (/cough coercer, mystic, illu, necro, etc)</p><p>can actually SOLO FARM CHELSITH AND OTHER INSTANCES/CONTESTED DUNGEONS, and rangers, wizzies and other ranged classes can easily farm all the overland heroics, that the devs see fit to rob everyone else of even a semi-reasonable shot at the odd chance at a nice overland solo drop.</p>
Detor
07-25-2008, 11:42 AM
<cite>Seolta@Unrest wrote:</cite><blockquote><p>BTW these have always had an infinitessimally low ornate drop rate. In fact, i've never even heard of one dropping a master chest.</p></blockquote>They can - I've seen it before. It's the same as any solo mob though - which is to say it's like a 1 in 1,000 chance.
Noaani
07-25-2008, 12:00 PM
<cite>Seolta@Unrest wrote:</cite> <blockquote>It's funny, that in an expansion where a *few* classes (/cough coercer, mystic, illu, necro, etc) <p>can actually SOLO FARM CHELSITH AND OTHER INSTANCES/CONTESTED DUNGEONS, and rangers, wizzies and other ranged classes can easily farm all the overland heroics, that the devs see fit to rob everyone else of even a semi-reasonable shot at the odd chance at a nice overland solo drop.</p></blockquote><p>how is that any different from any other expansion or period in this game?</p><p>Should be used to it now imo, or if you don't want to get "used to it", do what the others in your situation did... roll up a solo farming toon.</p>
Oakum
07-25-2008, 03:30 PM
<cite>Noaani wrote:</cite><blockquote><cite>Seolta@Unrest wrote:</cite> <blockquote>It's funny, that in an expansion where a *few* classes (/cough coercer, mystic, illu, necro, etc) <p>can actually SOLO FARM CHELSITH AND OTHER INSTANCES/CONTESTED DUNGEONS, and rangers, wizzies and other ranged classes can easily farm all the overland heroics, that the devs see fit to rob everyone else of even a semi-reasonable shot at the odd chance at a nice overland solo drop.</p></blockquote><p>how is that any different from any other expansion or period in this game?</p><p>Should be used to it now imo, or if you don't want to get "used to it", do what the others in your situation did... roll up a solo farming toon.</p></blockquote><p>And dont underestimate your class. Wardens can farm the same way fury's wizards, coercers, ect do. We just have a much higher death rate since, with our substandard DPS for a druid (as in a lot less then a dps specced fury), we have a tendancy to get adds respawning on us and killing us and making us start over. </p><p>Dont overlook things like charm aa's if your class has them. </p><p>Sure, I may die 10 to 20 times for every named I kill to get a wood box or xmute item but I CAN do it and someday I will get warden masters I need or other masters that I dont feel obligated to give to my wife with her 3 lvl 80 toons, guildies or close friends and will get enough plat to buy a warden master or 2 off the broker, lol. </p><p>But sitting at 80/140/400 for over 6 months having 50 percent xp debt doesnt bother me (I go weeks at a time that way sometimes, lol) while it may bother someone just leveling up and I can farm in JW while I harvest to get enough trash drops to pay my repair bills if I get under a plat. I also make my own potions for power/stat boost too, plus totems for invis, ect IF I dont get lazy and buy them instead of logging in my lvl 80 WW alt to make them. </p>
There exists a Mystic capable of solo farming Chelsith/instance/contested dungeon names? <img src="/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" width="15" height="15" />
Scrappe
07-25-2008, 05:14 PM
I'd like to know what necros are soloing any kunark instances. Chances are there is a named or two in one instance somewhere that a necro can solo, but I dont know them. In the days of EoF, we could solo some KoS content and very little EoF content, but nothing in Kunark that I'm aware of. The tank pet just cant take the beating, not even close, not even minutely close, regardless of AA configuration or pet quality. I'd like to see a mystic beat down on an even-con ^^^ non-named (notice the non here) and live to tell the tale.
Kizee
07-26-2008, 08:44 PM
<cite>ScrapperX wrote:</cite><blockquote>I'd like to know what necros are soloing any kunark instances. Chances are there is a named or two in one instance somewhere that a necro can solo, but I dont know them. In the days of EoF, we could solo some KoS content and very little EoF content, but nothing in Kunark that I'm aware of. The tank pet just cant take the beating, not even close, not even minutely close, regardless of AA configuration or pet quality. I'd like to see a mystic beat down on an even-con ^^^ non-named (notice the non here) and live to tell the tale.</blockquote>Clerics can so I can't see why a mystic couldn't.
jjlo69
07-27-2008, 01:34 PM
<p>Sry havent had a chance to come back to this post in a few day.. what i was trying to get across was the update stated adepts and masters if it is an over land named masters should have a less chacne of drop or droping at all imho my concern was the adept drop rate 1 out 20 is not acceptable if this change was put in properly.. now if it was a 1-50 chance for a master that wouldnt be all that bad of over land areas but the adept rate def needs to be looked at </p><p>morzerk </p>
Jesdyr
07-29-2008, 11:09 AM
<cite>jjlo69 wrote:</cite><blockquote><p>the update stated adepts and masters if it is an over land named masters should have a less chacne of drop or droping at all </p></blockquote>What notes are you reading? They are not changing the drop rates. They are changing what range of spells can drop. It use to be any mob 75+ could only drop spells 75+. Now they can drop 71+.
jjlo69
07-29-2008, 02:36 PM
<cite>Jesdyr@Unrest wrote:</cite><blockquote><cite>jjlo69 wrote:</cite><blockquote><p>the update stated adepts and masters if it is an over land named masters should have a less chacne of drop or droping at all </p></blockquote>What notes are you reading? They are not changing the drop rates. They are changing what range of spells can drop. It use to be any mob 75+ could only drop spells 75+. Now they can drop 71+. </blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=423905" rel="nofollow" target="_blank">http://forums.station.sony.com/eq2/...topic_id=423905</a></p><p><b>ENCOUNTERS</b></p><ul><li>The Tangrin and Avatar of Growth encounters now warn players 3 seconds before it's time for them to start moving.</li><li>The Tangrin will no longer spawn a new beehive if any raid member already possesses one.</li><li><span style="color: #800080;">All named and boss NPCs in Kunark now drop Adept I and Master I scrolls equal to or less than their level. (No more farming Karnor's Castle to track down those remaining 71-74 scrolls.)</span></li><li>Many of the named creatures in Sebilis, Chardok, and Karnor's Castle no longer have place holders. The also have a longer respawn time and will now always drop legendary rewards.</li><li>When creatures in the level 1-20 range randomly drop Adept I and Master spells, they will only be ones that you or the members of your group can use.</li></ul><p>morzerk</p>
Odalia
07-29-2008, 03:18 PM
That still says nothing about them upping the drop rate simply that they are changing it so that an 80 mb has a chance to drop a master or adept 1 from 71 to 80
Sassinak
07-29-2008, 03:51 PM
jjlo69 has a point. The notes state that <i>all </i>named in Kunark now drop Master spells - not just the heroic ones.
Valdaglerion
07-29-2008, 04:17 PM
Clarification from a dev maybe??
Freliant
07-29-2008, 04:28 PM
<cite>Sassinak wrote:</cite><blockquote>jjlo69 has a point. The notes state that <i>all </i>named in Kunark now drop Master spells - not just the heroic ones. </blockquote>Yep.. all named... if its an easy named, you get.. an easy spell... adept I... if its a hard named that requires a group to kill and much time, then it has a chance to drop a hard spell... master I. You read potatoe, I read Potatou
Jesdyr
07-29-2008, 05:00 PM
<cite>jjlo69 wrote:</cite><blockquote><cite>Jesdyr@Unrest wrote:</cite><blockquote><cite></cite>What notes are you reading? They are not changing the drop rates. They are changing what range of spells can drop. It use to be any mob 75+ could only drop spells 75+. Now they can drop 71+. </blockquote><ul><li><span style="color: #800080;">All named and boss NPCs in Kunark now drop Adept I and Master I scrolls equal to or less than their level. (No more farming Karnor's Castle to track down those remaining 71-74 scrolls.)</span></li></ul></blockquote>Which says nothing about drop rates being increased... Those single ^ named always could drop masters at some really low rate. They still can drop masters at some really low rate.
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