View Full Version : 20% Hate Gain On Epic... Are you Joking? ((Another RANT!!)) -- ATTN PLEASE DEVS !!!
Talathion
07-21-2008, 01:19 PM
Dear SOE Developers.20% Hate Gain On Our Best Weapon = /fail.Now We lost our OT Roll. ((if this changes effects us to much, we would pull to much aggro and be splatted like Mages since ROK MOBs hit everyone about the same!!)) .....Not To Mention... O.oWEEE Cap for Hate Gain = 50%, and Dirge Buffs add 40%!!!____________________________________________ __Serious Business....Please Remove Whirlwind.Remove 20% Hate Gain.AND!Enrage:- Add: Make the Proc Affect All Target's in Area.- Add: 25% Reuse Speed, Recovery Speed, Casting Speed to Proc.((add proc))CRUSH KILL AND DESTROY!!- On Successful Melee Attack this spell will cast Raging Strikes 25 - 50 - 70 Heat Damage / 25 - 50 - 70 Crushing Damage. ((This Proc Does not Count As a Melee Attack))((effect cannot be Resisted))___Another Problem..300% Hate Gain Applies... Are you Nuts?!...How About?+ 300% Reposite DamageAnd+15% Chance to Reposite ((On Main part))((Wow, that would make up for not being able to use a Kite Sheild...))Or More Ideas.Remove Penalty's For Defence/Offencive Stances.
Obadiah
07-21-2008, 01:57 PM
Can't take away Whirlwind. Although if it's truly limited to 4 mobs like Zhon said, then a big FU is in order for whoever decided that.*Chance to proc +1 hate position if facing mob? *+20 Slashing instead of +20 hate gain?*Chance to turn you into a Guardian for 30 seconds? *Leave the 20% hate gain, but remove hate gain cap while weapon is equipped?*Chance to summon 5 jelly babies into wielders inventory on a successful attack?
LygerT
07-21-2008, 03:32 PM
the hate mod does need to be removed but for the rest, do you even have your mythical or even close to getting it ICM?
Zhonata
07-21-2008, 04:48 PM
<cite>Kurgan@Everfrost wrote:</cite><blockquote>Can't take away Whirlwind. Although if it's truly limited to 4 mobs like Zhon said, then a big FU is in order for whoever decided that.*Chance to proc +1 hate position if facing mob? *+20 Slashing instead of +20 hate gain?*<span style="color: #ff0000;">Chance to turn you into a Guardian for 30 seconds? </span>*Leave the 20% hate gain, but remove hate gain cap while weapon is equipped?*Chance to summon 5 jelly babies into wielders inventory on a successful attack?</blockquote><p>LOL !!!</p><p>Seriously, Insane Chaos marine is correct that a 20% hate gain bonus all the time would destroy our OT abilty as the MT "aka Guardian" would NEVER be able to maintain aggro. This buff needs to be add to WhirlWinds effect so that it can be toggle on or off.</p><p>As for Whirlwing I have confirm that it only effect 4 targets just like Open wounds this is why in the /fix Beserker thread i suggest that Open Woudns be give a max of 6 target to give it purpose again.</p><p>To be honest I like the direction that the dev's are going with this 20% hate gain, but the problem as already stated is that the hate gain cap is 50% so the devs would need to make the buff ignore the cap. </p><p>So</p><p><b><u>DEVS PLEASE FIX FOR MYTHICAL</u></b></p><ul><li>20% Hate Gain attached to Whirlwind</li><li>Hate Gain Ignores Hard Cap</li></ul>
Zhonata
07-21-2008, 06:44 PM
<cite>Aeralik wrote:</cite><blockquote><cite>Zhonata wrote:</cite><blockquote><cite>Subu wrote:</cite><blockquote><cite>Zhonata wrote:</cite><blockquote><cite>Subu wrote:</cite><blockquote>After another VP raid yesterday as a berzerker yesterday i would like to ask the developers not to give us a perma 20 % hate buff. It may sond nice for groups but on raids like VP where mobs stun/stiffle the mt all the time its going to get us killed a lot. My suggestion would be to add it to the whirlwind effect so that we can click it on or off.As it is now i would have to use another weapon on raids because of this effect. I see maybe one encounter (Nexona) where it would help me offtank the adds. Not that i have a prob with it anyway. But for all the other content (VP, SoH,.....) will I have perma aggro and I am not our mt.</blockquote><p>I would 2nd this request, but on a side note all you have to do is Cancel Relentless Rage and Blood Regeneration to turn of the abilty. Lets face it no one is going to miss the Health regen buff.</p><p>How ever this request does make sense and is more than resonable.</p></blockquote>I hope you are right .that would solve some problems. But if you check this link <a rel="nofollow" href="http://img410.imageshack.us/my.php?image=lolnq8.jpg" target="_blank">http://img410.imageshack.us/my.php?...mage=lolnq8.jpg</a> you will notice that on test it has nothing to do with our regen. Looks like a perma buff to me <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></blockquote>OMG AWSOME and OMG NO. That is a great buff but yeah that needs to be on the clicky please guys pulling aggro off the MT when you are OT is not nice.</blockquote>I adjusted the hate gain so that it now gives a position boost with Insolence which should give berserkers a form of snap aggro they were lacking compared to the other classes.</blockquote>DONE !
Slayer505
07-21-2008, 07:22 PM
<cite>Zhonata wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote>I adjusted the hate gain so that it now gives a position boost with Insolence which should give berserkers a form of snap aggro they were lacking compared to the other classes.</blockquote>DONE !</blockquote><p>/faints dead away</p><p>Wow... that. is. AWESOME.</p>
victer
07-21-2008, 08:08 PM
where is that statement from?link to post please?
victer
07-21-2008, 08:22 PM
found it <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?start=765&topic_id=422082" target="_blank">http://forums.station.sony.com/eq2/...topic_id=422082</a>that looks promising
Zhonata
07-22-2008, 12:00 AM
When someone gets a chance can they post a pic or an exact explaination of what it does.
Obadiah
07-22-2008, 12:18 AM
<cite>Zhonata wrote:</cite><blockquote>When someone gets a chance can they post a pic or an exact explaination of what it does.</blockquote>Would do so if it were on Test, but it's not yet.
Aeralik
07-22-2008, 01:03 AM
<cite>Zhonata wrote:</cite><blockquote>When someone gets a chance can they post a pic or an exact explaination of what it does.</blockquote>The part that applies initially with the larger taunt gets a 5 hate position boost. In general, that should be enough to put you at or very close to the top when trying to pick up aggro off a mob or group of mobs.
Zhonata
07-22-2008, 01:10 AM
Very Nice thank you.
Pitt Hammerfi
07-22-2008, 01:27 AM
<p>I've seen a Zerker parse 7k while tanking multi mobs in SoH, explain to me how they need more hate or snap aggro?</p><p> This is a joke right ?</p>
LygerT
07-22-2008, 01:35 AM
<cite>Pitt Hammerfist wrote:</cite><blockquote><p>I've seen a Zerker parse 7k while tanking multi mobs in SoH, explain to me how they need more hate or snap aggro?</p><p> This is a joke right ?</p></blockquote>no offense but you sir do not play a zerk and can not speak for us.
Pitt Hammerfi
07-22-2008, 01:44 AM
<cite>Lyger@Mistmoore wrote:</cite><blockquote><cite>Pitt Hammerfist wrote:</cite><blockquote><p>I've seen a Zerker parse 7k while tanking multi mobs in SoH, explain to me how they need more hate or snap aggro?</p><p> This is a joke right ?</p></blockquote>no offense but you sir do not play a zerk and can not speak for us. </blockquote><p>No but i've seen a Zerker tank anything a Guardian can.</p><p>Aeralik, theres a lot of people getting fed up with you totally ignoring the SK community, i mean the last time a dev came into our forum was to tell us to compile a list of issues, all the while there has been multiple issue threads.</p><p>Do you just not know how to fix us? or are you purposly ignoring us because it's too much work to fix us?</p><p>Seriously im just about to explode in a fit of rage</p>
LygerT
07-22-2008, 01:49 AM
<p>we can, but not nearly as well. zerks have, for the most part, turned into a utility tank class where aggro can be a real issue when you have assassins decapping a X2 as it is incoming or burning as hard as they can bouncing aggro and pulling the mob out of our auto attack range. even our AE combat arts do not do an adequate job at rounding up mobs most times where this will help us do our job better as the "AE" tank class. </p><p>yes i feel sorry for the SK community and i certainly wish i saw more feedback in your favor, i just think this was an easy fix which is why it got addressed more quickly.</p>
Zhonata
07-22-2008, 01:54 AM
<p>Sound like a zerker to me.... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>All seriousness I can understand your frustration.</p>
Pitt Hammerfi
07-22-2008, 02:13 AM
<p>Yes thank you, and trust me your not the first person/class to say they feel sorry for the SK's. Everyone else seems to understand except the people that can do something about it.</p><p>I mean we are a bunch of ferrals with gnashing teeth, everyone puts in thier 2c worth and nothing gets done, because the class has no real direction or purpose. Are we a tank or are we dps, or are we very poor at both ?</p><p>Do the Devs understand that SK's are the red haired step child of the game ? I think they know, and i think Aeralik enjoys it when people get frustrated with SK's, after all he plays an Assassin doesn't he, thier problems are non existant.</p><p>Bottom line is Sk's are tanks too, give us more tanking ability (Not a weapon that tries to make up for our shortcomings, as weapons have an expiry date)</p><p>Tanking ability such as more defense, no taunts over time, you try casting while a mobs hitting you. etc etc you pick something Aeralik, anything.</p>
evilgamer
07-22-2008, 02:19 AM
<cite>Pitt Hammerfist wrote:</cite><blockquote><p>I've seen a Zerker parse 7k while tanking multi mobs in SoH, explain to me how they need more hate or snap aggro?</p><p> This is a joke right ?</p></blockquote><p>Yeah I think some zerks like to make it like its worse then it really is for them</p><p>Dont get me wrong they have their issues, but alot of zerks I group with do some pretty freaking spectacular dps when tanking.</p><p>As a bruiser my dps gets cut into almost half when I tank as I am pretty much forced to drop into my defensive stance.</p><p>Fighter classes with the biggest issues: bruiser/sk then zerkers, monks, paladins.</p><p> Guards are fine and if anything need nerfed.</p>
Pitt Hammerfi
07-22-2008, 02:25 AM
<p>If it's not obvious by now that SK's are the LEAST WANTED class when it comes to raiding, i don't know what else i can do.</p><p>For gods sake, i can count the number of raiding SK's on 1 hand</p>
LygerT
07-22-2008, 02:33 AM
<p>well all we can do is compare ourselves to the best DPS tanks and the best survivable tanks, while zerk remains king in dps we hardly are the kings of survivability(as we shouldn't be and you will see me put down those who think we should). i personally just want to see this class rounded out as best i feel it should. every class should have one or several people who do the same, we can't have everything we like but small steps here or there is a good place to start and i'm glad we are finally listened to because i'm sure they are listening to you as well, we all just have to be patient is all. </p><p>these changes for zerks should be viewed as the start, and i understand your frustruations. it's been a while since any tank has really been shown any real love after the mythicals were introduced and it will take some time even beyond now to see more changes for the better i'm sure. </p>
speedycerv
07-22-2008, 03:06 AM
We have an SK as our offtank and he does a pretty good job. Look up redzen and ask him for some knowledge.
speedycerv
07-22-2008, 03:08 AM
Also, zerkers obviously need some help seeing as there 6 pages of master from 71-80 on my server.
Pitt Hammerfi
07-22-2008, 03:14 AM
I had a feeling there would be a lrn2play post, grats
Zhonata
07-22-2008, 03:52 AM
Lyger you sell out you sound like an SOE spokesman how much you getting paid.
LygerT
07-22-2008, 04:02 AM
<p>if they pay for my airfare to vegas, pay my bar tab and for my room i'll say whatever they want me to.</p><p>(no they're not, but i'd take it if they did) </p>
Chaostik
07-22-2008, 05:31 AM
<span style="font-size: 13px;font-family: verdana;color: #988668;" class="Apple-style-span">So, um, if I die this helps me get back to the top of the hate list how exactly? It's a nice addition when the sun is shining and all's well with the world, but given the situationality of the taunt to start with <span class="Apple-style-span">and</span> the lack of help getting up and going again <span class="Apple-style-span">and</span> the fact you have to get the Mythical to get it anyway it doesn't figure as a fix for me tbh.</span><div><span style="font-size: 13px;" class="Apple-style-span"></span></div><div><span style="font-size: 13px;font-family: verdana;color: #988668;" class="Apple-style-span">Ah well - maybe I'll get my positional hate modifier once everyone's 90 ... shame there was a lack of imagination to help out the non hard-core raiders, where I would have imagined the probability of an off-tank dieing and needing to get going again is higher anyway.</span></div>
LygerT
07-22-2008, 05:34 AM
i had originally thought this was a tweak but reading it as a buff on the mythical only, i am still a little disappointed. top raiding zerks aren't the only ones who needed it.
ZerkerDwarf
07-22-2008, 09:54 AM
So you need to use an OPEN AE taunt when you want to snap aggro from your currently targetted mob? Sounds useful in narrow instances o_O
Bremer
07-22-2008, 11:14 AM
<cite>Aeralik wrote:</cite><blockquote><cite></cite>The part that applies initially with the larger taunt gets a 5 hate position boost. In general, that should be enough to put you at or very close to the top when trying to pick up aggro off a mob or group of mobs.</blockquote>This change is the next joke after the 20 % hate gain. 5 positions every 3 minutes? That is not an effect that can bring us from last to top place of the hate list, that's nothing but Rescue on a shorter timer. And it doesn't help people without the Mytical.And still, where is the defense on the weapon? This is supposed to be the best weapon a Beserker (= TANK) can get and there are T7 weapons you can get with a pickup raid with superior defensive effects.
<cite>Lyger@Mistmoore wrote:</cite><blockquote>i had originally thought this was a tweak but reading it as a buff on the mythical only, i am still a little disappointed. top raiding zerks aren't the only ones who needed it. </blockquote><p>I second your thoughts Lyger.</p><p>Changing gear doesn't fix the class, it just perpetuates the imbalance into the next expansion. </p>
Zhonata
07-22-2008, 11:34 AM
<p>Ok, compared to the other fighters mythicals our does seem to lack a some more defense. I would be happy with a highter dmg reduction as this would help with the spike dmg we have to deal with more than the defensive tanks, but to say you can get a better weapon from a pick raid zone...... I have yet to see anything that beat the mythical....</p><p>Dmg raiting: 120</p><p>1hnd</p><p>+10 Defense</p><p>+5 Sheild Effectiveness</p><p>5% Damage Reduction</p><p>Please........ It doesnt compare to the Guardian, paladin, and monk mythical it terms of what we gain from it but we are offensive tank not defensive tank and to say fabled raid drops are better is a bit silly. I could be wrong and if i am please point me at said item so i can get it.</p><p>I am very happy with the effect that the mythical gives it definatly fill that void that we are missing with snapaggro, but arnt the shadowknight getting their only snap aggro abilty on their mythical to..... As for this abilties usefullness.... have you lost your mind. This abilty on the mythical is arguably one of the best hate postion taunts in the game. It obviously doesnt beat Reinforcement or Holy ground, but if you want to be a paladin or guardian then go roll one. Any beserker who raid should be in the 3-5 on the parse which means you should easily gain aggro once you pop this abilty and as already states we do not have any problem maintaining aggro once it is obtained.</p><p>I for one am happy that the dev's decided to listen. I have mixed feeling about whether this should be a permant buff on the insolence. I have never had any problem with aggro control outside of raiding and inside of raiding there had been beserker tanking even through ROK so it can be done. This abilty truly does make the mythical "Mythical" In my eyes or at least a step in the right direction. </p>
Endorplasmic
07-22-2008, 11:41 AM
On Flames Cal brought up a *very* good point about having +5 on an AE taunt. Since this is a change on the Mythical version of the weapon (would mean that the zerk is hitting raid content). There are a lot of fights in where the OT and the MT are close together when managing adds and this would be just like hitting rescue on the things you are not targeting as well.What I would propose is adding the effect to Open Wounds. Since the mythical made that spell pretty much bunk now it would be a great way to re-use it for positional hate gain. We have it already setup in the AA tree to lower the cast time for those that would want it as well. IMO it would be a great way to give positional hate without the dangers of getting hate on targets you don't want hate on.
Bremer
07-22-2008, 11:47 AM
<cite>Zhonata wrote:</cite><blockquote>+10 Defense<p>+5 Sheild Effectiveness</p><p>5% Damage Reduction</p></blockquote>I was reffering to the Soulfire Gladius. A 5 % chance to block a 10k+ attack is clearly superior to 0.5 block (with Virtue's Guard equiped) and 5 % dmg reduction on the Mythical.
Endorplasmic
07-22-2008, 11:48 AM
<cite>Zhonata wrote:</cite><blockquote><p>Ok, compared to the other fighters mythicals our does seem to lack a some more defense. I would be happy with a highter dmg reduction as this would help with the spike dmg we have to deal with more than the defensive tanks, but to say you can get a better weapon from a pick raid zone...... I have yet to see anything that beat the mythical....</p><p>Dmg raiting: 120</p><p>1hnd</p><p>+10 Defense</p><p>+5 Sheild Effectiveness</p><p>5% Damage Reduction</p><p>Please........ It doesnt compare to the Guardian, paladin, and monk mythical it terms of what we gain from it but we are offensive tank not defensive tank and to say fabled raid drops are better is a bit silly. I could be wrong and if i am please point me at said item so i can get it.</p><p>I am very happy with the effect that the mythical gives it definatly fill that void that we are missing with snapaggro, but arnt the shadowknight getting their only snap aggro abilty on their mythical to..... As for this abilties usefullness.... have you lost your mind. This abilty on the mythical is arguably one of the best hate postion taunts in the game. It obviously doesnt beat Reinforcement or Holy ground, but if you want to be a paladin or guardian then go roll one. Any beserker who raid should be in the 3-5 on the parse which means you should easily gain aggro once you pop this abilty and as already states we do not have any problem maintaining aggro once it is obtained.</p><p>I for one am happy that the dev's decided to listen. I have mixed feeling about whether this should be a permant buff on the insolence. I have never had any problem with aggro control outside of raiding and inside of raiding there had been beserker tanking even through ROK so it can be done. This abilty truly does make the mythical "Mythical" In my eyes or at least a step in the right direction. </p></blockquote>Put on the 3% riposte/parry adornment like I said in the other thread <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> It's called "Smoldering Balanced Ayr Stone". It's fabled, it's T8, and it's delicious.
Phank
07-22-2008, 12:25 PM
<p>It's obvious that the Berserkers complaining about aggro are not Raiding in this expansion. Because as Pitty stated, our Berserker constantly rips aggro from our MT Guardian and doesn't have an issue with hate whatsoever.</p><p>This change seems like a bit unneccesary for any ROK Berserker that has actually put in the time in Tier 4 to get geared.</p><p>I wish Sony would just remove Crusaders from the game and put us out of our misery!</p>
Airbornee
07-22-2008, 12:36 PM
<cite>Pitt Hammerfist wrote:</cite><blockquote><p>I've seen a Zerker parse 7k while tanking multi mobs in SoH, explain to me how they need more hate or snap aggro?</p><p> This is a joke right ?</p></blockquote><p>Want to know the big bad secret? SoH white/low yellow con mobs ftw. Yes that dps can happen when you can actually hit the mob with a decent hit rate. Then again... are you going to get mad at ALL the melee(and some mages) because they can do higher dps in there too? Not to mention if we were to OT that zone our dps would be alot lower... MT only buffs + extra chance to proc beserk + weapon shield + threat & dmg proc = more dmg and aggro to help with our tanking. Our monk has been at the top, or top 3 of the parses while in OT group.. imagine if he got MT buffs.</p><p> I'm not saying SK's don't need a boost, because we have one and I've seen his dps/survivability. But don't compare your dps to a tanking fighter of any kind.. unless you can tell me what your dps is while tanking SoH.(and don't tell me it can't be done.. ours could do it easy) And while SK's have alot of problems, I'm always jealous of how when our MT dies in VP.. while I'm hitting everything I possibly can to get aggro the SK hits deathmarch or his mythical clicky and has it instantly. I don't cry to the devs to nerf your aggro control so please leave ours out of it.</p><p> Back on topic.. I think this is a step in the right direction, but I think that since its not a threat proc on every hit, would it really kill sony to match its recast to the same of reinforcements. I mainly ask for this because of mobs that memwipe.. sure this will help, and then rescue the 2nd memwipe maybe.. but the 3rd chances are we'll be back in the same boat with nothing up due to long recasts.</p>
Airbornee
07-22-2008, 12:41 PM
<cite>Phank wrote:</cite><blockquote><p>It's obvious that the Berserkers complaining about aggro are not Raiding in this expansion. Because as Pitty stated, our Berserker constantly rips aggro from our MT Guardian and doesn't have an issue with hate whatsoever.</p><p>This change seems like a bit unneccesary for any ROK Berserker that has actually put in the time in Tier 4 to get geared.</p><p>I wish Sony would just remove Crusaders from the game and put us out of our misery!</p></blockquote><p>Steady hate gain yes we're fine.. sort of why you see all the zerks telling the devs to remove the 20% hate gain.................</p><p> Since you are having trouble reading.. the zerker issues is efficient EMERGENCY aggro snapping abilities. Simple point.. we have none.</p><p> SK has deathmarch/mythical clicky, Guardian has Reinforcements, Paladin has (not counting amends/sigil) Holy Ground, Monk has Peel, Bruiser has Divide and Conquer. And ALL have rescue on top of that.</p><p> This by far is not a change that's devastating to any other tank class... but on the contrary putting us in line with you all in an area we lacked.</p>
I think this is going to work out pretty well for us. Clawing your way back up the hatelist after a death is just agonizing right now, and this is going to help with that. It also gives us another rescue on a shorter timer which we sorely need. I'd prefer this wasn't tied to a weapon really, but hey, it's some love and a good change. I can see there might be some concern about accidently pulling the MT mob when you're trying to get adds, so a proc approach would probably be more useful (I think the war pledge line was a positional in t5?) but I think I can live with it to get this kind of snap.As many already pointed out, trickle aggro has never been our problem...it's SNAP aggro. Having only a 9 minute rescue when every other fighter has additional snap tools + rescue has been getting aggravating.
victer
07-22-2008, 02:34 PM
<cite>Endorplasmic wrote:</cite><blockquote>Put on the 3% riposte/parry adornment like I said in the other thread <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> It's called "Smoldering Balanced Ayr Stone". It's fabled, it's T8, and it's delicious.</blockquote>you keep saying this over and over but this statement is kinda moot since every 1 hand weapon in the game can adorn this adornment. What difference does this make?
Endorplasmic
07-22-2008, 02:55 PM
<cite>victer wrote:</cite><blockquote><cite>Endorplasmic wrote:</cite><blockquote>Put on the 3% riposte/parry adornment like I said in the other thread <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> It's called "Smoldering Balanced Ayr Stone". It's fabled, it's T8, and it's delicious.</blockquote>you keep saying this over and over but this statement is kinda moot since every 1 hand weapon in the game can adorn this adornment. What difference does this make?</blockquote>The guy wants more survivability on a weapon. This is the solution, it just so happens that it's the solution for other slashing weapons as well.The difference is 3% riposte/parry instead of none <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
Pitt Hammerfi
07-22-2008, 03:01 PM
<cite>Airbornee@Crushbone wrote:</cite><blockquote><cite>Pitt Hammerfist wrote:</cite><blockquote><p>I've seen a Zerker parse 7k while tanking multi mobs in SoH, explain to me how they need more hate or snap aggro?</p><p> This is a joke right ?</p></blockquote><p>Want to know the big bad secret? SoH white/low yellow con mobs ftw. Yes that dps can happen when you can actually hit the mob with a decent hit rate. Then again... are you going to get mad at ALL the melee(and some mages) because they can do higher dps in there too? Not to mention if we were to OT that zone our dps would be alot lower... MT only buffs + extra chance to proc beserk + weapon shield + threat & dmg proc = more dmg and aggro to help with our tanking. Our monk has been at the top, or top 3 of the parses while in OT group.. imagine if he got MT buffs.</p><p> I'm not saying SK's don't need a boost, because we have one and I've seen his dps/survivability. But don't compare your dps to a tanking fighter of any kind.. unless you can tell me what your dps is while tanking SoH.(and don't tell me it can't be done.. ours could do it easy) And while SK's have alot of problems, I'm always jealous of how when our MT dies in VP.. while I'm hitting everything I possibly can to get aggro the SK hits deathmarch or his mythical clicky and has it instantly. I don't cry to the devs to nerf your aggro control so please leave ours out of it.</p><p> Back on topic.. I think this is a step in the right direction, but I think that since its not a threat proc on every hit, would it really kill sony to match its recast to the same of reinforcements. I mainly ask for this because of mobs that memwipe.. sure this will help, and then rescue the 2nd memwipe maybe.. but the 3rd chances are we'll be back in the same boat with nothing up due to long recasts.</p></blockquote><p>I'm not trying to nerf you or say Zerkers don't need love..</p><p>I'm saying "Get to the back of the line" weve been waiting for 2 years <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
LygerT
07-22-2008, 04:30 PM
<p>zerks have been waiting for this since T4, when they should have gotten a better secondary snap aggro than just rescue and it's rediculous recast timer. </p>
Endorplasmic
07-23-2008, 12:13 AM
What this class is missing is a sure-fire way to hit the top of the hate list no matter what the situation is.Aeralik, you said it yourself "that should be enough". There have been many times that I've died, got my res sickness cured, buffed up, and back in the fight and needed that sure-fire way of taking agro... I think "rescue!" hit it... Nothing happens.... And that's all that I have for snap agro.I was just curious as to why the Berserker class lacks a spell that all the other fighters have that puts you to the top of the hate list (either instantly or VERY quickly).Is the proposed change to Insolence what you are implying for the "click me and be #1 on the hate list?". I hope that you re-consider this and apply it somewhere else that only hits your current target and brings you to the top.Cheers,Endo
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