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View Full Version : LU 47 Changes Commens/Concerns


Zhonata
07-21-2008, 12:31 AM
<p><b>SPELLS</b></p><ul><li>Fighter <ul><li>Master's Rage will now do a melee attack and debuff the target's defensive skills.  It will also give an error if it is not useable on the target like the other archetype's mastery skills.  The recast was lowered to 30 seconds.</li></ul></li></ul><p><span style="color: #ff0000;">Why Oh WHy.... It has been the same since launch it is a great ability why are you NERFING iy.. I dont care if it doesnt give and err message</span></p><ul><li>Berserker <ul><li>The Blood Rage line will not expire until the berserker dies instead of having a 15 minute duration. </li></ul></li></ul><p><span style="color: #ff0000;">Thanks GOD !!!!! OMG !!!!!! THANK GOD !!!!! ........ And chance you can change its effect from," When target is damaged with a melee weapon" to " When target is Damaged." That way it serves a purpose when we are not tanking such as raiding and hate gain with our mythical.</span></p>

Bremer
07-21-2008, 11:47 AM
With permanent 20 % hate gain on the weapon you shouldn't worry about hate when not tanking.

Subu
07-21-2008, 11:55 AM
<cite>Bremer wrote:</cite><blockquote>With permanent 20 % hate gain on the weapon you shouldn't worry about hate when not tanking.</blockquote>20 % extra hate gain will equal 2 plat repair costs per raid extra <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Bremer
07-21-2008, 12:02 PM
<cite>Subu wrote:</cite><blockquote><cite>Bremer wrote:</cite><blockquote>With permanent 20 % hate gain on the weapon you shouldn't worry about hate when not tanking.</blockquote>20 % extra hate gain will equal 2 plat repair costs per raid extra <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote>Yup, you should worry more about that than about more hate gain.

victer
07-21-2008, 12:48 PM
<p>I am still amazed at the sheer miss-information the devs get about the zerker class.</p><p>Where was it ever said that zerkers need help building agro? What makes them think we need another 20% hate (that is capped at 50%)?</p><p>Zerkers do not need help building agro. We need help SNAPPING agro. A VERY BIG difference. Building agro was never an issue as a zerker. We actauly are awsome with hate once we have it. The problem is grabbing agro instantly when required. Such as Master P or Phara Dar or any mob after MT dies and we need to pick it up.</p><p>That 20% is only going to [Removed for Content] both me and my MT off. Now i am going to turn the mob a heck of alot more when im trying to dps. Which means i have to not go all out when DPSing which is no fun whatsoever. I dont care who the MT is if i get 20% more agro while in DPS mode and i go all out with just DPS you will not keep it on you very long.</p><p>So now with this change i will need to go easy on DPS when in DPS mode or switch my weapon out for something else when in DPS mode.</p><p>The only advantage i see with this addition to the weapon is either you dont need a combo of coercer/dirge to capp out hate gain or you can keep dirge/coercer and tell the dirge to use another song instead.</p><p>You devs really need to create a zerker put him in a decent raid, bring him to VP or shard of hate and try tanking with it. Then try doing the exact same thing with a pally or gaurd. Then you might actually understand how tanking works. </p>

Obadiah
07-21-2008, 12:54 PM
Already posted my opinion on Master's Rage. I'm going to miss it. It seems silly to change. Tanks get stifled more than most other classes, and Master's Rage provides a nice boost in those cases. It's not the end of the world but it seems silly - a complete waste of time. Especially when they could have been fixing Adrenaline instead. Blood Rage falls into that "Why wasn't this done years ago?" category. When the exact same change was made to all the other buffs would have been a good time, for example. Nonetheless, good change. Bout time. Yay.I really wonder how this 20% hate is going to play out. It won't make any difference when tanking unless certain classes are absent. So when not tanking . . . the Berserker winds up laying off to avoid taking aggro . . . their DPS goes down . . . they become less desirable on raids? <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /> Sweet!

Bremer
07-21-2008, 01:21 PM
<cite>victer wrote:</cite><blockquote>The only advantage i see with this addition to the weapon is either you dont need a combo of coercer/dirge to capp out hate gain or you can keep dirge/coercer and tell the dirge to use another song instead.</blockquote>The must stupid thing about the 20 % is the number. With Dirge/Coercer together you are at 50 % hate gain. without the Dirge buff 35 (or 37 if hate gain of Coercer is M1). So either the 20 % are all over the cap or you have 15 % less hate gain. And just with Dirge you have without Dirge buff 20 % hate gain or with buff 50 % with 7 % over the cap. So you have either 15-17 % less hate gain, 7-20 % hate gain over the cap or when not tanking 20 % hate gain you don't want.Who the hell gets paid for making this stuff?