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Sabatini
07-19-2008, 02:05 PM
<p>Question on this...</p><p><i>FighterMaster's Rage will now do a melee attack and debuff the target's defensive skills. It will also give an error if it is not useable on the target like the other archetype's mastery skills. The recast was also lowered to 30 seconds.</i></p><p>I understand the logic of making it similar to other archtypes. However other skills have <b>2 minute</b> recasts. Does the fighter version hit for 1/4 less damage effect? Or will the other skills get their recasts reduced too?</p>

mafoe
07-19-2008, 07:17 PM
<cite>Brattigan@Lucan DLere wrote:</cite><blockquote><p>Question on this...</p><p><i>FighterMaster's Rage will now do a melee attack and debuff the target's defensive skills. It will also give an error if it is not useable on the target like the other archetype's mastery skills. The recast was also lowered to 30 seconds.</i></p><p>I understand the logic of making it similar to other archtypes. However other skills have <b>2 minute</b> recasts. Does the fighter version hit for 1/4 less damage effect? Or will the other skills get their recasts reduced too?</p></blockquote>Shhh! .pIMO it's really time to add dragon L&L. Could even make it a nice, slighty longer quest line, or a line where you have to go back and kill Venekor, Vyemm and Tarinaxx. This should be doable even for casual guilds.

Sabatini
07-21-2008, 11:45 AM
<p>So no idea on this? Seems a bit unbalanced if you consider that Scouts get both a 2 minute timer <b>and</b> positional requirements, if the warrior one does similar damage/debuff in a faster recharging, more solo friendly version. If its a far lesser effect on the fighter version that would be different.</p><p>Anyone able to compare both versions?</p>