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View Full Version : Do you think wizard DPS will be even lower now?


Soluss2
07-19-2008, 01:54 PM
Brigands are getting a nerf bat.  Their dispatch and blood rake (among a few others) will no longer land if the melee portion misses.  They also said that the hit rates for those combats arts will be slightly increased.  So do you guys think our DPS is going to drop even more now?  We count on these debuffs to be able to land our spells.  If they happen to miss on any given round its going to make it that much tougher.

Dalema
07-21-2008, 11:18 PM
Wizards already do great DPS, and this change would affect everyone, not just Wizards.

DerFunkBlaster
07-22-2008, 09:26 AM
Wizards do alright dps, not great dps. If we did GREAT dps we could compete with asssasins, rangers and brigands on zonewide parses. Unfortunately we can only compete with them every 3rd fight or so when our big stuff is up or we get lucky and double attack on a fission or bolt of ice - fact.

Zmobie
07-22-2008, 08:21 PM
A) It's not a nerf. Most definitely a bug fix. Something that misses should NOT be able to apply a secondary debuff. It was obviously not working as intended.B) I don't see it affecting us any more than it does everyone else. We're not the only ones who benefiet from Dispatch being on the mob, pretty much anyone who does any damage to it does.--Tusk

Soluss2
07-23-2008, 01:29 AM
<p>I didnt come to the wizard forum to discuss how other classes will be effected by this.  I am well aware that other classes will be effected just as much.  What I asked was do you think we will lose even more dps to this?  More as in more dps then we lost with the resist changes.  I am also not here to discuss how much dps we do.  </p><p>The question remains ((ill even change it a bit)) How much dps do you expect to lose over this change?</p>

DerFunkBlaster
07-24-2008, 11:38 AM
<p>Honestly, I don't know how much dps we will loose if we loose anything at all. We need to wait for it to hit the live server to see if they really did increase the hit rate. It's very possible that the debuffs will land as much as they have been.</p><p>What I'm more concerned about is the fact that people have debuffs attached to snares. I wish they would look into that and make some useful changes so that these people would be more inclined to use them. Like give a heat debuff to a scout class that uses heat based attacks? I'm sure there are no scouts who used heat based attacks or maybe, but the point is why does a scout who doesn't used heat based attacks have a heat based debuff? That makes no sense what-so-ever.</p>

Mudfur
07-25-2008, 12:22 PM
<cite>DerFunkBlaster wrote:</cite><blockquote><p>Honestly, I don't know how much dps we will loose if we loose anything at all. We need to wait for it to hit the live server to see if they really did increase the hit rate. It's very possible that the debuffs will land as much as they have been.</p><p>What I'm more concerned about is the fact that people have debuffs attached to snares. I wish they would look into that and make some useful changes so that these people would be more inclined to use them. Like give a heat debuff to a scout class that uses heat based attacks? I'm sure there are no scouts who used heat based attacks or maybe, but the point is why does a scout who doesn't used heat based attacks have a heat based debuff? That makes no sense what-so-ever.</p></blockquote>Actually, DerFunkBlaster, you raise an interesting question.  Why do Scouts have more magical debuffs than mages?  I think the "intended" effect is that scouts cripple the target for magic uses to destroy.  However, the case is, they cripple the target AND destroy it themselve....sorcerer are useful....why?However, some of the resist debuffers are useful for scouts.  For instance, rangers have a heat debuffer attached to their snare.  Rangers have many CA that are heat-based damage so it's useful for them in some respects.Really the problem lies in the severe dependency that mages have on scouts.  If scouts don't remember that snare debuff (I think swashbuckler or brigands get cold resist debuffer) then wizards take the biggest hit because our spells are all cold/heat based.  However, when you're trying to top a parse many scouts purposely don't use these skills in order to use 1 more CA.And when you try to tell them to make sure to use it they use it the next round and then forget.  I've encountered many skilled players that know how to max their DPS...but didn't know they have a resist debuff attached to their snare because the benefits are minimal to them!I think mages should be entirely self-sufficient in terms of debuffing.  Every mage should be able to massively reduce the respective resist of their spells....and when I say massively I mean like 3-4k resist debuff.   That or correlate disruption skill with "resist breakthrough" sort of like AC break in EQ1.Read my End-All post for more info.