View Full Version : what does Requiem of Reflection
Sarriss
07-16-2008, 10:19 PM
I know what Requiem of Reflection is supposed to do, but I have never seen it go off for anyone in the group. Is this broke? (yes I've hunted through my combat logs and have been able to place all the spell effects to other spells, either mine of others.)
RanmaBoyType
07-17-2008, 12:47 AM
<p>Its the way the effect works that makes it almost entirely useless in any standard group/raid enviornment. I think honestly it only has good use in PVP, unfortunately.</p><p>The way it works is anytime a SPELL, (only pells) lands on you , there is a chance that a buff will proc(10% i believe). That buff lasts 30 seconds. During that time, the NEXT spell that lands on you is absorbed/reflected.</p><p>So basically during a fight something has to cast a spell, it has to land, and then it has to proc your buff. THEN another spell has to land for anything of value to actually happen, in which most cases never happens. Spells are just not cast that fast in eq2, unless as i said you are in PVP.</p>
On raids where you have much longer fights you may see it go off. It's really fun when the mob hits itself with its own AOE attack for 10k-20k dmg. If you look at some of the record dmg numbers for single attacks by players the highest ones were almost always due to RoR proc'ing and the mob nuking itself. Its not reliable, as the previous poster mentioned.
Galim
07-24-2008, 06:10 AM
I have never seen this go off. I would have thought a perfect fight for using this buff would have been Maestro (Kpul) in SoH, but when I checked the logs it didnt fire once. Anyone have any logs that show it proc then reflect that they can post I would be obliged, I cant help but wonder if im looking at the wrong stuff.
RanmaBoyType
07-24-2008, 09:46 AM
<p>I have also tried this on maestro and seen absolutely nothing of value out of it <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> It is a shame, and i think this is possibly one of the abilities that the devs may need to look at.</p><p>Mobs that it might be useful on?</p><p>Snake in PR - When we used to run that zone i recall his 2 aoe's going off very close to each other sometimes. This might benefit, but then again, its only a 10% chance that it will even trigger the buff off the first aoe.</p><p>Statue in Korsha - same as snake, ive seen his aoe's go off right next to each other, Possible use, but the biggest downside is only 10% chance to actually proc the buff, and then we have to hope his next aoe is right around the corner.</p><p>Ive only fougth up to druushk and nex in VP, so I dont have experience past them, but same for them, aoe's dont come fast enough to be of any value. 45 seconds between aoe's or so, but buff only lasts 30 = waste.</p><p>yup, conclusion, waste of spell/conc slot (in pve).</p>
Banditman
07-24-2008, 10:40 AM
The problem you guys are having with RoR is part of the same problem Illusionists have with Spellshield.Spellsheild and RoR *only* work against Profession and Racial spells.If a *player* can cast the spell, RoR has a chance to work. If a *race* can cast the spell, RoR has a chance to work. Unfortunately, all these nasty AE's that mobs use are not profession or racial - they are unique to the encounter. Therefore, RoR has no chance to proc and subsequently reflect.Yea, RoR is useless, just like Spellshield. Sadly.
Galim
07-24-2008, 10:48 AM
Good point Bandit. Anyone EVER had it work tho outside of PvP?
RanmaBoyType
07-24-2008, 10:51 AM
<p>I have seen the buff trigger on the overking fight with all the adds, however no idea if it actually reflected anything.</p>
Banditman
07-24-2008, 12:44 PM
Yep, that makes sense, the OK adds do use some profession spells. The stun from the mentalists for instance is a profession spell.I think two changes would make RoR very worthwhile:1. Instead of 10% chance to proc a buff to do the reflect, just make it a flat 15% chance to reflect (M1) and forget about the maintained buff for the next incoming spell.2. Make it work against any incoming non-physical damage.Fixed. Simple.
peepshow
07-24-2008, 01:25 PM
<cite>Banditman wrote:</cite><blockquote>Yep, that makes sense, the OK adds do use some profession spells. The stun from the mentalists for instance is a profession spell.I think two changes would make RoR very worthwhile:1. Instead of 10% chance to proc a buff to do the reflect, just make it a flat 15% chance to reflect (M1) and forget about the maintained buff for the next incoming spell.2. Make it work against any incoming non-physical damage.Fixed. Simple.</blockquote>Sounds very easy, but honestly, if they change it to this you will hear 23 other classes screaming.. overpowered overpowered...Aint gonna happen..True they need to change, but it also have to be realistic, just think, a flat 15 % chance, you would be in offtank group with Mystic and Templar from then, and your buff would go off almost everytime... Add a Dirge to the group (Yes, Troubs and Dirges CAN be in the same group and do lots of dps) and it would be insane..
RanmaBoyType
07-24-2008, 02:10 PM
How is this any more ovepowering than dirges percussion of stone?
Banditman
07-24-2008, 03:07 PM
It's not anywhere NEAR as good as Percussion of Stone. It is however slightly more appropriate for a Troubador, who most often finds himself in a DPS group.Percussion is (or maybe used to be, I havent seen a book recently) 12% chance to proc on physical damage taken, lasts for 20 seconds, absorbs the next attack.The difference here is that Physical damage, which PoS prevents, is far more common and continuous than non-Physical damage. If you figure an AE runs once every 45 seconds, how many auto attacks come in that amount of time? 20?20 chances to proc at 12% versus 1 chance to proc at 15%? Silly. I think RoR actually needs to be a lot higher chance to be useful. 15% would put it about on par with Song of Magic in the usefulness scale. Unless the entire group procs, you haven't saved the priest from casting the group heal, and therefore RoR hasn't really done you any good at all.And then you come back to the whole "Profession / Racial Only" part. There is no such thing as "Profession / Racial" melee damage. PoS prevents *anything* physical once it procs. RoR on the other hand is hogtied with the crappy caveat that it will only work on the very rare chance that a mob is using an ability that a player might have.RoR is going to need SERIOUS work if the Devs ever want it to be used.
peepshow
07-24-2008, 04:09 PM
<cite>Banditman wrote:</cite><blockquote>It's not anywhere NEAR as good as Percussion of Stone. It is however slightly more appropriate for a Troubador, who most often finds himself in a DPS group.Percussion is (or maybe used to be, I havent seen a book recently) 12% chance to proc on physical damage taken, lasts for 20 seconds, absorbs the next attack.The difference here is that Physical damage, which PoS prevents, is far more common and continuous than non-Physical damage. If you figure an AE runs once every 45 seconds, how many auto attacks come in that amount of time? 20?20 chances to proc at 12% versus 1 chance to proc at 15%? Silly. I think RoR actually needs to be a lot higher chance to be useful. 15% would put it about on par with Song of Magic in the usefulness scale. Unless the entire group procs, you haven't saved the priest from casting the group heal, and therefore RoR hasn't really done you any good at all.And then you come back to the whole "Profession / Racial Only" part. There is no such thing as "Profession / Racial" melee damage. PoS prevents *anything* physical once it procs. RoR on the other hand is hogtied with the crappy caveat that it will only work on the very rare chance that a mob is using an ability that a player might have.RoR is going to need SERIOUS work if the Devs ever want it to be used.</blockquote>Imagine a group with 4 mages all wearing Choker and you have a 15 % chance to resist the damage proc from it ?How can that not be more damage than what PoS takes ?Sure I have seen PoS take 40k++ but the difference is again, PoS HAS to proc to work, we are talking ahout a pure 15 % chance to resist the damage here..I still think it would be to overpowered..But again, I really agree, something serious has to happen, or it will continue to be one of the spells not even in the hotbar.
Bewts
07-25-2008, 07:28 PM
<p>Seems quasi useful on Trak. I've had it proc on myself where I had 3 versions of it up on me at once. Seen it absorb up to 20k dmg, group members have the same experience. Then again in that fight you are constantly taking magical damage of some sort so it proc's fairly often. Granted 99% of the times it wards you its for 100-200 dmg which isn't significant.</p><p>I do agree it would be useful to get it to be a constant considering how few encounters function like the Trak encounter, but it probably would approach overpowered in the Trak environment.</p><p>TBH, I don't think I've ever seen it reflect anything and actually stick on the mob so I do feel the reflect component is broken. Still, I use it for the stoneskin vs magical damage anyways, the reflection is just a perk.</p>
Faelgalad
07-28-2008, 08:36 PM
<p>How hard can it be, to change this?</p><p>1. Flat 10-15% Stoneskin against non physical damage. </p><p>2. Reducing all non-physical damage by 10% all the time with a proc chance for further 10%. </p><p>3. Stun, Stifle, Fear Immunity percentage. </p>
Antipalad
07-29-2008, 08:49 PM
Unless you are fighting avatars, the buff is less than worthless.
Pogopuschel
07-30-2008, 03:23 AM
<cite>Bewts wrote:</cite><blockquote><p>Seems quasi useful on Trak. I've had it proc on myself where I had 3 versions of it up on me at once. </p></blockquote>You can only have one proc of it on yourself. What you see as multiple versions in your maintained window is not only when is on you, but also when it is on other group members (much like JCap).
SugarGirl
07-30-2008, 07:49 AM
<p>Speaking solely as a Dirge, I would think that the intention of this buff was to balance out out PoS, but it seems to be a bit out of whack because of the way it procs. A couple of options Isee to make it usefull would be:</p><p>1. Give it a flat proc rate of around 2% and a reflection of non-melee attacks. Since the potentional for damage is so great, they would have to really lower the proc rate, but When it procced it would be HUGE since most non-melee attacks are the big hitters. The buff would be absorbing less damage than PoS, but would still be incredibly desirable since, when it did proc you were saving the tank from some huge spike damage while simutaneously delivering a big hit to the mob.</p><p>2. Have it proc 5% off of any attack and have it reflect 50% of the next attack (Melee or otherwise).</p><p> Either one would be enormously more useful than what it si now.</p><p> Just my 2cp</p>
RanmaBoyType
07-30-2008, 10:34 AM
<p>a 2% flat reflect rate is probably worse than the way it works now. you are talking 1 in 50 spells cast on a group that has a chance of being reflected. Thats way too minimal to be even remotely useful. You would get a better benefit from using the aa line for the AoE blocker than the conc worth for a 2% flat proc rate.</p><p>The reason, at least for me, that I feel the flat proc rate should be on par with dirges is in your own statement. Yeah the spell damage blocked and reflected is HUGE, but how many spells are actually cast in any given fight vs the amount of incomming melee damage that is actually blocked from dirge in any given fight?</p>
Most likely what has caused the Devs to shelve the spell as a bad idea is the possible reflection of those massive AoE attacks that are so common now. They realized that if 24 raid members (worst case) had a 15% chance to reflect a 30k AoE, that's an average of 100k damage back on the mob each time.What could be done to balance things would be to have RoR proc a single attack back, 500-800 magic damage or something. It would be sort of a reverse Aria, and could be factored into their balance calculations much more easily.
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