View Full Version : Good AA Build For Raiding?
Mattkire75
07-10-2008, 04:57 PM
Hello all. I played EQ2 back at launch and then briefly when PvP was released. I have decided to give it a strong go now. I have played SWG, GW, L2, VG, DDO, WOW, Fury, LotRO, DAoC, and AoC...I am very interested in building an Assassin primarily for raids...Anyone have a good raid build for Assassins?
Soulforged_Unre
07-10-2008, 06:27 PM
for PvE assassin tree spec:<img src="http://i291.photobucket.com/albums/ll304/Avatist/AssassinAAtree.jpg?t=1214800103" border="0" alt="" /><img src="http://i203.photobucket.com/albums/aa6/egudmestad/PVE_Pred.jpg" border="0" alt="" />Or you could have looked one little thread down by the title: "<span class="maintitle">Predator + Assassin AA List - UPDATED 2008!"</span>
-Arctura-
07-12-2008, 07:33 PM
(( i like your specs there, very nice.ALthough in the last one id take points out of Parry in teh STR line and put them in either RAW INT, or the poisoned blade thing (second in the int line)debfufs more and does more damage
Soulforged_Unre
07-12-2008, 07:38 PM
<cite>-Arctura- wrote:</cite><blockquote>(( i like your specs there, very nice.ALthough in the last one id take points out of Parry in teh STR line and put them in either RAW INT, or the poisoned blade thing (second in the int line)debfufs more and does more damage</blockquote>I agree, I was just too lazy to buy a new respec when I noticed it.
webuymedia
07-24-2008, 05:39 PM
You should have 5 in hemo instead of bliss. Hemo should be at the top of your daamage list.
Soulforged_Unre
07-24-2008, 06:24 PM
<cite>webuymedia wrote:</cite><blockquote>You should have 5 in hemo instead of bliss. Hemo should be at the top of your daamage list.</blockquote>If you're a raiding assassin and your in the MT group, which I was almost always, I had a dirge and templar raising my proc chances.Hell, if you're only doing single group content, a hemo dot will never tick through its full duration, and it'll be better to use caustic.Yes, IF the hemo dot goes through its entire duration, then it is the better alternative. BUT in raids, especially in the MT group, or in any group that will increase your proc chances, or if you are specced to have frontload (Which every 80 assassin should be), then the hemo dot will often overwrite itself, and you'll lose dps over to caustic damage. (IE: It'll give you more dps to use caustic poison with increased proc chances)And you do not want to give up the extra threat reduction.
webuymedia
07-24-2008, 06:55 PM
<cite>Soulforged_Unrest wrote:</cite><blockquote><cite>webuymedia wrote:</cite><blockquote>You should have 5 in hemo instead of bliss. Hemo should be at the top of your daamage list.</blockquote>If you're a raiding assassin and your in the MT group, which I was almost always, I had a dirge and templar raising my proc chances.Hell, if you're only doing single group content, a hemo dot will never tick through its full duration, and it'll be better to use caustic.Yes, IF the hemo dot goes through its entire duration, then it is the better alternative. BUT in raids, especially in the MT group, or in any group that will increase your proc chances, or if you are specced to have frontload (Which every 80 assassin should be), then the hemo dot will often overwrite itself, and you'll lose dps over to caustic damage. (IE: It'll give you more dps to use caustic poison with increased proc chances)And you do not want to give up the extra threat reduction.</blockquote>Interesting. But at the same time the hemo AA makes the duration shorter. IMO there are not very many raid mobs , where the fight is so quick that the hemo proc wouldn't finish. Or am i missing somthing your saying.
Soulforged_Unre
07-24-2008, 07:00 PM
<cite>Stinkypants@Vox wrote:</cite><blockquote><cite>Soulforged_Unrest wrote:</cite><blockquote><cite>webuymedia wrote:</cite><blockquote>You should have 5 in hemo instead of bliss. Hemo should be at the top of your daamage list.</blockquote>If you're a raiding assassin and your in the MT group, which I was almost always, I had a dirge and templar raising my proc chances.Hell, if you're only doing single group content, a hemo dot will never tick through its full duration, and it'll be better to use caustic.Yes, IF the hemo dot goes through its entire duration, then it is the better alternative. BUT in raids, especially in the MT group, or in any group that will increase your proc chances, or if you are specced to have frontload (Which every 80 assassin should be), then the hemo dot will often overwrite itself, and you'll lose dps over to caustic damage. (IE: It'll give you more dps to use caustic poison with increased proc chances)And you do not want to give up the extra threat reduction.</blockquote>Interesting. But at the same time the hemo AA makes the duration shorter. IMO there are not very many raid mobs , where the fight is so quick that the hemo proc wouldn't finish. Or am i missing somthing your saying.</blockquote>The thing is is that if you have a Hemo dot ticking, and say there's ten seconds left, it's still possible for it to proc, and it overwrites itself (Ie: renews itself). When that happens you'll lose out dps to caustic.And when you have increased proc chances, then the caustic will proc a lot more often (40% more often with just a templar and dirge) and become a lot better.
Ibame
07-26-2008, 03:13 AM
thats a nice build there gonna have to steal it <img src="http://forums.station.sony.com/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /> I like that you didnt get the last int rank because i think that personally its a waste of two good AA points
Acute
07-28-2008, 03:29 PM
<p>Question for Soulforged:</p><p> I notice in you AGI line you suggest we spec 44781 my question is this:</p><p>1. Why did you spec ranged attacks at 8? If we are close combat dps then why max this ability? I understand it may be for ranged fights but the second we step back from close combat we loose mass dps. Was the sole purpose to increase dps at those times? Wouldn't the extra points fo better in INT after completing the line?</p><p>2. In the same AGI line you have 7 in runspeed, im assuming that this was to help complete the AGI line again, but my question is: If you are an 80 tradeskiller (Solsitice ear: 45% run speed) does it still make sense to keep 7 points or go with the bare minimum to get the end ability?</p><p>I guess my overall question in the AGI line is this: Can we just get enough points to complete the line and put the rest into INT or other damage abilities that are more benficial towards dps?</p><p>Suggestion maybe in the AGI line 48461</p>
Soulforged_Unre
07-28-2008, 11:03 PM
<cite>Lancestorm wrote:</cite><blockquote><p>Question for Soulforged:</p><p> I notice in you AGI line you suggest we spec 44781 my question is this:</p><p>1. Why did you spec ranged attacks at 8? If we are close combat dps then why max this ability? I understand it may be for ranged fights but the second we step back from close combat we loose mass dps. Was the sole purpose to increase dps at those times? Wouldn't the extra points fo better in INT after completing the line?</p><p><span style="color: #ff0000;">Whether you specialize in melee or in ranged attacks, the fact is in raiding with AoE jousts, and some boss mechanics that make ranged the only real possible method of DPS (Leviathan), you'll want the extra ranged crit. As well, if the choice is between meleeing while CA's are down, and running out and firing off your ranged CAs, it's better if you run out and use those CA's. (Assuming they're ADIII/M1)</span></p><p>2. In the same AGI line you have 7 in runspeed, im assuming that this was to help complete the AGI line again, but my question is: If you are an 80 tradeskiller (Solsitice ear: 45% run speed) does it still make sense to keep 7 points or go with the bare minimum to get the end ability?</p><p><span style="color: #ff0000;">Any raider woudl be stupid to use the Solstice ear while raiding. The extra runspeed from the line is useful in AoE jousting, but not really character breaking.</span></p><p>I guess my overall question in the AGI line is this: Can we just get enough points to complete the line and put the rest into INT or other damage abilities that are more benficial towards dps?</p><p><span style="color: #ff0000;">In general the AGI line is a pitfall with the notable exception of poise, and you should just put the minimum amount possible in there.</span> </p><p>Suggestion maybe in the AGI line 48461</p><p><span style="color: #ff0000;">I wouldn't put 8 into point blank shot, because while it is good for soloing and on rare occasions grouping, it's near useless in raids.</span></p></blockquote>
Acute
07-29-2008, 01:05 PM
<cite>Soulforged_Unrest wrote:</cite><blockquote><cite>Lancestorm wrote:</cite><blockquote><p>Question for Soulforged:</p><p> I notice in you AGI line you suggest we spec 44781 my question is this:</p><p>1. Why did you spec ranged attacks at 8? If we are close combat dps then why max this ability? I understand it may be for ranged fights but the second we step back from close combat we loose mass dps. Was the sole purpose to increase dps at those times? Wouldn't the extra points fo better in INT after completing the line?</p><p><span style="color: #ff0000;">Whether you specialize in melee or in ranged attacks, the fact is in raiding with AoE jousts, and some boss mechanics that make ranged the only real possible method of DPS (Leviathan), you'll want the extra ranged crit. As well, if the choice is between meleeing while CA's are down, and running out and firing off your ranged CAs, it's better if you run out and use those CA's. (Assuming they're ADIII/M1)</span></p><p>2. In the same AGI line you have 7 in runspeed, im assuming that this was to help complete the AGI line again, but my question is: If you are an 80 tradeskiller (Solsitice ear: 45% run speed) does it still make sense to keep 7 points or go with the bare minimum to get the end ability?</p><p><span style="color: #ff0000;">Any raider woudl be stupid to use the Solstice ear while raiding. The extra runspeed from the line is useful in AoE jousting, but not really character breaking.</span></p><p>I guess my overall question in the AGI line is this: Can we just get enough points to complete the line and put the rest into INT or other damage abilities that are more benficial towards dps?</p><p><span style="color: #ff0000;">In general the AGI line is a pitfall with the notable exception of poise, and you should just put the minimum amount possible in there.</span> </p><p>Suggestion maybe in the AGI line 48461</p><p><span style="color: #ff0000;">I wouldn't put 8 into point blank shot, because while it is good for soloing and on rare occasions grouping, it's near useless in raids.</span></p></blockquote></blockquote><p>Thank you sir. </p><p>Also, i wasnt suggesting the Earring of the Solstice during raids, only using the clickie effect for the run speed then swithcing back to main earring. My suggestion was to use the run speed from the ear to replace the extra points in movement.</p>
Kabahl
07-31-2008, 02:14 AM
<p>The clickable effect of the Earring of the Solstice suspends during combat, i.e. you revert back to 0% run speed without other bonuses, like that from the agility AA line.</p><p> <a rel="nofollow" href="http://www.lootdb.com/eq2/item/-642327463" target="_blank">http://www.lootdb.com/eq2/item/-642327463</a></p><p> - Charn</p>
Brinian
07-31-2008, 02:54 AM
<cite>-Arctura- wrote:</cite><blockquote>(( i like your specs there, very nice.ALthough in the last one id take points out of Parry in teh STR line and put them in either RAW INT, or the poisoned blade thing (second in the int line)debfufs more and does more damage</blockquote>You need 22 points in STR to unlock Perfectionist. Gotta put those 2 points somewhere in the STR line, might as well be Parry.
-Arctura-
07-31-2008, 03:12 AM
<cite>Brinian wrote:</cite><blockquote><cite>-Arctura- wrote:</cite><blockquote>(( i like your specs there, very nice.ALthough in the last one id take points out of Parry in teh STR line and put them in either RAW INT, or the poisoned blade thing (second in the int line)debfufs more and does more damage</blockquote>You need 22 points in STR to unlock Perfectionist. Gotta put those 2 points somewhere in the STR line, might as well be Parry.</blockquote>(( in that case, put them in bladed opening, atleast it will be doing more dPS <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> this is a raid spec remember, dps is king! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
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