View Full Version : Hardest class to play well?
Callexis
07-09-2008, 06:57 PM
Hello all,<div></div><div>I'm not really a newbie, but this is a sort of newbie question. What is the most challenging class to play, hardest to master?</div><div></div><div>I enjoy playing a challenging class. Initially, of course, that means challenging to play solo. The most enjoyable part (at least for me) is playing in a group, though, so I am also referring to a class that is challenging to play in a group perspective (or even a raid, though I rarely seem to do that). I guess there are many aspects to "hard to play well," so you'll have to quantify your perspective as well as opinion, I suppose.</div><div></div><div>I have a monk (I think this is easy to play in almost all respects, although as MT it takes the most care) and a coercer as my "main." I have a few "alts" that I am enjoying getting to know: ranger, warden, warlock, conjurer. I have one more slot, and wanted a good challenge for it.</div><div></div><div>My guild has the fewest troubadours, and the highest one is only in tier 5 (level 45), despite our being a level 80 guild. It was remarked that it is a hard class to play well.</div><div></div><div>I welcome thoughts and opinions on this matter.</div><div></div><div>Thanks!</div>
Meirril
07-09-2008, 07:13 PM
<p>It depends on what you mean by "hard".</p><p>Playing a tank is probably the most demanding role in the game. A good tank plans ahead for every encounter. You know what you want to pull, how your going to pull it, where your going to pull it to, how you want to face it to avoid damaging your group, and which mob in the encounter you want to kill in what order to make this go easier. </p><p>Then there is the actual pull, and coping with the things you didn't plan for. Even if the pull went absolutely smooth you still keep an eye out for potential adds. Well, if your good that is. I've seen plenty of bad tanks out there.</p><p>Also a good tank makes sure that you accomidate your group's needs. Some of them need to get behind the mob to perform well. Some of them need you to keep the mobs at a distance to avoid AoE damage that could seriously hurt them. Some of them would appreciate it if you kept line of sight (so you can be healed, idiot!). Some of them want you to concentrate on a single target and they'll take care of the adds. Learn what everybody else wants to do and things go faster and smoother. Keeping a rythem and being consistant helps to keep things moving and fun.</p><p>Now if your talking about keeping busy during every fight...your coercer is about it. Bards are a bit less fun to solo with. From what a few people have told me you generally stick to blue cons or easier because white cons can kill you. That's blue con solo mobs. Bards really want a group. Other than soloing, it really easier to be a bard than a coercer.</p><p>You might want to try an assassin, swashbuckler, or brigand. There three classes really need to pay attention to mob positioning. Its really frustrating when the tank keeps moving and you never get lined up. Brigand gets to cheat a bit with walk the plank AA ability. Other than that, all 3 classes are more or less at the mercy of the tank. They all solo well due to huge amouts of DPS though.</p>
Kellin
07-09-2008, 07:58 PM
A difficult question. A lot of how hard a class is to play has to do with the player's aptitudes and preferences. Not to mention that playing well has several different levels. Hard to solo well? Hard to maximize the class's potential?Most people would probably say coercer, though that has changed some since the last GU or so. The support classes overall tend to be played less because they aren't as glamorous, though you can tell when you've got a good one. Maximizing dps on a dps class can take some real work. Good tanks are a thing to be cherished.The thing is, if you like playing the class, you'll probably end up being good at it, just because you'll spend more time playing it, upgrading it, and really paying attention to all it can do.I'm good at healing and support. I've got a guildie who is a natural tank, and another who plays a swashy like he was born to it. I can't tank for beans, and just listening to the swashy talk about weapon stats, delay, timing of CAs, etc. makes my head spin.So does that make healers and support easy, and tanks and swashies hard? Not really (though healing isn't as hard as the other archetypes, in my opinion); they get white around the eyes even thinking about playing an enchanter type.Therefore, I believe the hardest class to play is the one <i>you </i>like the least.
Callexis
07-10-2008, 04:10 PM
<cite>Kellin@Permafrost wrote:</cite><blockquote>The thing is, if you like playing the class, you'll probably end up being good at it, just because you'll spend more time playing it, upgrading it, and really paying attention to all it can do.</blockquote>I agree with these sentiments (except for the part about liking it least).<div></div><div>I fully intend to master the class(es) I play. I, however, would like to know a class that has the ... most interesting? curve of learning how to master it. Maybe it is the least intuitive, or has the most varying abilities that would then lead to the greatest flexibility in mixing up how they are used, so as to create a long curve of mastery and investigation.<div></div><div>Coercer has a lot of abilities that I rarely use at 53, mostly related to mana regeneration. I have some abilities on 3 minute timers so that they rarely get used except in the unusual long fight or very low power situation. They're all on my third hot-bar.</div><div></div><div>(I wish there were a way to have a CONTROL-ALT hotbar, and a SHIFT hotbar (and CONTROL-SHIFT, etc.) instead of making SHIFT switch hotbar pages...)</div><div></div><div>Also, for the record, I'm usually the healer in every other MMORPG I've been playing for eight years, but this time, I made a concerted effort not to go that route and broaden my horizons.</div><div></div><div>Cheers!</div></div>
Acute
07-10-2008, 04:14 PM
<cite>Callexis wrote:</cite><blockquote><cite>Kellin@Permafrost wrote:</cite><blockquote>The thing is, if you like playing the class, you'll probably end up being good at it, just because you'll spend more time playing it, upgrading it, and really paying attention to all it can do.</blockquote>I agree with these sentiments (except for the part about liking it least). <div></div><div>I fully intend to master the class(es) I play. I, however, would like to know a class that has the ... most interesting? curve of learning how to master it. Maybe it is the least intuitive, or has the most varying abilities that would then lead to the greatest flexibility in mixing up how they are used, so as to create a long curve of mastery and investigation. <div></div><div>Coercer has a lot of abilities that I rarely use at 53, mostly related to mana regeneration. I have some abilities on 3 minute timers so that they rarely get used except in the unusual long fight or very low power situation. They're all on my third hot-bar.</div><div></div><div>(I wish there were a way to have a CONTROL-ALT hotbar, and a SHIFT hotbar (and CONTROL-SHIFT, etc.) instead of making SHIFT switch hotbar pages...)</div><div></div><div>Also, for the record, I'm usually the healer in every other MMORPG I've been playing for eight years, but this time, I made a concerted effort not to go that route and broaden my horizons.</div><div></div><div>Cheers!</div></div></blockquote><p>Hmm....these have been in the game since its creation you may have not found them yet. If you right click on your current hotbar there should be a selection for make new hotbar or make tertiary hotbar or something like that where you can assign the new hotbar to use the CTRL+# and ALT+# on these hotbars.</p><p>I have 6 hotbars on mine with varies spells/skills on them.</p><p>Profit UI helps with this alot also. eq2interface.com and search or look for Profit UI.</p><p> I would like to add a like in this forum that may help accomplish the hotbar setup as well</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=349208" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=349208</a></p>
Callexis
07-10-2008, 04:19 PM
<cite>Lancestorm wrote:</cite><blockquote><p>Hmm....these have been in the game since its creation you may have not found them yet. If you right click on your current hotbar there should be a selection for make new hotbar or make tertiary hotbar or something like that where you can assign the new hotbar to use the CTRL+# and ALT+# on these hotbars.</p><p>[...]</p><p>Profit UI helps with this alot also. eq2interface.com and search or look for Profit UI.</p></blockquote>Hi Lance,<div></div><div>Thanks for the response. I actually use Profit UI and have 8 hotbars... I meant, I have 3 bars that have hotkeys: (where # means 0-9, - and =)</div><div></div><div>#</div><div>CONTROL-#</div><div>ALT-#</div><div></div><div>I'd like to have all 8 have hot keys... Those three above plus:</div><div></div><div>CONTROL-ALT-#</div><div>SHIFT-#</div><div>SHIFT-ALT-#</div><div>SHIFT-CONTROL-#</div><div>SHIFT-ALT-CONTROL-#</div><div></div><div>Right now, you can't combine (that I know of) and SHIFT causes the hotbar page to change (which I personally find to be both useless and very annoying when accidental, though others might love).</div><div></div><div>Cheers!</div><div></div><div>(EDIT: Removed superfluous quoting.)</div>
Finora
07-10-2008, 04:27 PM
<p>Honestly there aren't any 'hard' classes in the game.</p><p>There are merely flavors. </p><p>For example the best tanks (of any class) are always planning, have a method of dealing with adds should they appear etc.</p><p>The best healers no only manage to keep their groups alive but do a bit of damage and help with crowd control.</p><p>The best dpsers dish out heaps of pain to the monsters without dragging agro off the tank for more than a second or two if at all while also remembering to use abilities that would help the rest of the group.</p><p>Etc. </p><p>Some people find it really hard to be a good healer, some find it really hard to be a good tank, some find it really hard to be a good dpser etc. What it really comes down to is what role you want to play and what class it is you want to play. Everything else is subjective.</p><p>(as for troubs being hard to play, I don't know I've never really been drawn to the bard class in this game. I've seen people who regularly raid t8 content say that a guild mate of mine's 2boxed troub was the best they'd dealt with though possibly because of aa selection & buffs he selected to give, and lack of an attitude =) )</p>
Dreadpatch
07-10-2008, 04:36 PM
I almost felt obligated to post here after my read. I have high end guardian, max level coercer, and max level swashie. I also have a baby mystic level 35. To be honest, any tank that doesn't solo only is the hardest class to play period. For this reason, my guardian has been shelved. TBH, I'm just not that great of a tank, and when I tank heroic content, my swashie just works better for me. A good coercer is a thing of beauty, my swashy if a blast to play, but I wouldn't really consider him difficult to play. I have to work like a mad man when I group with the coercer. Those spells that you don't currently use, will come in more handy on the high end content. Play him to end game, you won't be dissappointed.
Miss_Jackie
07-10-2008, 04:38 PM
<cite>Kellin@Permafrost wrote:</cite><blockquote>So does that make healers and support easy, and tanks and swashies hard? Not really (though healing isn't as hard as the other archetypes, in my opinion); they get white around the eyes even thinking about playing an enchanter type.</blockquote>My main is a mystic and I can't tell you how many times I screamed out obscenities while healing for groups and raids, especially when the main tank is low on hit points and we're being bombarded with mobs. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Aurumn
07-10-2008, 05:04 PM
<p>I tried to tank for a group with my baby bruiser a couple times. Definitely not my cup o' tea. Hats off to all those good tanks out there... god bless ya! </p><p>My coercer (and current obsession) is the most complicated toon I've played so far. Granted GU45 took a lot of that away. No more "do I stun and do no damage or do I DPS and pray I live?" dilemmas. It's a piece of cake running with a good group, but run with a group that's short handed or agros everything in the zip code and you'll have more than enough fun to occupy you. And every now and then you get to save a wipe and bask in the glory for a second or two as you rez the healer. *chuckle* Of course I'm just as frequently the first one in the dirt as the last one standing. What can I say... the Mender is on my Frostfell Card list. </p><p>Coercers have the tools to do things differently every time. You can play it safe or live on the edge of your seat depending on how you like to roll. Healers love my heal bonuses, I like to think the tanks like my agro tools, and who doesn't like it when the adds politely freeze and wait their turn while you're otherwise occupied? Not to mention when a tapped out tank or healer suddenly gets a huge chunk of power back... always makes em smile.</p><p>All that said, I agree with what someone previous said... the hardest class is the one you don't like to play. If you can find a class you really like, it's not hard... it's a challenge. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Liyle
07-10-2008, 05:12 PM
I've played a healer for a long time, too, and recently branched out. Since you have a Coercer already, I'll skip that one. My newest project is a Troub who is 74 heading for raiding at 80. To be honest, I like her OK but as for challenging... no. Needed, yes... there aren't so many. Troub is really a support class and you give a lot to the group but you aren't the linchpin. That said, it's a fun class to learn. You have a lot of options for setting up for a fight. Since there are way more concentrations than you can use, configuration is everything. Mage groups love you. I go out with an Illusionist and a Wizard and we rock as a trio. However, you don't really see your true power till the end game. I find her horrible for solo and don't bother with her unless I have a group.To my mind, Illusionist would be very challenging. My hubby plays one (so I don't get to) and it seems like a very challenging role. They are another rare class and difficult to play well, as well as difficult to play well with.For solo, I recently started a Brigand (now 51) and that's it for me. Done deal. I don't know why I never tried one before. It's not especially hard, but it's really interesting. There are really effective combinations that let you control a wide variety of situations, and those combinations can be chained together to let you fight in a style of "rounds" that is very fast paced and enjoyable. Also there's enough dps to make the fights short and just enough armor and avoidance to let you get through a longer encounter. I have learned so much about how autoattack integrates with weapon delay, and the finer points of poisons. So much fun! Also, ratongas can run fast in stealth. My little rat girl is my first love these days.Bottom line, though, I still think my 80 Templar is the most challenging. The groups I play with tend to take on tough stuff and keeping them on their feet is the greatest challenge I can think of. If I'm not there 100% every second all the time, it's over. I like Templar because of the stuns, debuffs and dazes. With reactives you get to do a lot more than stand flatfooted casting direct heals.
Soulforged_Unre
07-10-2008, 06:09 PM
To the O.P.:None of them.
Kittiilitter
07-10-2008, 06:14 PM
I think the hardest class to play well is a Healing class.In a perfect world that class may be easier but we all know it isnt perfect.DPS does just that while watching aggro and helping keep adds off the Healer.Healer has a whole group of bars to watch,to heal,to cure while keeping himself alive.There is a reason you ALWAYS find more people playing DPS classes over Healing classes.Even in World of Warcraft they had a shortage of Priests until they made them capable of speccing to do a lot of damage (Shadow Priest).
Araxes
07-10-2008, 08:27 PM
Personally I find healers by far the hardest class to master, and particularly the warding ones - Defiler and Mystic. Much tougher than Enchanters, IMO. Scouts also take a lot of skill because you need to constantly position yourself and know which abilities require what positionings.
Karlen
07-10-2008, 08:45 PM
<span class="postbody">Personally, if only one person in a group knew what they were doing, I would prefer that person to be the tank. On the other hand, I don't know that, beyond basic competence, that tank is necessarily the "hardest" to excel at. >>>Personally I find healers by far the hardest class to master, and particularly the warding ones - Defiler and Mystic. <<<I find that both my defiler and mystic have a lot of spells that I want to cast, but choosing which ones to cast and in which order can be tough. In most battles, I am not usually able to cast them all. Especially since as a warder, you need to stay ahead of the battle -- you have to predict damage rather than respond to it. Is that "harder" than playing a healer class that responds to damage? I think it is a different skill and hard to compare.EDIT: my experience is Paladin, Mystic, Defiler so I can't speak for scout and mages at all.</span>
Rahatmattata
07-11-2008, 03:15 AM
A tanking bruiser or a soloing coercer. A coercer can kill yellow heroic encounters even if they get adds. Throw in a charm break and things get pretty tricksy.
Thunderthyze
07-11-2008, 07:45 AM
<p>Hardest class to play?</p><p>Coercer</p><p>Hardest class to play <u>well</u>?</p><p>Group/raid tank. It is the one class that can make the difference between a successful group and an abortion.</p>
Dreadpatch
07-11-2008, 08:47 AM
Huge LOL to anyone that thinks a scout class in any way shape or form would be hardest to play. My main is an 80 swashy, alright I'm kinda duel mained with a coercer. Swashy is a blast to play, but in no way difficult. Don't know about the other classes, but once you have your CA order there not much difficult about it. It doesn't take a rocket scientist to know what CA to hit based on where the mobs is. : P Solo healing a tough zone, I assume is difficult, tanking a zone is by far the hardest. Having a scout, healer, tank and chanter I can speak from experience.
Oakum
07-11-2008, 04:18 PM
<p>Healers, second is tanks i would say since they have to put thought into every pull and group makeup/adds just like a healer. I dont have a low lvl coercer but I use charm on drolvarg to farm/shiny hunt in KC and if I could charm almost every mob in the game, then root/nuke named or uncharmable ones, I would be unstoppable. Of course being the [Removed for Content] dps version of a druid my dps is not as high as a fury's so even my charming is really good for a couple hundred extra dps in a long fight farming skellies/harvest nodes in JW, lol. </p><p>I have to emphasize the reasons healers are hard to play well. </p><p>First and foremost, is anticipating damage and how to focus the healing so as not to waste a lot of power, especially at the lower levels. Even after you learn a zone, you still have to watch the tank and see what kind of damage they are going to take and their pull style and learn which group members wil pull aggro (everyone plays their class better or worse then others of the same class) in fights. </p><p>For the dps that pull aggro you have to know if they are going to be able to dump aggro or if the tank can get it back quickly to determine if you use group heals or even switch target to them for single target heals. If they are going to keep aggro and try and "tank" then the old healer mantra comes into play. "If a non tank/healer takes more power to heal then rez, then let them die and rez them when time permits or after the fight. Eventually they will learn or find a new class they can play better"</p><p>Then, in the fight, You are always staring at health bars. A healer is usually the last archetype to learn a zone if they are doing their job (and not doing a green/gray zone for the very first time) since even when moving they are watching bars in case someone pulls an add. Now a not so good healer wont do this of course. </p>
azekah
07-11-2008, 04:54 PM
Coercer
Banditman
07-11-2008, 06:32 PM
<p>As far as Troubadors go, we have discussed this in guild a number of times, and what keeps coming up there is that the delta between a REALLY good Troubador in a raid and an average one isn't that great. Yes, a great Troubador will perform better than an average one, but the difference isn't nearly the same as the difference between say a well played Illusionist and an average one.</p><p>Troubadors are VERY challenging to solo with, yes, but their floor and ceiling are unfortunately very close together, while the floor and ceiling for other classes can be much farther apart.</p>
Spyderbite
07-11-2008, 06:47 PM
Personally, I don't think there is anything that makes a class easier or harder to play as far as the mechanics are concerned. Its completely dependent on the player and what they're comfortable with.Some people tank well.. some people suck at it. I've seen scouts get mowed down by well played wizards and green mobs. I know a few coercers who see the revive screen less than I've seen Elvis walk down the street.Its all about learning one's class and playing it well. Some people say <insert class> is hard to play and others say <insert class> is "easy mode". But, for every person that says that, you have equal number of players struggling with those same classes.It all depends on the objective. PvP? Raiding? Groups? Solo? Too many variables.. and too much diversity of talent in the player base to declare that one class is the "easiest" or another is the "hardest"
Melodar
07-13-2008, 07:13 PM
Coercer has a steep learning curve of how to do what in what situation but once you master pets you are golden. For me soloing is a breeze even prior to 45 and now once you hit 65 you can get a fake pet that won't break but i prefer a real pet as it often does 4x the dps. You aren't using the mana regen you got now but later you will for sure and coercers can pump more mana than anyone illusionists included. Learn to handle pet breaks without help and your coercing life will be smooth. Once you decide to group you have a few more decisions to make. Pet or no pet, fake pet or real, who gets what buffs (not really hard) is the group set up better off with no pet or with. Do i need to only stun in this group and not mezz. Do i need to mezz all time in this one. Knowing other classes is important into how to play the coercer.Healers are pretty easy. The issue with them is learning how to debuff and cure while you heal without killing someone and how to deal with over dpers getting hit. Dealing with a poorly equipped tank will be your true test.Tanks first and foremost require proper gear a badly geared tank can kill a group. Knowing how to pull and how to handle adds and over nukers are a key to being a tank. Many expect a tank to know every zone but a quality tank can make a new zone look like they had been there before by using proper techniques. A tank is the make or break of a group. Every one else can be awesome but a bad tank and all that awesomeness is moot. I myself can tank very well but tanking bores me to no end fast.
ShashLigai
07-14-2008, 11:42 AM
the hardest class for you to play well is the one you like the least, grasshopper.
Callexis
07-14-2008, 04:49 PM
I just want to say that the discussion that my original (inaccurately presumed simple) question generated has been fascinating and topical. Thank you.<div></div><div>My "main" is a coercer. I rolled a trouby sibling as well yesterday for the next class to try. (I like the "hard to solo" comments that people have made, combined with the "liked in groups".) As to making a raid tank... I'm not the type that is too into gear (I am happy to let most other people get things most of the time because other people seem to attach more value to having "things" but I enjoy "doing" things) so maybe that's not the one for me. Still, it will be my next choice, when they give me another character slot (or I get a Station Access plan or something).</div><div></div><div>As to being a healer: I was always a healer in games prior to EQ2, so I have avoided doing that as a main thing. I have a warden sibling and wouldn't mind also having a ward-healer sibling to try out (but again, out of slots).</div><div></div><div>Thanks!</div>
hoosierdaddy
07-15-2008, 06:16 PM
<cite>Holymoly@Runnyeye wrote:</cite><blockquote><p>Hardest class to play?</p><p>Coercer</p><p>Hardest class to play <u>well</u>?</p><p>Group/raid tank. It is the one class that can make the difference between a successful group and an abortion.</p></blockquote><p>Agree 100% with this poster. I have a 80 warlock, 70 guardian, 61 swash, and 52 illusionist.</p><p>While illusionist was the most difficult class for me to master, in terms of learning to know when to use what abilities, the guardian was by far the most difficult of these classes to play well.</p><p>Playing well entails all of the things previous posters have already mentioned: maintaining aggro through a combination of dps and taunts, improvising in the event of adds, etc.</p><p>In addition, a good tank also needs to be a good leader, not repeatedly asking his groupmates, "What next?"</p><p>Chatty people generally don't make for good tanks either, as all their attention should be dedicated to the task at hand.</p><p>I guess what makes good tanks rare is that the archetype more than any other requires a combination of skills, rather than say just the ability to figure out optimal casting orders/CA rotations. </p><p>That being said, I shelved my tank after having played a warlock since launch, because tanks are also expected to be present <b>all the time</b>, while most other classes besides healers can go afk for a few minutes and the group won't die. That and hearing people say, "Pull! Pull! Pull!" convinced me that I was more comfortable bringing up the rear as a caster, where I could chill out and simply keep an eye out for the occasional add to mez.</p><p>Truthfully, I've played every class for at least 10 levels and have never said, "Wow, this is hard." My reasons for deciding against classes have been more along the lines of, "Wow, this class is boring!," or "Wow, all my attacks are stealthed or from behind!"</p>
Amnerys
07-15-2008, 10:07 PM
<cite>ShashLigai wrote:</cite><blockquote>the hardest class for you to play well is the one you like the least, grasshopper.</blockquote>I have to agree with this. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> My main is a dirge. I started her on day 1 of EQII and have played her ever since. When all my friends go and make alts to level up baby toons, I always want to make a dirge, hehe. I've made a few troubs but never get far with them because I keep going back to my dirge.If you ever asked me to play a tank or a healer, I'd laugh. Not only would I not be very good at those, I just don't think I'd enjoy them. I fully admire those that do play them, but I think everyone is going to find that difficulty is based on your own play style, whether you prefer to do dps or heal, etc., sit back and cast or button mash, and even your attention span.I've had no problem soloing up my dirge through many of her 70+ levels, so this is a class that works well for me. But it is a challenge. I'm sure my death ratio is much higher than some of the other classes. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
<cite>Amnerys wrote:</cite><blockquote><cite>ShashLigai wrote:</cite><blockquote>the hardest class for you to play well is the one you like the least, grasshopper.</blockquote>I have to agree with this. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /> My main is a dirge. I started her on day 1 of EQII and have played her ever since. When all my friends go and make alts to level up baby toons, I always want to make a dirge, hehe. I've made a few troubs but never get far with them because I keep going back to my dirge.If you ever asked me to play a tank or a healer, I'd laugh. Not only would I not be very good at those, I just don't think I'd enjoy them. I fully admire those that do play them, but I think everyone is going to find that difficulty is based on your own play style, whether you prefer to do dps or heal, etc., sit back and cast or button mash, and even your attention span.I've had no problem soloing up my dirge through many of her 70+ levels, so this is a class that works well for me. But it is a challenge. I'm sure my death ratio is much higher than some of the other classes. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>Hehe what you wrote Shashligai is classified as a perfect truth. So you did will well "grasshopper" lol. I do have to agree with Amnerys that there are just some classes that people play more than others even if it means mentoring all the time.</p><p>The hardest class I have tried to play so far is the beastlord! If it is this tough just trying to create one I can't imagine what it will be like playing one in game. LOL.</p><p>Thanks</p>
Boyar
07-15-2008, 11:15 PM
<p>As a mezzer, I find a good challenge/mental workout is to go with an underpowered group into a zone which by all rights should be impossible for them. </p><p> It requires an undrestanding of the mobs and aggro mechanics to anticipate when and how you're going to need to control them, an understanding of the tank and the capabilities of the group to determine how severely you need to throttle the encounter. In a seriously tough zone, an enchanter is almost sort of a meta-tank, keeping tabs on all mobs around and deciding which ones to allow to attack the group. It is also important to communicate well with the group so that you and the group work together and not against each other.</p><p>At 70 I loved taking less powerful groups through Unrest and Nizara. There aren't as many places in RoK that need continuous crowd control, though Chelsith can be fun and sometimes I'll 'lead' (from behind) a low to mid 70's group through VoES.</p><p>Sometimes challenge is simply about what you do with a class <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
therodge
07-16-2008, 07:52 PM
well lets be honest, stress wise a fighter is the most mentally rough class in game, now if you want hardest to play well whelp i got one for ya. Shadow Knight, bar none, i have played almost since realease i know 1 and only 1 sk on my entire server who i concider a good tank, their are a couple who can cut it in a group but only 1 i would trust as far as i can through him.
Solarax
07-19-2008, 03:41 PM
i very much agree with therodge.i have a lot of characters and i twink more than anybody ( this is not an understatement)of all the classes to play well i find SK is the most handi capped . intended to be the masters of hate with the ability to tank we are sub par on all those accounts .that means to find a good one means the person is dedicated and skilled and RARE as most go for an easyer fix .SK has so much potential but are not well liked by the community as most are un educated to what an SK can bring to a group or even a raid even in our horrible state.so mentally SK's take a beating and get discouraged to the point of rolling a pally often .in my mind that is the hardest thing to deal with when playing a class well
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