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View Full Version : give us back propogation


Beagest
07-09-2008, 09:09 AM
that is all.

CelebornXI
07-09-2008, 09:56 AM
not gonna happen, it is now fixed to correctly follow the wording of the effect.

hoosierdaddy
07-14-2008, 11:02 AM
They sholuld've changed the wording rather than the effect. <img src="http://forums.station.sony.com/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" width="15" height="15" />

Eveningdress
07-15-2008, 11:20 PM
<p>need change item apply.</p><p>and self-buff.</p><p>don't need group type propagation.</p>

CelebornXI
07-17-2008, 10:05 AM
propagation is still useful the way it is.

Xedex
07-17-2008, 06:47 PM
propagation works fine the way its worded. If your group makeup sucks then no one will benefit....but if you have an illusionist and troub in group that increases the proc chance of those spells by 4% which in turn increases the DPS of whoever the illy has Tandem on and your entire group by giving more of a chance for aria to proc.

Scrappe
07-17-2008, 07:56 PM
<p>Umm, Im pretty sure we're talking about group utility. The way that props works now doesnt incite anyone to invite my lock into a group. The way it was before, they were begging for it. Hmmm. </p><p>Yeah sure, props is "fixed". It was broken for how long? Since the release of EoF. Everybody knew about it. It stayed that way forever, long enough for the rise and fall of 1 to 80 warlocks, long enough for complete cycles of account activation to deactivation as a player went through the experience of eq2 and then moved on to another game.</p><p>When stuff's ingame that long, and it becomes "understood", dont nerf it. It really is a nerf at that point. </p><p>Uh oh. Now I'm gonna do a boo boo. I'm going to <b>PUBLISH</b> a closely guarded secret that the devs <b>DONT KNOW</b> <b>ABOUT</b> to prove my point. </p><p>Shhhhh. </p><p><b><span style="font-size: small;">The collections bags that only hold collectibles...</span></b> <looks around to ensure no one is dropping eaves> <b><span style="font-size: small;">They hold other stuff too!!!!</span></b> OMGHAXXORZ!! </p><p>Remember, the devs dont know about this multi-year <b>BUG</b>, so keep it on the down-low. Of course, if a dev were to read this and then "fix" it, I'm sure EVERYONE would understand because they're "fixing" it. If memory serves, each leaf in the feerrott fern leaf collection sells for multiple plat. It can cost anywhere from 15 to 30p to complete that T4 collection (I think it's T4). I WONDER HOW MUCH THEY WOULD COST IF IT GOT FIXED? It's not like they would have suddenly got less rare. It's just that no one would give a @#$% about them anymore, so demand would drop. And for what, just because they changed the effect to match the wording? </p><p>Now, what do you think has happened with demand for props? Anyone?  ...  Bueller?  ...  Any locks feel like a @#$% ?</p>

CelebornXI
07-19-2008, 07:25 PM
I think it was a good thing to fix, and the way it is there aren't many items in RoK which would have benefited from the old prop vs. the new. They rpobably could have kept it how it was if they would have added the this cannot be modified by anything to items which need to be balanced.

JamesRay
07-21-2008, 12:32 PM
<p>I would have preferred a lower % bonus and have it effect everything.Perhaps 3% instead of 4%.</p><p>And there was plenty for props to effect, unless you're wearing nothing but mastercrafted.</p>

Scrappe
07-21-2008, 02:01 PM
<cite>CelebornXI wrote:</cite><blockquote>I think it was a good thing to fix, and the way it is there aren't many items in RoK which would have benefited from the old prop vs. the new. They rpobably could have kept it how it was if they would have added the this cannot be modified by anything to items which need to be balanced. </blockquote><p>Not affect anything? Oh my. Are we even playing the same game?</p><p>I could toss on heal proc gear and greatly increase my solo-ability.</p><p>I could toss on power proc gear and go mad with power related carelessness. </p><p>I could toss on dmg proc gear for whenever Im grouping and get myself a nice little boost.</p><p>Proper gear sets were as important as proper AA configs depending on what you were doing. And of course, I'm just talking about me. Everyone in the group got the goods back in the day.</p>

CelebornXI
07-21-2008, 07:13 PM
<cite>ScrapperX wrote:</cite><blockquote><cite>CelebornXI wrote:</cite><blockquote>I think it was a good thing to fix, and the way it is there aren't many items in RoK which would have benefited from the old prop vs. the new. They rpobably could have kept it how it was if they would have added the this cannot be modified by anything to items which need to be balanced. </blockquote><p>Not affect anything? Oh my. Are we even playing the same game?</p><p>I could toss on heal proc gear and greatly increase my solo-ability.</p><p>I could toss on power proc gear and go mad with power related carelessness. </p><p>I could toss on dmg proc gear for whenever Im grouping and get myself a nice little boost.</p><p>Proper gear sets were as important as proper AA configs depending on what you were doing. And of course, I'm just talking about me. Everyone in the group got the goods back in the day.</p></blockquote>Heal proc gear? please...Power proc gear? Only time I ever even remotely get low on power is during fights which increase power cost by 300% or I die constantly.There isn't enough damage proc gear worth wearing that would soo greatly increase your dps output that it is the end of the world.Everyone in the group still benefits, only through buffs / spell which aren't on items.

Scrappe
07-21-2008, 07:48 PM
<cite>CelebornXI wrote:</cite><blockquote><cite>ScrapperX wrote:</cite><blockquote><cite>CelebornXI wrote:</cite><blockquote>I think it was a good thing to fix, and the way it is there aren't many items in RoK which would have benefited from the old prop vs. the new. They rpobably could have kept it how it was if they would have added the this cannot be modified by anything to items which need to be balanced. </blockquote><p>Not affect anything? Oh my. Are we even playing the same game?</p><p>I could toss on heal proc gear and greatly increase my solo-ability.</p><p>I could toss on power proc gear and go mad with power related carelessness. </p><p>I could toss on dmg proc gear for whenever Im grouping and get myself a nice little boost.</p><p>Proper gear sets were as important as proper AA configs depending on what you were doing. And of course, I'm just talking about me. Everyone in the group got the goods back in the day.</p></blockquote>Heal proc gear? please...Power proc gear? Only time I ever even remotely get low on power is during fights which increase power cost by 300% or I die constantly.There isn't enough damage proc gear worth wearing that would soo greatly increase your dps output that it is the end of the world.Everyone in the group still benefits, only through buffs / spell which aren't on items.</blockquote><p>Heal proc gear? Oh yes. Great for root/nuking yellow ^^^'s. Power is always at a premium in such a fight, so you'll find yourself tapping your health for power quite frequently. I put on 4 pieces of heal proc'ing gear (not wards, heals) that trigger off hostile spells. Properly maintained, I can keep near max health. On the occasional break, I have my 3K heal necklace to get me back where I need. </p><p>Power proc gear? Oh yes. Another great one for root/nuking annoyances like the blue baron. Again, power is at a premium because these engagements take forever with only 4 direct nukes, so equipping items that proc power on hostile specs is muy importante.</p><p>Dmg proc gear? Oh definitely. Of course, this is more for groups and raids. And there are many pieces of hostile spell based dmg proc'ing gear, of course it's spread out over the past 3 xpacs. But it's totally worth it to equip cross-xpac gear with the way props used to be. </p><p>The main thing is this though. Props gave us some really great flexibility for different equipment builds, just as much as AAs as far as Im concerned. Nerfing props really dented that flexibility, and I'm not even the one who's overly upset about being excluded from groups because I don't bring enough utility. That's another concern, just not my primary one.</p>

CelebornXI
07-21-2008, 09:32 PM
sorry but I dont need heal proc gear to solo yellow ^^^'s, one power proc item is enough, use power pots? cross xpac proc gear isn't worth wearing for me.As far as giving us more flexibility on equipment it limited us more to focusing on proc gear versus crit/reuse/haste items, now with it fixed we have more flexibility since we aren't being dictated on what we SHOULD wear by one buff.

Scrappe
07-22-2008, 11:23 AM
<p>So with fewer options we are more flexible? I see.</p><p>What power pots are you talking about? Perhaps one's that regenerate power in combat? Because that's what we're talking about here. Hostile spell power procs only work in combat.</p><p>Don't be so quick to dismiss prior xpac gear. Assuming that it is of so little value as to dismiss it entirely is an odd way to think.</p><p>It astonishes me that a warlock would fight to keep value at bay. If your saying that we simply don't need props (as it was), why stop there? I'll bet if we had one nuke that landed for 50K every 2minutes and no other nukes, no DoTs, no dumbfires, no dmg of any kind except that one nuke, no buffs that affected anyone except us, no hate transfers, no speed enhancers, no invis, no evac, no ability to Tinker, no feign. I'll bet there would always be someone out there that felt we would be awesome. They would tell complainers that they just don't know how to play their class.</p><p>If I appear to be exagerating, it's because everyone I talk to except U, feels that props got nerfed and it had a cascade pain effect on them. Even the nonwarlocks were aggravated because of what it cost them.</p>

CelebornXI
07-22-2008, 08:27 PM
fewer options? When we tried to wear as many proc items as possible? That leaves out a whole hell of alot of really nice items to wear besides proc items. I can dismiss prior expac gear (minus the 1 piece i use) because they are no longer the best pieces for what I do, and that is raid as DPS. POwer potions, you know the ones alchemists make? I use stoneskin gear (only on encounters I end up tanking things on), other than that pure dps gear. I'm not fighting to keep value at bay, SoE fixed a spell that was broken, it doesn't matter how far along the development cycle it was it got fixed. It is still useful, it is not useless in its current form, maybe for people who solo but I don't do that often, and when I do it isn't a big enough difference as the fights are too short. I never said props didn't get nerfed, I simply said it was still useful the way it is and it was broken prior.

Uzzaden
07-29-2008, 02:30 PM
Ok so I have never reeally understood this ever since they changed it.. what will this Ability actually do now for us...??? I thoght i allowed the gear in your group to proc more... isnt that basicly what it does

Windowlicker
07-30-2008, 07:45 PM
I really enjoyed propagations, however I don't see it being nearly as useful for us personally as it once was.  We do have a few items with proc's on them, but there hasn't been nearly as much focus on items with damage proc's in this expansion as in previous.