PDA

View Full Version : opinions on grey con attackers


zaltar
07-08-2008, 02:37 AM
Anyone have any opinion on grey cons that as we know can initiate attacks but in turn can not be attacked ?I been around long enough to know how things work and without trying to sound pretentious , I soloed one ofmy chars to higher tiers and he has learned things from being hunted and killed quite a bit that no title huggingpansy running in a gank group thats never leaves the comfort zone could ever learn about pvp in this game.I was thinking with the large number of leaches attacking higher level players that maybe they should at leastremain eligible to be attacked for a short duration afterwards. I know this has been brought up before but I found it less common in the past ,  should they be able to hit and runor should their actions make them a qualified target for a while ?

-Arctura-
07-08-2008, 03:10 AM
(( how about Grey attacks red = Carnage flagged Grey. *nods sagely*

Shadow_Viper
07-08-2008, 05:06 AM
I agree, if a grey attacks a red, the grey should become carnage flagged. Would solve the problem nicely.

Liffy
07-08-2008, 06:18 AM
Nothing more annoying than having an evenly matched 1v1 and a bunch of greys add who would normally never dream of attacking. Carnage flag seems a nice solution.

Spyderbite
07-08-2008, 11:37 AM
Grey cons are like ants. One or two of them are harmless. But, in a swarm they can be real annoying and occasionally dangerous.I always felt the pvp level range should work in both directions. If you can't attack somebody 8 levels below you then the opposite should be true as well. Or, perhaps the range should be unlimited upwards as it is now, until you group. When you group you're limited upwards by the zone's limit. More group members, the wider the level range.However, that seems a bit more complicated than it needs to be. A carnage flag would work just fine. The only thing I would add is that it is impossible to zone out or evac until the carnage flag has expired. Let them earn that fame and faction by sitting like lambs to the slaughter for a while.

Wytie
07-08-2008, 11:54 AM
<p>People would just kill themselfs to get rid of the carnage flag, just as they do now.</p><p>TBH carnage flags shouldnt go away on death, the full 15min of ingame time should have to be met before it expires but meh</p>

Alycs
07-08-2008, 12:08 PM
Carnage flag is good m'kay.  Not going away on death is also good.  Not being able to zone while carnage flagged...well...that's good and bad.

zaltar
07-08-2008, 03:42 PM
So it appears that Carnage Flagging gray con players who initiate attacks is the popular solution.This seems viable imho , I`m in favor of whatever method is necessary to keep them in the fight for a bit longer.I tend to agree with Spyder that the level ranges should work in both directions . Does anyone have an explanation as to why the current system allows players outside of the level range to attack ,can anyone give a good reason as to exactly what purpose this serves in pvp , please enlighten me if you can provide some sort of positive aspect on why this is or should be possible , what is the logic behind the developers decision to allow this ?

Bloodfa
07-08-2008, 04:08 PM
<p>I guess the thinking was that greys wouldn't be abusing the system by attacking what <i>should</i> be a significantly more powerful opponent.  Give a well geared, well organized, and highly motivated group of characters the ability to fight a real challenge.  In theory, I suppose, it works.  In theory.</p><p>But with so many other issues having glaring problems that are present all of the time in-game, I wouldn't put this near the top.</p>

Bozidar
07-08-2008, 04:24 PM
<cite>zaltar wrote:</cite><blockquote>So it appears that Carnage Flagging gray con players who initiate attacks is the popular solution.This seems viable imho , I`m in favor of whatever method is necessary to keep them in the fight for a bit longer.I tend to agree with Spyder that the level ranges should work in both directions . Does anyone have an explanation as to why the current system allows players outside of the level range to attack ,can anyone give a good reason as to exactly what purpose this serves in pvp , please enlighten me if you can provide some sort of positive aspect on why this is or should be possible , what is the logic behind the developers decision to allow this ?</blockquote><p>Did you happen to catch the robbed-by-the-academy-awards Ben Stiller film, instant classic, Night At The Museum?</p><p>Maybe you've seen the Ted Dansen version of Guliver's Travels?</p><p>Ron Howards epic Willow, perhaps?</p><p>little guys ganging up to gank a big guy === fun</p>

Brook
07-08-2008, 04:36 PM
<p>The only problem I see with the carnage flag thing is the Reds standing in the middle of a fight waiting to be hit by an aoe so they can oneshot the grey. I am not trying to defend they grey army as I for one cant stand that kind of play, I am just trying to point out that the abuse is working in both directions.</p><p>I like the idea of the levels working both ways and that seems like the most viable option but lets face it, there will always be those who intend to incite a riot and they will find a way to twist that to work for them to.</p>

Dalema
07-08-2008, 05:01 PM
<p>Carnage flagging is (imo) a fairly stupid idea.</p><p>Lets think the main reason why greys leech. Fame. Make any grey that attacks you yield fame when you kill them. Currently a grey engaging someone already in PvP combat will not lose/give fame on death. Changing this would greatly reduce it.</p><p>Simplest ideas often work best. This simple solution tackles the problem at its cause, and won't take much time at all compared to implementing a new carnage flagging system.</p>

-Arctura-
07-08-2008, 11:08 PM
(( how about a change that makes Carnage flagging the following:- When Carnage flagged you may NOT enter a housing instance.- When carnage flagged you will lose coin, infamy/notoriety etc. when killed by players outside your level range (Red cons)This would discourage carnage flag, and would therefore discourage greys attacking reds.Case Closed, problem solved.

Haliken
07-09-2008, 02:18 AM
<p>The only way I could see this working effectively would be if there was also a change so that the out-of-pvp-range red con players would essentially have AoE immunity unless targeted (or if they've already been attacked by that player once) so that they won't just hug all of the low level players waiting for them to "slip up" and give THEM easy fame.</p><p>It would also help keep things under control better by allowing the low level players to fight to their full potential without fear of suddenly, unintentionally hitting one of the high level players with an AoE spell and bringing about their own demise. It'd also potentially help to try and make those higher level players stop being such jerks and trying to get that to occur.</p><p>There are at least a handful of classes with AoE attacks that knock down the targets hit by it. It doesn't have to be a 100% liability and an excuse for high level player opponents to stand around waiting for such an attack to be used, you know?</p>

Norrsken
07-09-2008, 01:55 PM
<cite>Haliken wrote:</cite><blockquote><p>The only way I could see this working effectively would be if there was also a change so that the out-of-pvp-range red con players would essentially have AoE immunity unless targeted (or if they've already been attacked by that player once) so that they won't just hug all of the low level players waiting for them to "slip up" and give THEM easy fame.</p><p>It would also help keep things under control better by allowing the low level players to fight to their full potential without fear of suddenly, unintentionally hitting one of the high level players with an AoE spell and bringing about their own demise. It'd also potentially help to try and make those higher level players stop being such jerks and trying to get that to occur.</p><p>There are at least a handful of classes with AoE attacks that knock down the targets hit by it. It doesn't have to be a 100% liability and an excuse for high level player opponents to stand around waiting for such an attack to be used, you know?</p></blockquote>If you are not directly targeting a player not within your range, and that player is not engaged with you already, you can AE to your hearts content already.Also, carnage flags shoud not go away from anything but pvp death. any pvp death would do. they shouldnt have a timer and shoudlnt drop from pve death. If you wanna play in the big league, do it all the way. I know I'd still attack redcons. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

yohann koldheart
07-09-2008, 05:08 PM
<p>they need to change pvp servers back  how they used to be before the first few combat system changes whare player con'd like mobs. so a group of 30's attack a 70 they had 0 chance of landing any spells or combat arts and would get powned like they should .</p><p>there is no way a group or 3 of greys should be able to kill any player that is red con to them reguardless of that players class.</p><p>think of it this way would 12  6 year olds have any chance  to beat down a adult ?   NO</p>

Jacquotte
07-11-2008, 03:52 PM
<cite>Wytie wrote:</cite><blockquote><p>People would just kill themselfs to get rid of the carnage flag, just as they do now.</p><p>TBH carnage flags shouldnt go away on death, the full 15min of ingame time should have to be met before it expires but meh</p></blockquote><p>/cheer</p><p>- would be nice if they were able to make it a bit more contagous, just like when they introduced it .. i would love for carnage to play a bigger role in this game -</p><p> what is bugged is that:</p><p> i attack a grey and win: i get nothing</p><p>i attack a grey and loose: i loose something</p><p>a grey attack me and win: they get something</p><p>a grey attack me and loose: i get something</p><p>i am fighting a +/-8 con player AND a band of greys jump in and i kill them: i get nothing ... <--- that needs to be fixed, im so tired of leeches</p>