View Full Version : Fury Issues (one big post for Aeralik)
Gaellen
07-03-2008, 04:37 PM
<p>In the noisy "new epics" thread over in Items and Equipment, Aeralik mentioned that it's easier to see and respond to issues if there's one specific thread with all the top issues in a class. </p><p>(Updated 8/26/0<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></p><p><u><b>Issue Summary: Our mythical is BROKEN (not "it sucks", it's broken)</b></u><span style="color: #ff0000;">Priority: HIGH</span><span style="color: #ff0000;"></span>Details: The bonus on our mythical is a clickie that the fury applies to another healer. A +heal bonus is given to the healer based on the amount of damage dealt by the furies last attack. Here's the bug: if the fury casts their agi/str debuff, their casting skills debuff, their single target divine dot, their single target elemental dot, or any racial abilities, the +heal bonus granted changes to ZERO. </p><p><b><u>Issue Summary: The 2 set bonus on our set gear does not work</u></b><span style="color: #ff0000;">Priority: HIGH</span>Details: The 2 set bonus on the Fury Dark Tempest set gear states it should give a bonus to our group heal over time. If you equip the items and examine the spell, it does gain additional green text detailing the bonus. If you jump off a cliff, bathe in lava, or otherwise take damage, and cast the heal several times, you can clearly see situations where the heal ticks for less than the base amount should be, even though you needed the HP.</p><p><b><u>Issue Summary: The 6 set bonus on our set gear is not useful to our class (or anybody else)</u></b><span style="color: #ff9900;">Priority: Medium</span>Details: The 6 set bonus on the Fury Dark Tempest set gear reduces the recast of our group ae nuke. The recast/cast time is so long on this spell that it's rare that you can use it twice in a single fight anyway, so the recast reducer is pointless. The spell is not also the best/ideal spell to use in most situations, as the majority of raids in this expansion are single target mobs. Right now it's definitely not worth using the full set to gain this bonus... shouldn't it be? </p><p><b><u>Issue Summary: Pre-ROK gear is frequently better for a fury than ANY ROK item.</u></b><span style="color: #ff0000;">Priority: For next expansion, I'd say HIGH!</span>Details: The majority of our set gear and even non-set raid drops are subpar for a fury. I've been farming specific items for months now and after looking up the furies in raiding guilds across multiple servers, it's become clear it's not just me. For example, take a look at chest slot. Most furies wear the Crimson Robe of Adrenaline. It's a legendary robe that gives 10% cast time, and drops in a level 70 instance. If you look at the alternative gear options we have for chest, you get set gear, Khalen's Vest, and SOH Chestwraps. On set gear, why bother? It gives +spell and heal, something we don't need because most furies are capped. Our set bonuses are broken, relatively useless, and completely useless (in that order). Khalen's Vest drops from Phara Dar, and comes with a hefty beneficial reuse reducer. It's a VERY nice item early in the game when healing is a problem, but as soon as you get your raid force geared up a little it's really not necessary at all. Oh, and there's the SOH Chestwraps. The theory on this item is solid, but there are multiple posts on how underwhelming it is in comparison to similar items (the sprinkler gloves, for example). So generally furies wear a t7 robe farmed from an instance, until they can take the Robe of Alkabor from an avatar, once the mages all have it.</p><p>Other slots are similar. Most furies would rather have the healer cloak from Unrest (t7 instance), Throne of New Tunaria (t7 raid) or RE2 (t8 instance) than ANY of the raid cloaks. The Venril and Trak cloaks both come with + values, and again, we're capped. The effects just aren't that good compared to the other items listed. For rings, most furies opt for the Ring of the Four Winds, a legendary quested item that gives reuse reducer. For neck items, a LOT of furies sport a Bloodthirsty Choker, another t7 instance item.</p><p>It just seems wrong that an end-game raiding character should have 4-5 slots where the BEST item in the game is from a t7 instance or raid. It indicates, at least to me, that nobody is really looking at the role Furies play in raids, or how our class mechanically works. Our gear follows a pretty standard formula of +spell/heal, effects we don't need, and bonuses that don't work.</p><p><u><b>Issue Summary: Our single target and group INT buff has become meaningless</b></u> <span style="color: #ff0000;">Priority: High</span>Details: Previously furies were "hot" for mage groups because of our wicked good heals and our INT buffs (over 200 int for mages). Unfortunately due to the gear changes in the last few expansions almost everybody is capped. Gear changes have killed one of our most desirable features, and nothing replaced it. Please add a cast time reducer, reuse reducer, resistability boost, damage proc change, or SOMETHING to this spell to make it viable again. Furies are now generally being phased out of raid guilds because other classes provide USEFUL buffs to the raid.</p><p><b><u>Issue Summary: The spell Hedgehog isn't on our hotbars. Could it be made useful?</u></b><span style="color: #ffff99;">Priority: Low</span>Details: This is a single target buff that gives a character a mitigation boost, but stuns the fury. Given the changes in how mitigation and tanking work, the boost isn't needed at all any more, AND it stuns the fury. There's just no need to cast this, ever. I used it to duel once, for fun, but that was about it.</p><p><b><u>Issue Summary: Our other two group buffs have become useless</u></b><span style="color: #ff9900;">Priority: Medium</span>Details: Master of the Hunt gives a TINY hp bonus and resists (which now mean nothing). Amour of Nature gives mitigation, and as discussed earlier, that's basically useless now. Even before it was useless, the amount of the buff is so small it's pointless. </p><p><b><u>Issue Summary: Call of Karana is 99.5% useless</u></b><span style="color: #ff9900;">Priority: Medium</span>Details: This is a true AOE that does fairly low damage and stuns the fury. It doesn't do even a fraction of the dps a non-stunned fury can do. So why cast it? Why isn't it 100%? Useless? Well, it's a LOT of fun to train through Sebelis into the Mezzanine, cast it, and then go afk while the mobs all die. And it has a pretty visual! But yeah... generally, it's useless. <img src="http://forums.station.sony.com/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Gaellen
07-03-2008, 05:00 PM
<p>The crux of the argument we have against +heal and +spell is:</p><ul><li>Most of us hit the cap without the epic</li><li>Even if this is not effected by the cap, it's pretty poor because...</li><li>Our set gear has tons of this type of bonus</li><li>You can get tons of this from instances, without raiding once</li><li>It has no benifits for our group or raid (and since the mythical is FOR raiders, it should)</li><li>The recent changes to other healing classes make it mathmatically more profitable to put another healer class in the mage group, we have very few buffs for a scout group, and we're not needed in the MT group. We'd like to be rebalanced so we have a spot in raids. We LIKED being in mage groups, we'd like to stay there, and think our mythical would be a good way to do that.</li><li>There are more useful items out there... quite a few of us will stop using the mythical, if we haven't already, when we get these drops. </li></ul><p>Here are the compiled constructive suggestions from the thread in Items and Equipment. I apologize if I missed any, please just repost them here or ping me with the page it's on, and I can add it.</p><p>I think it's also worth saying that in the other thread, many furies posted agreeing that any of the changes listed here would be more useful than the current plan. It should tell you something that we ALL dislike the current plan so much, that we'd come together on this.</p><hr /><ul><li> <ul><li><i>Make Feral, our single target melee buff, group wide. This would be almost identical to the effect on the Illusionist epic. It would make furies more useful in a wider variety of group setups, which is definitely a good thing, and increase overall group dps. </i></li><li><i>Have the negative effects of Energy Vortex, our damage AA ability, removed or toned down. Currently when Furies turn Infusion on it lowers their ability to heal by slowing cast time, increasing power cost, and reducing the effectiveness of the heal. With the introduction of items like the Blood Thirsty Choker, and the delay in toggling this ability, a lot of furies find themselves having to turn it off long before it expires. This change would allow us to use this AA without worry, increasing our personal dps. </i></li><li><i>Make Fae Flames raid wide. This spell is current group only. When cast, it gives each person in the group 3 triggers of an extra 300points of damage on their next melee hit. Making it raidwide would be similar to a few other epic's out there, and would increase raid wide dps marginally. </i></li><li><i>Give us a power-proc'ing ability for our groups. With no illusionist, furies have to rely on power proc gear. This can mean taking off some really nice fabled items, including our set gear, just so we can stay viable. Power proc when we heal, power proc when we do damage, power regen, power restoring click effect; any of these would be super duper duper. Groupwide, this would help our groups significantly.</i></li></ul></li></ul><hr /><blockquote><p><i>1. <u><b>lucidity</b></u> - spell crit & 10% less resistance for spells. would make furies once again useful in mage groups because at the moment, most mages are over the cap in int anyway, so lucidity is just more power. most classes also have an added addition to already existing buffs with their mythicals, so this wouldn't be out of the question2. <b><u>hedgehog</u></b> - remove the stun & make it raid wide. makes it much more useful again. who wouldn't want to add extra 2k mit & resists to the mt when things go bad?3. <u><b>vortex</b></u> - remove the penalties involved4. <u><b>fae immolation</b></u> - have it proc on spells also. since most furies are in the mage group, it would make it not just more useful to the mages, but also to the fury because their dmg is mostly spells. again not out of the ordinary with the way the other mythicals have added to already existing buffs</i></p></blockquote><hr /><blockquote><p><i><u><b>Fury (Offensive Buffs[dps]/Heals)</b></u><b>Ability Change: </b>Fae Immolation will now proc off any attack, and triggers are increased to 10. Damage is doubled, but each proc has a chance to deal damage to the group.<b>Proc: </b>100% chance on hostile spell to heal group for 300 and deal 200 damage. 5% chance (1.<img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> on hostile spell to increase group hostile spell dmg base by 8% for 20 seconds.<b>"Clicky": </b>*Same as it is now - Places buff on target that increases spell/heal relative to amount of your last damage spell*</i></p></blockquote><i><hr /><blockquote><p><b><u><i>Natures Overflow:</i></u></b></p><p><i>Any excess heal over time heal from the druids two main HoT spells will be converted into a ward. Said ward shall not exceed 1500 points of ward. Must be engaged.</i></p></blockquote><hr /></i><ol><li> <ol><li><i>Make Hibernate a raidwide proc </i></li><li><i>Raidwide Fae Immolation </i></li><li><i>Adding +spell haste </i></li><li><i>Remove the healing penalty and extra power consumption of Energy Vortex </i></li><li><i>Remove the power cost from Infusion </i></li><li><i>ANYTHING that will make us stand out from the crowd!!!</i></li></ol></li></ol><hr /><p>Edited to add more suggestions:</p><blockquote><p>Add +cast speed to our group wide int buff (just like the monk, but group wide, so not terribly overpowered..)</p><p>Add +cast speed to our single target int buff.</p><p>Add +base damage to our GROUPS, not us (as I posted a few minutes ago, it's absolutely useless to us, in test).</p><p>Add quite a few more procs to Fae Flames and make it proc on any attack, including spells.</p></blockquote><p>To boost heals and/or help us keep our spot in the mage group:</p><blockquote><p>Turn Hibernate into a ward.</p><p>Give us a ward.</p><p>Give us the same bonus you just gave inquisitors.</p><p>Give us a group wide version of our anti-death/auto-rez spell, on a 2 min timer (or less).</p><p>Give us a high % group stoneskin (like templars, dirges, etc), or a clickie group stoneskin on a short recast.</p><p>Give us an anti-fear, stifle, stun (like Sanctuary, group)</p><p>Give us an arcane breaker (like clerics), so that we can break our own effects then help out our groups.</p><p>Remove the stun and distance detrimental effects of tortoise and reduce it's recast.</p></blockquote>
quetzaqotl
07-04-2008, 06:03 PM
<p>hmm what about our debuffs are lame? Ive posted about those spells quite a couple of times in the past years dont feel like dragging them up again as nothing was done to make them useful then (I posted parses and other stuff and pmed lockeye and the gang and they said it works as intended but you wont notice a difference in the parse or in a fight as far as I could see) and I doubt they will make them useful now, call me pessimistic.</p><p>Have been pm ing and posting issues since 2005 devs seem to listen once every 2 years so maybe they will again.</p><p>Our lion form spells is quite bad too and scales quite badly it adds like 350 hp at master 1 I believe which is not of much use our lion form of old with the mit and dmg proc I miss that one, the lionform we get now is quite [Removed for Content].</p><p>Fae flames as it is now is also quite a lame spell it only procs of melee attacks for pitiful damage the proposed change to fae flames for our mythical it proccing off spells would be how the spell shouldve been from start imo.</p><p>Hedgehog is quite useless as it is make this one raidwide and it would be of use again.</p><p>Its good to see the devs more active on the boards this year but seeing as how long it took for them to look at epic weap balance and our 2 set bonus still broken and the idea they had for our mythical (not listening to any suggestion posted in the 70+ pages thread) I doubt they even read this or care at all.</p><p>I mean come on everyone knew savage feast was useless since t5 even then it was only semi useful at times, the raidwide feast proc was only good if you wanted to get your zonewide healparse up after fights yeah that is fun like once and has no use at all.</p><p>Oh yeah our ( and wardens) save on death spell is the worst of all healers with the low hp regain and small hot.</p><p>Mythicals shouldnt be there to fix our broken spells imo so dont get any weird ideas.</p><p>My guild folded recently and I dont play much if at all atm but weirdly i still care, they should put a creative ability on our epic our mythical is boring as hell and doesnt really reflect our class imo a raid-gotten mythical should have a good raid use, some knowledge about how furies function in raids would be cool but could explain many mistakes in this game.</p><p>valliant effort nonetheless <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /> </p>
Spikes
07-08-2008, 04:36 AM
<cite>Feithen@Befallen wrote:</cite><blockquote><ol><li><i>Make Hibernate a raidwide proc </i></li><li><i>Raidwide Fae Immolation </i></li><li><i>Adding +spell haste </i></li><li><i>Remove the healing penalty and extra power consumption of Energy Vortex </i></li><li><i>Remove the power cost from Infusion </i></li><li><i>ANYTHING that will make us stand out from the crowd!!!</i></li></ol><hr /></blockquote>i would love any of these for our epic instead of the +heal/spell base on our wis & int. That change its r.etarded and waste of an epic fix :/.
Rattfa
07-08-2008, 06:44 AM
I agree with everything in the first two posts!Particularly Feast and Hedgehog. I never use Feast and I rarely use Hedgehog. Feast: Change it to anything that's not as useless as it is currently. Changing it to a power over time buff sounds like a good option.Hedgehog: EITHER remove the stun effect so I dont become rendered useless while using the average spell. OR make it castable on raid members, so I can cast it on the MT on the pull, or the OT when pulling adds...or whatever. Remove the stun AND make it raid castable.Fae Immolation: Making it a raid wide effect would perhaps be overpowered (good for Epic weapon effect though) but changing it to proc off Spell OR Melee would be ideal. We're in the mage group 99% of the time, it makes sense for this to proc from spells too.
Kinadin
07-08-2008, 09:55 AM
Does anyone know what the % is? If it's 10% then it IS pretty lame, even if it is to the base amounts. If it's 50%, now we're talking. It may not be some new magical ability, but it would make us the most efficient healers, AND would up our DPS. I'd take an extra 400-500 bonus to both spells and heals, I don't know about you... That being said, removal of the stun/stifle to hedgehog and turtle shell FTW.
Oxanda
07-09-2008, 05:55 AM
My biggest grief with the proposed change is the fact that the buff is subpar compared to other mythical's abilities and that it only affects ourselves and does nothing to revalue our spot in raids. Seeing that templars are now the number 1 choice for caster groups makes me cry and a little boost to our own dps and hps won't change that fact.Please reconsider this change and make us useful again!
Fijiram
07-15-2008, 12:33 PM
Well I came to the official forums ( I know <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /> )I'll likely not do another post but I want to point out some things.First off, lets not be stupid about the base % out of our new mythical, 50% would almost put us at T1 dps if it doesn't do it already. I'll be happy with whatever they give us, remember what we had before this?Hedgehog : I don't give a [I cannot control my vocabulary] if they remove the stun, or make it raid-wide, who needs mitigation in rok? seriously? The MT is capped most of the time and it won't save anyone, except a wingbeat here and there. They need to change it, either to a regenerating ward or something else, its not viable to have mitigation buffs.Fae immo : Making it raid wide would end up nerfing infusion and you all know it, I don't get why the [I cannot control my vocabulary] you guys even mention that, its fine as it is, if you don't melee, too [Removed for Content] bad.Power cost on infusion : Are you serious? lol.The other ideas mentioned makes sense and I have no comment on those, *it would be fun*.But! thats not the main reason I came here, I want to adress the Ring of Rage issue once again to the devs.<b>The Ring of Rage says : Increase cast time and halves healing of all heals and wards.That does NOT mean it should affect ANY beneficial stuff.Give us back Fae immolation, Cheetah , Tortoise Shell and any other abilities that this ring affects.</b>See yall around.
Oceanymph
07-17-2008, 10:45 PM
<cite>Fijiram@Everfrost wrote:</cite><blockquote>Fae immo : Making it raid wide would end up nerfing infusion and you all know it, I don't get why the [I cannot control my vocabulary] you guys even mention that, its fine as it is, if you don't melee, too [Removed for Content] bad.</blockquote><p>Couldn't the devs just add "maximum of 6 targets" to infusion and still make fae immolation raid wide? I'd rather see something else on our mythical though... like something that would make furies useful in the mage group... </p><p>I list most of the ideas listed in this thread! It would be nice at some point to put back hedgehog and feast on my hotbar.</p>
RogueSpideyChick
07-17-2008, 11:21 PM
<cite>Oceanymph wrote:</cite><blockquote><cite>Fijiram@Everfrost wrote:</cite><blockquote>Fae immo : Making it raid wide would end up nerfing infusion and you all know it, I don't get why the [I cannot control my vocabulary] you guys even mention that, its fine as it is, if you don't melee, too [Removed for Content] bad.</blockquote><p>Couldn't the devs just add "maximum of 6 targets" to infusion and still make fae immolation raid wide? I'd rather see something else on our mythical though... like something that would make furies useful in the mage group... </p><p>I list most of the ideas listed in this thread! It would be nice at some point to put back hedgehog and feast on my hotbar.</p></blockquote>that leads to a bigger nerf of infusion in the long run. itll end up broken just like our 2 piece set!
Gaellen
07-18-2008, 05:09 PM
<p>Some additional suggestions I saw posted this week, or heard in guk.fury:</p><p>To boost dps and/or help us keep our spot in the mage group:</p><blockquote><p>Add +cast speed to our group wide int buff (just like the monk, but group wide, so not terribly overpowered..)</p><p>Add +cast speed to our single target int buff.</p><p>Add +base damage to our GROUPS, not us (as I posted a few minutes ago, it's absolutely useless to us, in test).</p><p>Add quite a few more procs to Fae Flames and make it proc on any attack, including spells.</p></blockquote><p>To boost heals and/or help us keep our spot in the mage group:</p><blockquote><p>Turn Hibernate into a ward.</p><p>Give us a ward.</p><p>Give us the same bonus you just gave inquisitors.</p><p>Give us a group wide version of our anti-death/auto-rez spell, on a 2 min timer (or less).</p><p>Give us a high % group stoneskin (like templars, dirges, etc), or a clickie group stoneskin on a short recast.</p><p>Give us an anti-fear, stifle, stun (like Sanctuary, group)</p><p>Give us an arcane breaker (like clerics), so that we can break our own effects then help out our groups.</p><p>Remove the stun and distance detrimental effects of tortoise and reduce it's recast.</p></blockquote>
RogueSpideyChick
07-18-2008, 05:29 PM
<cite>Feithen@Befallen wrote:</cite><blockquote>To boost heals and/or help us keep our spot in the mage group:<blockquote><p>Turn Hibernate into a ward.</p><p>Give us a ward.</p><p>Give us the same bonus you just gave inquisitors.</p><p>Give us a group wide version of our anti-death/auto-rez spell, on a 2 min timer (or less).</p><p>Give us a high % group stoneskin (like templars, dirges, etc), or a clickie group stoneskin on a short recast.</p><p>Give us an anti-fear, stifle, stun (like Sanctuary, group)</p><p>Give us an arcane breaker (like clerics), so that we can break our own effects then help out our groups.</p><p>Remove the stun and distance detrimental effects of tortoise and reduce it's recast.</p></blockquote></blockquote>i dont really see how any of these will keep us in the mage group. fae immolation procing on spells would be more effective for a mage group buff imo.on the hibernate thing. i know one idea that gabriellis from cl had thought of before was for our set bonus or mythical to turn hibernate into a ward, then after the 10 secs when hibernate would normally trigger (or earlier with the aa), to have the remaining ward amount be applied as a heal.imo if u just give us something like another healer has, it would sorta make the fury meh. we're hybrids, so we're unique. we can do stuff that other healers couldnt imagine doing. our spells (heals or dps) help define us. if u copy something from an existing class (stoneskin, stun breaker, group death save, new inquis bonus, etc), it takes away the unique aspect of the class. there's LOTS of ways they can take one of our existing spells & give it a boost with the mythical &/or set bonuses that will make groups (preferably mage) WANT us in their groups. LOTS of ideas have been given already...now if theyll just listen.
Gaellen
07-18-2008, 07:59 PM
<p>There are ton of "new" ideas out here that use existing fury spells or modify them. Given it's been 9 months now since a lot of these were suggested (and ignored), I figured copying nice features of other classes might at least get considered. <img src="http://forums.station.sony.com/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>On this:</p><blockquote><p> we can do stuff that other healers couldnt imagine doing. </p></blockquote><p>Before ROK I would absolutely agree.</p><p>Since ROK? Every other healer class (other than Warden) has had 2-3 really cool new things added to their arsenal of abilities. Whether it's spells that keep a group alive, help a group survive something, or give them or their group cool new abilities. </p><p>Fury hasn't. Our set gear boosts heals marginally and reduces the recast of 1 fairly "meh" spell. Our epic has ONE feature that's cool. Our level 80 new ability is lame. Name one awesome thing we can do right now that other healers can't. Name something cool we've gotten in ROK that even comes close to the mythicals or set gear of the other healers. </p><p>What do we do? We group heal really really well, and we do decent dps. Yes, situationally we're awesome. I doubt any other healer could solo heal a group at Trak, but... otherwise? Meh. Our lack of cool new tricks makes us entirely replacable. And you know what? Mathmatically if you drop a fury parsing 4k from the mage group* and replace them with a mystic (with their buffs, Alacrity, and their own dps), the raidwide dps goes <b>up.</b> </p><p>I've played a fair number of classes in instances and to level, and raided on three or four. I'd not give up playing my fury full time. But I DO see some pretty significant lacks in our class this expansion and I sincerely hope the devs use our mythical to address the problem at least a little.</p><p><i>*wizard, warlock, illusionist, assasin, troub, mystic</i></p>
Oceanymph
07-18-2008, 08:32 PM
<cite>Feithen@Befallen wrote:</cite><blockquote><p>Mathmatically if you drop a fury parsing 4k from the mage group* and replace them with a mystic (with their buffs, Alacrity, and their own dps), the raidwide dps goes <b>up.</b> </p><p><i>*wizard, warlock, illusionist, assasin, troub, mystic</i></p></blockquote><p>Exactly... If our utility was considered our dps, well guess what, it's not nearly high enough. If our utility was considered our group heals, ANY healer will do. If you can replace a fury with a mystic (or cleric for that matter) in the mage group and see the raidwide dps go up, why bother taking a fury in the raid? The mages like other healer's buffs better and 4k zonewide is still not enough to justify our place in the raid, since raidwide dps increases if we're not around... I love my fury so soooo much and it would be a relief to feel needed again...</p><p>A wizard on EQ2flames wrote : Furies are almost a waste of space in the raid. They bring no extra dps to their group or utility like the other healers. I would rather have an inq in the mage group over a fury.</p><p>It's been discussed before and this is what people think is the best raid setup for dps, give or take...</p><p>Guardian Defiler Templar Coercer Dirge Swash</p><p>Bezerker Monk Dirge Templar Mystic Illusionist</p><p>Dirge Troubadour Illustionist Brigand Mystic Wizard</p><p>Troubadour Warlock Wizard Assassin Inquisitor Illusionist</p><p>No furies! No druids for that matter! It seems so silly to me since furies have the best dps of all healers out there and yet people don't think we are needed for the ideal dps raid setup. Is this really working as intented?</p>
Gaellen
07-19-2008, 02:15 PM
<blockquote><p>It seems so silly to me since furies have the best dps of all healers out there and yet people don't think we are needed for the ideal dps raid setup. </p></blockquote><p>We definitely aren't needed for the idea raid dps setup. The addition of cool set gear bonuses and cool mythical effects makes the other healers far more valuable. <b>Nothing </b>was done to boost the usefulness of a fury and keep us viable. Our effects don't help our group dps in the slightest. Their existing or new abilities completely outshine our buffs. Our dps itself isn't high enough alone to compensate for these bonuses, not even close. </p><p>A counter argument I occasionally hear is that our raw healing power is needed in this expansion. It's not. I love the neat new effects that have been added to gear this expansion, and major kudo's to the item designers, but... you put us out of a job. Other healers are more than capable of keeping a mage group alive now, whether that's through their own heal boosting gear or through the other players stats, procs, AAs, spells, or other new abilities and effects.</p><p>So basically we have this situation where other healers make far more sense for dps, and furies aren't NEEDED for survival... so why waste a raid spot on a fury any more? Other than that we look really hot in skin tight leather? </p><p>Again, I would ask a dev to compare a pre ROK character of ANY class, then a pre ROK fury. Do a side by side comparison. Then look at the same, but in the current game. Look at the AMAZING new abilities so many classes have via their level 80 spell, 3 set gear bonuses, and 3 mythical effects. Look at how often these classes use the abilities. Look at the DPS increase these abilities give the character or their group. Look at the survivability these abilities add to a group. Look at the benefits these abilities bring to a raid. And then look at a Fury.</p><p>There are 7 key opportunities to define a class in ROK - set gear, mythical, and level 80 spell. There is not a SINGLE class in the game that got the shaft as hard as Fury did:</p><ol><li>Our level 80 ability is a pet that does very mediocre damage. In zonewide parse where I cast this spell every single time it was up, it represented 0.004% of our raidwide dps. This doesn't help the raid at all, in any way, shape, or form.</li><li>Our 1st gear bonus is a boost to a heal, that currently does not work. See the many threads on this. It literally does not work. If it did work, we probably wouldn't notice, given how terrible it is. But it doesn't work anyway!</li><li>Our 2nd gear bonus is a boost to a heal, that isn't necessary. Fury "top up" style heals simply do not need this bonus, and it never comes into play or provides any benefit to anybody. It VERY rarely helps our groups. Furies have THREE group heals already, never mind our emergency heal. If a fury can't use those to keep a group alive through an ae they're asleep at the keys, or linkdead.</li><li>Our 3rd set gear bonus reduces the recast of a group ae nuke. It's a nuke that we can only cast once or twice in an encounter, and most encounters in this expansion are single target. It does relatively little damage and has a horrible cast time. It helps nobody BUT the fury, and even then, I've rarely had this help my parses by more than 1-2%.</li><li>Our first mythical effect is a clickie we apply to another healer. Our dps then helps that healer by giving them a temporary +heal mod. This is the most unique ability we got this expansion and it has some use... at first. The first problem is it stacks with +heal items, and most people have already capped. Next, with all the awesome gear out there, the bonus isn't really all that great. Our MT healers rarely have trouble keeping our MT alive, and if they do, it's because they're feared, stifled, or stunned, not because their heals aren't up to the job. It isn't missed if a fury isn't in the raid.</li><li>Our second mythical effect boosts our personal dps by 3% or less, as posted in the other thread. It boosts ourheals by a big fat NOTHING.</li><li>Our third mythical effect procs damage (usually 4-5% of my overall parse). It also procs a heal. The problem with the heal is that it's the same as all fury heals - it's a top up. It also only affects the person the mob is meleeing. So what happens is the proc goes off, but the tank is already at full health, and it's wasted. Pretty much always.</li></ol><p>I'm sorry, but that is a terrible lineup for "coolness" factor. It's like christmas. Everybody got 7 presents, and at least a few of them were really neat toys everybody could play with, as well as a few things they could use themselves. Furies got 7 multicolored hand knitted sweaters with the word "Shafted" spelled out across the back.</p><p>Yano what's really cool? The illusionist single target haste buff changed to be groupwide. AMAZING reason to have an illusionist in any group in the raid. The multitude of power-giving abilities this expansion are awesome, I can't even compare them to anything else. Mystics, illusionists, coercers, dispersion, procs, proc boosters, the list goes on and on. Speaking of which... dispersion? Pretty freaking cool. Full time raidwide CoB? Full time raidwide PotM? And just look at the damage Guardian's are sucking up now. It's awesome, I love it, and I'm jealous I don't have anything on that scale of awesomeness. And if that's not enough, just look at the raw insane power of the dps classes. Individual t1 dps parses went from 5k to 9k. Raidwide parses went from 40-50k to 90-100k. </p><p>Am I the only one feeling like the redheaded stepchild here?</p>
Oceanymph
07-19-2008, 11:00 PM
<cite>Feithen@Befallen wrote:</cite> <blockquote><p>Our 3rd set gear bonus reduces the recast of a group ae nuke. It's a nuke that we can only cast once or twice in an encounter, and most encounters in this expansion are single target. It does relatively little damage and has a horrible cast time. It helps nobody BUT the fury, and even then, I've rarely had this help my parses by more than 1-2%.</p></blockquote><p>I never wear more than 3 pieces of the VP set gear. Why? Well first, 'cause the bonuses aren't all that amazing tbh. Starnova? I usually don't even cast this during an ecounter. By the time I've cycled all my nukes, fae immolation and a group heal or two for chokers, my other nukes are already available. I use it when nothing else is up, or during AE encounters (the only one I can think of atm is the books by Druushk...). Hehe so I don't cast starnova very often <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Second, there's way better gear out there! The robe from Maidens comes to mind, the gloves from OK, Tangrin shoulders, Leviathan Pants etc. I would consider wearing 6 pieces of VP gear (I'm only missing the gloves so it's not like I don't wear it 'cause I can't) if the 6th bonus was omg super awesome uberness nice.</p><p>To me it feels like whoever designed our set/mythical doesn't know what end game furies want so I hope they'll take a look here and see that we need some major help and work their magic. Give furies some useful utility pwease so we can kick the freakin mystics and inquisitors and templars out of the mage group.</p>
TuinalOfTheNexus
07-22-2008, 10:33 PM
<p>It really does feel like Guardians, Assassins, Bards, Enchanters, Clerics, and Shamans are getting 90% of developer time between them this expansion.</p><p>The whole expansion was designed to be ideally tanked by a Guardian. Ok, fair enough, it's been that way since launch. Assassins (probably due to well-publicised favoritism) parse 10-13k on trash fights whilst the rest of the raid is 5k behind (at least). Enchanters and Bards got good VP set bonuses, epics, and Coercers got overhauled to do about 2x the DPS. The endgame encounters are designed to favor Clerics and Shamans (lots of stifles/stuns that a Druid can do jack all about), and overloaded heals benefit them more than Druids.</p><p>Then look at SoH loot - awesome items off a trash named for Clerics and Shamans, basically giving Clerics group regen, or more likely a 100% heal off every group heal they cast. The token Druid item (Ring of Rage) is so poorly designed it reduces Druid DPS when activated rather than increasing it. SoH is also, incidentally, a lootfest for Guardians, Assassins, Bards, Enchanters, Clerics, and Shamans.</p><p>Whoever's working on the Fury class at the moment - assuming there is someone - seems to be leaning towards making us ever more DPS-oriented. This is fine in itself, but as people have said in this thread, there's no point us doing 4kdps when a Cleric or Shaman can bring more net DPS to a raid through their buffs and offer much more reliable healing on harder fights. If Furies are indeed DPS healers, then the buffs they offer need to reflect this when compared to other healers.</p><p>There are so many minor changes this class could desperately use. I have so many spells I pretty much never cast - Irritating Swarm, Hedgehog, Feast, Call of Storms, Animal Form, Pact of Nature - because they've been outdated by the game mechanics to the point of total uselessness. Irritating Swarm needs to be completely changed to debuff something worthwhile. Hedgehog needs to not stun the caster and be raidwide. Feast needs a complete reworking. Call of Storms needs a damage increase. Animal Form needs to not stifle the person it's on. Pact of Nature needs to be a regen.</p><p>This once solid class has been gradually broken by things going unfixed, poor itemisation, and abilities that scale badly, to the point it almost needs a complete overhaul.</p>
TuinalOfTheNexus
07-22-2008, 10:38 PM
<cite>Oceanymph wrote:</cite><blockquote><p>Second, there's way better gear out there! The robe from Maidens comes to mind, the gloves from OK, Tangrin shoulders, Leviathan Pants etc. I would consider wearing 6 pieces of VP gear (I'm only missing the gloves so it's not like I don't wear it 'cause I can't) if the 6th bonus was omg super awesome uberness nice.</p></blockquote><p>I'm pretty confident the best chest slot for a Fury is the Crimson Robe of Alendine.</p><p>Pretty sad that a legendary drop from a T7 heroic instance is better than a drop off Trakanon, never mind any T8 instance.</p>
Oceanymph
07-23-2008, 01:32 AM
<cite>TuinalOfTheNexus wrote:</cite><blockquote><cite>Oceanymph wrote:</cite><blockquote><p>Second, there's way better gear out there! The robe from Maidens comes to mind, the gloves from OK, Tangrin shoulders, Leviathan Pants etc. I would consider wearing 6 pieces of VP gear (I'm only missing the gloves so it's not like I don't wear it 'cause I can't) if the 6th bonus was omg super awesome uberness nice.</p></blockquote><p>I'm pretty confident the best chest slot for a Fury is the Crimson Robe of Alendine.</p><p>Pretty sad that a legendary drop from a T7 heroic instance is better than a drop off Trakanon, never mind any T8 instance.</p></blockquote>Yep yep <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I also wear that robe a lot! Every little bit of casting speed helps.
Vegaxe
07-23-2008, 12:10 PM
Nice thread. You hit on some of the big topics... Here are some of the spells I would like to see changed or made more useful to adapt to current caps.Distracting swarm - Any change woudl be helpful, not used in PvE. Maybe add a % based hit reduction.Fae Immolation - Add on hostile cast as well. We are a casting class.Inferiority - Remove the specific stat amounts, and add % reduction, or resist and health reduction.Call of Karana - change it so it is not always casting while it is active, but instead one single spell that does not stun us.Hedgehog - take the stun off and make it raid wideLucidity - Add a % chance of a damage proc on any spell cast.Group buffs:Master of Hunt - Add a % based health increase. Maybe add some kind of ward effect on top of the resistsForest Spirit - Update the int/wis to help with the cap issue. maybye have something that increase spell damage by a %.Armor of nature - Add something that would help mellee folks... somethign more than mitigation... maybe a dps increase.Heals:Feast - This spell is bad even as a raid wide... If the concept of when target dies stays on it... change it to if anyone in raid kills it, not jsut group, and make the heal % based, and add % based attack type buff to it that has a longer time... maybe over a minute.We seem to be over glorified "Overloaded heal" healers. The itemization of the overloaded heal is putting us out of a job. I know we are not reactive, warder type healers, but we need something to help prevent or establish a based protection on the people we are trying to keep alive. maybe something like a % to stone skin added on to one of our heals, that last for % time when proc'd, etc. Something maybe like the shelter proc on one of our group heals... i am jsut throwing some ideas out there.
Kiara
07-23-2008, 04:23 PM
I stickied this for you guys to make it easier for you to find and update and to make it easier for the devs to find for input.
Gaellen
07-28-2008, 03:43 PM
<p>Thank you. <img src="http://forums.station.sony.com/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Trojamonkee
07-31-2008, 11:54 AM
Can you please add the following to your list:On PvP servers, the 5 set bonus of the fury pvp armor currently doesn't stack properly with seasoned predator and also doesn't work in combat. The supposed bonus is +10 to speed at all times but at present rewards us with no bonus after months of grinding for these 5 pieces.Please fix this Aeralik <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> .Thanks
Spritelady
08-01-2008, 03:53 PM
<p>So ya did what was asked and made one post to ecompass the issues.</p><p>Someone actually stickied it for us.</p><p>We still have no idea if a dev has even LOOKED at it, much less plans to DO anything about it.</p><p>The worthless change to the fury epic went live, the set bonuses on our gear is still broken (oh wait they fixed the set bonus on the runnyeye healer set of jewelry!)</p><p>Can furies get some love please?</p>
Gaellen
08-26-2008, 12:20 PM
Updated. Somebody bribe a dev to read it?
Oxanda
08-28-2008, 05:28 AM
At least they fixed the 2 set bonus on Test. It is now a 30% base increase to Autum's Kiss.
Gaellen
09-23-2008, 12:34 PM
<p>So the Fury expansion AA lines were leaked on "that other site" last night, and I'll be 100% blunt and brutally honest - not a SINGLE suggestion from this thread (about things Furies would like to see improved or fixed) has been addressed. There's nothing there that will make us worthy of that mage-group spot most furies are losing, and what few group/raid boosting abilities we got are lackluster. From reading, it still looks like a mystic, inquizitor or templar would make a far better group member than a fury. Maybe even more so than they are now.</p><p>I suggest everybody sign up for beta. <img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Rattfa
09-23-2008, 01:09 PM
<cite>Feithen@Befallen wrote:</cite><blockquote><p>So the Fury expansion AA lines were leaked on "that other site" last night, and I'll be 100% blunt and brutally honest - not a SINGLE suggestion from this thread (about things Furies would like to see improved or fixed) has been addressed. There's nothing there that will make us worthy of that mage-group spot most furies are losing, and what few group/raid boosting abilities we got are lackluster. From reading, it still looks like a mystic, inquizitor or templar would make a far better group member than a fury. Maybe even more so than they are now.</p><p>I suggest everybody sign up for beta. <img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>Aye, very dissapointing <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Gaellen
09-23-2008, 04:09 PM
<p>Edited cuz reposting already leaked info is apparently still against the NDA. <img src="http://forums.station.sony.com/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
<p>One thing I've noticed about the Fury class that was even described by SoE in their class description of it:</p><p><img src="http://everquest2.station.sony.com/images/classIcons/fury_lrg.gif" border="0" alt="" /> Embodying the primal forces of nature, the Fury is equally capable of both defense and destruction. In addition to regenerative healing, Furies can enhance the physical attributes and mystical might of their allies, <b><i><span style="color: #ffff00;">making the attacks of their party members even more formidable</span></i>.</b></p><p>The highlighted part is what I would like to see actually happen! </p>
BriannaCaelest
11-24-2008, 04:41 PM
<p>*ponders* How about trading the heal clickie on the fury Mythical for a 5% aggro transfer from either 1. The fury. or 2. The furies group. to a single target within the raid (i.e. MT)</p><p>Either way it would be a (although small perhaps) reason to keep a fury in the raid and where else would the fury get the most damage/healing done? Mage group.</p><p>You could call it Stormcaller's Rage or something catchy <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
RogueSpideyChick
11-25-2008, 09:15 AM
<p>the clicky is actually pretty awesome the way it is, especially with how gear is now leaning towards +base heal & not as much +heal.</p>
BriannaCaelest
11-26-2008, 01:06 PM
<p>Perhaps so, but the fact is that most healers (Except furies.. at least mine isn't.) are +heal capped. So our mythical clickie isn't even that exciting. If you're graced and get into a raid, no one cares about having your clickie or probably even knows what it is.</p>
quetzaqotl
12-20-2008, 10:22 PM
<p>In reality our biggest issue is Aeralik and the devs in general as a lot of suggestions and broken spells have been reported/have been made over the years and almost nothing was done with/to them.</p><p>All this talk about wanting balance before introducing a new class is bs this game has never been balanced and never will and still people keep on playing who cares if 24 or 25 classes are unbalanced wouldnt kill the game.</p>
Adaianu Steelwind
01-16-2009, 09:16 AM
<p>Please fix the broken DoT spell..</p><p>We only have 4 dps spells as is, so to me that's a 25% FAIL rate on sony's part. It's been reported countless times and I'm sorry I don't recall the name atm. Ha been busted since TSO launched as I understand not puting in the "instantly" portion of its damage, which is the biggest part.</p><p>please fix this..</p>
TheXMassTeam
01-17-2009, 08:22 PM
<p><cite>Adaianu Steelwind wrote:</cite></p><blockquote><p>Please fix the broken DoT spell..</p><p>(...)I'm sorry I don't recall the name atm.(...)</p><p>please fix this..</p></blockquote><p>Typhoon!</p><p>They know</p><p>They don't care about</p>
Spritelady
01-18-2009, 06:54 AM
<p>1. Please Fix Typhoon</p><p>2. Please give us something useful on our mythical (something that benefits the whole GROUP or the whole RAID or gives us the unlimited power that a warden has... SOMETHING useful)</p><p>3. Fix Typhoon</p><p>4. Please revamp our de-aggro with the GU51 changes so that it actually is worth a tinkers goot.</p><p>5. Please fix Typhoon</p><p>6. Please, revisit the Feral Courage and Beastial Feast lines. They are pointless.</p><p>7. Please fix Typhoon.</p><p>8. Please revisit the porcupine line. Mitigation buffs that stiffle the healer aren't what I would classify as anything that I would use in a Raid (since it is in group only anyway) or on a TSO instance like PoF or YoSH.</p><p>9. Please fix Typhoon</p><p>10. Give us something that makes us wanted in a raid. Hell every fury in my guild for the most part has betrayed to warden because of the mythical and "they heal better" (I disagree on the healing personally, but then again I am a die hard fury). Fury buffs are outdated and pointelss. Fury debuffs- Do people even use them? our heals are decent and we can DPS, but we are by no means the best at either and since we have no real utility, people would rather take an inq, a mystic or a defiler in our place. Aside from group cure noxious (which either shaman can do) and the occassional need for Pact of Nature... we have no value over most other healers in a raid scenario.</p><p>---Sad Fury</p>
Cythera
01-20-2009, 06:22 PM
<p>Please fix Typhoon.</p><p>I think our mythical clicky needs some looking into also.</p><p>I am fairly new to the higher end raiding. I just got my mythical a couple weeks ago. I am finding that in these new TSO raid zones that I am spam healing and curing. I really don't have time to get much in for dps while learning the named encounters. The clicky providing the heal bonus to another healer based on a dps spell I cast is nonexistant during these times. When this bonus is theoretically needed, it's not available.</p><p>Sure I can dps like crazy on trash mobs and mobs we have on farm status, but the clicky effect really isn't needed then now is it?</p><p>Feast - Yeah. I find it useless. Sometimes I toss it out when in a zone like SoH and we're chain pulling and I'm in a scout/melee heavy group. Usually it finds itself never being used.</p><p>Hedgehog - Nope. Don't use it. At least Tortoise Shell is useful and worth the stun/stifle.</p><p>Tortoise Shell - Would like to see the range on this increased. 3 meters is not much wiggle room. I'm stifled/stunned. I accept that. At least let my group be able to move or not have to be standing right on top of me to be protected.</p><p>Call of Karana - What good is a 12 second stifle or however long the spell lasts? It does crap for dps due to the high resist rate. I'm better off casting other stuff. Dumb spell. Too bad it has such a cool graphic when cast. Would like to see the stifle effect removed. Then this spell would be a nice addition to our aoe arsenal. As it is, this spell never gets cast.</p><p>I would like to see Feral able to be cast on more than one person. Have a choice between casting a bunch of Lucidity or Feral. I often run in a group with several scout classes lately. Would be nice to give more than one of them Feral, especially now that we can increase the base CA damage too.</p><p>Fae Immolation - Would love to see this spell changed to 'any successful attack'. Then the mages could get some benefit out of it.</p><p>As far as Spritelady's comment about our debuffs. Yes I do use them.</p>
Cythera
01-20-2009, 07:21 PM
<p><cite>Spritelady wrote:</cite></p><blockquote><p> the occassional need for Pact of Nature...</p></blockquote><p>Not really the place for this but..."need for Pact of Nature"???</p><p>I'm confused. It's not needed. I've only been asked for this once when an Assassin I was guilded with was joking around and bored one night wanted to see if he could top the heal parse with it, his Life Spike, and the health replenishing adorns. He wasn't getting any competition on the dps parse in the pickup raids we were doing, so he thought it would be fun to compete on the heal parse <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>I guess I've never been a fan of that aa line because it used to take that heal spell away from your arsenal of heals if you cast it on another player. I didn't like having one of my heal spells unavailable. Since it was changed and that penalty no longer applies, it does have more use.</p>
RogueSpideyChick
01-21-2009, 02:16 PM
<p>pact USED to be useful for shiny collecters or statue clickers on nex/druushk, but who goes to vp anymore anyway? it's the ONLY time i EVER gave it out because they were running around like idiots & sometimes overloaded heal just did NOT proc on them right after a big ae hit. it was basically just an emergency thing, wasnt used very often even by who it was put on, was there as a "just in case." i HATED getting this line with a passion & was even happier when i got to redo my aa's & get rid of it 8-)</p>
Cythera
01-23-2009, 12:04 PM
<p>Just for giggles I gave Pact out on raid after the last post. Kept getting "give that to someone else, I won't use it".</p><p>I think the problem is that they have to target themselves to use it. No dps class wants to lose dps to target themselves to use this thing. Oh, and it's recast is ridiculous. 30 seconds??? Yeah, like that's on my priority to rebuff after someone dies.</p>
carpe_caminus
01-23-2009, 02:35 PM
<p>Personally, I find Pact of Nature incredibly useful. Sure it has a long recast. And it's a good thing it's not a self only heal, because that's not where its usefulness lies. What makes it useful is in the scenario where you're the only healer in the group and you're stunned while someone is about to die. When that happens, it's quite useful. I cast it in groups and raids and yeah nobody likes it because it takes another hotbutton slot, but the benefit outweighs that.</p><p>I actually do cast fury debuffs in raids. All 3 of them (including our DoT). They help, just not a whole hell of a lot. They currently are just barely worth the mana used for casting them. And adding INT to the Intimidation is just pointless.</p><p>I agree that Porcupine is totally useless... even with the AA to add a heal to it. Maybe if the final AA took away the stifle and gave it a huge reuse... maybe then it would be useful.</p><p>Call of Karana is totally useless too except for killing masses of grey mobs. And I seriously hope that's not the intended use for this spell.</p><p>Our agro ditch really is pretty worthless. Whenever I cast it, it either gets resisted or I keep agro. Clearly working as intended.</p><p>The Lucid aa from TSO (Hierophant's Protection) is also a total waste of AA to purchase. A tiny bit of hp added to a buff that goes on casters or assassins. It's not like it's enough hp to help them survive an AOE or anything either. So why bother even putting this in the game? I'd like to see something useful done with this AA. Either add some other beneficial effect to it that actually makes a difference, or make it an upgrade to SoW, turning it into Spirit of Eagle increasing the run speed, adjusting the stacking, and granting feather fall.</p><p>The clicky on our Mythical should be changed so the healing boost it grants works regardless of the +heal cap. It's a pretty big waste of time when you can only cast it on one person and it doesn't even do anything because your other healers are capped. I like being able to boost another healers abilities, especially in groups, but the usefullness in raids is nil.</p><p>And finally, FIX TYPHOON! One of our most useful spells and it remains virtually unusable. This is completely ridiculous. This should have been a major priority for GU51, not just some minor side note that you may or may not get to.</p>
Caoilfhionn
01-23-2009, 09:54 PM
<p>This thread has been active for over six months now, yet little to nothing has been done to address fury issues. It's amazing, really. The majority of the posts in this thread are well-written, and offer thoughtful options for changes that could bring the fury class back to our pre-RoK standing, yet look at what happens. Other healer classes get diamonds, rubies, sapphires, gold, and chocolate, and we get . . . that last stale cookie that someone found in the week-old bag. It's worse than being ignored. It's like leaving a waitress a penny tip - "No, I didn't forget to tip, I wanted to make it really clear that you don't DESERVE a tip."</p><p>What would it take to get the devs to give our class the positive kind of attention they just gave to Shadowknights (and no, I'm not objecting to the fix for SKs at all, it was long overdue)?</p>
<p>I would just be happy if fury power issues get fixed.. Currently if I don't have an enchanter in my group, I go oop in oh say one minute of combat? And don't give me any of that "get some power proc gear" I am using the TnT 2 set thingy with power proc aswell as a wrist with 139 power/twice a min proc, plus the t8 power proc adornment on my mythical and it makes nearly NO difference in how fast I use up my power..</p><p>Oh yea.. I can stop procing infusion that will help a little, but how much fun is it to do 2-3k dps?</p><p>I quit hardcore raiding 6 months ago, I do the occasional raid with my current guild in which Im a casual member, and last week in VP I even won the parse with 9.2k DPS.. That was ONE parse however but I generally landed at 5-6th on the list.. Granted we dont have that good dpsers and neither the assassin or ranger was in that raid, raidwide dps on that fight was about 93k which is pretty low even for a non-hc guild hehe...</p><p>But I like it.. I dont parse high on zonewides because on namers I usually have to heal more than dps, and in some situations arent able to dps at all. But having the ability to, when the situation allows, dish out some decent dps, is what I like about being a fury.. Pure healing would have me snoozing over my keyboard in 15 minutes.. :p</p><p>The way tanks are chain-pulling these days in both raids and instances with no breaks for power, means after about 1-2 minutes I can just go afk for 5 min then come back and do a bit of dps for a minute or two then go afk again until I have power back.. Rinse and repeat... Its very frustrating...</p><p>Oh yea.. I dont do instance groups without the group having an enchanter anymore its just not fun... If I wanted to be a pure healer I'd make a templar, they are 10x better at healing anyway...</p>
Lostmymind
02-10-2009, 07:39 PM
<p><cite>quetzaqotl wrote:</cite></p><blockquote><p> In reality our biggest issue is Aeralik<strong> </strong>and the devs in general as a lot of suggestions and broken spells have been reported/have been made over the years and almost nothing was done with/to them.</p></blockquote><p>You're correct. Our biggest issue, as well as EQ2 as a whole is Aeralik! If Typhoon was an assassin spell I bet it would have been fixed as soon as it was reported. Unfortunately because Aeralik doesn't play a fury, and is too busy screwing around on test testing his unneeded fighter changes to bother pushing the typhoon fix through.</p>
<p>But seriously.. If all they can do for furys in so many months/years, is fix a partly broken spell..?!?</p><p>Leveling up a coercer atm.. 53 sofar.. Easier finding groups, can solo very good etc.. Wont be sitting on my hiney LFG for 3 hours straight at least..</p>
Bellas
02-12-2009, 07:42 PM
<p><cite>Rhyanna@Mistmoore wrote:</cite></p><blockquote><p>This thread has been active for over six months now, yet little to nothing has been done to address fury issues. It's amazing, really.</p></blockquote><p> Not really, furies are the red headed step child of the healers. We can heal but not as well as other classes and we dps but again we arent mages so not as good as them...we offer no utility EXCEPT for our mythical clicky and as has been staed before most people we put it on are at cap anyways.</p><p>Druids in general are in need of a little loving by the devs, but furies more than wardens for sure.</p><p>Oh yes and FIX TYPHOON. ( i hear its coming in next lu /holds breath)</p><p>kthxbai</p>
<p><cite>Jelaine@Guk wrote:</cite></p><blockquote><p>Oh yes and FIX TYPHOON. ( i hear its coming in next lu /holds breath)</p></blockquote><p>Dev's said it was to be fixed in GU51 (ignore the fact how long that was since it was broken as in when TSO launched), now they are saying the next one.. GU52.. I almost want to start taking bets it will be "slipped" again.. /sigh <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
<p>Sigh.. My own guildmates chewed me out last night about how useless furys are and that we dont bring anything to a raid.. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>Im a social member, not part of the guilds raid ensemble.. They dont have a fury for raiding, and not looking for one either LOL.. I go with them sometimes when I have time(I dont raid due to not having time) and they have room in the raid.. They are recruiting an extra templar instead...</p><p>Good thing I got my up and coming coercer in the works.. hehe</p>
Keeper1975
02-14-2009, 02:43 PM
<p><cite>Ilaean@Splitpaw wrote:</cite></p><blockquote><p>Sigh.. My own guildmates chewed me out last night about how useless furys are and that we dont bring anything to a raid.. <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>Im a social member, not part of the guilds raid ensemble.. They dont have a fury for raiding, and not looking for one either LOL.. I go with them sometimes when I have time(I dont raid due to not having time) and they have room in the raid.. They are recruiting an extra templar instead...</p><p>Good thing I got my up and coming coercer in the works.. hehe</p></blockquote><p>Well, my guild farms VP and we have 2 furies (and a 3rd one has an alt when one of the two mains isn't online)...</p><p>TBH, most top guilds have 1 or 2 furies...Your guild must be a raid unexperienced one, if they are telling you that.</p><p>Has an example, check Dark Haven on Splitpaw....they have 3 furies...and really active ones, on their raids.</p><p>IMO, if your GL / RL doesn't want a fury, you should move from that guild, since it shows how NOT well they are prepared for raiding <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>AJ</p>
RogueSpideyChick
02-14-2009, 03:29 PM
<p>actually...look at high end raid guilds, they usually have none, or only have one at the most (& that person has been there for a long time, so their spot is pretty secure, although a LOT of the time sit or r made to raid with alts for some encounters because the alts r more raid friendly). furies bring NOTHING to a raid. we're the red headed stepchild of healers. we're not good for mage groups anymore since all we brought previously is int & mages r capped self-buffed. inquis (for act of war, divine recovery, arcane cures, hp buffs), mystics (for roa, ancestry, arcane cures, wards, hp buffs), & templars (for divine recovery, sanctuary, shield of faith, & arcane cures, hp buffs) r MUCH better for a mage group than us. furies don't really have a spot in a raid because there's nothing that we bring that stands out as putting us in 1 group over another. we have feral (which's better with tso aa's) but that can be put on any melee in a group.</p><p>face it, druids r broken. yeah wardens have the crit mit buff, but that only keeps them in the raid until tanks & ppl r geared up with crit mit, then there destined to sit again, just like before, & most furies sit with them...if they even have a spot in the guild.</p>
<p><cite>Keeper1975 wrote:</cite></p><blockquote><p>Well, my guild farms VP and we have 2 furies (and a 3rd one has an alt when one of the two mains isn't online)...</p><p>TBH, most top guilds have 1 or 2 furies...Your guild must be a raid unexperienced one, if they are telling you that.</p><p>Has an example, check Dark Haven on Splitpaw....they have 3 furies...and really active ones, on their raids.</p><p>IMO, if your GL / RL doesn't want a fury, you should move from that guild, since it shows how NOT well they are prepared for raiding <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>AJ</p></blockquote><p>Well, Im just a social member since I don't have time to raid these days so I don't really care if they dont need furys in raids.. As long as they have room for me sometimes when I have time to raid Im happy with that.. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Keeper1975
02-14-2009, 07:04 PM
<p><cite>Ilaean@Splitpaw wrote:</cite></p><blockquote><p><cite>Keeper1975 wrote:</cite></p><blockquote><p>Well, my guild farms VP and we have 2 furies (and a 3rd one has an alt when one of the two mains isn't online)...</p><p>TBH, most top guilds have 1 or 2 furies...Your guild must be a raid unexperienced one, if they are telling you that.</p><p>Has an example, check Dark Haven on Splitpaw....they have 3 furies...and really active ones, on their raids.</p><p>IMO, if your GL / RL doesn't want a fury, you should move from that guild, since it shows how NOT well they are prepared for raiding <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>AJ</p></blockquote><p>Well, Im just a social member since I don't have time to raid these days so I don't really care if they dont need furys in raids.. As long as they have room for me sometimes when I have time to raid Im happy with that.. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Although i'm not there, i would suggest that you go and try DH, if you're well geared (meaning, at least all legendary). They might take you... (i know that they take exceptional players for their social ranks).</p><p><cite>Aricajade@Crushbone wrote:</cite></p><blockquote><p>actually...look at high end raid guilds, they usually have none, or only have one at the most (& that person has been there for a long time, so their spot is pretty secure, although a LOT of the time sit or r made to raid with alts for some encounters because the alts r more raid friendly). furies bring NOTHING to a raid. we're the red headed stepchild of healers. we're not good for mage groups anymore since all we brought previously is int & mages r capped self-buffed. inquis (for act of war, divine recovery, arcane cures, hp buffs), mystics (for roa, ancestry, arcane cures, wards, hp buffs), & templars (for divine recovery, sanctuary, shield of faith, & arcane cures, hp buffs) r MUCH better for a mage group than us. furies don't really have a spot in a raid because there's nothing that we bring that stands out as putting us in 1 group over another. we have feral (which's better with tso aa's) but that can be put on any melee in a group.</p><p>face it, druids r broken. yeah wardens have the crit mit buff, but that only keeps them in the raid until tanks & ppl r geared up with crit mit, then there destined to sit again, just like before, & most furies sit with them...if they even have a spot in the guild.</p></blockquote><p>Arica,</p><p> Idk if you're trying to force SOE to improve our class or simply you're oversight. But we DO bring something. <span style="text-decoration: underline;">High end</span> furies can do 7k DPS in raids with 10k spikes (Some can even maintain around 9k during fights). That's on the DPS side. On the heal side we can pretty much keep our mage group alive easilly (my RL keeps putting a fury on his mage group for what? so to make us feel usefull? lol).</p><p>Besides, if you farm VP and do ToMC, ykeshas, Palace, you know that nowadays it's not about how much healing or DPS you can do, but rather how well geared (+mit crit anyone ?) you are, and how well you play your toon.</p><p>Regards,</p><p>AJ</p>
RogueSpideyChick
02-14-2009, 07:17 PM
<blockquote><p>Arica,</p><p> Idk if you're trying to force SOE to improve our class or simply you're oversight. But we DO bring something. <span style="text-decoration: underline;">High end</span> furies can do 7k DPS in raids with 10k spikes (Some can even maintain around 9k during fights). That's on the DPS side. On the heal side we can pretty much keep our mage group alive easilly (my RL keeps putting a fury on his mage group for what? so to make us feel usefull? lol).</p><p>Besides, if you farm VP and do ToMC, ykeshas, Palace, you know that nowadays it's not about how much healing or DPS you can do, but rather how well geared (+mit crit anyone ?) you are, and how well you play your toon.</p><p>Regards,</p><p>AJ</p></blockquote><p>u honestly have NO idea do u?</p><p>im in a high end guild, HAVE been in high end guilds & i DO parse & keep my group up & know how to play my class thank u very much. point is, if u have 2 equally skilled players, 1 being a fury & 1 being a templar/inquis/mystic, the fury will not be chosen. & we do not bring anything to a mage group, the other classes bring utility that maximizes the dps & survivability of the GROUP, not the individual fury. wu, 7-10k when an entire group of mages could be pushing even more than they could be with a fury in the group.</p><p>& i havent farmed vp in forever because we're only worrying about tso & progression in it. & a fury has more difficulty keeping up a group of mages when 13k+ ae's hit (avy's anybody?). furies r broken...period...so try again. if u look at the rest of the posts on this board & on the other site, u will see MASSIVE amounts of posts talking about how druids & especially furies r broken & pretty much useless & not wanted or needed in a raid. so try again.</p>
<p><cite>Aricajade@Crushbone wrote:</cite></p><blockquote><blockquote><p>Arica,</p><p> Idk if you're trying to force SOE to improve our class or simply you're oversight. But we DO bring something. <span style="text-decoration: underline;">High end</span> furies can do 7k DPS in raids with 10k spikes (Some can even maintain around 9k during fights). That's on the DPS side. On the heal side we can pretty much keep our mage group alive easilly (my RL keeps putting a fury on his mage group for what? so to make us feel usefull? lol).</p><p>Besides, if you farm VP and do ToMC, ykeshas, Palace, you know that nowadays it's not about how much healing or DPS you can do, but rather how well geared (+mit crit anyone ?) you are, and how well you play your toon.</p><p>Regards,</p><p>AJ</p></blockquote><p>u honestly have NO idea do u?</p><p>im in a high end guild, HAVE been in high end guilds & i DO parse & keep my group up & know how to play my class thank u very much. point is, if u have 2 equally skilled players, 1 being a fury & 1 being a templar/inquis/mystic, the fury will not be chosen. & we do not bring anything to a mage group, the other classes bring utility that maximizes the dps & survivability of the GROUP, not the individual fury. wu, 7-10k when an entire group of mages could be pushing even more than they could be with a fury in the group.</p><p>& i havent farmed vp in forever because we're only worrying about tso & progression in it. & a fury has more difficulty keeping up a group of mages when 13k+ ae's hit (avy's anybody?). furies r broken...period...so try again. if u look at the rest of the posts on this board & on the other site, u will see MASSIVE amounts of posts talking about how druids & especially furies r broken & pretty much useless & not wanted or needed in a raid. so try again.</p></blockquote><p>QFE. Like Arica said, a templar/inquis/mystic/defiler bring much more to any group than us furies. A fury's DPS doesn't mean squat compared what these other healers buffs bring to the whole group. Templar's Blessing AA alone rocks in the mage group (or any group for that matter) cuz of all the of the proccing gear in TSO. Druids don't buff nearly the amount of HP as the other healers....406 HP from our group buff and another 700ish from the Lucidity/Aspect of the Forest AA buff (but this spell requires concentration and can't be put on the whole group). Seeing the Druid class can't PREVENT damage (except for Warden's elemental ward), we buff the least amount of HP....which seems totally backwards, imo.</p><p>Basically, Druids are falling further and further behind with each expansion. SoE COULD have helped out the druids with the TSO aa's, class gear, etc.....but they didn't. Even those would have just been like a band aid on a gash. Our spells need to be looked at and give us more utility....because we ARE healers. </p>
Bellas
02-19-2009, 04:50 PM
<p><cite>Arica@Antonia Bayle wrote:</cite></p><blockquote><p>......... point is, if u have 2 equally skilled players, 1 being a fury & 1 being a templar/inquis/mystic, the fury will not be chosen. & we do not bring anything to a mage group, the other classes bring utility that maximizes the dps & survivability of the GROUP, not the individual fury. wu, 7-10k when an entire group of mages could be pushing even more than they could be with a fury in the group........</p></blockquote><p>QFE</p><p>I atm am hating the fact that my main is a fury and am basically useless unless its the hard stuff, i miss out on the dps fun stuff cause any other healer in a mage group(besides warden) is gonna increase the dps of that group 10fold.</p><p>K I'm done, but maybe if we keep this active one day someone will read it that gives a crap that we are broken.</p>
Cythera
02-20-2009, 04:50 PM
<p>We have such a small voice in the community now with so many of our top Furies getting discouraged and leaving the game or taking up a different class. I have been following these and other forums for over two years now. Been a lot of whining and less constructive comments lately. We need to stop making comments like "we're the red-headed stepchildren of the healers". It's going to continue to get our feedback ignored. It makes us look bad.</p><p>We need to be more positive and constructive in our suggestions to get our aa's, gear, buffs, etc in line with other healers.</p><p>With the over abundance of benevolent alacrity on every piece of plate or chain armor, along with the procs, buffing hp, and the heal stance, clerics and shamen don't need a druid to back them up on aoe's anymore. They've got everything covered.</p><p>I love my Fury. I have mid-level Templar and Defiler alts. I just don't enjoy them or even log them in much. They do not have the versatility and challenge that I've loved about my Fury since the day she was created.</p><p>I want the ongoing trend to use druids less and less in raids and groups to stop because it is perceived by the majority of other players that clerics and shamen heal better. Yes, I agree. It does suck that druids are sat out for raids or not even wanted in some guilds because the other healers bring more to the table. We definitely need more than dps and that new proc to Feral to keep our positions competitive.</p><p>We've got a great start on how to make our class better in some of the posts here. Keep things positive. Talk more Furies into participating in the feedback. We have so few voices asking for improvements and changes. Oh, and don't discourage the new players asking questions in these forums. We should be taking the few extra seconds to point them in the right direction to help them be better players. I know I learned a lot from these forums, and as a new player to the game I wasn't as adept at seeking out the information I was looking for as I am now. Frustration over the class and game in general are apparent in responses to some questions.</p><p>I'm not ready to give up on my Fury yet. What can I help you do to assist in getting our class some fixes?</p>
RogueSpideyChick
02-20-2009, 07:59 PM
<p>we have posted NUMEROUS times on this thread, several other threads on this board & on a few other boards here about what we would LIKE to see done, ideas for aa's, gear, spells, etc. long posts with suggestions, ideas, details, etc...but...they have been ignored time & time again. i know ive posted on several of these threads with a bunch of different ideas, most of these ideas were the result of talking to several other furies about what we're frustrated with & would like to see done with our class. EVERY single one of them has been ignored. the same goes with any post by other furies that r doing the same thing.</p><p>the thing is, most of these threads r later posted on by furies with obscure ideas that would make us immensely op (raid-wide fae immo or hibernate?) because of the mechanics of infusion. to me, it feels like when random "fluff" or obscure ideas r posted, or ppl just want to post something without thinking about the consequences of their ideas if they WERE implemented, it just becomes a thread for the dev to glance over & not really pay attention to because they dont take it as serious.</p><p>the only threads they pay attention to r ZOMG the fury outnuked me! & the nerf bat comes out. it's just severe frustration because i dont believe these threads r even really looked at, let alone taken seriously by other furies, let alone the devs that could fix us.</p>
Cythera
02-21-2009, 04:54 PM
<p><cite>Arica@Antonia Bayle wrote:</cite></p><blockquote><p>the only threads they pay attention to r ZOMG the fury outnuked me! & the nerf bat comes out. it's just severe frustration because i dont believe these threads r even really looked at, let alone taken seriously by other furies, let alone the devs that could fix us.</p></blockquote><p>We have a very small population requesting changes compared to the other classes that have had changes made. Other than Typhoon, nothing in this forum is blatantly broken and requiring a fix. We're just looking for changes in what we perceive as improvements in an effort to make our class more desirable and/or effective at the raiding level.</p><p>When one of us posts something like "hey, what about a raidwide fae immolation or hibernate proc?" I think that those of us that know better should jump in immediately and explain why that is not a very good idea. ie. What it would do to the Infusion proc. We never really discussed the pros and cons of what was suggested. We just threw ideas out there and let them sit idly. "Here, this is what we want, now change it please!" Not very effective.</p><p>We aren't going to get anything changed with just ideas jotted down. We need to discuss the good, the bad, and the ugly. Weed out the bad and ugly, promote the good. We need to do most of the brainstorming leg work here. We can't post just an idea and expect the change. We need to be real dang convincing why the change would be better than the current form.</p><p>We really need to discuss the nitty gritty of every proposed change that we would like to see. If we need to put each proposed change in it's own individual thread to do the discussion and then post a summary of our discussion in this thread, then we should do that to keep down the clutter here. Kind of like how a prosecutor has to prove to the jury beyond a shadow of a doubt that the defendant is guilty...We have to prove with convincing arguments that our proposed changes are for the best to the devs.</p><p>Let's start with this one:</p><p>Changing Fae Immolation to proc on any successful attack (in group only). How would this be over powered? It does ~300 damage x 3 successful melee hits in 15 seconds as is depending on gear, aa's, etc. Sure it crits. Sure it does more damage sometimes. I don't see why mages can't proc it a few times off casting spells.</p><p>It is not a constant buff. We have to fit this into our cast rotation. It is up a lot on the fights where we don't have to do heavy curing or healing. Some fights, it might get squeezed in between heals and cures. It is not like the Inquisitor buff that is cast once and forget about it group buff with a normalized proc rate. It would not even be competition for COB, PoTM, POM as it does not buff skills while it is up or have unlimited procs for the duration of the spell. It is only going to do 3 procs regardless of how fast xxx class gets those procs in the alloted duration.</p><p>Points we should discuss...Would it be over powered if it changed to any successful attack? This isn't a good idea because...? Any other reasons for or against? How many people in your current group set ups are actually proccing it? Would any minor changes need to be made to recast/duration to keep it from being too powerful? What would be acceptable changes? (I'm happy with the aa's spent to get cast speed to 1s, wouldn't want that changed.)</p><p>BTW, it seems to me that the devs have been pretty busy making and dealing with certain changes that are the "hot topics of discussion" right now. How long did Rangers deal with 'broken' arrow mechanics, etc. How about how long SK's were considered 'broken' until they got their fixes? They get around to fixes, improvements, and changes...eventually. Just not as quickly as we the players would like.</p>
RogueSpideyChick
02-21-2009, 05:11 PM
<p>*sigh* we have & they got unlistened to. we've explained how we're of no benefit anymore & why, hot to make us benefit a group (preferably mages), including the fae immo on every attack. along with some type of proc or base dmg (1% a point maybe) to lucidity instead of the hp buff or adding it to forest spirit. hibernate being a sort of ward while it's up that converts the remaining about to a heal (uber for mages so they dont get 1 shot as easy without havin to add an actual shammy into group in lots of the tso encounters). i know ive posted numerous times on several of the boards with all of the ideas of how to make us be able to benefit a raid to make sure we're in it & im not the only one. the only things that have come out of our posting is the fix to the rok 2 set & now finally typhoon. other than that...we've gone unheard or unpaid attention to.</p>
Cythera
02-21-2009, 06:42 PM
<p><cite>Keeper1975 wrote:</cite></p><blockquote><p><cite></cite>But we DO bring something. <span style="text-decoration: underline;">High end</span> furies can do 7k DPS in raids with 10k spikes (Some can even maintain around 9k during fights). That's on the DPS side. On the heal side we can pretty much keep our mage group alive easilly (my RL keeps putting a fury on his mage group for what? so to make us feel usefull? lol).</p><p>Besides, if you farm VP and do ToMC, ykeshas, Palace, you know that nowadays it's not about how much healing or DPS you can do, but rather how well geared (+mit crit anyone ?) you are, and how well you play your toon.</p><p>Regards,</p><p>AJ</p></blockquote><p>The only real issue I have with Fury dps is that every other class continues to gripe long and loud about how much dps we can do and still heal really well. The general theme I've heard across 2 servers and several forums is priests should not be capable of that type of dps, ever, or even be doing dps at all.</p><p>If this is our utility to a group or raid, why is it hated by every other class? They can heal, nerf their dps! If they are dpsing, they aren't healing, kick them from the group! You're supposed to be here to back up heal, quit dpsing!</p><p>I feel like we are in the same boat with bards and enchanters. They are utility, nerf their dps! Or even rogues. They can debuff like mad, they shouldn't be able to dps too! Tanks are getting hit too. They are supposed to tank, take away their dps!</p><p>DPS has become an ugly concept in this game if you are not an Assassin, Ranger, Warlock, or Wizard. There's some changes coming and I don't think we are going to like them.Definitely true about the gear and skill. If you don't have (or put on because it will lower your dps) the gear/resists for certain mobs, or are off in la-la land when <insert special effect> lands on you, you are going to die or wipe your raid. Love it when someone yells that I'm not healing good enough because player/s xxx keep dying, then inspect said player/s and they have 6k or less of the resist type for that particular mob and die in one hit. Fun, fun and good times there.</p>
<p>Furys can dps ok, some with avatar/contested can dps even more.. But on a zw at least I will not parse very high since solo healing a group and some named mobs require alot more healing to have time for much/any dps.. If there are 2 healers in the group then its another matter entirely and the fury can focus alot more on dpsing... I can spike dps around 8-8.5k on VP trash atm in a mage group with illu/troub and I dont have any avatar or contested gear, or even any TSO raid loot apart from set wrists.</p><p>I have no clue why ppl claim furies do too much dps, maybe furies brag about it more LOL? I know for a fact other healers can dps as high as a fury, but you don't see alot of dps mystics around these days..? Dunno what the other healer classes can do but I know for a fact that mystics are about the same dps as furies(pre tso at least).. I think the problem can be that there are too many furies who dps too much so that ppl in their group die from lack of heals and then ppl get irritated and whine cause they dps high while their group is dieing?</p><p>Let me know when furies are able to solo-heal Palace of Ferzhul kkthx, THEN nerf our dps.. Although I wouldnt mind losing 1-2k dps to get better group buffs...</p>
RogueSpideyChick
02-22-2009, 04:40 PM
<p><cite>Ilaean@Splitpaw wrote:</cite></p><blockquote><p>Let me know when furies are able to solo-heal Palace of Ferzhul kkthx, THEN nerf our dps.. Although I wouldnt mind losing 1-2k dps to get better group buffs...</p></blockquote><p>but i do already 8-(</p>
Cythera
02-23-2009, 02:09 PM
<p>Too bad it only takes a couple Furies that act like "I R DPS!!! I won't healz U!!! I topping da PARSE!!!" to make us all look like bad healers. Seems everyone knows that we can dps, but no one thinks that we can actually heal.</p><p>I love solo healing instances. I would rather solo heal instances. I had fun a few times when the group messed up and pulled several encounters and were surprised at the end that we were all standing after the mobs died. Comments made like "I didn't know Furies could heal like that". Or when random pug tank /tells me "Hey, do you think you can handle healing us while 'the real healer' is afk so we can move the group along?" I guess I'm much to nice to /leave group over such stupidity.</p><p>I find that if someone in my raid group dies unexpectedly its usually 1 of 2 things. Oh look, silly dead player didn't joust aoe in time...dang mages wanting to squeeze out those few extra dps points. Or it's: Oh hey, can you up resist type xxx above 4K? It would really help you live longer. No, wait. There's three. Ha Ha! Mem wipe got you!</p><p>It would be nice if we could buff hps more. Then maybe raids wouldn't need to be dropping the Furies, or that extra dps class, to bring in an extra healer that does buff that extra hp for certain mobs. Lack of group desirable buffs and no hp buffage is a big reason why we get pushed out of top spots.</p><p>I would have preferred that our group hp/ele resist buff received more hp via the aa instead of the elemental resist increase. For 5 points getting ~300 more heat and cold resist doesn't seem worth it. Someone low on resist could get far more from one piece of gear. Master of the Hunt receiving the hp boost would be far more useful than Lucidity as it is benefitting more of the group. I would rather put Lucidity on the lower int bard or scout than a mage that already has over 1300 int. Pushing a class even further over a stat cap just for a few hps seems a waste.</p><p>Even adding in some hp increase to Armor of Nature along with the physical mitigation increase would be appealing. The ~150 physical mitigation increase seems very low and is ineffective on the hard hitting mobs for the 5 aa that it costs.</p><p>Bah, there I go being long winded again.</p>
<p><cite>Arica@Antonia Bayle wrote:</cite></p><blockquote><p>but i do already 8-(</p></blockquote><p>Yes, but you and your mates have contested gear and stuff.. I can probably solo heal most instances.. And easier places like RE2 with a half-decent group I can top parse AND solo heal it.. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Haven't tried to solo heal PoF though, but from what I saw, its not much worse than the guk instances, and seems easier to solo heal than some of the nameds in the guk instances or ravenscale even...</p>
TuinalOfTheNexus
04-21-2009, 09:12 PM
<p><cite>Ilaean@Splitpaw wrote:</cite></p><blockquote><p><cite>Arica@Antonia Bayle wrote:</cite></p><blockquote><p>but i do already 8-(</p></blockquote><p>Yes, but you and your mates have contested gear and stuff.. I can probably solo heal most instances.. And easier places like RE2 with a half-decent group I can top parse AND solo heal it.. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> Haven't tried to solo heal PoF though, but from what I saw, its not much worse than the guk instances, and seems easier to solo heal than some of the nameds in the guk instances or ravenscale even...</p></blockquote><p>My alt Fury has solo healed PoF and outer stronghold pretty easily, so you don't need avatar stuff to do it. Okay so it's not gonna happen if the tank is in mastercrafted and waving a board with a nail in it instead of a mythical, or if the group takes 5 mins to dps down a solo mob, but I doubt there'd be a significant difference with any other healer.</p><p>The key really is to realise the power of stuff like cast speed, manawell and overloaded heals, and not take the stupid route many furies do of maxing out +heals and +heal crits with fabled (but pretty lame) items, or even worse just having a one-size-fits-all gear setup which isn't tailored to the group and situation. There are very few fabled items that can compete with a crimson robe of alendine, nagols treasure, siphoning sapphire earring or an ancient sathirian clasp.</p><p>Basically, if you don't understand manawell and pond wash, you will fail as a Fury both in a dps and healing role. If you gear for +heals and +heal crits over +cast speed and overloaded you'll be a second rate healer. It is possible to steamroller any heroic encounter with fabled gear but the legendary gear is there to clear any heroic instance if you gear intelligently instead of just whacking on junk with fabled tags.</p>
Aneova
06-22-2009, 03:53 PM
<p>Ball of Lightning (Ball Lightning which ever you want to call it) is now merely a sparkly ball that floats around doing...nothing. As of GU52 (6/18/09) Ball Lightning no longer does damage as a dumbfire pet to mobs in the area.</p><p>EDIT: This was fixed in a hot fix just after fan fair 09 and is no longer a valid issue.</p>
Sharakari
07-09-2009, 03:07 PM
<p>Aeralik..... please take a look at the list of suggestions in the first post. I know from Fan Faire that you are looking at helping the Druids out but we do not need help with heals.... we need help with utility and viability in groups and raids. There a lot of great ideas in this thread. Some may seem over the top but in reality, they only help put us on par with other healing classes that have been given incremental changes along the way.</p><p>Please, please, please.... don't just throw us more heals. Our position use to be in the Mage group (in raids) because of our awesome INT buffs. Now mages are capped and our buffs do (next to) nothing. We dont need tiny HP/Stat/Heal increases. We need to have reason to be back in the Mage group.... to be needed on raids and in groups.</p><p>A couple of additional ideas I dont recall seeing......</p><p>Armore of Nature - add an "in-combat power regen". It doesn't have to be huge. It can be along the same line as the "in-combat health regen" already on the spell. Just something to help us and the mages out a little with power.</p><p>Forest Spirit - All this is a INT/WIS buff. Does WIS increase power pool for Mages? And the INT is pretty useless on stat capped mages. How about adding a spell damage mod to this?</p><p>Feral - I know folks have asked that this be a group wide buff but I would like to see the concentration removed and be allowed to cast it raid wide like the new idea mentioned at Fan Faire for Illys for Tandem (or is it Time Compression). Let us pick 4 people in the raid to give it to. I'd much rather cast this on scouts in the raid than mages.</p><p>Lucidity - Make this group wide.</p><p>Porcupine - PLEASE remove the stun. It can remain single target but let us cast it on anyone in the raid so at least we can help out the MT from out of group.</p><p>Fae Fire - Let it proc off any type of damage so whether we are in a raid with mages doing spell damage or in single group with melee classes, it provides a proc in any situation.</p><p>I don't expect to have all the changes suggested here or anywhere else put in at once. We could prioritized and then maybe add some of the othe effects to the new spells coming in Sentinal's Fate. But Furys really need some help..... and not just with heals.</p><p>Hope to see a comment from you with your input on the ongoing plans to help the Fury.</p><p>Thanks.</p>
Anastasie
07-10-2009, 07:52 PM
<p>The main issue for Furies is there is absolutely no reason to have us in raids because every single other healer can heal just as well, but offer much more to their groups via buffs and utility. Many raid leaders will put a mediocre cleric or shaman in a raid over an exceptionally played druid simply because of the buffs and utility they provide. They can prevent damage either through wards or reactives and we can't. With the introduction of these extreme physical ae's there is nothing we provide to keep our mages from being one shot. Our set BP's completely fail because they reduce magical damage instead of reducing physical damage (which is our downfall at the moment). Significantly larger HP buffs will help some, but that still does not address the complete and utter lack of buffs/utility that are desired by the mages in our groups. Mages are capped on Int, spell crit and many of our mages are even capped on Base Damage. Here are some things that I see helping us out.</p><p>1. Serenity (completely useless aa - faction signets are better). This functioning more like Steadfast only with Stuns vs. Stifles would be a huge improvement.</p><p>2. Fae Flames - This needs to proc off of Any damage (Inquis Act of War procs off spells and Ca's, so it makes little sense that a mage healer doesn't provide a proc off of spells)</p><p>3. We need some way to mitigate/prevent physical damage for our group since this is mostly what is one shotting the mages and we currently have no way to prevent this.</p><p>4. Our buffs need some kind of enhancement that will help our mage groups dps/performance (Crit Bonus perhaps). Since quite a few mages are now capping out base damage even that would not help us get a spot.</p>
Sharakari
07-12-2009, 10:16 AM
<p>Aeralik or whoever is doing the Druid changes..... PLEASE talk to us so we can disucss the upcoming changes!!! Let's not make the same mistakes as the Fighter Revamp. Please let us know what you have planned!!!! We've done what was asked and created a central thread for discussion of our issues. Now let's talk about them.</p><p>Thanks.</p>
RogueSpideyChick
07-13-2009, 01:08 PM
<p><span ><span>An idea since druids are having such a major problem this expansion with being put in raids because of our lack of hp buffs, wards, etc. Would it be possible to change the proc on the set bp's to be physical dmg rather than all magic? Physical ae's are the massive ones this expansion that are getting druids sat consistently. They are the reason that shamans & clerics are brought in for their wards & hp buffs. Changing the proc to be physical would make it at least make it easier on the druid so they wouldn't have to be so incredibly dependent on another healer class to help them out. Other healer classes can solo heal groups this expansion because of their class buffs, wards, etc, while we sometimes have difficulty even with another healer because of the continuous 1 shots by the massive physical ae's.</span><p>I know that I'm not the only druid that feels this way. I'm just trying to think of something that would make us a bit more useful again & help us out with the incredibly huge ae's that other healers don't have that much of a problem with, but druids do.</p></span></p>
Sharakari
07-14-2009, 11:15 AM
<p>6 days..... no response. Please discuss our class changes with us.</p>
EvilMissKitty
07-16-2009, 04:13 PM
<p>In short, Furies NEED utility/buffs which make us NEEDED in a raid. Healing is not the issue. Pretty much the healing mechanics are working as intended, Wards, then Reactives then Heals. It's not our healing capabilties that are leaving us out of raids (and our cousins the Wardens), its our lack of buffs/utility.</p><p>We don't even need major tweaks. Just give us (through AA/or tweaking our current buffs) buffs which are inline with the modern gameplay. More HPS/Mitigation, Procs that casters need (most are stat capped), cure through stun, torties with a bigger range, things that help groups survive a 20-22k aoe, etc.</p><p>Thank you for your anticipiated review of our pleas<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p><span > </span></p>
patrck17
07-17-2009, 03:07 PM
<p>My fear is that the changes will only consist of the HoT change and increasing our hp buff. While these changes are welcome and needed, it still ignores the fact that our buffs just do not achieve their goals anymore. Sure they are there, stats increased from T7 and all, they just don't -do- any buffing. The way Forest Spirit and Lucidity used to work was to improve the dps of a group or single target respectively. This worked great in lower tiers. Tier 8 comes along and it seemed like it would be good enough to take the buff and just increase the stats it had by an appropriate %, unfortunately the game changed in a way which now causes these buffs to not do its intended function. The buffs still increase the intelligence of the group members or single target cast on, but now this does not add any dps. The same applies to our other buffs.</p><p>We just want the buffs we have to do what they are intended to do. If Lucidity and Forest Spirit used to increase dps, it should still do that now. But to do this you would need to utilize a different game mechanic. Obviously intelligence isn't the route to increase caster dps. There are a few things that do though, which are not capped yet by solo casters. Spell bonus is a great example. Lucidity and Forest Spirit could just increase spell bonus instead. Or at least base spell mod. I don't know the "balanced" amount, I would think 3-4% for forest spirit and 8-10 for lucidity would be in order with what the spells used to result in. </p><p>Similar tweaks should be made toward our other buffs as well, instead of such a small mitigation buff, maybe this could be a regenerative ward or an outright damage reduction on incoming trauma damage. The point is each of our buffs should be looked at from a game mechanics aspect to ensure that the buff does what it should with the way the game currently works, not just increases to the stats that were designed many expansions ago when the stats were not all capped.</p>
Sharakari
07-17-2009, 05:30 PM
<p>There is a ZAM Dev Chat happening next Thursday (7/23). Here is the question I submitted. Can't wait to hear the response.</p><p style="margin: 0in 0in 0pt;"><span style="font-family: "><span style="font-size: small;">Druids are quite excited and apprehensive about the upcoming changes in Sentinel’s Fate.<span style="mso-spacerun: yes;"> </span>Furys especially are hoping for some much needed help with added utility because while helping our heals is nice, utility is where we are falling short big time.<span style="mso-spacerun: yes;"> </span>Stat caps have made our current buffs almost useless.<span style="mso-spacerun: yes;"> </span>Will Furys see any changes to their current group/raid buffs in the upcoming XPAC?<span style="mso-spacerun: yes;"> </span>And will a DEV please respond to the consolidated issues thread in the Fury forums and discuss the changes with us??<span style="mso-spacerun: yes;"> </span>We are really excited to hear what you have planned!</span></span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-family: "></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: "><span style="font-family: Verdana;">Keep your fingers crossed.</span></span></p>
Sharakari
07-24-2009, 02:01 PM
<p><cite>Sharakari@Unrest wrote:</cite></p><blockquote><p>There is a ZAM Dev Chat happening next Thursday (7/23). Here is the question I submitted. Can't wait to hear the response.</p><p style="margin: 0in 0in 0pt;"><span style="font-family: "><span style="font-size: small;">Druids are quite excited and apprehensive about the upcoming changes in Sentinel’s Fate.<span style="mso-spacerun: yes;"> </span>Furys especially are hoping for some much needed help with added utility because while helping our heals is nice, utility is where we are falling short big time.<span style="mso-spacerun: yes;"> </span>Stat caps have made our current buffs almost useless.<span style="mso-spacerun: yes;"> </span>Will Furys see any changes to their current group/raid buffs in the upcoming XPAC?<span style="mso-spacerun: yes;"> </span>And will a DEV please respond to the consolidated issues thread in the Fury forums and discuss the changes with us??<span style="mso-spacerun: yes;"> </span>We are really excited to hear what you have planned!</span></span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-family: "><span style="font-family: Verdana;">Keep your fingers crossed.</span></span></p></blockquote><p>So my question didnt get asked but here is one that was..... as usual, a vauge answer.</p><p><strong>Aneova of Kithicor asks:</strong> Will there be an open forum for the Druid changes? or will that be under the NDA when Beta testing begins for the next expansion?</p><ul><li><strong>Aeralik:</strong> I have a good portion of the priest changes planned but we are still working on the timeframe as to when they are going to be released. Once we get closer to that point we will start a post but I have been reading the forums as well for your feedback on it already</li></ul>
RogueSpideyChick
07-24-2009, 02:27 PM
<p>did u see the one i asked in the unmoderated one? aeralik was talking about inquis's & some changes that he's doing with them that he's excited about. i wish i had a log from this...</p><p>i asked if he was working on anything for druids besides the hot change & hp buffs to make them more useful & desirable in raid.</p><p>he said that he is working on changes that will make their desirability in raids much better.</p>
Sharakari
07-24-2009, 02:49 PM
<p><cite>Aricajade@Befallen wrote:</cite></p><blockquote><p>did u see the one i asked in the unmoderated one? aeralik was talking about inquis's & some changes that he's doing with them that he's excited about. i wish i had a log from this...</p><p>i asked if he was working on anything for druids besides the hot change & hp buffs to make them more useful & desirable in raid.</p><p>he said that he is working on changes that will make their desirability in raids much better.</p></blockquote><p>Being the IRC novice that I am, I was unaware of any "unmoderated" chat session. Had no idea that existed..... and yes, a log of that would be nice.</p>
RogueSpideyChick
07-24-2009, 03:01 PM
<p>any time there's a dev chat, there's always another channel that's unmoderated that the "good stuff" secrets or whatever r usually let out in. i think it was like eq2ffa or somethin, then the official one's in eq2. ive been lookin for a log, but havent found one anywhere.</p>
Sharakari
07-24-2009, 03:14 PM
<p><cite>Aricajade@Befallen wrote:</cite></p><blockquote><p>any time there's a dev chat, there's always another channel that's unmoderated that the "good stuff" secrets or whatever r usually let out in. i think it was like eq2ffa or somethin, then the official one's in eq2. ive been lookin for a log, but havent found one anywhere.</p></blockquote><p>Dang it AJ! Cut and paste....... cut and paste!!!!! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p>
Yimway
08-18-2009, 03:08 AM
<p>I don't have the log anymore, but he said he was giving inq's some lovin and they would be very happy.</p><p>Problem here is Inq may be the most OP healer class as is, they certainly don't need / require more loving.</p><p>My #1 Fury issue is my #1 Druid issue as the class relates to TSO raiding. All other healers have some mechanism / spec that greatly improves thier heal capabilities. In my regards in TSO raiding healers are no longer properly named, we need to just change the archtype to 'Curers'.</p><p>Inq's get cast speed aa AND myth click group cure.</p><p>Shamans get a spec that reduces cast speed of single target cures to the max reduction (.5s)</p><p>Templars get manacure, and cast speed aa, while not on par with Inq's and Shaman in cure/s its still far above druids.</p><p>Druids get for cures? Warden Tranquility? Hardly does anything when we're looking at cures in terms of cures / time and the need to cure 6 targets in 5 seconds.</p><p>Its my opinion that Druids are broken for TSO raid encounters (Ylnzak, Tyrranus, Tythus, and beyond) as they are unable to do the same job that any other healer can do in these encounters. Either do something to fix the class (long term window) or adjust the encounters to have time penalties that druids can meet.</p>
Aneova
08-18-2009, 10:28 AM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>I don't have the log anymore, but he said he was giving inq's some lovin and they would be very happy.</p><p>Problem here is Inq may be the most OP healer class as is, they certainly don't need / require more loving.</p><p>My #1 Fury issue is my #1 Druid issue as the class relates to TSO raiding. All other healers have some mechanism / spec that greatly improves thier heal capabilities. In my regards in TSO raiding healers are no longer properly named, we need to just change the archtype to 'Curers'.</p><p>Inq's get cast speed aa AND myth click group cure.</p><p>Shamans get a spec that reduces cast speed of single target cures to the max reduction (.5s)</p><p>Templars get manacure, and cast speed aa, while not on par with Inq's and Shaman in cure/s its still far above druids.</p><p>Druids get for cures? Warden Tranquility? Hardly does anything when we're looking at cures in terms of cures / time and the need to cure 6 targets in 5 seconds.</p><p>Its my opinion that Druids are broken for TSO raid encounters (Ylnzak, Tyrranus, Tythus, and beyond) as they are unable to do the same job that any other healer can do in these encounters. Either do something to fix the class (long term window) or adjust the encounters to have time penalties that druids can meet.</p></blockquote><p>wardens actually get to boost the cure that adds a minor ward to it unfortunately you've got to spend a total of 20 points i believe to get them all maxed out, preventing such damage for a time. Or atleast that's supposed to be how it works.</p>
Huntress Jellica
08-18-2009, 02:16 PM
<p><cite>Aneova@Kithicor wrote:</cite></p><blockquote>wardens actually get to boost the cure that adds a minor ward to it unfortunately you've got to spend a total of 20 points i believe to get them all maxed out, preventing such damage for a time. Or atleast that's supposed to be how it works.</blockquote><p>Wrong. The warden cure line adds <em>resistance</em> to the type of detrimental that was cured, up to 15% at max points spent per type. Not a ward, not by a long shot. The entire cure line is about 99% useless for wardens since resists are usually ~9-10k as it is. The endline ability (Shatter Infections) sounds good on paper, but it still blows.</p><p>And, of course, furies don't even get a cure line. =/</p>
Aneova
08-18-2009, 02:57 PM
<p><cite>Huntress Jellica wrote:</cite></p><blockquote><p><cite>Aneova@Kithicor wrote:</cite></p><blockquote>wardens actually get to boost the cure that adds a minor ward to it unfortunately you've got to spend a total of 20 points i believe to get them all maxed out, preventing such damage for a time. Or atleast that's supposed to be how it works.</blockquote><p>Wrong. The warden cure line adds <em>resistance</em> to the type of detrimental that was cured, up to 15% at max points spent per type. Not a ward, not by a long shot. The entire cure line is about 99% useless for wardens since resists are usually ~9-10k as it is. The endline ability (Shatter Infections) sounds good on paper, but it still blows.</p><p>And, of course, furies don't even get a cure line. =/</p></blockquote><p>Sorry, been a while since i logged my warden in, but the fact still remains Wardens get an option to do so, and atm the current auto resists for T8 is 14k+</p>
Huntress Jellica
08-18-2009, 03:19 PM
<p><cite>Aneova@Kithicor wrote:</cite></p><blockquote><p><cite>Huntress Jellica wrote:</cite></p><blockquote><p><cite>Aneova@Kithicor wrote:</cite></p><blockquote>wardens actually get to boost the cure that adds a minor ward to it unfortunately you've got to spend a total of 20 points i believe to get them all maxed out, preventing such damage for a time. Or atleast that's supposed to be how it works.</blockquote><p>Wrong. The warden cure line adds <em>resistance</em> to the type of detrimental that was cured, up to 15% at max points spent per type. Not a ward, not by a long shot. The entire cure line is about 99% useless for wardens since resists are usually ~9-10k as it is. The endline ability (Shatter Infections) sounds good on paper, but it still blows.</p><p>And, of course, furies don't even get a cure line. =/</p></blockquote><p>Sorry, been a while since i logged my warden in, but the fact still remains Wardens get an option to do so, and <strong>atm the current auto resists for T8 is 14k+</strong></p></blockquote><p>I think you meant to say resists have to be at 14k+ to guarantee a resist, is that right? The English was kind of lacking so it took me a minute to puzzle out <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>That still doesn't change the fact that the warden cure line is 99% useless and furies get nothing at all. Druids need major help in the cure department compared to the other healer types.</p>
Tiggercat
09-29-2009, 05:06 PM
<p>I've been playing a fury since launch, we have been continually downgraded to the point now its time to betray to a warden or just quit.</p><p>We aren't even usefull as transport any longer, those that cast ports to the spires have a huge number of zones to port to, our haven't changed.</p><p>I'm so dissapointed with the lack of love towards the furys, its a struggle to continue playing. I don't want to change my class, but it's next to pointless to have a fury.</p><p>Why would the fury mythical be a buff cast on another healer, you with one single peice of gear have downgraded the fury from a primary healer to seconday heal/dps, it's a pointless buff when I'm fully heal spec'd as the DPS on that spec is extremely low. If I run DPS spec and someone dies, its always the fury that "wasn't healing enough". EVen at DPS spec we will never reach the same DPS as any of the other caster classes. You have designated the fury into no man's land as a secondary healer and low dps. Why would any group bother to have a fury when there are other classes that do heals better or dps better. It seems the fury does alittle bit of everything and nothing well. In fact I would guess no one at Sony has a clue as to where the fury is supposed to sit.</p><p>I have heard all sorts of rumours about changing our HoT, can't really seem to find solid info on that. I hope you have plans to straighten out the disaster you have created.</p>
carpe_caminus
09-29-2009, 05:48 PM
<p><cite>Tiggercat wrote:</cite></p><blockquote><p>I've been playing a fury since launch, we have been continually downgraded to the point now its time to betray to a warden or just quit.</p><p>We aren't even usefull as transport any longer, those that cast ports to the spires have a huge number of zones to port to, our haven't changed.</p><p>I'm so dissapointed with the lack of love towards the furys, its a struggle to continue playing. I don't want to change my class, but it's next to pointless to have a fury.</p><p>Why would the fury mythical be a buff cast on another healer, you with one single peice of gear have downgraded the fury from a primary healer to seconday heal/dps, it's a pointless buff when I'm fully heal spec'd as the DPS on that spec is extremely low. If I run DPS spec and someone dies, its always the fury that "wasn't healing enough". EVen at DPS spec we will never reach the same DPS as any of the other caster classes. You have designated the fury into no man's land as a secondary healer and low dps. Why would any group bother to have a fury when there are other classes that do heals better or dps better. It seems the fury does alittle bit of everything and nothing well. In fact I would guess no one at Sony has a clue as to where the fury is supposed to sit.</p><p>I have heard all sorts of rumours about changing our HoT, can't really seem to find solid info on that. I hope you have plans to straighten out the disaster you have created.</p></blockquote><p>Sorry, but you're doing it wrong. The only way a Fury can "heal spec" is in the druid tree for heal crit and that's a massive waste since heal crit is easy to max with gear... even non-raid gear. No we're not going to do more DPS than an equally equipped and skilled Warlock, but we can do some pretty massive DPS. Myth clicky is alright because it helps us focus a little more on damage than on healing. If you know what you're doing you can solo heal a group fairly well... but of course not quite as easily as say a Shaman.</p><p>Furies aren't pointless. Not yet. We can do high DPS and we can Heal fairly well. The real area that we're lacking is buffs. We have NO raid-wide buffs. Our useful single target buffs are limited to group members instead of raid members. Our HP buffs are the weakest in the game despite that our heals are the only kind that are taken into acout AFTER damage is recieved and prevent nothing. So our group members can get one-shotted in an AOE where as everyone in the Defilers group lived.</p><p>We need Utility. Our heals are good enough (though queuing will help with wasting less mana). Our buffs just suck. We have just one nearly useless single-target death prevent that's limited to group members. Our fae flames ends up on classes that don't auto attack because more often than not we heal the mage group. We're virtually never in the same group as say, an assassin, so our Primal Fury buff gets wasted. And our Lucidity buff is a total waste because any INT caster is already capped on INT, and the only people that would further benefit from some more INT like a Shadow Knight or an Assassin, again are in a different group and can't be buffed by us (and don't even get me started on how useless the AA is for that buff). I like our Mythical buff well enough though there's much room for improvement. It's nice to toss it on the Main Tank's Defiler, or if there's no need there, whatever other healer may need a little help. But it provides no direct benefit to us... especially in raids. It *can* help overall survivability in raids... but only by a VERY small margin. Basically, every other class that has a click effect on their mythical has a measurable benefit.. whereas ours is a bit hazy. But, I'd rather have the clicky it has now than no clicky at all.</p>
Tiggercat
09-30-2009, 01:31 PM
<p style="margin: 5pt 0cm; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Thank you for your reply </span><span style="font-family: Arial; font-size: 10pt; mso-no-proof: no;" ><a href="http://forums.station.sony.com/eq2/user/profile.m?user_id=13835"><strong><span style="text-decoration: underline;"><span style="color: #0000ff;">carpe_caminus</span></span></strong></a> I think your comment on "I'm doing it all wrong" is a bit harsh, but just in case you are right and I'm wrong, here is a list of my heal spec. It's not complete, but I think it’s the best I can do with 190 AA's. I welcome any comments or suggestion that would be helpful.</span></p><p style="margin: 5pt 0cm; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-no-proof: no;" >While in this spec, dps is quite simply painful, however with this set up, I can solo heal anywhere, except Guk and PoF. I would like to see the penalties removed from </span><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Nature's Ferocity and Master of Storms. If we are supposed to be dps/heal, and our mythical suggests that we are, then why the severe penalties? Let us do our job and do both at the same time. Also what would be the problem with having our mythical buff be a raid/group/friend, or a self buff? Why couldn't furies benefit from our own heal spell being boosted by the preceding hostile spell we cast. I sorry to admit I don't know the percentage of the heal boost. If a hostile spell hit for 10k, what would be the heal amount boost on the myth proc?</span></p><p style="margin: 5pt 0cm; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">I really don't have a problem with my group(s) getting one-shotted. Hibernation and the Autumn’s Kiss work well on pulls, although, if I’m with a group of casters, they usually drop like flies at the best of times.</span></p><p style="margin: 5pt 0cm; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">I disagree that heal crit is easy to get through gear. I’m half T2, half T3, I think four other items have a +4 heal crit, 1 at +3, and the rest are +2. My heal crit self buffed is 78%</span></p><p style="margin: 5pt 0cm; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">I think raid wide buffs are abit far fetched. I don’t want to become a buff bot, it bad enough being a cure bot. We should have the ability to cast our single target buffs raid/group/friend. Thornskin is, why not the rest.</span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"> </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"> </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Shadow Tree</span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"> </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">General Skills<span style="mso-spacerun: yes;"> </span></span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"><span style="mso-spacerun: yes;"> </span></span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Pet of the Gods 5/5 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Hearty Constitution 5/5 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Enhanced Mind 5/5 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"> </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Priest<span style="mso-spacerun: yes;"> </span></span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"><span style="mso-spacerun: yes;"> </span></span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Prayer of Healing 5/5 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Protective Prayer 5/5 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Secular Protection 5/5 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Supplication of the Fallen 1/1 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"> </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Druid</span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"> </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Untamed Winds 5/5 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Harmony of the Grove 5/5 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Wrath of Nature 1/1</span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"> </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Fury<span style="mso-spacerun: yes;"> </span></span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"><span style="mso-spacerun: yes;"> </span></span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Pack Spirit 5/5 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Faydark's Elixir 5/5 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Natural Restoration 5/5 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Nature's Ferocity 1/1 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"> </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Fury Tree<span style="mso-spacerun: yes;"> </span></span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"><span style="mso-spacerun: yes;"> </span></span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Animalism<span style="mso-spacerun: yes;"> </span></span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"><span style="mso-spacerun: yes;"> </span></span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Enhance: Natural Mask 5/5 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Enhance: Peerless Predator 5/5 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Enhance: Fae Fire 5/5 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Enhance: Wild Spirit 5/5 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Enhance: Porcupine 5/5 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Animal Form 1/1 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"><span style="mso-spacerun: yes;"> </span></span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Recovery<span style="mso-spacerun: yes;"> </span></span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"><span style="mso-spacerun: yes;"> </span></span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Enhance: Brambles 5/5 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Enhance: Emergency Healing 5/5 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Enhance: Pact of the Cheetah 5/5 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Enhance: Feral Tenacity 5/5 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Enhance: Hibernation 1/1 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Pact of Nature 1/1 </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Enhance: Vicious Feast 5/5</span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"> </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Druid Tree</span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"> </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Stamina</span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"> </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Serenicist Stamina 8/8</span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Serene Symbol 8/8</span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Serene Knowledge 8/8</span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Serene Focus 8/8</span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Serenity 1/1</span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"> </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Agility</span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"> </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Animalist Agility 8/8</span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Calm Animals 4/8</span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Charm animals 4/8</span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Wild Regeneration 8/8</span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Tortoise Shell 1/1</span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"> </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Intelligence</span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;"> </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-family: Arial; font-size: 10pt; mso-ansi-language: EN-US; mso-no-proof: no;">Stormcaller's Intelligence 8/8</span></p>
RogueSpideyChick
09-30-2009, 02:24 PM
<p><cite></cite></p><blockquote><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-size: 10pt; font-family: Arial;"> </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-size: 10pt; font-family: Arial;">Intelligence</span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-size: 10pt; font-family: Arial;"> </span></p><p style="margin: 0cm 0cm 0pt; mso-layout-grid-align: none;"><span style="font-size: 10pt; font-family: Arial;">Stormcaller's Intelligence 8/8</span></p></blockquote><p>a fury without infusion...wow...</p>
Tiggercat
09-30-2009, 02:31 PM
<p>arrrgh...that is the heal spec, the dps spec most definately has infusion, give me abit of time and I will post the dps spec, I'm at work atm, so some of it will be by memory</p>
RogueSpideyChick
09-30-2009, 03:00 PM
<p>there's no real heal spec for a fury. u dont need serenity. u dont really need the crit either. u can get an easy 60+ crit with just gear, pots, scrolls & group buffs. in my hybrid spec (i went str instaed of sta), ive been able to solo heal any zone in the game with only having to change out pieces of gear here & there depending on the situation.</p>
carpe_caminus
10-01-2009, 09:17 AM
<p>Try this out for a while:</p><p>Druid Tree:</p><p>AGI: 6 4 4 8 1</p><p>STR: 4 4 5 8</p><p>INT: 4 4 8 6 1</p><p>Fury Tree: (to make this simpler and to do less typing, I'm going to just go for a line by line point overview... just look at the tree in-game to know what's what.)</p><p> 5 0 3 5</p><p> 5 5 5 5 0 3 5</p><p>5 2 0 5 0 5 5 0</p><p> 0 1 0</p><p> 0 1 0 1</p><p>Admittedly I plan to change this setup slightly, but it's still a decent base example.</p><p>Shadows Tree:</p><p>Pick 10 points for the general section... no more than that.</p><p>For Priest: 5 Litany of Combat, 5 Prayer of Healing (Supplication is a waste, every other healer in raid has it anyway)</p><p>Druid: 5 Elemental Mastery, 5 Nature's Storm, 5 Harmony of the Grove, 1 Wrath of Nature</p><p>Fury: 5 Hunter's Call, 5 Essence of the Stormcaller, 5 Pack Spirit, 5 Natural Restoration, 1 Master of the Storms, 1 Nature's Ferocity. (you can leave out the heal stance honestly, the drawbacks are too great to use it really)</p><p>That's a good setup. No "heal spec" no "dps spec". Just a Fury spec. The only other spec you should have on your mirror is one for dueling if that's your bag, or one that includes Serene Symbol for the sole purpose of Levi raids if your guild is still farming that.</p><p>If you need some additional heal crit, or spell crit (whatever the case may be) go for some Sathirian Scrolls of Benediction or Combat, and some Expert's Elixir of Second Sight. Use them as needed. Sure you may not get 100% heal crit with just T2 and T3 gear.. because frankly besides the T3 heal BP and the T2/T3 Heal/DPS shoulders, those two sets suck. Get what you need from those sets, and start looking for fabled drops to make up your crit in your other equipment slots. Do you have the Gift to the Queen? That's a good heal crit ring. There's a lot of heroic drops out there with great heal stats, but they'll take some patience to farm the drop. I know after dozens of Maiden's runs I've never had the ring drop... but other folks I know have gotten it the first go.</p><p>Spend some time in the world wide Fury channel and some time on the Wiki, and learn where to farm the best gear for your level of content.</p>
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