PDA

View Full Version : Mythical Defensive comparison.


Lord Hackenslash
07-03-2008, 09:45 AM
<span class="postbody">**originally posted in the epic weapon updates in LU47 thread but will probably get lost in the 35 pages currently in the thread**Although there are some positive changes to the SK epic I would like to point out one major disparity for this being an end game tank weapon. The Weapon has absolutley no defensive quality whatsoever. Please review the 6 tanking epics and see if this is an issue you might consider fixing.Brief recap of tank epic defensive qualitiesGuardian:    Procs a 10% damage reduction.                     Has 8% riposte (buckler line bonus with tower shields)                   Has 5% shield effectiveness bonus                   Has 10 defense                   Has Immune to RipostePaladin:        10% damage reduction                     10% of damage taken converted to heals                   (I was unable to find a scrrenshot of the mythical to confirm any other defensive features)Berzerker:  Has 5% shield effectiveness                   Has 10 defenseBruiser:      Reduces all physical damage taken by 10%                   +5% minimum deflection chance                   +10 deflectionMonk:         Increases mitigation of Leather armor to be equivalent of Chain armor (no hard number on this effect)                   +5% minimum deflection chance                    +8 deflectionShadowknight: No damage reduction                         No Shield modifier                         No defense                          No Parry                         No heal effect                         No riposte immunity                         No bonus Riposte %I hope this clarifies this issue with the Shadowknight epic. I understand my information is not perfect and i had left out the click effects of the mythicals as they are used for short durations and have relatively long refresh times. Thank you.</span>

nirate
07-03-2008, 11:39 AM
<cite>Melina@Splitpaw wrote:</cite><blockquote><span class="postbody">Paladin:        10% damage reduction                     10% of damage taken converted to heals                   (I was unable to find a scrrenshot of the mythical to confirm any other defensive features)</span></blockquote><p>A 10% dmg reduc and 10% dmg absorb</p><p>[Removed for Content]!? Checked it on wiki and its true, why is it the SK class gets absolutly shafted left right up and down?</p>

Nole
07-03-2008, 06:37 PM
Not meant to be a criticism, but you should post this in the Items and Equipment forum. I've seen several dev responses in there that indicate that someone reads the posts in there and does something about them.

Tiberuis
07-03-2008, 07:02 PM
<cite>Melina@Splitpaw wrote:</cite><blockquote><span class="postbody">**originally posted in the epic weapon updates in LU47 thread but will probably get lost in the 35 pages currently in the thread**Although there are some positive changes to the SK epic I would like to point out one major disparity for this being an end game tank weapon. The Weapon has absolutley no defensive quality whatsoever. Please review the 6 tanking epics and see if this is an issue you might consider fixing.Brief recap of tank epic defensive qualitiesGuardian:    Procs a 10% damage reduction.                     Has 8% riposte (buckler line bonus with tower shields)                   Has 5% shield effectiveness bonus                   Has 10 defense                   Has Immune to RipostePaladin:        10% damage reduction                     10% of damage taken converted to heals                   (I was unable to find a scrrenshot of the mythical to confirm any other defensive features)Berzerker:  Has 5% shield effectiveness                   Has 10 defenseBruiser:      Reduces all physical damage taken by 10%                   +5% minimum deflection chance                   +10 deflectionMonk:         Increases mitigation of Leather armor to be equivalent of Chain armor (no hard number on this effect)                   +5% minimum deflection chance                   +8 deflectionShadowknight: No damage reduction                         No Shield modifier                         No defense                          No Parry                         No heal effect                         No riposte immunity                         No bonus Riposte %I hope this clarifies this issue with the Shadowknight epic. I understand my information is not perfect and i had left out the click effects of the mythicals as they are used for short durations and have relatively long refresh times. Thank you.</span></blockquote><p>1) The 6 second delay is nice, if the weapon rating scales upwards with the increased delay.  This would be a nice improvement.</p><p>2) The damage proc add is nice, if it is significant.  We need DPS help.</p><p>3) The + CA + Spell damage add is ok for the Epic version.  But most SK's will be maxed by the time they get thier Mythical, so it is essentially useless.  Change this to + Double Attack, much more useful.  We need DPS help.</p><p>I /agree with your post Melina.  Adding a +5 Block stat to this weapon would truly be helpful to our class, especially in an OT role, no question.  I hope Aeralik considers this. </p><p><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Giral
07-03-2008, 07:35 PM
<p>sk should have </p><p>10% of incoming damage is reflected back at mob for equal Disease damage </p><p>10% of incoming damage is converted to a lifetap </p><p>+15 BLOCK (since our aviodance is lower then all the other tanks we need a Higher Block) </p>