View Full Version : The Monk Mythical your idea's for it
<p align="left">Monk's what are some of your idea's for Improving our weapon if you have any list them would like to know what you would do to make it better</p><p align="left"> </p>
Junaru
06-30-2008, 04:29 PM
I would like to see Strikethrough put back to where it was.
sensie
07-01-2008, 01:24 AM
<p>Someone metion this already in another forum I do believe, but maybe it could take off the "no weapon requirtement" for Str AA line.</p><p>Instead of strikethrough, proc an added mit buff</p><p>Make our temp mit buff not root, or our otherr mit buff not stun</p><p>chance to proc a 10 second stoneskin,</p><p>make dev fist a regular combat art with a 25 recast for epics only with no stifle component</p>
kinda liking the make leather to chain thing but needs to be a happy place with everyone the aa line idea i like the dev fist idea also but why just epics these are our mythicals
<p>Bruiser Mythical Change:</p><p>Hardened Skin -------> Hardened Strike? (10% increase in melee damage or perhaps 10% Double CA chance?, something like the wizard mythical) (bruiser dps is mostly CA damage so this would be a huge improvement)</p><p>Strike of Anger --------> AE proc (bruisers are very AE orientated anyways)</p><p>Unyielding Resolve ------> Aggravated Assault *I know...I like the title too* (When damaged by melee attack 25% chance to ignore [Stoneskin] the attack~~~Perhaps make it 25% chance on self and 5% chance on group/raid friend?? (omg would bruisers get raid slots???)</p><p>Monk Mythical Change:</p><p>Iron Stance -----> Unarmed Mastery (Remove "Primary and Secondary slots must be empty" from str line) (seriously, not like mitigation helps much anyways. Extra uncontested avoidance from str line would help MUCH more)</p><p>Serene Strike -----> Fine as it is...although since Iron Stance is gone I wouldn't mind added mitigation or damage reduced and a 16-20s timer on proc duration</p><p>Strikethrough -----> Works vs Dodge (Not like it's hard to hit something in the back of the head when it's not looking)</p><p>All told, bruisers would have much better DPS and stoneskin is a brawler's best friend</p><p>Monks would get the extra avoidance/DA from str line (if they wanted it) and their strikethrough would help when blind-siding something /cue evil laugh</p>
<p>I know I do not play a monk but what about your epic having a proc for haste? Say 5.0 ppm and it gives 50 haste?</p><p>Hehe sorry just joking around guys. What I would like to know is what does strikethrough do or what was it suppose to do? I hear about this but not sure what it really does and any clarification would be nice.</p><p>Thanks</p>
<p>Strikethrough is a 50% chance to hit something even though that something successfully avoided the attack with parry, deflection or shield block.</p><p>SoE originally had it so that Strikethrough would work against Dodge too, but they nerfed it so Dodge still works.</p><p>Strikethrough is only useful while tanking or attacking from the front now, because attacks from the back won't be avoided by anything except Dodge.</p>
Fwedewi
07-18-2008, 02:58 AM
according to the epic quest the idea behind the monk epic is that the 5 blades become one for stronger hits. Maybe therefore we should get a very high damage 'closed blades' hit to use against epics. Also with other tank classes able to now reach the avoidance cap it might be nice for the mythical to raise the cap for us by say 5%. If monks and bruisers are 'avoidance tanks' at least let us have the highest avoidance.
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