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Vanario
06-30-2008, 07:06 AM
<p>Well i'm now level 52 and i am planning to buy new gear right now to try to optimize myself. The question I have is i heard alot about STR cap yet I can't find anything really clear about the subject, i'm about to buy a couple vanarium jewelry and perhaps a couple cobalt armor pieces if i can get a couple more clusters, but i'd like to know how the stats cap work to not buy things if i am already over cap at my level, being at 380 str if theres no need to go to 550 I won't waste that much money on str gear...</p><p>So what is the Stat cap formula per level  (and does it apply to every stats, sta, agi, str etc)</p><p>Thanks in advance :)</p>

Vanario
07-01-2008, 10:39 AM
<p>Well i finally found the answer from looking at a bunch of website, here if anyone was wondering the formula as well :</p><p>(15 X level) + 20</p><p>Taken from EQ2 wiki</p>

Slayer505
07-01-2008, 03:27 PM
That's old info, there's no longer a hard cap for stats.  That was pre-EoF as I recall.  You do eventually get to a point of diminishing returns, but at the lower levels it would be almost impossible to hit that cap.  For a Berserker I'd mainly worry about Stamina and Strength while levelling, followed by Agility.  Anything else is bonus.  Same goes for level 80 for that matter.

LygerT
07-06-2008, 06:05 AM
<p>well since i'm unbanned now..</p><p>i generally don't notice much gains after 1250 strength at 80, at level 70 the gains diminished at around 900ish str. i'm sure old formulas are still fairly accurate for pre level 70 though. the curve follows your current level, not the max level. </p>

Mulethree
07-07-2008, 02:59 PM
<p>It is supposed to be 15 X level + 20 ,  1220 @ level 80,  800 @ level 52</p><p>That was new with EoF, they increased all the caps and put almost everything - haste, DPS, stats, mitigations on a curve.  Before that there were lower caps and a linear progression.  People would cap all their important stats and feal like they had hit a dead-end.  But actually the curve is so severe that now you can feal a dead end way before you get to a cap - "[Removed for Content] I used a 75 STR potion and my damage only went up 1%!?!?"  The small benefits you get as you get close to the cap are so small that they get lost in the regular statistical noise and they are un-noticeable. </p><p>If you plot out the curve you will find that that last 10% before the cap is giving about 2% of benefit, the last 25% giving 10% of benefit etc.  So theres a point way before the cap where you'll find its more effective to spread your resources around rather than trying to get one or 2 stats to the cap.  STR is power pool and damage (hit harder with autoattack), As you get near the cap, with the returns really diminished, you will find that +6 slashing, or +3 melee crits etc. result in bigger damage increases than the 30 STR you'd trade in to get them. </p><p>The curve also rewards you at the low end.  Going from 100->200 will give you a huge boost, while going from 1000->1100 is barely noticeable.  For this reason it really pays to get your secondary stats up to reasonable levels.  Wisdom will decrease the damage you take from all sorts of magic attacks and you can see increases in wisdom change your magical mitigation numbers (resists).  Agility affects your avoidance (tho less effect than makes sense).  Intelligence does absolutely nothing for us. </p><p>Having plotted out the statvalue/effect curves, I aim for 75% of the cap for primary stats - would be 915 @80 or 600 @52.   For the secondary stats - the ones that matter but aren't key - I aim for 1/3 of the cap about 400 @80 or 265 @52. </p><p>So, supposedly, they decided that low caps and linear effects were bad.  They stretched it out and put that curve all over the place - supposed to be good.  Then, the next expansion, they put in a whole bunch of junk with low caps and linear effects - stuff like +combat art, +double attack, +crit.   So for now ..... these provide other ways to increase your damage output aside from just STR and weapon.  But people hit caps on those too so next is increasing their caps but putting them onto a curve? </p><p>Anyway ... figure out what a stat is supposed to do for you, find some friends that can buff that stat and then look at Persona or do a test to find out how much it really helped.  There are also cheap potions for every stat you can use to test just how much benefit you'd get from more permanantly increasing that stat with gear. </p>