View Full Version : Ankexfen Artifacts
Xalmat
06-30-2008, 12:49 AM
Some of the collection rewards out of the new Runnyeye instance have this lore attached to them. Very interesting! It also proves the link between the goblins, the Ankexfens, and Rallos Zek.<img src="http://www.mattcrews.com/images/eq2/ankexfen-artifact.jpg" alt="" border="0" />
Nocturnal Aby
06-30-2008, 05:44 AM
<p>So people know more of what you're talking about, here is The Story of Ankexfen:</p><p>"Long ago, there existed a race known as the Ankexfen, after their progenitor Hazeg Ankexfen, who were created by Rallos Zek during the Elder Age. This race was quite intelligent and cunning. They quickly expanded their knowledge of magic and the other planes, yet constantly yearned for more power. So, along with their ogre counterparts, they set out to master the Plane of Earth. Alas, their attempts proved futile and the combined might of the other gods forced Rallos Zek back to the Planes of Power, leaving his creations to the whims of the other gods."The wrath of the unnamed gods was grim. Thousands of ogres were instantly slain - their empire left to crumble under the hand of retribution. The giants were flung across the face of Norrath like seeds to the wind."The Ankexfen's fate was more severe. The entire race was exterminated, but from the ashes were born the four goblin races. Exactly how this happened is unknown. But what is known is that each goblin clan was stripped of any knowledge and was neither informed of the other clans nor of their origins. Each clan was then transported to a separate environment to help preserve the gods' will. However, the gods were not without mercy and each clan was granted a section of the staff. Upon each staff, a crystal was adorned. These staves served to aid the goblin clans in understanding their environment. These remnants of the Staff of Ankexfen combine to create the fabled and powerful Staff of Ankexfen."</p><p>I believe the some of the examples of the goblin races could be considered the aquatic goblins, the fire goblins (native primarily to Lavastorm), and the most commonly encountered earth goblins, such as those found in Kunark and Runnyeye. That said, there is notable differences between the Kunarkian and Antonican species. The Kunarkian goblins were known to worship Brell in Ages past.</p><p>-Demono Darkstar</p>
Cusashorn
06-30-2008, 10:42 AM
<p>I wish I could freaking get a group for Runnyeye 2 for once. Monks arn't allowed in there.</p><p>Anyways, I never had any question of a doubt that they were related to Rallos Zek, since it was pretty much stated that they were when the Curse of the Rathe story stated the Goblins came from such creatures.</p>
zerfall
06-30-2008, 12:11 PM
<cite>Nocturnal Abyss wrote:</cite><blockquote>I believe the some of the examples of the goblin races could be considered the aquatic goblins, the fire goblins (native primarily to Lavastorm), and the most commonly encountered earth goblins, such as those found in Kunark and Runnyeye. That said, there is notable differences between the Kunarkian and Antonican species. The Kunarkian goblins were known to worship Brell in Ages past.<p>-Demono Darkstar</p></blockquote>From Allakhazam's listing of quests in Najena (http://everquest.allakhazam.com/qgen/Najena.html):"<i>These pieces are the four Crystal Staves: the Ice Crystal Staff, the Water Crystal Staff, the Slime Crystal Staff, and the Fire Crystal Staff" </i>regarding rebuilding the Staff of the Ankexfen<i>.</i>This would indicate that the four separate goblin tribes are:- Ice Goblins - Ice Crystal Staff is obtained in Permafrost Keep- Aqua Goblins - Water Crystal Staff is obtained in Lake Rathetear (these goblins are found in lots of locations with water)- Runnyeye Goblins - Slime Crystal Staff is obtained in the Gorge of King Xorbb- Fire Goblins - Fire Crystal Staff is obtained in SolAI seem to recall a very specific reason why the Kunarkian goblins look so different than the Antonican goblins... it may have something to do with them not being affected by the gods' will as they may not have been involved, but I could be wrong.
Saroc_Luclin
07-04-2008, 03:12 PM
Re: The Zek War and Retribution. Zek creatures on Velious and Kunark managed to partially escape some of the curse that was laid upon their Tunarian brethren, which was why they were generally more 'intelligent' than the giants and goblins you encounter on Antonica. Velious being further than Kunark meant the Kael managed to escape almost all of the curse, while the giants and goblins of Kunark still got a bit of it. There was apparently not enough ogres off Tunaria at the time to leave a population big enough to last to today to show what uncursed Ogres would be, but EQII's current Ogres are approaching it (and the Ogres in the Plane of War are also considered uncursed I believe). (Personally, I still have a pet theory that EQLive's Taelosians were Ankexfen who escaped the curse as well, but that doesn't apply here anyways since it's GoD lore. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> )
Cusashorn
07-04-2008, 05:00 PM
<p>From what I remember reading, the giants who exist on Kunark are the decendants of the remnants of the giants who managed to successfully escape to Kunark in the first place.</p><p>The Ogre's curse came from the fact that thier offspring became increadibly stupid and ugly, so it wasn't something any of them could avoid. They used to have hair, belive it or not.</p>
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