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Damurderer
06-28-2008, 12:33 AM
Alot of classes are getting there mythical weapons upgraded, monks are the only class thus far that ahs had theirs nerfed.  Now I know that some of you are not in guilds that are within reach of mythicals but someday you might be.  Already the bruiser mythical gives them an instant tsunami (our class defining ability) + a 60% and now they plan to add a additional melee crit bonus to the bruiser mythical clicky.  I emplore you to show your feelings about the new changes.  Monks mythical is not being changed at all.  They get an automatic 10% damage reduction we get a pseudo chain armor buff that isnt nearly as good.  Have a look for yourselves....<a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=422082#4705424" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...=422082#4705424</a>Suspect 80 monk Nexus

Cozumel
06-28-2008, 06:53 PM
Posted into the Link for Monks... Please..EVERYONE ... Chime in or were [Removed for Content]'ed!!

Morgane
06-30-2008, 11:29 AM
<p>Monks getting ignored again??? Say it ain't so.</p><p>Come on, SOE... we want our Epics to be worth something just like everyone else's.  I'm busting my butt right now just trying to get the PRE-REQUISITES for the Epic quest done. By the time I finally get my Epic, I'd hate to find that it's the most worthless Epic in any of the classes. </p>

Holo
06-30-2008, 12:33 PM
when i first looked at the epic weapons the buzz was the monks were the only ones that were getting a weapon for each hand found out that wasnt true now they give bruisers our stuff that burns me up even more i have talked with many monks and all they say is its a paper wieght now these are supposed to be mythical weapons MYTHICAL not junky dressed up fabled but mythical i have been thinking about what to say about the mythical and the leather that rivals chain meh nice but 600 more mit thats not mythical now if it was plate thats mythical and strikethrough well maybe instead of having to in front of the mob they can make it so it works from anywhere and add a +40 dps mod to it maybe with a clicky for reuse timers +10% dont know just kinda thinking out load and hoping they will fix this mythical piece of lead i carry but at the same time think about the monk class before they do it because i tank and dps.

Turb
07-01-2008, 07:55 AM
I don't begrudge bruisers a little lovin'.<div></div><div>Would would be really nice for our mythical would be to have it reduce the penalties of our mit buff abilities.</div><div></div><div>e.g. remove root effect from the Body Like Mountain line, or even change the stun effect of Iron Stance so it only roots you (or perhaps only stifles or dazes you).    Now that would be useful.</div>

Khandor
07-08-2008, 08:51 PM
EQ2 Monk Community: So when are we gonna see some changes on our weapon?SoE: What's a monk?

Aull
07-09-2008, 02:02 PM
<p>I play a bruiser and while I do not have my mythical I do agree that having a tsunami type ability on it to me just isn't right. I never liked seeing class defining abilities being made available to other classes through equipment and if it continues there will be on distinguishing factors that separate classes.</p><p>Hope you guys can get an answer. </p><p>Thanks</p>

Ocello
07-09-2008, 02:14 PM
<cite>Snafu@Splitpaw wrote:</cite><blockquote>I don't begrudge bruisers a little lovin'.<div></div><div>Would would be really nice for our mythical would be to have it reduce the penalties of our mit buff abilities.</div><div></div><div>e.g. remove root effect from the Body Like Mountain line, or even change the stun effect of Iron Stance so it only roots you (or perhaps only stifles or dazes you).    Now that would be useful.</div></blockquote>I doubt other raiders would care for this...if you are raiding VP then you aren't tanking much, ergo this change wouldn't matter to them.  Now the monks who can only get their fabled epic, this would be awesome.As for the mythical, idk maybe we could take something from the bruiser class that is unique?  Drag?  I don't know all the bruiser spells, but Sonic Fists would be pretty awesome too.  I'm not hatin on bruisers at all, but if it is as creative as soe can get to just rob another class of it's sills to give to another class, then heck just do that.  A Massive physical damage ward would be nice too.  Or make our tsunami effect the entire group?  Or maybe our spell ward can effect the entire group?Then again, looking at out mythical and the VP set bonuses, I doubt they really care.  Then again, we are the coolest class to play on the game PERIOD, so we have that going for us. And btw expect a nerf to Dev Fist soon...and maybe thats a good thing.

Ocello
07-09-2008, 02:57 PM
<cite>Snafu@Splitpaw wrote:</cite><blockquote>I don't begrudge bruisers a little lovin'.<div></div><div>Would would be really nice for our mythical would be to have it reduce the penalties of our mit buff abilities.</div><div></div><div>e.g. remove root effect from the Body Like Mountain line, or even change the stun effect of Iron Stance so it only roots you (or perhaps only stifles or dazes you).    Now that would be useful.</div></blockquote>I doubt other raiders would care for this...if you are raiding VP then you aren't tanking much, ergo this change wouldn't matter to them.  Now the monks who can only get their fabled epic, this would be awesome.As for the mythical, idk maybe we could take something from the bruiser class that is unique?  Drag?  I don't know all the bruiser spells, but Sonic Fists would be pretty awesome too.  I'm not hatin on bruisers at all, but if it is as creative as soe can get to just rob another class of it's sills to give to another class, then heck just do that.  A Massive physical damage ward would be nice too.  Or make our tsunami effect the entire group?  Or maybe our spell ward can effect the entire group?Then again, looking at out mythical and the VP set bonuses, I doubt they really care.  Then again, we are the coolest class to play on the game PERIOD, so we have that going for us. And btw expect a nerf to Dev Fist soon...and maybe thats a good thing.

Editedmind
07-09-2008, 05:38 PM
Is it even possible to nerf Dev Fist even more?  It misses half the time, and it does piddly damage in the fights that counts...I think the monk weapon needs to have what the guardian weapon got, remove the restrictions on our STR AA tree, and uh... Give us group-wide tsunami with 30 second duration. Yeah, that will about do the trick.

Ocello
07-09-2008, 07:00 PM
You may want to go check your parser on your % to land Dev Fist...its usually about 75-80%.  And it still makes us look like an uber DPS class when the zonewide is all said and done.  People are starting to think fighters do too much damage, and that is bad news for us (altho a lil ignorant).  Considering that all fighters kinda get [Removed for Content] upon except guardians, I would expect a nerf.

Editedmind
07-09-2008, 07:17 PM
Yeah, but Dev Fist is very misleading. It's not nearly as good as it can seem at first. Using it on solo mobs is just a cheap way to bump your DPS parse, but I've found using it on heroics is pretty unreliable and is just doesn't seem to deliver as well as it promises. If it got nerfed there wouldn't really be much point in using it at all, unless no other arts were available.

Morgane
07-10-2008, 01:04 PM
<cite>Kamaala@Kithicor wrote:</cite><blockquote>And btw expect a nerf to Dev Fist soon...and maybe thats a good thing.</blockquote>Whoa.. hoooooold the phone. Do you have any solid info on an upcoming nerf to Dev Fist? I love my Dev Fist... I would hate to see a nerf. I mean, when is the last time Monk's got any attention from the devs? The group speed buff a while back is the only thing that comes to mind. If the next attention we get from devs is gonna be a nerf to my favorite button on the hotbar then I'm gonna cry. <img src="http://forums.station.sony.com/eq2/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" width="15" height="15" />

Morgane
07-10-2008, 01:10 PM
<cite>Editedmind wrote:</cite><blockquote>Yeah, but Dev Fist is very misleading. It's not nearly as good as it can seem at first. Using it on solo mobs is just a cheap way to bump your DPS parse, but I've found using it on heroics is pretty unreliable and is just doesn't seem to deliver as well as it promises. If it got nerfed there wouldn't really be much point in using it at all, unless no other arts were available.</blockquote><p>Oh I dunno. It's true that it misses alot lately (as I'm faction grinding my butt off in JW to get the warp hammer) and it's not much use against heroics. BUT... it's saved my [Removed for Content] more than a few times. Usually, when I'm figting a yellow heroic I can sometimes find myself dangerously in the red... the mob is close but has a bit more health than I do... I'm running out of time to take this guy down and he's in the red too. Dev fist is pretty reliable in taking out the mob quickly at this end stage of a fight. Plus, the freeze on your other attacks doesn't matter at that point because the fight is over. </p><p>Besides, Dev Fist is just... well, COOL. It's fun to be in a group and get all geared up to fight a mob that isn't heroic and you walk up to it and BAM! one hit and the mob is down. hehe</p>

Turb
07-29-2008, 06:09 AM
<cite>Kamaala@Kithicor wrote:</cite><blockquote><cite>Snafu@Splitpaw wrote:</cite><blockquote>I don't begrudge bruisers a little lovin'. <div></div><div>Would would be really nice for our mythical would be to have it reduce the penalties of our mit buff abilities.</div><div></div><div>e.g. remove root effect from the Body Like Mountain line, or even change the stun effect of Iron Stance so it only roots you (or perhaps only stifles or dazes you).    Now that would be useful.</div></blockquote>I doubt other raiders would care for this...if you are raiding VP then you aren't tanking much, ergo this change wouldn't matter to them.  Now the monks who can only get their fabled epic, this would be awesome.</blockquote><p>Actually I do tank more than you might expect, in VP and in SoH.   The extra freedom of action while using a mit buff would be very useful.    And a general boost to our tanking ability, at least while the buff is available, would be really nice.</p><p>Group-wide tsunami would also have its uses, but I would prefer something to help with tanking.</p>

Turb
07-29-2008, 06:13 AM
<cite>Editedmind wrote:</cite><blockquote>Is it even possible to nerf Dev Fist even more?  It misses half the time, and it does piddly damage in the fights that counts...</blockquote>It's a nice trick in some raids to get hits of 70k+ on heroic adds to boost dps, but yeah its value has diminuished significantly over time.    I did do tests when in my 50's and found the success rate was much higher in offensive stance, but if you are dpsing you should be using that anyway.