View Full Version : new expac needs to be geared toward ONLY level 80 group players
Ravaan
06-26-2008, 04:56 PM
<p>theres enough low level content out there right now for everyone what needs to be done is add more group instances maybe even some 12 man instances(how cool would that be) and obviously a lot more raid zones. </p><p>and also get back to what EQ2 does best ... group content. Sorry but if i wanted to solo my way to the top I would go play Oblivion.</p><p>tier the instances </p><p>1-2 - the level of CoA for the casual player2-5 - the difficulty of Chelsith and Maidens1-2 - the difficulty of SoF(at 70) or apparently RE2.</p><p>also skip these raids with 1 named mob in them (thuuga, Pawbuster) I don't want to organize a huge raid just for one fricken mob. or if you are going to do that put them in a seperate instance in the raid zone itself that you have to reach. so for example you went through an epic version of Karnors castle filled with trash epic mobs and some named mobs and then maybe you zone into pawbusters lair. </p><p>High end group content is what this game lacks</p>
LordPazuzu
06-26-2008, 05:46 PM
<p>Heh, I'd rather have another EoF type expansion, maybe for levels 20-80. Leveling alts through the same progression over and over gets old. I like how EoF had content for all teirs with emphasis on the endgame content by adding 3 new end teir shared dungeons, a new end teir outdoor zone, plus new instances and raids. I'd like to leave TD and have someplace new to level straight through to 80.I</p>
Armawk
06-26-2008, 06:39 PM
I can only assume the OP works for turbine or funcom or something, because that idea would kill eq2 as dead as a brick.
Daysy
06-26-2008, 07:10 PM
<cite>Ravaan wrote:</cite><blockquote><p>theres enough low level content out there right now for everyone</p></blockquote>Perhaps enough for you but certainly not for everyone. Something suitable for duo/trio for levels 25-65 would be far more useful to me than something that's made for huge groups who all have six hours at a time to play.
OutcastBlade
06-26-2008, 07:27 PM
<cite>shaunfletcher wrote:</cite><blockquote>I can only assume the OP works for turbine or funcom or something, because that idea would kill eq2 as dead as a brick.</blockquote>Well I hope he does, because that means he doesn't work for SOE, which makes me a happy swashy.
Kizee
06-26-2008, 08:07 PM
<cite>shaunfletcher wrote:</cite><blockquote>I can only assume the OP works for turbine or funcom or something, because that idea would kill eq2 as dead as a brick.</blockquote>Yeah, because adding all the solo content did wonders for the game. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />
Dreamaria
06-26-2008, 08:29 PM
If they add all those instance type zones people aren't going to like it because they want more midlevel content...if they add a good amount of 25-65 content and not focus all on level 80 content, they're going to have bored players quitting (again)....if they only add solo content people will complain they have to do quests...if they add group content people will complain they have to grind out xp (or ap whatever it maybe)....maybe they're just doomed whatever they do.<img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />
OutcastBlade
06-26-2008, 09:34 PM
<p>65 to 80 story driven group content with some solo FTW.</p>
Ravaan
06-26-2008, 10:46 PM
<p>25-65 content? are you kidding me? you fly through those levels if you know [I cannot control my vocabulary] you are doing there is no need to add content at those levels since you do fly through them or there is plenty of content already out there..</p><p>This game is boring once you hit 80 and get a few raids under your belt there needs to be a ton more to do than "hey roll an alt" sorry i rolled 3 got 3 up to 80 already and im still bored. give me something to do with my 80s already.</p><p>enough gearing the game to the soloer and the casual gamer that plays 4 hours a week ... go play WoW.</p><p> infact ill be so bold as to say that the next TWO expansions need to be geared toward those players with max levels. sorry but the game has been out 4 years if you don't have a max level character then you have problems and maybe shouldn't be playing MMOs.</p><p>as for progression (because i don't want to see another solo grind to 90) revamp the AA and make it more like EQ1 where you can completely tailor your character to your playstyle and add a crap load more.</p>
Cynziel
06-26-2008, 10:55 PM
An entire expansion dedicated to level 80s? I so do not see that happening, anywhere, anytime, in any game. Be selfish some more. Now if you ask that the next expansion has more <b>focus </b>on group content for levels 60-80, then yes I totally agree. They need something to balance out the solocentricity** of Kunark. To ask that only a certain group of players should get everything in the next <b>world </b>expansion is not to have any regard for other people who enjoys the game at their own pace. Not everyone has started this game 4 years ago, some of us just got here or just gained a healthy interest. ***I know that's not a word :p****
Editedmind
06-26-2008, 11:58 PM
Haha... I hope we all understand that one of the biggest factors in how well recieved EoF was, was that it had something for every character, and every style of play. Everyone wants to see something new, and nobody wants to have to wait as they crawl through old content before they can experience something new... I really don't think that an expansion that serves to alienate the majority of players, and exclusively delivers content for only 80+ characters is going to be very popular at all.
Armawk
06-27-2008, 02:39 AM
<cite>Kizee wrote:</cite><blockquote><cite>shaunfletcher wrote:</cite><blockquote>I can only assume the OP works for turbine or funcom or something, because that idea would kill eq2 as dead as a brick.</blockquote>Yeah, because adding all the solo content did wonders for the game. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote><p>What possible reason could there be for you to reply to my post with that? Ive said repeatedly that in my opinion there isnt enough group content in the kunark expansion (but plenty of solo and raid), and that the next one needs to have a lot more. HOWEVER excluding all other content than one tier and style from that expansion would be a disastrous error, and Im sure you know it.</p><p>Assuming the next expansion doesnt raise the cap (that is my expectation) I hope it contains:</p><p>1: A good amount of solo content, both some harder level 80 stuff and some more experiences elsewhere.</p><p>2: A very large amount of group content, mostly at 80 and definitely including stuff that will really challenge the best groups, but ideally with some easier/more mixed and earlier tier dungeons. In fact I see this stuff as the star of the show ideally.</p><p>3: A good range of raid stuff to keep those guys busy (Im not qualified to be more detailed there)</p><p>I do not wish to see a new race or starting city, but I would like to see a couple of new upper-mid (45-70) outdoor zones (and associated dungeons) as that seems to be the weakest area of the game in terms of levelling being fun and varied. </p><p>I would also like to see a serious program of reitemisation/refreshing of the existing content to provide a better flow of content, running both before and after the expansion. specifically the 20-40 range needs to be corrected for the huge mess that is td itemisation.</p>
Miwyen
06-27-2008, 04:20 AM
if they should add more highend.. atleast make combat fun once again, lvl 70-80 was a nightmare <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Dreamaria
06-27-2008, 05:32 AM
<cite>Editedmind wrote:</cite><blockquote>Haha... I hope we all understand that one of the biggest factors in how well recieved EoF was, was that it had something for every character, and every style of play. Everyone wants to see something new, and nobody wants to have to wait as they crawl through old content before they can experience something new... I really don't think that an expansion that serves to alienate the majority of players, and exclusively delivers content for only 80+ characters is going to be very popular at all.</blockquote>I'm probably missing something...and it's late...and i've been sick...and my brain isn't quite working correctly but...if they <u>have to</u> crawl through old content to see something new then isn't the entire game new to them, because if an expansion was made for 65+ (just an example) and they don't have anything that high to see the expansion then wouldn't the content they have laying in front of them be new to them? Or they're playing their second character to level 40 (just an example) in which case don't you expect to go through the same thing to get to level 40 again? In old content or not it all has story line, quests and gear that allows you to progress.Either way, the only thing I see is that if they break the expansion up as much as EoF was (I leveled 3 alts and geared them all very well in heroic content...then had nothing to do but farm masters when the rest of the guild wasn't around so i could lend them a hand) then the casual playing 80s will have 1 zone of quests, 3 dungeons (which is about what rok has), 3 instances (that quickly were over done, and then wait for more instances). Players at the level cap have no where to go if there isn't a decent amount of content. It shouldn't all be about level 80 characters, but it also doesn't need to be like EoF imo. Either way SOE probably has it all planned out already and nothing we say is going to change the layout of the next expansion.
skinandbones
06-27-2008, 09:07 AM
<cite>Cynzielle wrote:</cite><blockquote>An entire expansion dedicated to level 80s? I so do not see that happening, anywhere, anytime, in any game. </blockquote><p>EQ1 Planes of Power</p><p>Had it small group stuff but to get through expansion you had to raid raid raid. The maxxed level players wanted more raids well they got it with POP.</p>
liveja
06-27-2008, 09:16 AM
<p>I agree with the OP in almost every way.</p><p>Call me selfish; I don't mind. The next expansion needs to provide a lot more content for groups of all sizes, & a lot less for soloists.</p>
Miwyen
06-27-2008, 09:38 AM
<p>somthing for 2-4 man groups would be cool (yea yea, i know the "pro hardcore uber geared...bla bla bla" ppl probebly can duo RE" with thier hands backbound in theri speel, im talking about the casual players)</p><p>realy somthing i miss to get a friend or two togeter and crush on an instance <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Aurumn
06-27-2008, 10:08 AM
<cite>Ravaan wrote:</cite><blockquote><p>25-65 content? are you kidding me? you fly through those levels if you know [I cannot control my vocabulary] you are doing there is no need to add content at those levels since you do fly through them or there is plenty of content already out there..</p><p>This game is boring once you hit 80 and get a few raids under your belt there needs to be a ton more to do than "hey roll an alt" sorry i rolled 3 got 3 up to 80 already and im still bored. give me something to do with my 80s already.</p><p>enough gearing the game to the soloer and the casual gamer that plays 4 hours a week ... go play WoW.</p><p> infact ill be so bold as to say that the next TWO expansions need to be geared toward those players with max levels.<span style="color: #ff0000;"><b> sorry but the game has been out 4 years if you don't have a max level character then you have problems and maybe shouldn't be playing MMOs.</b></span></p><p>as for progression (because i don't want to see another solo grind to 90) revamp the AA and make it more like EQ1 where you can completely tailor your character to your playstyle and add a crap load more.</p></blockquote><p>*ahem* Sorry but this got me steamed. The entire EQ2 population did <b>not</b> join at launch. Some folks have been around for a couple years, maybe 1 year, or maybe a few months. Also assuming that everyone plays at the same pace for the same purpose is terribly flawed. </p><p>I've been around Since EoF and I just got my first character to T8 (see siggy) a couple months ago. For the first half of that period I was a full time student plus working from 30 to 65 hours a week. Now I've got just a full time job and more free time (hence finally leveling up). My next highest level alt was 36 because I played to have <b>fun</b>, not to reach some supposed finish line. The only reason I leveled my main so fast was I got the bug to try to raid. Had I not gotten that bur in my saddle I'd probably be about level 60 now... or less. Dismissing any portion of the population that doesn't operate with the assumption that they are incompetent if they don't intend to raid or race to levelcap is terribly ... well, rude. </p><p>MMO = "Massively Multiplayer Online" (ie. Online play with multiple other people) not "Raiders/Capped Toons Only". <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>*Edited to stop referring to capped toons as all raiders.*</p>
Jovie
06-27-2008, 10:39 AM
<p>A more attractive and reasonable approach is to develop a lot of dungeons/instances, and make them offer a selection between solo/group/raid.</p><p>That way, everyone is happy.</p><p>Do not force grouping on people. Do not force raiding on people. Do not force soloing on people.</p><p>In other words, give them the choice.</p>
Miwyen
06-27-2008, 10:45 AM
<p>^^to president!</p><p>hehe... realy, thats how it should be, and how i hope it will be, i hope SOE could consider making pickup raids a bit more... casual gameplay again with next expansion. as if now, PUR's you get in to if your a very certain class. or you perhaps kill 1-4 nameds in PR <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>but SOE did make EOF... so they got the skills requiered for miracles, its all about using it <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Qandor
06-27-2008, 11:32 AM
<cite>Joppa@Everfrost wrote:</cite><blockquote><cite>Cynzielle wrote:</cite><blockquote>An entire expansion dedicated to level 80s? I so do not see that happening, anywhere, anytime, in any game. </blockquote><p>EQ1 Planes of Power</p><p>Had it small group stuff but to get through expansion you had to raid raid raid. The maxxed level players wanted more raids well they got it with POP.</p></blockquote>Yup, PoP was the great cleansing of EQ. Raiders loved it and it served to get rid of those pesky casual and group only oriented players. Despite Kunark, which was an anomaly, I expect EQ2 to eventually go the same way. It is just a matter of time.
LordPazuzu
06-27-2008, 12:00 PM
<p>Out of this expansion I'd like to see a new large shared dungeon+heroic instance for every teir from t2.5-t7 plus at least 3 new large shared t8 dungeons and at least 5-6 new heroic t8 instances plus a new raid progression. I'd like to see a few new outdoor zones for solo progression. Perhaps use the teir and a half model of BBM and SFM. Also I'd like to see at least 2 new AA trees and 3 new gods and perhaps a couple new secondary tradskilling professions.</p><p>I don't ask for much, really.</p>
Ravaan
06-27-2008, 12:02 PM
<cite>Qandor wrote:</cite><blockquote><cite>Joppa@Everfrost wrote:</cite><blockquote><cite>Cynzielle wrote:</cite><blockquote>An entire expansion dedicated to level 80s? I so do not see that happening, anywhere, anytime, in any game. </blockquote><p>EQ1 Planes of Power</p><p>Had it small group stuff but to get through expansion you had to raid raid raid. The maxxed level players wanted more raids well they got it with POP.</p></blockquote>Yup, PoP was the great cleansing of EQ. Raiders loved it and it served to get rid of those pesky casual and group only oriented players. Despite Kunark, which was an anomaly, I expect EQ2 to eventually go the same way. It is just a matter of time. </blockquote>who said anything about all raiding. i mean of course raiding would be a part of the expac no doubt about it. But im looking for more group instances like CoA, VoES and Maidens and maybe even some 2 group instances for more diversity.
Cynziel
06-27-2008, 12:42 PM
<cite>Qandor wrote:</cite><blockquote><cite></cite>Yup, PoP was the great cleansing of EQ. Raiders loved it and it served to get rid of those pesky casual and group only oriented players. Despite Kunark, which was an anomaly, I expect EQ2 to eventually go the same way. It is just a matter of time. </blockquote>Cleansing? Your attitude towards your fellow gamer is despicable. It's not in the best interest of the game to make something for one type of player only. Not at this point in time. You want a trip down memory lane Eq1 is still in service. Understand that I <b>AGREE</b> with more group content and yes raids, but not to the exclusion of content for other types of players. Realize you are not alone and not the majority of the player base. And IF this game goes how you think it will, I and many others will leave. That's fact and you and your handful of raiders can have the game to yourself. This is basically what you want, which would also mean a loss of revenue for SOE. But with other games coming out perhaps it's eventual, however I don't think we should actually encourage it.. lol.
Enever
06-27-2008, 12:48 PM
<cite>Cynzielle wrote:</cite><blockquote><cite>Qandor wrote:</cite><blockquote><cite></cite>Yup, PoP was the great cleansing of EQ. Raiders loved it and it served to get rid of those pesky casual and group only oriented players. Despite Kunark, which was an anomaly, I expect EQ2 to eventually go the same way. It is just a matter of time. </blockquote>Cleansing? Your attitude towards your fellow gamer is despicable. It's not in the best interest of the game to make something for one type of player only. Not at this point in time. You want a trip down memory lane Eq1 is still in service. Understand that I <b>AGREE</b> with more group content and yes raids, but not to the exclusion of content for other types of players. Realize you are not alone and not the majority of the player base. And IF this game goes how you think it will, I and many others will leave. That's fact and you and your handful of raiders can have the game to yourself. This is basically what you want, which would also mean a loss of revenue for SOE. But with other games coming out perhaps it's eventual, however I don't think we should actually encourage it.. lol. </blockquote>I have to agree here, that post she was replying to did set me off a bit. Everquest 2 is not all raiders. Raider's aren't the gods of game, all they have over the casual people is the gear, just, the gear. If Everquest 2 goes only raiders, they'll loose more then half thier playerbase. And staying back on topic, I'd loe to see this be an EOF-type of expansion, I actually enjoyed EOF. Kunark was a nightmare.
Sirenta
06-27-2008, 01:07 PM
<p>Well i am just curious, but does anyone try to see through each others eyes?</p><p>Having solod an alt recently and actually there are gaps in content, not so many but they are definitely out there.Having a fed up capped one i can clearly say, that SOe definitely has to remove this "You have beaten the Game" message from mylvl 80 toon.</p><p>What does a lvl 80 do?</p><p>Nothing. He just sits and watches his Zonetimers expire.I am lvl80/lvl80/tinker400/AA140, i am Trakanon flagged and my sole fun is raid and actually RE2. This was my most loved toon and he just sits there. Almost nothing to do, just waiting for raids or RE2 groups.</p><p>While the lower toons may need some variance, the capped ones need something to not quit.It does not in any form help, that about 40-50% of the capped ones just log for raids and the rest is twinking.BTW: Just give the alts a possibility to enter the 70-79 channels. Please. Master do not always go to the broker, the good ones are auctioned there, and when i am twinking there is no way to lay hands on masters for my main. Thumbs down SOE.</p><p>The solution for me is quite simple.</p><p>A Zillion Instances and places to go for 70+.</p><p>Some timeconsuming way to get to items through some new factions.</p><p>A zillion Quests and possibilities for every player to get this faction.</p><p>Some gapfilling instances for the lower tiers (Like the godquest progressions just instances where you can do it once as lvl80 just to get to the higher dungeons but repeat it as lvl40 or whatsoever to get factionpoints for items.</p>
Qandor
06-27-2008, 03:05 PM
<cite>Cynzielle wrote:</cite><blockquote><cite>Qandor wrote:</cite><blockquote><cite></cite>Yup, PoP was the great cleansing of EQ. Raiders loved it and it served to get rid of those pesky casual and group only oriented players. Despite Kunark, which was an anomaly, I expect EQ2 to eventually go the same way. It is just a matter of time. </blockquote>Cleansing? Your attitude towards your fellow gamer is despicable. It's not in the best interest of the game to make something for one type of player only. Not at this point in time. You want a trip down memory lane Eq1 is still in service. Understand that I <b>AGREE</b> with more group content and yes raids, but not to the exclusion of content for other types of players. Realize you are not alone and not the majority of the player base. And IF this game goes how you think it will, I and many others will leave. That's fact and you and your handful of raiders can have the game to yourself. This is basically what you want, which would also mean a loss of revenue for SOE. But with other games coming out perhaps it's eventual, however I don't think we should actually encourage it.. lol. </blockquote><p>Umm, yes it was a cleansing and I was one of those cleansed. Your point is? PoP Turned EQ into a raid or die game. As I said I fully expect EQ2 to go the same route sooner or later. It is not a wish, it is a prediction since SOE knows no other way.</p><p>You see the hints of that with RE2. Raiders shed bitter tears about the handful of quality items in Kunark instances that non-raiders could obtain such as the Praetors Guard. SOE, always quick to respond to the crying of the raiding community, assured that virtually all loot in RE2 would be total crap. Now the raiders can use RE2 as a master farming area and they will not be offended by non-raiders getting anything worthwhile. Of course, we will see the usual retort that non-raiders do not need that type of gear to do group content while the raiders continue to use their raid gear to triviialize group zones such as RE2 to farm masters. Deja vu. An EQ2 PoP type expansion has to be on the horizon somewhere.</p>
Espyderman
06-27-2008, 03:11 PM
<p>More group material for 50 to 80 is required for sure. Between those levels, soloing is better then grouping and this is supposed to be an MMO not a single player RPG.</p><p>If more solo stuff comes out im gonna have to cry. You dont want me to cry now do you?</p>
Miladi
06-27-2008, 04:03 PM
<cite>Qandor wrote:</cite><blockquote><cite>Cynzielle wrote:</cite><blockquote><cite>Qandor wrote:</cite><blockquote>Yup, PoP was the great cleansing of EQ. Raiders loved it and it served to get rid of those pesky casual and group only oriented players. Despite Kunark, which was an anomaly, I expect EQ2 to eventually go the same way. It is just a matter of time. </blockquote>Cleansing? Your attitude towards your fellow gamer is despicable. It's not in the best interest of the game to make something for one type of player only. Not at this point in time. You want a trip down memory lane Eq1 is still in service. Understand that I <b>AGREE</b> with more group content and yes raids, but not to the exclusion of content for other types of players. Realize you are not alone and not the majority of the player base. And IF this game goes how you think it will, I and many others will leave. That's fact and you and your handful of raiders can have the game to yourself. This is basically what you want, which would also mean a loss of revenue for SOE. But with other games coming out perhaps it's eventual, however I don't think we should actually encourage it.. lol. </blockquote><p>Umm, yes it was a cleansing and I was one of those cleansed. Your point is? PoP Turned EQ into a raid or die game. As I said I fully expect EQ2 to go the same route sooner or later. It is not a wish, it is a prediction since SOE knows no other way.</p><p>You see the hints of that with RE2. Raiders shed bitter tears about the handful of quality items in Kunark instances that non-raiders could obtain such as the Praetors Guard. SOE, always quick to respond to the crying of the raiding community, assured that virtually all loot in RE2 would be total crap. Now the raiders can use RE2 as a master farming area and they will not be offended by non-raiders getting anything worthwhile. Of course, we will see the usual retort that non-raiders do not need that type of gear to do group content while the raiders continue to use their raid gear to triviialize group zones such as RE2 to farm masters. Deja vu. An EQ2 PoP type expansion has to be on the horizon somewhere.</p></blockquote>I was another of those that left after PoP. Had a falling out with my top end guild at the time and decided I just didn't need to aggravation of raiding every night just to get flagged for another zone to raid some more. Considering everyone in the guild at the time was pretty much already flagged, I was having problems getting enough together to run them. The only thing good about PoP at that time was instant transport to any city in the game. I wish EQ2 had that.
Ravaan
06-27-2008, 05:10 PM
<cite>Stavros@The Bazaar wrote:</cite><blockquote><p>More group material for 50 to 80 is required for sure. Between those levels, soloing is better then grouping and this is supposed to be an MMO not a single player RPG.</p><p>If more solo stuff comes out im gonna have to cry. You dont want me to cry now do you?</p></blockquote><p>50-80 leveling zones? are you kidding me? the entire DoF expansion is for 50-55+ then you can head to KoS and EoF and thats pretty much dedicated from 55 to 70 easy.</p><p>there is so much content for the lower levels unless you level lock you will miss some. thats not the problem i mean yeah if you roll 7 alts maybe but you will have that in every game.</p>
DragonMaster2385
06-27-2008, 05:26 PM
I agree, 50-70 does not need filled in; those tiers currently have the most options for leveling in terms of grouping or soloing. Based on the summer events, we can pretty much rule out the 20-80 content theory. If they were going that route, they wouldn't be offering all of the bonus xp weekends to get people higher to the level cap. We also know that this will be very story driven, so that rules out 50-80 (level 80 players would not be able to play the start of the storyline if it started at level 50). That leaves us 67ish-80 or 77ish-90, so the question is, do we want a level increase?
Soluss2
06-28-2008, 12:34 PM
<cite>Mezzmyrelda@Unrest wrote:</cite><blockquote><cite>Ravaan wrote:</cite><blockquote><p>25-65 content? are you kidding me? you fly through those levels if you know [I cannot control my vocabulary] you are doing there is no need to add content at those levels since you do fly through them or there is plenty of content already out there..</p><p>This game is boring once you hit 80 and get a few raids under your belt there needs to be a ton more to do than "hey roll an alt" sorry i rolled 3 got 3 up to 80 already and im still bored. give me something to do with my 80s already.</p><p>enough gearing the game to the soloer and the casual gamer that plays 4 hours a week ... go play WoW.</p><p> infact ill be so bold as to say that the next TWO expansions need to be geared toward those players with max levels.<span style="color: #ff0000;"><b> sorry but the game has been out 4 years if you don't have a max level character then you have problems and maybe shouldn't be playing MMOs.</b></span></p><p>as for progression (because i don't want to see another solo grind to 90) revamp the AA and make it more like EQ1 where you can completely tailor your character to your playstyle and add a crap load more.</p></blockquote><p>*ahem* Sorry but this got me steamed. The entire EQ2 population did <b>not</b> join at launch. Some folks have been around for a couple years, maybe 1 year, or maybe a few months. Also assuming that everyone plays at the same pace for the same purpose is terribly flawed. </p><p>I've been around Since EoF and I just got my first character to T8 (see siggy) a couple months ago. For the first half of that period I was a full time student plus working from 30 to 65 hours a week. Now I've got just a full time job and more free time (hence finally leveling up). My next highest level alt was 36 because I played to have <b>fun</b>, not to reach some supposed finish line. The only reason I leveled my main so fast was I got the bug to try to raid. Had I not gotten that bur in my saddle I'd probably be about level 60 now... or less. Dismissing any portion of the population that doesn't operate with the assumption that they are incompetent if they don't intend to raid or race to levelcap is terribly ... well, rude. </p><p>MMO = "Massively Multiplayer Online" (ie. Online play with multiple other people) not "Raiders/Capped Toons Only". <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>*Edited to stop referring to capped toons as all raiders.*</p></blockquote><p>People newer to the game that dont have a maxed out toon still has plenty of new content to see. Why do you need more new content if you have not seen the content that is already there. EoF and Kunark both added plenty of new content to lower levels. Kunark only 1-20 but is still new fresh content. EoF add content for every level. In fact it did not add a whole lot for the people that were already 70 for a year. There is plenty for people to do from 1-70 unless you are on your 3rd or 4th alt. However that would mean you probably have a max level toon (atleast 1) and would still be getting plenty of new content.</p><p> Either way this game would benefit most from 70 to 80 content if there is no cap increase.</p>
Snowdonia
06-28-2008, 01:17 PM
<cite>Ravaan wrote:</cite><blockquote><cite></cite>the entire DoF expansion is for 50-55+ </blockquote>Wasn't DoF a level raising expansion to level 60? Isn't it the least popular expansion for EQII?Why do either of these points matter? Because it was an expansion where it focused on nothing else but the level range it was increasing to; IE 51-60. It also didn't come with much raid content that I've seen.KoS was another level raising expansion focusing on 61-70 but faired better because it had more than just 2 primary hunting zones and had a lot more raid content. Not to mention purty class hats we all love.EoF so far has been the most popular expansion in my mind because it had something for everyone. I don't know of many people who complained about EoF as much as RoK has been whinged about.But see, here is the thing. What you're asking the majority of the player base to do is be happy with their outdated, easily out geared (via doing TD progression and the new MC stats) content so that the next expansion can once again focus on nothing but the highest end of the game only this time, you don't want it to focus on an entire tier, only the pinnacle of the tier, level 80. I can tell you now that an expansion like that will not only be unpopular, but it would be even MORE unpopular than DoF ever was.The proof is in the history and I doubt SOE fails to see this. Why else would they add another 1-20 area along with the new 71-80 content if they didn't realize that single tier expansions just are not liked. They would be making the biggest mistake they could ever make if they took your suggestion and implimented it. A whole expansion dedicated to the smallest denominator (and no matter what you believe, this is a fact, level 80s are the smallest population in the game) isn't how they are going to make money. No amount of arguing the point is going to change that.
<cite>shaunfletcher wrote:</cite><blockquote>I can only assume the OP works for turbine or funcom or something, because that idea would kill eq2 as dead as a brick.</blockquote>LOL i thought similar to you i really did
<cite>Diknak@Butcherblock wrote:</cite><blockquote>I agree, 50-70 does not need filled in; those tiers currently have the most options for leveling in terms of grouping or soloing. Based on the summer events, we can pretty much rule out the 20-80 content theory. If they were going that route, they wouldn't be offering all of the bonus xp weekends to get people higher to the level cap. We also know that this will be very story driven, so that rules out 50-80 (level 80 players would not be able to play the start of the storyline if it started at level 50). That leaves us 67ish-80 or 77ish-90, so the question is, do we want a level increase?</blockquote>For as long as i've played theres always been some sort of bonus xp weekends (granted this time more than usual) even for EoF there was one on the run up to that expansion IIRC.Now as for the level increase personally i think the game needs it like i need a hole in my head
WeatherMan
06-29-2008, 08:45 AM
<cite>Miladian wrote:</cite><blockquote><cite>Qandor wrote:</cite><blockquote><cite>Cynzielle wrote:</cite><blockquote><cite>Qandor wrote:</cite><blockquote>Yup, PoP was the great cleansing of EQ. Raiders loved it and it served to get rid of those pesky casual and group only oriented players. Despite Kunark, which was an anomaly, I expect EQ2 to eventually go the same way. It is just a matter of time. </blockquote>Cleansing? Your attitude towards your fellow gamer is despicable. It's not in the best interest of the game to make something for one type of player only. Not at this point in time. You want a trip down memory lane Eq1 is still in service. Understand that I <b>AGREE</b> with more group content and yes raids, but not to the exclusion of content for other types of players. Realize you are not alone and not the majority of the player base. And IF this game goes how you think it will, I and many others will leave. That's fact and you and your handful of raiders can have the game to yourself. This is basically what you want, which would also mean a loss of revenue for SOE. But with other games coming out perhaps it's eventual, however I don't think we should actually encourage it.. lol. </blockquote><p>Umm, yes it was a cleansing and I was one of those cleansed. Your point is? PoP Turned EQ into a raid or die game. As I said I fully expect EQ2 to go the same route sooner or later. It is not a wish, it is a prediction since SOE knows no other way.</p><p>You see the hints of that with RE2. Raiders shed bitter tears about the handful of quality items in Kunark instances that non-raiders could obtain such as the Praetors Guard. SOE, always quick to respond to the crying of the raiding community, assured that virtually all loot in RE2 would be total crap. Now the raiders can use RE2 as a master farming area and they will not be offended by non-raiders getting anything worthwhile. Of course, we will see the usual retort that non-raiders do not need that type of gear to do group content while the raiders continue to use their raid gear to triviialize group zones such as RE2 to farm masters. Deja vu. An EQ2 PoP type expansion has to be on the horizon somewhere.</p></blockquote>I was another of those that left after PoP. Had a falling out with my top end guild at the time and decided I just didn't need to aggravation of raiding every night just to get flagged for another zone to raid some more. Considering everyone in the guild at the time was pretty much already flagged, I was having problems getting enough together to run them. The only thing good about PoP at that time was instant transport to any city in the game. I wish EQ2 had that.</blockquote>I'm also one of those 'pesky' types that PoP served to drive away. I came late to EQ1, and never even made it to a decent level before everyone I knew was gearing up for jaunts to the Planes. That left me unable to join them, bored, and SOL. I have Station Access, so I can still pop in (and have, in fact, kept up-to-date on the game...the <i>Serpent's Spine</i> expansion was a token attempt to (slightly) fix the overwhelming raid-fetish-orientation of the game, although it is obviously too little, too late).I think what was missing from Qandor's post (and what prompted Cynzielle's outrage) was the fact that he (and everyone else, for that matter) is unable to inject the sarcasm and irony into the written word, and I honestly believe he intended it to <i><b>be</b></i> that way (and rightly so). Had he concluded the statement with '/sarcasm off', I doubt he would have gotten the negative first response he did. I didn't see a despicable attitude - I saw one that had more than a hint of resignation towards the inevitable fate of the game.And I have to say I agree. Call me a 'glass-half-empty' type, a curmudgeon, a cynic, whatever. I'm hoping for the best - but I'm obviously expecting the worst. While my level won't be as meager as it was in pre-cataclysm Norrath, I dislike raiding as a pinnacle concept. I am genuinely hoping that SOE does not make a PoP-style screw-up. Having that done twice would be...discouraging.
Noaani
06-29-2008, 09:01 AM
<p>Put simply, if you do not have a max level toon, reguardless of how long you have played the game, you still have a decient amount of content to see, and thus should not be expecting content to be made and delivered to you, when you still have not experianced all that is in game.</p><p>While some people with maxed out characters do like to level alts, and do so frequently, any content added at max level is content they have immediate access to, and thus should be happy to see new content at max level.</p><p>People that like to roll alts and get sick of them and reroll again should be ahppy to see any content at all added to the game. While they may not use it now, when the level cap is 100, the current tier will be as easy to level up to experiance as DoF is now (ie, you could get there in about 20 hours /played).</p><p>On the other hand, adding in any new low tier zones to the game will simply further split the already thin population at lower levels, and will see a lot less overal use than a max level zone.</p><p>The above is true reguardless of whether they add in an expansion with content for all level ranges, or if they simply add on an instance at a level other than max.</p><p>Thats not to say lower level content should never be looked at, or should be considered finished, but SoE need to be careful about how they do any non mac teir content. The first thing they need to do, and have done fairly well reciently, is to remember that reguardless of what anyone may think, < max tier content is simply for leveling up. This is its purpose, its reason for existing. once this basic function is taken care of, then, and only then, should things like stories and item rewards be added in.</p><p>To the OP.</p><p>What I would like to see in the next expansion is a 105040 split between solo/group/raid, assuming no level cap increase.</p><p>The 10% solo I would like to see done along the lines of 2 solo instances, one short one with a 3 - 4 hour lockout, with a max of 1/10 chance of a legendary drop that is not as good as legendary from heroic zones, and a zero% chance at masters. The other I would like to see as a 3 - 6 day lockout, be about as long an instance as RE2, offer an ok chance at some respectible legendary rewards, and about a 1/25 chance of a master from the end mob only, whom should be as hard to kill solo as the shaman in RE is to kill with a full group.</p><p>The heroic sould include the majority of the overland mobs in the expansion, but these mobs should be placed in a manner as to not prevent travel. These zones sould then have several quest series that can be used to gain XP from 70 - 80 in a group, much like the RoK quests did for soloing through those levels. After that there should be 3 - 4 tank/spank instances in a manner similar to Vults/CoA, and another 5 - 6 instances with heavy scripts.</p><p>Raiding I think should be done in about 6 seperate instances, the shortest of which shuuld be the size Freethinkers Hidout was. Raid flagging, although a good idea in theory, should be kept out unless you can make the mobs needed to gain keys easier than the mobs that they open up. This should have been a lession learnt in EoF with the whole Woushi dropping an item needed to kill Mayong issue that happened, and if not then, it should be a lession learnt after RoK (the lession, for those that are unaware, is that it is near impossible to pre judge which mob will be harder for the public to kill when they were desinged by 2 different devs, and not propperly play tested before going live, and requiring you to kill a harder mob in order to kill a mob that is much easier to kill and to get to).</p><p>basically, while there is a lot of solo/group/raid content in RoK, they are all missing something that should be addressed.</p>
Killerbee3000
06-29-2008, 09:47 AM
screw solo content, we have enough of it allready, I'd say add in 5 - 6 heroic instances and plenty of raids, atleast 3 vp sized zones and plenty contested and make the micro raid zones x2.
Armawk
06-29-2008, 05:35 PM
<cite>Noaani wrote:</cite><blockquote><p> The first thing they need to do, and have done fairly well reciently, is to remember that reguardless of what anyone may think, < max tier content is simply for leveling up. </p></blockquote><p>You can bang that broken drum forever, and it won't improve its sound. The purpose of all content is to be played for enjoyment. Naturally content prior to cap also prepares you for the content it leads to, and the chain ends with the highest level content in the game, but the purpose of each part is to be played.</p><p>Some of the time, some of the players see the content as a job they must work through in order to create a character for a later part of the game. That does not make that its only function, and in fact the idea that it is would justify more lower level zones (to reduce the boredom of levelling through it) not demand less of them. Only people interested in playing in those zones would care about your other, contradictory, statement that 'adding in any new low tier zones to the game will simply further split the already thin population at lower levels'. What does that matter if its just a levelling tool?</p><p>You could as well say the purpose of all content, including groups and raids, is to prepare you for the last raid, just because some raid guild members use it that way when they make an alt for their guild. Do you not see the silliness in that?</p><p>Its an old saw to say they cannot please everyone, but thats exactly what they have to do.. content for all, not just for some please.</p>
Zabjade
06-29-2008, 05:43 PM
<span style="color: #00cc00;"><b>All I know is I don't want to be shoehorned into a Pug just to go from point A to point B Grouping and Raiding should be a CHOICE not a requirement. </b><u>I'm not against grouping or raiding if I see the need</u>, I can interact with people without expanding my mass-murder status ;p . I like to explore at times or harvest as I am a master Jeweler as well as an accomplished Monk. Besides for a Monk grouping is expensive (It feels wrong to FD when you are a MT)</span>
Aurumn
06-29-2008, 06:11 PM
<cite>Soluss2 wrote:</cite><blockquote><cite></cite>People newer to the game that dont have a maxed out toon still has plenty of new content to see. Why do you need more new content if you have not seen the content that is already there. EoF and Kunark both added plenty of new content to lower levels. Kunark only 1-20 but is still new fresh content. EoF add content for every level. In fact it did not add a whole lot for the people that were already 70 for a year. There is plenty for people to do from 1-70 unless you are on your 3rd or 4th alt. However that would mean you probably have a max level toon (atleast 1) and would still be getting plenty of new content.<p> Either way this game would benefit most from 70 to 80 content if there is no cap increase.</p></blockquote>My initial objection was to the insult to non-capped players, not which tiers should or shouldn't get content. That aside a good solution to the debate would be to fill out T8 with more content since T8 players really only have 1 scenario to level (as opposed to T7 where you can go for KoS or EoF content to drill through) and simply give the existing lower tier content some tweaks. The main thing there would be to adjust itemization and perhaps even HQ rewards & old world legendary items to get them more in line with newer itemization trends. Make the old world content competitive with Kunark or at least EoF itemization so that folks don't have to handicap themselves to get a little variety. Maybe tweak quest progression to be a bit less scattered if needed. It's kind of sad that anyone who asks "where should I level" these days is going to get an almost unanimous "Timorous Deep then Butcherblock Mountains" response. When's the last time you actually suggested that a player head to Thundering Steppes, Lavastorm or Feerot?
Lightstrider
06-29-2008, 08:01 PM
<p>Here are some predictions I am making:</p><p>1. No matter what <i>The Shadow Odyssey</i> is, some group of players is going to be ticked off, whether it be raiders, soloers, or what have you. I have yet to see an expansion where someone didn't scream bloody murder after launch. For instance, EOF, which seems to be the most beloved expansion so far, angered people at the time for not raising the level cap, for not containing Unrest at launch, and for not allowing Fae betrayal at launch. (OK, I know, this prediction is an easy one.)</p><p>2. I think the new expansion is going to be a number of zones scattered over Norrath, connected to current zones from the original release and expansions. This will help spread the population about more and force us to revisit old world zones more. I think there will be an overarching story arc connecting them, and we will have to visit all the zones in order to accomplish the goal of reconstituting the "staff of watch me destroy all shadow men" or whatever. What I kind of wonder about is whether there will be perhaps different quests at different tiers, or if the instances will scale, or if they will only be T8. I think you could make a case for each. I also think if you look at what they did with epics, they may consider doing a solo/group version and a raid version with different rewards, in order to cover more of the player base. But based on the current void storms, which are EVERYWHERE, I think this expansion is going to be similarly widespread.</p><p>Just a prediction, but hopefully we will start getting some firm announcements in the near future.</p>
Aye its about time some meat was put on the bones for this expansion
AesAeion
06-29-2008, 10:33 PM
What I would like to see are instances or versions of areas so you could specify you want solo, heroic, raid x2, raid x3, raid x4 etc and the creatures would scale, the rewards would scale also. It would not really be an instance since it would not be your own area but it would be a version of that zone. So you could zone into a solo version of the hole in old paineel and others that did the solo version would be there also (unless there where so many the zone splits). That way they create content for all play styles and everyone can see everything. So a solo player with no much time can see the ultimate bosses room and fight a solo version of that boss that would have lesser loot etc. I like this idea because all the content that sony makes all players can experience. It also has the advantage that anyone can see anything they want. Overall it seems a lot of content is made for a fairly small group of people. The raiders want to raid and they want lots of raids to do upgrades and keep them busy however not many people actually raid and it doesn't make sense from a time standpoint to spend as much time on raid zones and what raiders want. This would make it far easier to give the raiders more stuff to do while not taking away stuff from the majority of players. EQ1 went into pretty much a raid population but I don't think EQ2 can make that kind of transition and survive. I definitely would not stay around for that transition. I like soloing mostly and grouping sometimes mostly because groups seem to just want to grind mobs and I find quests far more interesting. It just seems that most posting are only thinking about themselves. They want more raid content, more group content, more solo content and they don't want the other kinds of content to have much time spent on it since it takes away from what they want. This seems like a much better way to solo the problem since mostly just loot tables, amount of creatures spawned, and creature stats would change between the versions. I want the game to remain healthy and most of the people in the game solo or do small groups and deciding that you don't like that group of people will just make the game smaller and you will get less of what you want.
theriatis
06-30-2008, 07:18 AM
<p>Holeymoley,</p><p>so much answers, so little time...</p><p>First, i didn't know that SoE did put crap in RE2 because the Raiders complaint that VoES had an "uber" drop like Praetors Guard. (I'm a raider and i didn't complain, on opposite, i wanted better Loot in RE2, and better drops, no Master Chest in a dozen runs :-/ and - </p><p>Second, i think there's enough low level content. I started an alt because i got bored, waiting for my Lvl 80's zone timers to reset. So i'm all in for a new expansion getting from 70-80 or even from 75-80... if the Cries of Agony (CoA, pun intended) get to deafening, add a 1-10 starter within, fitting the lore, and a new Race looking like the Dark Archons from Starcraft... ok, not to seriously here <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />)</p><p>Third, am i the only one who loved DoF and RoK and hated EoF ? DoF: Hero of Maj'Dul, Peacock, Godking, there were more remarkable quests and moments as i had in the whole EoF Package. RoK: Big overland zones with mixed content (I squealed with Joy first time experiencing it), a lot of GOOD Soloing, nice Grouping, Epic Quests, nice Raids (ok, i love TPR for the nice story and hate all 1 Named Zones with all my heart).</p><p>So, if it came to me, i would say a lot of soloing in Overland zones, a freaking lot of group instances, and a couple of good quality raidzones, both zones with a couple of nameds and a little bit of trash (Runny2 / SoH do contain to much trash iirc).</p><p>Regards, theriatis.</p>
Oleary
06-30-2008, 12:59 PM
<p>IMHO I'd liketo see an expansion that offers level adjusting instances like LDoN's from EQ1.. That way we'd be able to play as we wished... Maybe even the ability to chose if we want to go with a raid, or a group, or solo.. It wouldn't be that hard to do, there are already some things in game like the instance in Nek forest that do something like this, but maybe on a much larger scale...</p>
Noaani
07-01-2008, 08:20 AM
<cite>Killerbee3000 wrote:</cite><blockquote>screw solo content, we have enough of it allready, I'd say add in 5 - 6 heroic instances and plenty of raids, atleast 3 vp sized zones and plenty contested and make the micro raid zones x2.</blockquote><p>IMO the problem with RoK soloing is that once you have done all the quests (which takes about 3 days), you're finished. Sure, you have a few dozen names you can hunt, but the majority of people that solo like to do so to avoid competition.</p><p>It goes without saying that the solo quest centirc nature of leveling from 70 - 80 in RoK needs a heroic counter balance, but it also seems to me that the heroic centric nature of RoK at level 80 needs an equal solo counter balance (it has needed one in every tier, but T8 is the first time they have had the tools avalible to really make it worthwhile).</p><cite>shaunfletcher wrote:</cite> <blockquote>The purpose of all content is to be played for enjoyment.</blockquote><p>Again, this goes without saying. Content that is not played and enjoyed has no purpose in a game... I really didn't think that needed to be stated, but apparintly it did.</p><p>Its kinda like stating that in order to play EQ2, you need to have access to a computer... it simply goes without saying.</p>
Noaani
07-01-2008, 08:29 AM
<cite>Oleary@The Bazaar wrote:</cite><blockquote>IMHO I'd liketo see an expansion that offers level adjusting instances like LDoN's from EQ1.. That way we'd be able to play as we wished... Maybe even the ability to chose if we want to go with a raid, or a group, or solo.. It wouldn't be that hard to do, there are already some things in game like the instance in Nek forest that do something like this, but maybe on a much larger scale...</blockquote><p>This is the sort of thing that would be better suited to free content in a live update than an expansion.</p><p>That said, it is still problematic to implement. Any mobs done in this manner would need to have absolutly no script, or would need to have a more advanced script as players leveld up.</p><p>Since we start off with a very basic set of tools, which is expanded on as we level, they can't really expect a level 20 group to be able to handle the same heavy scripts as a group of level 80s, they simply don't have the tools to do so. This means that the developers would have to either make the mobs a simply tank and spank affair or they will have to code in either a script with many stages, or many seperate scripts.</p><p>If the first, they woll be far to easy for most well rounded groups to kill, at any level. Tank and spank offers no challange to a group with a tank, 2 healers, and 3 DPS/2DPS 1 utility. It offers little challange to a gropu with 1 healer, no challange to a group with CC, and is little less than a speed bump to a group of 6 DPS.</p><p>If they go t he second, the amount of dev time spent making the encounters would be better off spent creating multiple instances for various level ranges, as it would be seen as more content than a single instance that scales with level would be.</p><p>So, basically, they either waste development time to implement something like this, or the implement it in a half arsed manner.</p>
Spyderbite
07-01-2008, 09:10 AM
<cite>Ravaan wrote:</cite><blockquote><p>sorry but the game has been out 4 years if you don't have a max level character then you have problems and maybe shouldn't be playing MMOs.</p></blockquote>That made me lol. Your quote ranks up there with classics such as "They should just remove PvP and RP!" or other infamous selfish babblings over the years.Many people, who coincidentally pay the same $15/month as you, have absolutely no interest in End Game. Or, as in my case, are in no hurry at all to get there. Why should we have to rush to T8 just we can sit on our hands like you for 9 months awaiting the next expansion?Not acceptable? Then go play a console game where it is <b>always</b> End Game.-SpyderBiteHappily T6 after 3 years of game play.
DragonMaster2385
07-01-2008, 09:22 AM
Adding content to lower levels isn't a bad idea, but I think it would be a bad strategy for SOE atm. T8 is severly unballanced and to leave players at level 80 for another year without proper balancing would severly hurt the game. I am still grinding an alt through RoK quests and it is brutal; I couldn't imagine doing it again with any of my other characters. I would really like another way to get through T8 instead of being forced to solo.
Snowdonia
07-01-2008, 10:09 AM
I don't think anyone who has posted against the OPs idea has said anything opposing more content for T8. on the contrary, pretty much everyone agrees it does need more content. The point that we're trying to make though, as someone has already stated, is it should not be at the exclusion of all else.
Nolrog
07-01-2008, 10:35 AM
<cite>Joppa@Everfrost wrote:</cite><blockquote><cite>Cynzielle wrote:</cite><blockquote>An entire expansion dedicated to level 80s? I so do not see that happening, anywhere, anytime, in any game. </blockquote><p>EQ1 Planes of Power</p><p>Had it small group stuff but to get through expansion you had to raid raid raid. The maxxed level players wanted more raids well they got it with POP.</p></blockquote><p>You understate the amount of group content there was in PoP. Only one zone was raid only, PoTime. Every zone (other than Time) had an increasing difficulty of group content, with a raid or two. PoP was actually a great group expansion, that also had a lot of raids.</p>
Cynziel
07-01-2008, 01:09 PM
One of the reason why I'd disagree with a sole focus on level 80 'raids' is that MMO's are so dynamic in population these days. People come and go all the time, sub, cancel sub, re sub and repeat.. When people come back they may or may not want to pick up where they left off, so roll and reroll! It's the not the good old days anymore where you could pick out of 3 (maybe 4 ?) games and there was bound to be 1 you'd prefer because they were somewhat different. We have a plethora of games live at this moment which all share similarities... So where do we throw ourselves? It's a very competitive market, I know you knew that, and to stay relatively healthy your new expansions have to have a little something for a wider range of levels then just one tier. Even with the living legacy program it still would be a good idea for them to think of this. Again like Snowdonia just said, there's nothing wrong with more raids and and a large focus on group content, I'd be excited for you all who enjoy this if it's like that, but I hope there's a small solo line in there too or at least something for a small group to do because that's my playstyle. I know, I know we got tons of that in Kunark, but Kunark does have group as well, it just wasn't the <b>focus</b>. If they did the reverse with number 5, that'd be great. As for raising the level cap, honestly I can see both sides of the fence, and in the end I don't really care. A number is a number, is a number. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" /> I don't see why the number beside my stats mean anything other then; if you go to this region you better be a scout or you will know a painful death. ^^ Or if you are max level you are a demi god, come to think of it levels suck... But hey that's another discussion entirely.. :0) Whatever happens, hope there's fun to be had for all.
Gungo
07-01-2008, 01:36 PM
<p>Content is kinda sporadic in this game.</p><p>We got way to much 1-30 content.</p><p>we lack 35-45 content</p><p>we got alot of 50 content</p><p>we lack 55-65 content</p><p>we got alot of 70 content</p><p>we lack 75-80 content</p><p>So i want to see a 35-45, 55-65, and 75-80 expansion =P</p><p>Or in all seriousness just revamp the bloodlines chronicle zones into 35-45 DECENT content with upgraded rewards</p><p>When they create the new expac which i hope is a heavy group dungeon experience. Ala LDON style. have the zones scale in two teirs from 60-80. Add in lvl 60 and lvl 80 itemization. Ave group level 69 or less = lvl 60 items and 60+ mobs Ave group level 70-80 = level 80 itemization and 80+ level mobs. </p><p>add in alot of 80+ content</p><p>revamp alot of the older lvl 50 raid zones into lvl 80 low teir raid content. fyremyst gulley, etc etc.</p>
Liral
07-01-2008, 03:53 PM
<cite>Mezzmyrelda@Unrest wrote:</cite><blockquote><cite>Ravaan wrote:</cite><blockquote><p>25-65 content? are you kidding me? you fly through those levels if you know [I cannot control my vocabulary] you are doing there is no need to add content at those levels since you do fly through them or there is plenty of content already out there..</p><p>This game is boring once you hit 80 and get a few raids under your belt there needs to be a ton more to do than "hey roll an alt" sorry i rolled 3 got 3 up to 80 already and im still bored. give me something to do with my 80s already.</p><p>enough gearing the game to the soloer and the casual gamer that plays 4 hours a week ... go play WoW.</p><p> infact ill be so bold as to say that the next TWO expansions need to be geared toward those players with max levels.<span style="color: #ff0000;"><b> sorry but the game has been out 4 years if you don't have a max level character then you have problems and maybe shouldn't be playing MMOs.</b></span></p><p>as for progression (because i don't want to see another solo grind to 90) revamp the AA and make it more like EQ1 where you can completely tailor your character to your playstyle and add a crap load more.</p></blockquote><p>*ahem* Sorry but this got me steamed. The entire EQ2 population did <b>not</b> join at launch. Some folks have been around for a couple years, maybe 1 year, or maybe a few months. Also assuming that everyone plays at the same pace for the same purpose is terribly flawed. </p><p>I've been around Since EoF and I just got my first character to T8 (see siggy) a couple months ago. For the first half of that period I was a full time student plus working from 30 to 65 hours a week. Now I've got just a full time job and more free time (hence finally leveling up). My next highest level alt was 36 because I played to have <b>fun</b>, not to reach some supposed finish line. The only reason I leveled my main so fast was I got the bug to try to raid. Had I not gotten that bur in my saddle I'd probably be about level 60 now... or less. Dismissing any portion of the population that doesn't operate with the assumption that they are incompetent if they don't intend to raid or race to levelcap is terribly ... well, rude. </p><p>MMO = "Massively Multiplayer Online" (ie. Online play with multiple other people) not "Raiders/Capped Toons Only". <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>*Edited to stop referring to capped toons as all raiders.*</p></blockquote>Bravo!! Bravo!! And said in a much more pleasant and polite manner than I was contemplating posting. <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />
Soluss2
07-01-2008, 04:54 PM
<cite>Nolrog wrote:</cite><blockquote><cite>Joppa@Everfrost wrote:</cite><blockquote><cite>Cynzielle wrote:</cite><blockquote>An entire expansion dedicated to level 80s? I so do not see that happening, anywhere, anytime, in any game. </blockquote><p>EQ1 Planes of Power</p><p>Had it small group stuff but to get through expansion you had to raid raid raid. The maxxed level players wanted more raids well they got it with POP.</p></blockquote><p>You understate the amount of group content there was in PoP. Only one zone was raid only, PoTime. Every zone (other than Time) had an increasing difficulty of group content, with a raid or two. PoP was actually a great group expansion, that also had a lot of raids.</p></blockquote><p>Yeah I was going to bring this up as well. There was a ton of groupable content in PoP. Certain classes could also solo well. There was also alot of stuff that could be duod and triod. PoTime was not the only raid only zone persae though. Plane of Fire for instance needed to be unlocked by raid progression. You could group/solo/duo etc in PoF but you still needed to raid to unlock it. My wizard was in heaven there as pretty much only the top 3 guilds had access to that zone and I was able to quad kite freely and make mass amounts off AA quicker then most =)</p>
DragonMaster2385
07-01-2008, 05:51 PM
The devs have said over and over again that TSO wil be very story driven (hence the upcoming invasion). That implies a progression timeline, which means no 20-80 expansion. They aren't going to start the story at level 20 and end it at 80. While that would have been awesome to have at launch, now that there are so many players already at 80, it would be suicidal to exclude that many people from the content.The ONLY way it would be somewhat 20-80 would be if the dungeons scaled to your level so everyone can start the story at the beginning. I am not opposed to this at all, but I wonder how the scaling would work. Since TD, level 10-20 gear rocks, 20-60 gear sucks, 60-70 is meh, and 70-80 rocks. Scaling mobs to match the player's level would mean scaling the mob's abilities to not only levels, but gear itemization. This would be a tricky feat to overcome because a straight scaling would leave one level range way to easy or way to hard.
Trellium
07-02-2008, 11:18 AM
<cite>Ravaan wrote:</cite><blockquote><p>25-65 content? are you kidding me? you fly through those levels if you know [I cannot control my vocabulary] you are doing there is no need to add content at those levels since you do fly through them or there is plenty of content already out there..</p><p>This game is boring once you hit 80...</p></blockquote>I think it's funny how the game is apparently too easy for levels 1-80, and then boring at 80.Many people aren't in a rush to be 80, we play all the quests and on several characters. It's fine with me if Sony makes an elitist expansion pack though, since I will simply skip the expansion.The problem for Sony is they don't want only a fraction of their game population to buy the expansion, so they either cater to everyone, or a select few. To make their money on the select few, those people should pay a higher price.
Cynziel
07-02-2008, 11:40 AM
The concern isn't about rushing to 80 though, if you have played for 4 years you have at least one level 80 and probably others too. If you haven't then you haven't been playing. Those people want something more substantial at T8 which is understandable and I hope they get it. But for the expansion to sell to more people, especially with the recent influx of players (if they stay past the promotion), you're going to need a few tidbits for lower tiers as well. It's not asking for content from level 20 onwards, but stuff like a new mount, a new class (<b>yes I know this won't happen it's just an example</b>), some other kind of point system to grind out for rewards, or more branches on the AA tree, ect.. I'm sure people have a better imagination then me. *points to other threads* I agree with some of what Gungo was saying, really fleshing out those middle zones would be awesome too, although I don't think this should be in the expansion but as a free content update since those zones are already established and people shouldn't have to buy an expansion for older zones getting a small revamp... I'm starting to get the impression SoE's dev team is spread a little thin, I'm surprised this issue hasn't be resolved more... Or maybe they have and I just don't know?
Persi
07-03-2008, 09:42 AM
<cite>Gungo@Crushbone wrote:</cite><blockquote><p>Content is kinda sporadic in this game.</p><p>We got way to much 1-30 content.</p><p>we lack 35-45 content</p><p>we got alot of 50 content</p><p>we lack 55-65 content</p><p>we got alot of 70 content</p><p>we lack 75-80 content</p><p>So i want to see a 35-45, 55-65, and 75-80 expansion =P</p><p>Or in all seriousness just revamp the bloodlines chronicle zones into 35-45 DECENT content with upgraded rewards</p><p>When they create the new expac which i hope is a heavy group dungeon experience. Ala LDON style. have the zones scale in two teirs from 60-80. Add in lvl 60 and lvl 80 itemization. Ave group level 69 or less = lvl 60 items and 60+ mobs Ave group level 70-80 = level 80 itemization and 80+ level mobs. </p><p>add in alot of 80+ content</p><p>revamp alot of the older lvl 50 raid zones into lvl 80 low teir raid content. fyremyst gulley, etc etc.</p></blockquote><p>I dont see all these gaps and "lacking" content areas. 35-45 content has stuff from EoF expansion and the original world expansions..thats atleast 3zones per tier...55-65 content is DoF, EoF, and Kos..thats a lot of content lol.</p><p>I do agree however on the lack of content in the RoK zones (70-80), the whole RoK Expansion is a mess with all its solo crap. </p><p>I want the next expansion to be like KoS. KoS had soooo much content. All the open dungeouns, instances, and the very cool signature quests made KoS great. I would also like a CMM like zone in the new expansion...A dungeoun for the end game that is actually challenging. I would be happy if they didn't add any solo content and made it all group/raid. We already have too much solo content in RoK. That, imo, would make T8 complete.</p>
Gungo
07-03-2008, 01:18 PM
<cite>Persis4 wrote:</cite><blockquote><cite>Gungo@Crushbone wrote:</cite><blockquote><p>Content is kinda sporadic in this game.</p><p>We got way to much 1-30 content.</p><p>we lack 35-45 content</p><p>we got alot of 50 content</p><p>we lack 55-65 content</p><p>we got alot of 70 content</p><p>we lack 75-80 content</p><p>So i want to see a 35-45, 55-65, and 75-80 expansion =P</p><p>Or in all seriousness just revamp the bloodlines chronicle zones into 35-45 DECENT content with upgraded rewards</p><p>When they create the new expac which i hope is a heavy group dungeon experience. Ala LDON style. have the zones scale in two teirs from 60-80. Add in lvl 60 and lvl 80 itemization. Ave group level 69 or less = lvl 60 items and 60+ mobs Ave group level 70-80 = level 80 itemization and 80+ level mobs. </p><p>add in alot of 80+ content</p><p>revamp alot of the older lvl 50 raid zones into lvl 80 low teir raid content. fyremyst gulley, etc etc.</p></blockquote><p>I dont see all these gaps and "lacking" content areas. 35-45 content has stuff from EoF expansion and the original world expansions..thats atleast 3zones per tier...55-65 content is DoF, EoF, and Kos..thats a lot of content lol.</p><p>I do agree however on the lack of content in the RoK zones (70-80), the whole RoK Expansion is a mess with all its solo crap. </p><p>I want the next expansion to be like KoS. KoS had soooo much content. All the open dungeouns, instances, and the very cool signature quests made KoS great. I would also like a CMM like zone in the new expansion...A dungeoun for the end game that is actually challenging. I would be happy if they didn't add any solo content and made it all group/raid. We already have too much solo content in RoK. That, imo, would make T8 complete.</p></blockquote><p>It must be hard to see with those blinders on. </p><p>Do yourself a favor and list all that 35-45 content.How many group zones do you see in those 10 levels. EOF added part of 1 global zone and 0 instances for that level range. Which was a complaint since EoF came out for that level range. The original expansion had 3 instances 2 outdoor zones which is largely outdated in regards to itemization. In actuallity there is more 80 content then there is 35-45 content. </p><p>55-65 is directly DoF content, which consists of alot of 4 outdoor zones with alot of open space and 5? crappy instances. it also has 1 outdoor zone from KoS 0 instances (maybe the top floor of sanctum)EoF added part of 1 outdoor zone </p><p>The problem lies in the fact all of the 35-45 content and 55-65 content is so outdated in regards to quality and itemization that it doesnt fit in this game much anymore. Many instances consists of crap like cazel's mesa where you clear an entire zone of trash for a chance aat a named that never dropped anything useful. These instances took like 10 minutes to complete. </p><p>While there is over 12 lvl 70-75 instances and like 6 outdoor zones andThere are 7 lvl 75-80 instances, and veksar coming in lu 48, (and kurns tower [Removed for Content] knows if and when)and 6 outdoor dugeons/zones</p><p>I am not saying there is enough 80 content but there is a clear and obvious lack of content for the ranges i specified. Both in regards to quantity(35-45) and quality(55-65).</p>
TaleraRis
07-03-2008, 06:55 PM
<cite>Soluss2 wrote:</cite><blockquote><cite>Nolrog wrote:</cite><blockquote><cite>Joppa@Everfrost wrote:</cite><blockquote><cite>Cynzielle wrote:</cite><blockquote>An entire expansion dedicated to level 80s? I so do not see that happening, anywhere, anytime, in any game. </blockquote><p>EQ1 Planes of Power</p><p>Had it small group stuff but to get through expansion you had to raid raid raid. The maxxed level players wanted more raids well they got it with POP.</p></blockquote><p>You understate the amount of group content there was in PoP. Only one zone was raid only, PoTime. Every zone (other than Time) had an increasing difficulty of group content, with a raid or two. PoP was actually a great group expansion, that also had a lot of raids.</p></blockquote><p>Yeah I was going to bring this up as well. There was a ton of groupable content in PoP. Certain classes could also solo well. There was also alot of stuff that could be duod and triod. PoTime was not the only raid only zone persae though. Plane of Fire for instance needed to be unlocked by raid progression. You could group/solo/duo etc in PoF but you still needed to raid to unlock it. My wizard was in heaven there as pretty much only the top 3 guilds had access to that zone and I was able to quad kite freely and make mass amounts off AA quicker then most =)</p></blockquote>You're forgetting though that until they opened the zones up to access by level, PoP gave 4 adventure zones and the Plane of Knowledge without following raid progression. When it first debuted, Nightmare, Disease, Innovation and Justice were the only places you could go unless you were a raider, and it was some time before they opened the second tier up to level 55s, BoT up to 62, etc.
Persi
07-04-2008, 01:52 AM
<cite>Gungo@Crushbone wrote:</cite><blockquote><cite>Persis4 wrote:</cite><blockquote><cite>Gungo@Crushbone wrote:</cite><blockquote><p>Content is kinda sporadic in this game.</p><p>We got way to much 1-30 content.</p><p>we lack 35-45 content</p><p>we got alot of 50 content</p><p>we lack 55-65 content</p><p>we got alot of 70 content</p><p>we lack 75-80 content</p><p>So i want to see a 35-45, 55-65, and 75-80 expansion =P</p><p>Or in all seriousness just revamp the bloodlines chronicle zones into 35-45 DECENT content with upgraded rewards</p><p>When they create the new expac which i hope is a heavy group dungeon experience. Ala LDON style. have the zones scale in two teirs from 60-80. Add in lvl 60 and lvl 80 itemization. Ave group level 69 or less = lvl 60 items and 60+ mobs Ave group level 70-80 = level 80 itemization and 80+ level mobs. </p><p>add in alot of 80+ content</p><p>revamp alot of the older lvl 50 raid zones into lvl 80 low teir raid content. fyremyst gulley, etc etc.</p></blockquote><p>I dont see all these gaps and "lacking" content areas. 35-45 content has stuff from EoF expansion and the original world expansions..thats atleast 3zones per tier...55-65 content is DoF, EoF, and Kos..thats a lot of content lol.</p><p>I do agree however on the lack of content in the RoK zones (70-80), the whole RoK Expansion is a mess with all its solo crap. </p><p>I want the next expansion to be like KoS. KoS had soooo much content. All the open dungeouns, instances, and the very cool signature quests made KoS great. I would also like a CMM like zone in the new expansion...A dungeoun for the end game that is actually challenging. I would be happy if they didn't add any solo content and made it all group/raid. We already have too much solo content in RoK. That, imo, would make T8 complete.</p></blockquote><p>It must be hard to see with those blinders on. </p><p>Do yourself a favor and list all that 35-45 content.How many group zones do you see in those 10 levels. EOF added part of 1 global zone and 0 instances for that level range. Which was a complaint since EoF came out for that level range. The original expansion had 3 instances 2 outdoor zones which is largely outdated in regards to itemization. In actuallity there is more 80 content then there is 35-45 content. </p><p>55-65 is directly DoF content, which consists of alot of 4 outdoor zones with alot of open space and 5? crappy instances. it also has 1 outdoor zone from KoS 0 instances (maybe the top floor of sanctum)EoF added part of 1 outdoor zone </p><p>The problem lies in the fact all of the 35-45 content and 55-65 content is so outdated in regards to quality and itemization that it doesnt fit in this game much anymore. Many instances consists of crap like cazel's mesa where you clear an entire zone of trash for a chance aat a named that never dropped anything useful. These instances took like 10 minutes to complete. </p><p>While there is over 12 lvl 70-75 instances and like 6 outdoor zones andThere are 7 lvl 75-80 instances, and veksar coming in lu 48, (and kurns tower [I cannot control my vocabulary] knows if and when)and 6 outdoor dugeons/zones</p><p>I am not saying there is enough 80 content but there is a clear and obvious lack of content for the ranges i specified. Both in regards to quantity(35-45) and quality(55-65).</p></blockquote><p>Runnyeye, Enchanted Lands, Cazic Thule, Nek, TS, Splitpaw, Bloodlines, Nek Castle, Ferrot, Lavastorm, Everfrost, Riverale, Solusk Eye, Steamfront Mountains, Sinking Sands. This is 35-45 so you're gonna have some overlapping of tiers. And I'm probably forgetting something, so that's a lot.</p><p>55-65 DoF, KoS...That's two whole expansions... I still don't get why you need anymore. Not to mention the EoF equivalent.</p><p>Hope that cleared it up for you</p>
Goemoe
07-04-2008, 03:22 AM
<cite></cite><cite></cite><blockquote><p>55-65 DoF, KoS...That's two whole expansions... I still don't get why you need anymore. Not to mention the EoF equivalent.</p></blockquote>Try to solo a char from 60 to 70. Without instances you are lost. There many players sick of Sanctum therefor stopping to play their alt at around lvl 55. We have lots of content from 35-50, I have soloed several chars up there now, but we absolutely lack quests from 60 to 70. There ist no <b>everquest</b> in that tier. And I am here to do quest, not to grind dungeons.
Besual
07-04-2008, 04:50 AM
<cite>Goemoe wrote:</cite><blockquote><cite></cite><cite></cite><blockquote><p>55-65 DoF, KoS...That's two whole expansions... I still don't get why you need anymore. Not to mention the EoF equivalent.</p></blockquote>Try to solo a char from 60 to 70. Without instances you are lost. There many players sick of Sanctum therefor stopping to play their alt at around lvl 55. We have lots of content from 35-50, I have soloed several chars up there now, but we absolutely lack quests from 60 to 70. There ist no <b>everquest</b> in that tier. And I am here to do quest, not to grind dungeons.</blockquote>I have soloed my last toon through this levels. Has never done any DoF instances except the 2 from in SS, has never done a KoS instance. Only EoF instance done are the Mines around level 62. Only followed the quest timelines. Sure lot of quests were green when I have done them but it's possible to go through levels 60-70 without grinding in instances.Back to the OP:The content should be for level 75+. But SOE could add a feature you can use much earlier. DoF was a level 45+ expansion but the arena you could use at any level (I admit the arenas were not that successfull). KoS was a level 55+ expansion but the AA points you could gain at level 20.
-Arctura-
07-04-2008, 05:33 AM
<cite>Cynzielle wrote:</cite><blockquote>An entire expansion dedicated to level 80s? I so do not see that happening, anywhere, anytime, in any game. </blockquote>(( EQ1 had a few expansion packs dedicated exclusively to Endgame people, the Omens of war type stuff, etc... (not saying thats great.. just saying <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> (thats when i left EQ1.. not enough stuff for everyone in the new expansions <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Gungo
07-04-2008, 03:24 PM
<cite>Persis4 wrote:</cite><blockquote><cite>Gungo@Crushbone wrote:</cite><blockquote><cite>Persis4 wrote:</cite><blockquote><cite>Gungo@Crushbone wrote:</cite><blockquote><p>Content is kinda sporadic in this game.</p><p>We got way to much 1-30 content.</p><p>we lack 35-45 content</p><p>we got alot of 50 content</p><p>we lack 55-65 content</p><p>we got alot of 70 content</p><p>we lack 75-80 content</p><p>So i want to see a 35-45, 55-65, and 75-80 expansion =P</p><p>Or in all seriousness just revamp the bloodlines chronicle zones into 35-45 DECENT content with upgraded rewards</p><p>When they create the new expac which i hope is a heavy group dungeon experience. Ala LDON style. have the zones scale in two teirs from 60-80. Add in lvl 60 and lvl 80 itemization. Ave group level 69 or less = lvl 60 items and 60+ mobs Ave group level 70-80 = level 80 itemization and 80+ level mobs. </p><p>add in alot of 80+ content</p><p>revamp alot of the older lvl 50 raid zones into lvl 80 low teir raid content. fyremyst gulley, etc etc.</p></blockquote><p>I dont see all these gaps and "lacking" content areas. 35-45 content has stuff from EoF expansion and the original world expansions..thats atleast 3zones per tier...55-65 content is DoF, EoF, and Kos..thats a lot of content lol.</p><p>I do agree however on the lack of content in the RoK zones (70-80), the whole RoK Expansion is a mess with all its solo crap. </p><p>I want the next expansion to be like KoS. KoS had soooo much content. All the open dungeouns, instances, and the very cool signature quests made KoS great. I would also like a CMM like zone in the new expansion...A dungeoun for the end game that is actually challenging. I would be happy if they didn't add any solo content and made it all group/raid. We already have too much solo content in RoK. That, imo, would make T8 complete.</p></blockquote><p>It must be hard to see with those blinders on. </p><p>Do yourself a favor and list all that 35-45 content.How many group zones do you see in those 10 levels. EOF added part of 1 global zone and 0 instances for that level range. Which was a complaint since EoF came out for that level range. The original expansion had 3 instances 2 outdoor zones which is largely outdated in regards to itemization. In actuallity there is more 80 content then there is 35-45 content. </p><p>55-65 is directly DoF content, which consists of 4 outdoor zones with alot of open space and 5? crappy instances. it also has 1 outdoor zone from KoS 0 instances (maybe the top floor of sanctum)EoF added part of 1 outdoor zone </p><p>The problem lies in the fact all of the 35-45 content and 55-65 content is so outdated in regards to quality and itemization that it doesnt fit in this game much anymore. Many instances consists of crap like cazel's mesa where you clear an entire zone of trash for a chance at a named that never dropped anything useful. These instances took like 10 minutes to complete. </p><p>While there is over 12 lvl 70-75 instances and like 6 outdoor zones andThere are 7 lvl 75-80 instances, and veksar coming in lu 48, (and kurns tower who knows if and when)and 6 outdoor dugeons/zones</p><p>I am not saying there is enough 80 content but there is a clear and obvious lack of content for the ranges i specified. Both in regards to quantity(35-45) and quality(55-65).</p></blockquote><p>Runnyeye, Enchanted Lands<strike><span style="color: #cc0000;">, Cazic Thule, Nek, TS, Splitpaw</span>,</strike> Bloodlines<strike>,<span style="color: #cc0000;"> Nek Castle, Ferrot, Lavastorm, Everfrost, Riverale, Solusk Eye, </span></strike>Steamfront Mountains,<span style="color: #cc0000;"><strike> Sinking Sands.</strike></span> This is 35-45 so you're gonna have some overlapping of tiers. And I'm probably forgetting something, so that's a lot. </p><p>55-65 DoF, KoS...That's two whole expansions... I still don't get why you need anymore. Not to mention the EoF equivalent.</p><p>Hope that cleared it up for you</p></blockquote>EVERYTHING CROSSED OUT IS LEVEL 50-55 mobs and 2 zones of 20-30 mobs. You have no idea what your talking about. I hope that clears it up for you. Most of the zones you listed were the lvl 50+ zones from the end games initial release which was guess what lvl 50+. I said 35-45, NOT 20-70. KOS WAS a LVL 70 expansion, DOF was a 60 expansion. DoF was completely inadequate and small it clearly lacks the content the other tiers of progression had. DoF focused on a game revamp, new city and arena and was the only expansion to address the level range. I listed the # of zones already. You just made stuff up to fill in where u needed. The zones you listed ARE NOT the level range you are talking about. Stop lying to prove a point. You obviously have no clue.
Persi
07-04-2008, 03:40 PM
<cite>Gungo@Crushbone wrote:</cite><blockquote><cite>Persis4 wrote:</cite><blockquote><p>Runnyeye, Enchanted Lands<strike>, Cazic Thule, Nek, TS, Splitpaw,</strike> Bloodlines<strike>, Nek Castle, Ferrot, Lavastorm, Everfrost, Riverale, Solusk Eye, </strike>Steamfront Mountains,<strike> Sinking Sands.</strike> This is 35-45 so you're gonna have some overlapping of tiers. And I'm probably forgetting something, so that's a lot. </p><p>55-65 DoF, KoS...That's two whole expansions... I still don't get why you need anymore. Not to mention the EoF equivalent.</p><p>Hope that cleared it up for you</p></blockquote>EVERYTHING CROSSED OUT IS LEVEL 50-55 mobs and 2 zones of 20-30 mobs. You have no idea what your talking about. I hope that clears it up for you. Most of the zones you listed were the lvl 50+ zones from the end games initial release which was guess what lvl 50+.KOS WAS a LVL 70 expansion, DOF was a 60 expansion. You really are this slow?</blockquote>Hmm...maybe somethings wrong with your screen or you just cant comprehend numbers. Go to all these zones you crossed out and see what lvl the mobs are. just because a mob is lvl 47 doesn't mean you can't kill it at 45..or maybe you can't because you suck. I was in all of these zones at lvl 45 and before. The rest of the zones you crossed out havestuff for players in their mid 30s. And yes i know what came with the intial release b/c i played this game before the first expansion came out. And you know whats funny? i went to all these zones right before i posted this and they do fall in the lvl range. So maybe you need to look again. You think people didn't go to Lavastorm, Ferrot and all these other zones until they were 50? And um, people went to TT before they were 70...again what game are you playing. You see KOS came out when people were at 60. So they had to lvl to 70 and guess where they went? KOS......[Removed for Content], you're an idiot.
Gungo
07-04-2008, 03:50 PM
<cite>Persis4 wrote:</cite><blockquote><cite>Gungo@Crushbone wrote:</cite><blockquote><cite>Persis4 wrote:</cite><blockquote><p>Runnyeye, Enchanted Lands<strike>, Cazic Thule, Nek, TS, Splitpaw,</strike> Bloodlines<strike>, Nek Castle, Ferrot, Lavastorm, Everfrost, Riverale, Solusk Eye, </strike>Steamfront Mountains,<strike> Sinking Sands.</strike> This is 35-45 so you're gonna have some overlapping of tiers. And I'm probably forgetting something, so that's a lot. </p><p>55-65 DoF, KoS...That's two whole expansions... I still don't get why you need anymore. Not to mention the EoF equivalent.</p><p>Hope that cleared it up for you</p></blockquote>EVERYTHING CROSSED OUT IS LEVEL 50-55 mobs and 2 zones of 20-30 mobs. You have no idea what your talking about. I hope that clears it up for you. Most of the zones you listed were the lvl 50+ zones from the end games initial release which was guess what lvl 50+.KOS WAS a LVL 70 expansion, DOF was a 60 expansion. You really are this slow?</blockquote>Hmm...maybe somethings wrong with your screen or you just cant comprehend numbers. Go to all these zones you crossed out and see what lvl the mobs are. just because a mob is lvl 47 doesn't mean you can't kill it at 45..or maybe you can't because you suck. I was in all of these zones at lvl 45 and before. The rest of the zones you crossed out havestuff for players in their mid 30s. And yes i know what came with the intial release b/c i played this game before the first expansion came out. And you know whats funny? i went to all these zones right before i posted this and they do fall in the lvl range. So maybe you need to look again. You think people didn't go to Lavastorm, Ferrot and all these other zones until they were 50? And um, people went to TT before they were 70...again what game are you playing. You see KOS came out when people were at 60. So they had to lvl to 70 and guess where they went? KOS......[Removed for Content], you're an idiot. </blockquote>Just because there are some solo mobs at the begining of the entrance to a zoen you can kill does not make it 35-45 content. I can garauntee i am a better player then you. That is not even a debate. The point is there is a lack of content for that level range.Once again i didn't say lvl 47, i didn't say 50, i didn't say 70. I didn't say 20 or 30. I said 35-45 content. Zones specifically designed for that level range. Zones that drop loot for that level range. Zones that have instances for that level range. Do you comprehend? I guess not which is why you the only obvious idiot here. This is not even that hard to comprehend. Even SoE acknowledges the intended level ranges of most of those zones as 50+.
EQ2Luv
07-04-2008, 06:15 PM
<cite>Gungo@Crushbone wrote:</cite><blockquote><cite>Persis4 wrote:</cite><blockquote><cite>Gungo@Crushbone wrote:</cite><blockquote><cite>Persis4 wrote:</cite><blockquote><p>Runnyeye, Enchanted Lands<strike>, Cazic Thule, Nek, TS, Splitpaw,</strike> Bloodlines<strike>, Nek Castle, Ferrot, Lavastorm, Everfrost, Riverale, Solusk Eye, </strike>Steamfront Mountains,<strike> Sinking Sands.</strike> This is 35-45 so you're gonna have some overlapping of tiers. And I'm probably forgetting something, so that's a lot. </p><p>55-65 DoF, KoS...That's two whole expansions... I still don't get why you need anymore. Not to mention the EoF equivalent.</p><p>Hope that cleared it up for you</p></blockquote>EVERYTHING CROSSED OUT IS LEVEL 50-55 mobs and 2 zones of 20-30 mobs. You have no idea what your talking about. I hope that clears it up for you. Most of the zones you listed were the lvl 50+ zones from the end games initial release which was guess what lvl 50+.KOS WAS a LVL 70 expansion, DOF was a 60 expansion. You really are this slow?</blockquote>Hmm...maybe somethings wrong with your screen or you just cant comprehend numbers. Go to all these zones you crossed out and see what lvl the mobs are. just because a mob is lvl 47 doesn't mean you can't kill it at 45..or maybe you can't because you suck. I was in all of these zones at lvl 45 and before. The rest of the zones you crossed out havestuff for players in their mid 30s. And yes i know what came with the intial release b/c i played this game before the first expansion came out. And you know whats funny? i went to all these zones right before i posted this and they do fall in the lvl range. So maybe you need to look again. You think people didn't go to Lavastorm, Ferrot and all these other zones until they were 50? And um, people went to TT before they were 70...again what game are you playing. You see KOS came out when people were at 60. So they had to lvl to 70 and guess where they went? KOS......[Removed for Content], you're an idiot. </blockquote>Just because there are some solo mobs at the begining of the entrance to a zoen you can kill does not make it 35-45 content. I can garauntee i am a better player then you. That is not even a debate. The point is there is a lack of content for that level range.Once again i didn't say lvl 47, i didn't say 50, i didn't say 70. I didn't say 20 or 30. I said 35-45 content. Zones specifically designed for that level range. Zones that drop loot for that level range. Zones that have instances for that level range. Do you comprehend? I guess not which is why you the only obvious idiot here. This is not even that hard to comprehend. Even SoE acknowledges the intended level ranges of most of those zones as 50+. </blockquote><p>You guys are both a little off, but I have to agree that there is plenty of content for 35-45. First lets add obelisk of lost souls, zek, and deathfist citadel to the list. I'm going to uncross the following from gungo's list:</p><p>Feerrot: There are a ton of level 37-40 quests in the first half of this zone, and monsters both heroic and solo ranging from 38-45 at least. I dont like the quests, but theyre definitely largely 35-45 level reqs. </p><p>Rivervale: The whole zone is killable by a groups level 45 and under. At 38 you can easily kill the rats and the mobs on the farm. At 45 you can complete the hook or by crook heritage quest. Oh i guess we could add the bixie fortress to the list of zones too. EQ2i even lists the level range of this zone as 35-44. </p><p>Cazic thule: Some of this zone is a bit tough for level 45 and under, but it's doable and yields prety nice grind xp around level 40-45. There are quests to kill just about every mob in the zone of levels 40-45 as well. </p><p>Some of the others are a grey area in my opinion, but those aside we have:</p><p>Runnyeye, Enchanted Lands, Cazic Thule, Bloodlines, Feerrot, Riverale, Steamfront Mountains, Obelisk of Lost Souls, Zek, Deathfist Citadel, The Tower of the Draftling</p><p>That's a lot of content for 35-45. I did find I had trouble leveling from 55-60 but that's because I despise the DoF expansion and try to spend as little time there as possible. I don't think there's really a gap in the content there either. 60+ you could level from the claymore quest series alone, that's how I got my monk to 70 anyway. There's also solo quests in barren sky, and quite a few quests of that level in loping plains. </p><p>Overall, I feel like there is enough content for the lower levels, and would like to see a focus on level 80 content. I'd like to have enough challenging and rewarding content that my giuldmates and I would actually have to discuss what zone to hit today, rather than just sayin 'lets hit up the usual' (RE, MC, and perhaps vault/coa/chelsith). A couple group zones that require raid gear would be super cool too. When you can hit every piece of group content on one lazy saturday afternoon, it just seems a little bit too little. </p>
Soluss2
07-05-2008, 02:26 AM
<cite>Goemoe wrote:</cite><blockquote><cite></cite><cite></cite><blockquote><p>55-65 DoF, KoS...That's two whole expansions... I still don't get why you need anymore. Not to mention the EoF equivalent.</p></blockquote>Try to solo a char from 60 to 70. Without instances you are lost. There many players sick of Sanctum therefor stopping to play their alt at around lvl 55. We have lots of content from 35-50, I have soloed several chars up there now, but we absolutely lack quests from 60 to 70. There ist no <b>everquest</b> in that tier. And I am here to do quest, not to grind dungeons.</blockquote>Loping plains, Baren Sky, Bonemire, Claymore quests. KoS instances. Can start in KP at 65. Between all the quests and explore in these zones you can easily get to 65. At 65 you can easily start KP quests which will easily get you to 70.
Soluss2
07-05-2008, 02:40 AM
<cite>Gungo@Crushbone wrote:</cite><blockquote><cite>Persis4 wrote:</cite><blockquote><cite>Gungo@Crushbone wrote:</cite><blockquote><cite>Persis4 wrote:</cite><blockquote><cite>Gungo@Crushbone wrote:</cite><blockquote><p>Content is kinda sporadic in this game.</p><p>We got way to much 1-30 content.</p><p>we lack 35-45 content</p><p>we got alot of 50 content</p><p>we lack 55-65 content</p><p>we got alot of 70 content</p><p>we lack 75-80 content</p><p>So i want to see a 35-45, 55-65, and 75-80 expansion =P</p><p>Or in all seriousness just revamp the bloodlines chronicle zones into 35-45 DECENT content with upgraded rewards</p><p>When they create the new expac which i hope is a heavy group dungeon experience. Ala LDON style. have the zones scale in two teirs from 60-80. Add in lvl 60 and lvl 80 itemization. Ave group level 69 or less = lvl 60 items and 60+ mobs Ave group level 70-80 = level 80 itemization and 80+ level mobs. </p><p>add in alot of 80+ content</p><p>revamp alot of the older lvl 50 raid zones into lvl 80 low teir raid content. fyremyst gulley, etc etc.</p></blockquote><p>I dont see all these gaps and "lacking" content areas. 35-45 content has stuff from EoF expansion and the original world expansions..thats atleast 3zones per tier...55-65 content is DoF, EoF, and Kos..thats a lot of content lol.</p><p>I do agree however on the lack of content in the RoK zones (70-80), the whole RoK Expansion is a mess with all its solo crap. </p><p>I want the next expansion to be like KoS. KoS had soooo much content. All the open dungeouns, instances, and the very cool signature quests made KoS great. I would also like a CMM like zone in the new expansion...A dungeoun for the end game that is actually challenging. I would be happy if they didn't add any solo content and made it all group/raid. We already have too much solo content in RoK. That, imo, would make T8 complete.</p></blockquote><p>It must be hard to see with those blinders on. </p><p>Do yourself a favor and list all that 35-45 content.How many group zones do you see in those 10 levels. EOF added part of 1 global zone and 0 instances for that level range. Which was a complaint since EoF came out for that level range. The original expansion had 3 instances 2 outdoor zones which is largely outdated in regards to itemization. In actuallity there is more 80 content then there is 35-45 content. </p><p>55-65 is directly DoF content, which consists of 4 outdoor zones with alot of open space and 5? crappy instances. it also has 1 outdoor zone from KoS 0 instances (maybe the top floor of sanctum)EoF added part of 1 outdoor zone </p><p>The problem lies in the fact all of the 35-45 content and 55-65 content is so outdated in regards to quality and itemization that it doesnt fit in this game much anymore. Many instances consists of crap like cazel's mesa where you clear an entire zone of trash for a chance at a named that never dropped anything useful. These instances took like 10 minutes to complete. </p><p>While there is over 12 lvl 70-75 instances and like 6 outdoor zones andThere are 7 lvl 75-80 instances, and veksar coming in lu 48, (and kurns tower who knows if and when)and 6 outdoor dugeons/zones</p><p>I am not saying there is enough 80 content but there is a clear and obvious lack of content for the ranges i specified. Both in regards to quantity(35-45) and quality(55-65).</p></blockquote><p>Runnyeye, Enchanted Lands<strike><span style="color: #cc0000;">, Cazic Thule, Nek, TS, Splitpaw</span>,</strike> Bloodlines<strike>,<span style="color: #cc0000;"> Nek Castle, Ferrot, Lavastorm, Everfrost, Riverale, Solusk Eye, </span></strike>Steamfront Mountains,<span style="color: #cc0000;"><strike> Sinking Sands.</strike></span> This is 35-45 so you're gonna have some overlapping of tiers. And I'm probably forgetting something, so that's a lot. </p><p>55-65 DoF, KoS...That's two whole expansions... I still don't get why you need anymore. Not to mention the EoF equivalent.</p><p>Hope that cleared it up for you</p></blockquote>EVERYTHING CROSSED OUT IS LEVEL 50-55 mobs and 2 zones of 20-30 mobs. You have no idea what your talking about. I hope that clears it up for you. Most of the zones you listed were the lvl 50+ zones from the end games initial release which was guess what lvl 50+. I said 35-45, NOT 20-70. KOS WAS a LVL 70 expansion, DOF was a 60 expansion. DoF was completely inadequate and small it clearly lacks the content the other tiers of progression had. DoF focused on a game revamp, new city and arena and was the only expansion to address the level range. I listed the # of zones already. You just made stuff up to fill in where u needed. The zones you listed ARE NOT the level range you are talking about. Stop lying to prove a point. You obviously have no clue. </blockquote><p>What are you smokin? CT is a 40's zone. Feerot is easily done from 38 on. Splitpaw scales from 20 to 60. Lavastorm can be started in upper 30's. I think those fit in your 35-45 zones. You can start sinking sands at about 40 or 41 that still falls in 35-45. Some of the content he listed falls in the 35-40 range and others the 40 to 45 and beyond range. All that is still content from 35 to 45.</p><p>DoF content is actually pretty big, considering it was designed primarly for 50 to 60, IF YOU DO IT ALL. </p><p>I think you are the one that needs a clue..</p><p>enchanted lands</p><p>Zek</p><p>Feerot</p><p>Steamfront</p><p>Everfrost</p><p>Sinking Sands</p><p>Theres 5 zones alone that can handle 35 to 45 soloable. Thats just solo. There is plenty more you could add with grouping. There is probably more you could add to the solo scale. </p>
Gungo
07-05-2008, 11:54 AM
<p>I am goign to make this simple for you since its apparently to hard to comprehend. </p><p>Go into everfrost, sinking sands etc etc. Kill a mob look at the level of the treasured loot it drops. If it is not 35-45. IT IS NOT a 35-45 ZONE. </p><p>It doesnt matter what level the mob you can kill is. Hell everyday i play i kill lvl 88 mobs. Does it mean that we have t9 content in this game yet. NO, all those npcs are still t8 content and drop lvl 80 items. </p><p>Regardless of this tangent. Add up all the t8 content, add up all the t7 content. And you cna clearly see there is more content at those levels then there were at the levels i specified. </p><p>My point was simple there is less content at the ranges i stated then any other level range in game. </p><p>check it yourself-</p><p>There is over 12 lvl 70-75 instances and like 6 outdoor zones andThere are 7 lvl 75-80 instances, and veksar coming in lu 48. (and kurns tower who knows if and when)and 6 outdoor dugeons/zones.</p>
Soluss2
07-05-2008, 02:10 PM
<cite>Gungo@Crushbone wrote:</cite><blockquote><p>I am goign to make this simple for you since its apparently to hard to comprehend. </p><p>Go into everfrost, sinking sands etc etc. Kill a mob look at the level of the treasured loot it drops. If it is not 35-45. IT IS NOT a 35-45 ZONE. </p><p>It doesnt matter what level the mob you can kill is. Hell everyday i play i kill lvl 88 mobs. Does it mean that we have t9 content in this game yet. NO, all those npcs are still t8 content and drop lvl 80 items. </p><p>Regardless of this tangent. Add up all the t8 content, add up all the t7 content. And you cna clearly see there is more content at those levels then there were at the levels i specified. </p><p>My point was simple there is less content at the ranges i stated then any other level range in game. </p><p>check it yourself-</p><p>There is over 12 lvl 70-75 instances and like 6 outdoor zones andThere are 7 lvl 75-80 instances, and veksar coming in lu 48. (and kurns tower who knows if and when)and 6 outdoor dugeons/zones.</p></blockquote><p>Ok going by your theory (which is wrong, you dont judge tier content by the level of loot that drops). List these 12 lvl 70 -75 instances. I am not aware of 12 instances that drop loot for levels 71 to 75. List the 7 lvl 75 -80 instances because I am unaware of these 7 instances that drop loot for 75 to77.</p><p>Maby some zones need an item revamp but we surely do not need more empty zones with low level content. The low level zones are pratically empty as it is. Why? because there are not many low level players that are not twinked alts that are flying through those levels anyhow. Second reason is that there are already many many many zones for those levels and it spreads the few people there are out between them all.</p><p>You are probably one of the very few that would want to buy an expansion based on low level content. 35 to 45 can be flown trough in the matter of days even as a casual. </p><p>Oh and one more thing...where are these lvl 88 mobs that you are killing everyday?</p>
Kitsune
07-05-2008, 04:08 PM
Our little Guild has just all bought ROK expansion. What amazes us is how much easier it makes travelling between zones - Griffin to BB mountians for instance. We need more of this in the original content! It gets tired after a while running from A to B to get to where you're adventuring.Plus we left Gorowyn islands and headed to BB to play some quests there and the rewards in comparison to what we got in Gorowyn were pathetic. 1 & 2 Str armor (or same for INT and WIS) for a L19-22 toon? Riiight. We already had gotten L 5 & 6 ST/WIS/INT armor as regular quest items.That needs revamping across the board!Something else that needs looking at is the Starter towns. I LOVE new Starter towns in each Expansion, but WHY do they have to be so .. complex and have such poor maps to get around in them?Neriak I hated because of the constant noise of "tortured souls/wind effects" and the way the map didn't help you see if a place was lower level or higher.Gorowyn takes it one step further into oblivion - We left there so fast for Freeport.. despite the faced we LOVED the new housing there!The map is pathetic. It gives no idea of how to get around the place, no idea of the levels things are at. It is just a series of rock levels and some lines to represent the elevators.I'm not against complex towns, but I am against poor maps that make finding your way around it a trial of patience and keeping one's temper when you go the wrong way for the 16th time. Yes, I have a bad sense of direction at times, but that shouldn't be a problem in a game. It took me more than 4 hours play to work out the Maw and the town were connected when I did the Prophet quest on my L 68 Assassin there! I had kept going round and up the top way in cos it was the only way in I could find.. So - in my opinion, something for everyone is the way to go - new content to attract new players plus more for us older ones. But Better maps if towns continue to be as complex! Level out the existing Game early Quests so the armor Stats and money rewards for Quests are about the same instead of having this huge discrepancy.Make travelling across the world easier - it's a start with the new Bells.And I personally like the idea of content for 3-4 group players. I think that is probably about the average group size , apart from those put together specifically for Raids.
TwistedFaith
07-05-2008, 04:46 PM
The person who said Feerott/CT was a lvl 50-55 zone really should just logout of game and never login again, your a [Removed for Content] accept it and move on.There's no need at all for new zones for this level range, I would suggest however that SOE do the following:1. Add a questline to Everfrost / Lavastorm - Both zones are pretty dead and need a revamp. 2. Make the stupid Tower of the Drafling a actual instance (45-50) or (40-45) as atm its a COMPLETE AND UTTER WASTE. Nobody goes there except for 1 HQ.There you go that problem is solved.As for 55-65 content, I dont think there's much of a problem personally, just most people dont spend the time to look up questlines on eq2wiki etc.
What the new expansion needs is a raid encounter where 4 people click statues and 2-3 people harvest shinies at the same time (Think Nexona and Druushk combined)/sarcasm
Killerbee3000
07-07-2008, 05:42 AM
<cite>TwistedFaith wrote:</cite><blockquote>The person who said Feerott/CT was a lvl 50-55 zone really should just logout of game and never login again, your a [Removed for Content] accept it and move on.As for 55-65 content, I dont think there's much of a problem personally, just most people dont spend the time to look up questlines on eq2wiki etc.</blockquote><p>+1 on the ferrott / CT comment, CT a 50's zone? lol... I solo'd that below 50.</p><p>55-65 is a bit of a problem, because eof zones only last so long and dof / kos dont exaclty have much content, however, one can always mentor and do the tons of stuff missed at earlier levels.</p>
shadowedwolf
07-07-2008, 06:10 AM
<p>I couldn't care less what lvls the new expansion is geared at, but I do think if they gear it towards just the lvl 80s players, they need to think about revamping some zones.</p><p>T1 zones really don't matter because you can fly right through them... but for solo unless you have EoF or RoK, the t2 and t3 zones are lacking. Sure there are alot of quests in Cl and Ant, but they can be done quick and still leave you needed to gain a little more xp before you can travel to TS or Nek.</p><p>Admitidly, I just did a bunch of writs/exploring/BBM (BBM is great for quests and most of the items aren't bad) for the t3 because the questlines for ts and nek were tedious and def. not risk v reward. Then there are there are the item triggred quests there that give a reward WORSE than the handcrafted equivalant. (Not that you really need any of the items because if you do have RoK, you'll be wearing your gear for awhile...)</p><p>T4 and T5 are great. Losts to do and even more places to get lost in the Feerroott.</p><p>After that though, save the EoF zones, hang it up. Sinking Sands is great for mid 40s - mid 50s. DoF, KoS and Isle Of Mara (does anyone go there?) are alright... but lvling is slow and possibly painful. My ranger managed to finish out both KoS and Loping Plains by the time he was 64... and then made the mistake of heading over to the unbalanced Kylong Plains. LoL... I like a challange, and I love that RoK is one... but nothing prepares you for some of the RoK mobs.</p><p>Eh, what do I know. It's 2am and I can't sleep... but I do think some of the zones need some love before they dedicate a whole expansion to lvl 80....</p>
<p align="left">I agree with the OP, make the next expk for lvl 80 players only, then, when you start puting nails in the coffin of eq2 call me, my SK would love to be there for the ceremony.</p><p align="left">I mean why not... it seems WoW has a small population problem so why not ask sony so send 70% of the eq2 players to them... Bright Smart Genius Wonderful ideea mate <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p align="left">Oh oh oh... have another 1, if we are here, on the let's [Removed for Content] up eq2 topic why not ask sony that with the next expk to just remove ALL the zones under lvl 80.</p><p align="left"> </p>
Kizee
07-07-2008, 09:28 AM
<cite>Deval@Crushbone wrote:</cite><blockquote><p align="left">I agree with the OP, make the next expk for lvl 80 players only, then, when you start puting nails in the coffin of eq2 call me, my SK would love to be there for the ceremony.</p><p align="left">I mean why not... it seems WoW has a small population problem so why not ask sony so send 70% of the eq2 players to them... Bright Smart Genius Wonderful ideea mate <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p align="left">Oh oh oh... have another 1, if we are here, on the let's [I cannot control my vocabulary] up eq2 topic why not ask sony that with the next expk to just remove ALL the zones under lvl 80.</p><p align="left"> </p></blockquote><p>Why would it be putting nails in the coffin? You can't say that there isn't enough content for lower people to do....hell, you could probally run 2-3 toons thru the content and not see the same things.</p><p>SoE needs to add in alot more upper content because there is limited stuff capped people can do.</p>
Goemoe
07-07-2008, 09:37 AM
<cite>Soluss2 wrote:</cite><blockquote><cite>Goemoe wrote:</cite><blockquote><cite></cite><cite></cite><blockquote><p>55-65 DoF, KoS...That's two whole expansions... I still don't get why you need anymore. Not to mention the EoF equivalent.</p></blockquote>Try to solo a char from 60 to 70. <b>Without instances you are lost</b>. There many players sick of Sanctum therefor stopping to play their alt at around lvl 55. We have lots of content from 35-50, I have soloed several chars up there now, but we absolutely lack quests from 60 to 70. There ist no <b>everquest</b> in that tier. And I am here to do quest, not to grind dungeons.</blockquote>Loping plains, Baren Sky, Bonemire, Claymore quests.<b> KoS instances.</b> Can start in KP at 65. Between all the quests and explore in these zones you can easily get to 65. At 65 you can easily start KP quests which will easily get you to 70.<b></b></blockquote>Please read the stuff you are quoting. Claymore is heroic because you need the instances I talked about. I don't care for players boasting to be able to solo this and that, I talk about quest meant to be soloed at a given level. Kylong is even hard for even conned chars and it does not start on lvl 65 but 68. All other Quests you mentioned get you from 60 to 64. The guy telling to do only solo quests from 60 to 70 is lying. There are not enough.
Soluss2
07-07-2008, 12:15 PM
<cite>Goemoe wrote:</cite><blockquote><cite>Soluss2 wrote:</cite><blockquote><cite>Goemoe wrote:</cite><blockquote><cite></cite><cite></cite><blockquote><p>55-65 DoF, KoS...That's two whole expansions... I still don't get why you need anymore. Not to mention the EoF equivalent.</p></blockquote>Try to solo a char from 60 to 70. <b>Without instances you are lost</b>. There many players sick of Sanctum therefor stopping to play their alt at around lvl 55. We have lots of content from 35-50, I have soloed several chars up there now, but we absolutely lack quests from 60 to 70. There ist no <b>everquest</b> in that tier. And I am here to do quest, not to grind dungeons.</blockquote>Loping plains, Baren Sky, Bonemire, Claymore quests.<b> KoS instances.</b> Can start in KP at 65. Between all the quests and explore in these zones you can easily get to 65. At 65 you can easily start KP quests which will easily get you to 70.<b></b></blockquote>Please read the stuff you are quoting. Claymore is heroic because you need the instances I talked about. I don't care for players boasting to be able to solo this and that, I talk about quest meant to be soloed at a given level. Kylong is even hard for even conned chars and it does not start on lvl 65 but 68. All other Quests you mentioned get you from 60 to 64. The guy telling to do only solo quests from 60 to 70 is lying. There are not enough.</blockquote><p>You need to learn to play then. IF you took out the claymore quests my statement still stands. No not all of claymore is soloable but up to the disk of byzle(sp?), which is in SOS. It is solable by any class that has a clue. Entrence to SOS and the front foyer area is all soloable. Ive done it on 4 toons in crap gear that was looted or quested for. I dont spend money on twinking my toons except for adept 3 spells untill I hit the 70's. I dont even spend money on adept 3 spells until 50+. Most of the time I just harvest the rares myself and find someone to make them. So dont say it cant be done. I have done it. You can solo it until you have to start crawlind SOS. This still results in some nice xp. </p><p>The rest of the zones I listed give plenty of xp between the quests and the explore expo. Loping plains has a ton of quests. KoS has a ton of explore xp and quite a few quests between baren sky and bonemire. I have leveld 4 toons through there with no problems. </p><p>Yes at 65 you can EASILY do KP quests. If you cannot then you just suck at playing period. Do the mobs hit harder? Yes. So its not carebare to kill something anymore, big deal. My brigand was in [I cannot control my vocabulary] gear when I brough him there at 65 and I went all the way to 80 with him solo. I plan to do the same with my wizard next week. If you cant solo these solo mobs then you just suck. Sure you may die here and there. To play the game without expecting to die is stupid. If you cant do this content then you are either not trying or you dont upgrade your spells to adept iii or your still sitting in your gear from gorowyn.</p><p>p.s. you can still take out the instances to level, it just makes it even easier. For one not to do these instances is just stupid though. It has good xp and good gear. For the most part can be done with less then a full group. Hell my wizard can solo most of the nest. If you are too antisocial to group up once in a blue moon to do an instance then thats your problem. This is an MMO grouping is part of play in an MMO. This is not oblivion with a chat box. I find it completely funny that you took 1 thing (KOS instances) out of what I wrote and ignore the other ways I said you can level.</p><p>Oh yeah forgot to mention...you are talking level 60 to 70 here. In reality, because you can start KP at 65 (unless you are a whiner like I pointed out above) you are really only talking about 60 to 65. If you cant get 5 levels withough doing instances or running claymore, then you have no clue on what you are doing. The rest of the stuff I listed is plenty to get you a mere 5 levels. If you are too lazy to do even that then turn in some collections.</p>
liveja
07-07-2008, 12:33 PM
<cite>Gungo@Crushbone wrote:</cite><blockquote><p>Just because there are some solo mobs at the begining of the entrance to a zoen you can kill does not make it 35-45 content. </p><p><b><span style="color: #009900;">I solo'd all of Feerott from 37 up.</span></b> <span style="color: #009900;"><b>It wasn't hard. You just need to pay attention to what you're doing. I don't remember when I first started soloing in Lavastorm or Everfrost, but it wasn't long after I got tired of Feerott.</b></span></p><p><b><span style="color: #009900;">I even remember that I didn't start in Feerott in 37, because I'd heard how tough it was, & then when I got there I was wishing I'd started at 35.</span></b></p><p>I can garauntee i am a better player then you.</p><p><span style="color: #009900;"><b>Um .... nobody questioned your skill, but I would definitely challenge your assessment of some, if not most, of those zones you claim aren't doable at 35-45.</b></span></p></blockquote>
Ravaan
07-08-2008, 04:35 PM
<p>i guess that depends on what you mean by content gungo, if you mean solo content then maybe my only advice is get a [Removed for Content] group then you can do pretty much any of those zones you crossed off. </p><p>and don't tell me groups can't be found because i get groups all the time or i form them all it takes is a bit of initiative and you can do those zones. heck most of the heroics there can be duo'd/trio'd. just get a healer tank and DPS and run off and gets some xp.</p><p>this is not a solo game from 1-70 go back to WoW if thats what you want.</p>
DragonMaster2385
07-08-2008, 04:57 PM
Wow, I'm surprised a moderator hasn't stepped in yet; there is so much name calling and finger pointing it's crazy. While I don't think it will be a nail in the coffin of EQ2 for TSO to be only geared for level 80s, I think it would be a bad move. SOE has surely made some surprising decisions, but they aren't stupid guys; they aren't going to make an expansion for ONLY players at level 80. The chances are more likely that they will do 70-80 to appease more people and make Tier 8 more well rounded.
Echgar
07-09-2008, 11:51 AM
<cite>Diknak@Butcherblock wrote:</cite><blockquote>Wow, I'm surprised a moderator hasn't stepped in yet; there is so much name calling and finger pointing it's crazy. </blockquote>Even with the forum changes made recently, there are still roughly 80 forums here (not counting the international forums) -- we are not omniscient. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />The best thing to do rather than posting about the need for moderation is to use the "Report this post to a moderator" link on posts you feel are violating the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=411000" rel="nofollow" target="_blank">forum rules</a> and we will look into it.Some of the posts here are indeed getting a bit out of hand. As a reminder for everyone, you are welcome to disagree with other posters, but please keep your comments on-topic, constructive, and courteous.It is far better to discuss the issues and not the posters. If you feel the need to start discussing other posters' reading comprehension and similar, you probably need to consider taking another tact (or just putting the thread aside for a bit). Personal attacks, insults, and namecalling are not permitted here.
Sinafe
07-09-2008, 01:09 PM
<p>I personally would love to see some more content (solo, group, raid, whatever) for all levels above 25. I like having different options. For people who are getting bored after an expansion. There are so many things to do in EQ2. Helping your guildies, grouping with other people, testing out the different group combinations that can get you through a zone. Questing, exploring, getting the different feels from the game by playing different classes, alignments, and races. Participating in live events. Decorating your house. Tradeskills. That silly little gambling goblin. If you have a guild, work on getting that status up. It looks like we are going to need it for guild halls. Teaching lower level players to play and learn their class. Chase halflings around to make stew with... you get the point. Sit back, relax, take your time, enjoy the game and you might not get bored so fast after an expansion.</p>
TaleraRis
07-10-2008, 03:05 AM
<cite>-Arctura- wrote:</cite><blockquote><cite>Cynzielle wrote:</cite><blockquote>An entire expansion dedicated to level 80s? I so do not see that happening, anywhere, anytime, in any game. </blockquote>(( EQ1 had a few expansion packs dedicated exclusively to Endgame people, the Omens of war type stuff, etc... (not saying thats great.. just saying <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /> (thats when i left EQ1.. not enough stuff for everyone in the new expansions <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /></blockquote>Actually that isn't true. The expansions dealing with Discord dipped all the way to the early 40s in the starting zones tiering up to what was max level at the time, which I think was still 70 then. LDoN, of course, dipped all the way down to the late teens/early twenties to be eligible to go into the adventures. Legacy of Ykesha dipped down to the mid 30s IIRC at the entry zones. Most EQ1 expansions have a trend in terms of levels that covers a decently large chunk of the mid-to-end part of the game. I can't think of a single one which had such a narrow level limitation as some of the EQ2 ones have had.
liveja
07-10-2008, 10:48 AM
<cite>Gwyneth@Najena wrote:</cite><blockquote>I can't think of a single one which had such a narrow level limitation as some of the EQ2 ones have had.</blockquote><p>Omens of War had nothing below 60th level, at least in terms of adventuring zones. I don't remember what the level cap was at the time -- I think it was 70 -- but OoW itself was a purely high level expansion. I don't remember anything about Gates of Discord that was for less than near-maxxed characters, either.</p><p>I'm in the very distinct minority here, but my favorite EQ2 expansion (not necessarily the BEST, but my FAVE) has been Desert of Flames. I think the best, overall, has been Echoes of Faydwer.</p><p>Rise of Kunark? Well, I've gotten over the severe disappointment, made my peace with it, & that's about all I can say. I'd like the next expac to be more like Kingdom of Sky, only concentrating a lot more heavily on single-group instances & dungeons, a good sprinkling of raids, & no more than barely adequate amounts of solo content, if even that. Regardless, I think it should be mostly, or even wholly, for levels 71-80.</p><p>Having said that, I don't think it would be a bad idea if the next expansion also did a lot of revamping of older zones. Not necessarily NEW lower-level content, but a significant revamping of what is there. For example, the argument has often been that Everfrost & Lavastorm are what they are because they used to be "end-game content." However, they no longer are end-game content; they're now "mid-game" at best, & should be revamped to more accurately reflect that.</p>
backtostart
07-10-2008, 04:10 PM
<p>You are all missing the point. What is wrong with EQ2 now? where is it failing?</p><p>I honestly think that RoK was the cheapest (in terms of quality) expansion SOE has made yet. I dont think it was a bad expansion but it is the worst one put out so far.</p><p>That being said the answers to my questions. What is wrong with EQ2? Several things are wrong. First in an atempt to get more customers i believe SOE has made leveling in EQ2 too easy. Origianly it was to take months to even gain access to other parts of the game. As most everyone has stated it takes hours not days to go from 0 to 30 now and with no experiance debt like in EQ1 you always gain experiance. As far as i know most people in EQ1 didnt mind the experiance loss they despised the 5 hour corpse recovery.</p><p>Next problem i see is the old content. Who cares about it anymore? when you can do a lvl 8 quest in TD and get an item that will last you for 20 levels why even go to the old world filled with heroic mobs that no one needs to or does fight any more. SOE is so focused on end game expansions that all the great content has been forgotten about and left behind. There is no need to have 4 heroic dragonflys in the feerrott, heroic giants and gnolls in thundering stepps? why? Get rid of the heroic content in the older outdoor zones and make the experiance gain less. Make the old dungeons more for groups and update the loot tables to make it worth while. Most the HQ's are not even worth doing now except for the experiance and status. I mean who does the lightstone quest? Level 15 quest that you cant solo at 35 because you need a group to kill a lvl 20 heroic in an epic zone. And the item is substandard for the difficulty. Most HQ's are now. The best one is evil eye bag and that is sad if you think about it.</p><p>So what needs to be done? The answer isnt 8 more epic raid zones so 3% of the game being the power gamer raid guilds can race to be the first to get another over powered weapon or armor. The experiance has to be slowed down but in a way that lets players appreciate the content of the game while not frustrateing them too. And secondly update the old content, make an expansion out of that. Make the old content viable again. Make it so makeing level 12 armor means something and is just not a means to an end to get to level 80 crafting. Do that and it wont matter what the next expansion is because the game will be balanced and just not a game for level 80 players that cant do pvp so they do raids in pve.</p><p>The OP was right in one regard there isnt enough content for level 80 power gamer, but it is because it is too easy to get to level 80 not really because there are not enogh mobs to kill. After all there never is enough gods to slay for a power gamer. </p>
DragonMaster2385
07-10-2008, 04:28 PM
Your post contradicts itself. First, you say don't bother altering the old world content. Then, you say slow the xp gain down. If they slowed the xp gain down, that would require more use of the old world zones, making it more important to revamp them. You're right, TD drops are way better than the old world stuff . . . nerf it. I normally don't call for nerfs, but they need to either nerf that content or boost T1-T6 for the rest of the game. Also, this is an alt game, so people don't want to be FORCED to create players to level in TD because of itemization; they want variety when leveling. Ignoring the old starting areas reduces replayability. Your mentality of letting old world stuff rot is very shortsighted and that way of thinking will not increase the lifespan of this game.
TaleraRis
07-10-2008, 08:34 PM
<cite>Flaye@Mistmoore wrote:</cite><blockquote><cite>Gwyneth@Najena wrote:</cite><blockquote>I can't think of a single one which had such a narrow level limitation as some of the EQ2 ones have had.</blockquote><p>Omens of War had nothing below 60th level, at least in terms of adventuring zones. I don't remember what the level cap was at the time -- I think it was 70 -- but OoW itself was a purely high level expansion. I don't remember anything about Gates of Discord that was for less than near-maxxed characters, either.</p></blockquote>Bzzt, wrong. In Gates of Discord, the very first zone that you arrive in, Natimbi, was a 40s and 50s adventuring zone. Qinimi and Barindu were also places that less than max-level people would be found adventuring when Gates of Discord debuted, after they had fixed the initial launch issues. In Omens of War, Dranik's Scar, the very first zone that you arrive in when ported over by the Priest of Discord, went from the low to mid 40s to the 50s. Dranik's Hollows, the instances off said zone, went from the mid 40s to the new level cap of 70. Harbinger's Spire, the Bloodfields and Noble's Causeway also were zones intended for the lower 50s to the mid 60s.
Gungo
07-11-2008, 12:51 PM
<cite>Ravaan wrote:</cite><blockquote><p>i guess that depends on what you mean by content gungo, if you mean solo content then maybe my only advice is get a [I cannot control my vocabulary] group then you can do pretty much any of those zones you crossed off. </p><p>and don't tell me groups can't be found because i get groups all the time or i form them all it takes is a bit of initiative and you can do those zones. heck most of the heroics there can be duo'd/trio'd. just get a healer tank and DPS and run off and gets some xp.</p><p>this is not a solo game from 1-70 go back to WoW if thats what you want.</p></blockquote>Never played wow and since you are the one to reference it i am sure you did and should probably go back yourself. I actually prefer group content in fact, Group content was the exact content i mentioned but you failed to read that. Which plainly means your opinion is worthless. The most absurd comment you made about soloing is funny since you can absolutely solo from 1-80 in this game. It must suck to be illiterate but hey 10% of americans are so at least your not alone.The funniest thing about the many biased replys here is that i don't play alts. I play heavily on a single maxed hardcore raiding toon since this game was released. I wouldn't use much of the content i said was thin. But that still doesnt change the fact there is less content and less current itemization in the areas i mentioned. Much of the level ranges i mentioned havent had much added to it or revamped much since the game went live.
liveja
07-11-2008, 01:35 PM
<cite>Gwyneth@Najena wrote:</cite><blockquote><cite>Flaye@Mistmoore wrote:</cite><blockquote><cite>Gwyneth@Najena wrote:</cite><blockquote>I can't think of a single one which had such a narrow level limitation as some of the EQ2 ones have had.</blockquote><p>Omens of War had nothing below 60th level, at least in terms of adventuring zones. I don't remember what the level cap was at the time -- I think it was 70 -- but OoW itself was a purely high level expansion. I don't remember anything about Gates of Discord that was for less than near-maxxed characters, either.</p></blockquote>Bzzt, wrong. In Gates of Discord, the very first zone that you arrive in, Natimbi, was a 40s and 50s adventuring zone. Qinimi and Barindu were also places that less than max-level people would be found adventuring when Gates of Discord debuted, after they had fixed the initial launch issues. In Omens of War, Dranik's Scar, the very first zone that you arrive in when ported over by the Priest of Discord, went from the low to mid 40s to the 50s. Dranik's Hollows, the instances off said zone, went from the mid 40s to the new level cap of 70. Harbinger's Spire, the Bloodfields and Noble's Causeway also were zones intended for the lower 50s to the mid 60s. </blockquote><p>I'm not going to argue the point. I'm merely going to say that you're remembering things about those two expacs that I'm not remembering at all. I used to solo my 60 Mage in Dranik's Scar, for example, where all the mobs were light blue or higher, & never once saw anyone in the low-to-mid-40s there.</p><p>But it's irrelevant now, anyway, because EQ2 is a different game, & SOE will develop it the way they want to.</p>
Soluss2
07-11-2008, 04:36 PM
<cite>Gungo@Crushbone wrote:</cite><blockquote><cite>Ravaan wrote:</cite><blockquote><p>i guess that depends on what you mean by content gungo, if you mean solo content then maybe my only advice is get a [I cannot control my vocabulary] group then you can do pretty much any of those zones you crossed off. </p><p>and don't tell me groups can't be found because i get groups all the time or i form them all it takes is a bit of initiative and you can do those zones. heck most of the heroics there can be duo'd/trio'd. just get a healer tank and DPS and run off and gets some xp.</p><p>this is not a solo game from 1-70 go back to WoW if thats what you want.</p></blockquote>Never played wow and since you are the one to reference it i am sure you did and should probably go back yourself. I actually prefer group content in fact, Group content was the exact content i mentioned but you failed to read that. Which plainly means your opinion is worthless. The most absurd comment you made about soloing is funny since you can absolutely solo from 1-80 in this game. It must suck to be illiterate but hey 10% of americans are so at least your not alone.The funniest thing about the many biased replys here is that i don't play alts. I play heavily on a single maxed hardcore raiding toon since this game was released. I wouldn't use much of the content i said was thin. But that still doesnt change the fact there is less content and less current itemization in the areas i mentioned. Much of the level ranges i mentioned havent had much added to it or revamped much since the game went live. </blockquote><p>If you dont play alts then how do you know where ,if at all, content is thin. How do you know there is less content and less itemization in other areas you brought up? Those areas were all pointed out in how much content actually exists there. You could not have possibly experienced it all if you have been playing since launch and do not play alts.</p><p>You choose to ignore everything that has been said about the content that does exist from everyone that uses it. The fact that you have no first hand experience in the content that does exist makes all your arguements null and void imo. You really have no leg to stand on when you talk about content that exist between levels 35 and 70 if you have no experience seeing any of it when its not grey.</p>
TaleraRis
07-11-2008, 11:03 PM
<cite>Flaye@Mistmoore wrote:</cite><blockquote><cite>Gwyneth@Najena wrote:</cite><blockquote><cite>Flaye@Mistmoore wrote:</cite><blockquote><cite>Gwyneth@Najena wrote:</cite><blockquote>I can't think of a single one which had such a narrow level limitation as some of the EQ2 ones have had.</blockquote><p>Omens of War had nothing below 60th level, at least in terms of adventuring zones. I don't remember what the level cap was at the time -- I think it was 70 -- but OoW itself was a purely high level expansion. I don't remember anything about Gates of Discord that was for less than near-maxxed characters, either.</p></blockquote>Bzzt, wrong. In Gates of Discord, the very first zone that you arrive in, Natimbi, was a 40s and 50s adventuring zone. Qinimi and Barindu were also places that less than max-level people would be found adventuring when Gates of Discord debuted, after they had fixed the initial launch issues. In Omens of War, Dranik's Scar, the very first zone that you arrive in when ported over by the Priest of Discord, went from the low to mid 40s to the 50s. Dranik's Hollows, the instances off said zone, went from the mid 40s to the new level cap of 70. Harbinger's Spire, the Bloodfields and Noble's Causeway also were zones intended for the lower 50s to the mid 60s. </blockquote><p>I'm not going to argue the point. I'm merely going to say that you're remembering things about those two expacs that I'm not remembering at all. I used to solo my 60 Mage in Dranik's Scar, for example, where all the mobs were light blue or higher, & never once saw anyone in the low-to-mid-40s there.</p><p>But it's irrelevant now, anyway, because EQ2 is a different game, & SOE will develop it the way they want to.</p></blockquote>I used to solo my low 50s druid there, and I grouped there on my 40s cleric. I also used to solo my then mid 40s druid in Natimbi when Gates of Discord was still the newest expansion. Plus all those levels can be verified on Alla's.
Eye4ni
07-11-2008, 11:17 PM
<cite>Soluss2 wrote:</cite><blockquote><cite>Gungo@Crushbone wrote:</cite><blockquote><cite>Ravaan wrote:</cite><blockquote><p>i guess that depends on what you mean by content gungo, if you mean solo content then maybe my only advice is get a [I cannot control my vocabulary] group then you can do pretty much any of those zones you crossed off. </p><p>and don't tell me groups can't be found because i get groups all the time or i form them all it takes is a bit of initiative and you can do those zones. heck most of the heroics there can be duo'd/trio'd. just get a healer tank and DPS and run off and gets some xp.</p><p>this is not a solo game from 1-70 go back to WoW if thats what you want.</p></blockquote>Never played wow and since you are the one to reference it i am sure you did and should probably go back yourself. I actually prefer group content in fact, Group content was the exact content i mentioned but you failed to read that. Which plainly means your opinion is worthless. The most absurd comment you made about soloing is funny since you can absolutely solo from 1-80 in this game. It must suck to be illiterate but hey 10% of americans are so at least your not alone.The funniest thing about the many biased replys here is that i don't play alts. I play heavily on a single maxed hardcore raiding toon since this game was released. I wouldn't use much of the content i said was thin. But that still doesnt change the fact there is less content and less current itemization in the areas i mentioned. Much of the level ranges i mentioned havent had much added to it or revamped much since the game went live. </blockquote><p>If you dont play alts then how do you know where ,if at all, content is thin. How do you know there is less content and less itemization in other areas you brought up? Those areas were all pointed out in how much content actually exists there. You could not have possibly experienced it all if you have been playing since launch and do not play alts.</p><p>You choose to ignore everything that has been said about the content that does exist from everyone that uses it. The fact that you have no first hand experience in the content that does exist makes all your arguements null and void imo. You really have no leg to stand on when you talk about content that exist between levels 35 and 70 if you have no experience seeing any of it when its not gr</p></blockquote>Maybe he Mentored?
Soluss2
07-12-2008, 12:54 AM
<cite>Eye4ni wrote:</cite><blockquote><cite>Soluss2 wrote:</cite><blockquote><cite>Gungo@Crushbone wrote:</cite><blockquote><cite>Ravaan wrote:</cite><blockquote><p>i guess that depends on what you mean by content gungo, if you mean solo content then maybe my only advice is get a [I cannot control my vocabulary] group then you can do pretty much any of those zones you crossed off. </p><p>and don't tell me groups can't be found because i get groups all the time or i form them all it takes is a bit of initiative and you can do those zones. heck most of the heroics there can be duo'd/trio'd. just get a healer tank and DPS and run off and gets some xp.</p><p>this is not a solo game from 1-70 go back to WoW if thats what you want.</p></blockquote>Never played wow and since you are the one to reference it i am sure you did and should probably go back yourself. I actually prefer group content in fact, Group content was the exact content i mentioned but you failed to read that. Which plainly means your opinion is worthless. The most absurd comment you made about soloing is funny since you can absolutely solo from 1-80 in this game. It must suck to be illiterate but hey 10% of americans are so at least your not alone.The funniest thing about the many biased replys here is that i don't play alts. I play heavily on a single maxed hardcore raiding toon since this game was released. I wouldn't use much of the content i said was thin. But that still doesnt change the fact there is less content and less current itemization in the areas i mentioned. Much of the level ranges i mentioned havent had much added to it or revamped much since the game went live. </blockquote><p>If you dont play alts then how do you know where ,if at all, content is thin. How do you know there is less content and less itemization in other areas you brought up? Those areas were all pointed out in how much content actually exists there. You could not have possibly experienced it all if you have been playing since launch and do not play alts.</p><p>You choose to ignore everything that has been said about the content that does exist from everyone that uses it. The fact that you have no first hand experience in the content that does exist makes all your arguements null and void imo. You really have no leg to stand on when you talk about content that exist between levels 35 and 70 if you have no experience seeing any of it when its not gr</p></blockquote>Maybe he Mentored? </blockquote>You cannot tell if there are enough quests to level you though that tier while mentored. If you are end game raid geared lvl 80 then the equipment is going to look like junk to you. I have played alts through all those zones listed. There is plenty of content to level you through those tiers. I mean come on he called feerot and everfrost and lavastorm a 50 to 55 zone.....
Persi
07-12-2008, 01:51 AM
<cite>Soluss2 wrote:</cite><blockquote><cite>Eye4ni wrote:</cite><blockquote><cite>Soluss2 wrote:</cite><blockquote><cite>Gungo@Crushbone wrote:</cite><blockquote><cite>Ravaan wrote:</cite><blockquote><p>i guess that depends on what you mean by content gungo, if you mean solo content then maybe my only advice is get a [I cannot control my vocabulary] group then you can do pretty much any of those zones you crossed off. </p><p>and don't tell me groups can't be found because i get groups all the time or i form them all it takes is a bit of initiative and you can do those zones. heck most of the heroics there can be duo'd/trio'd. just get a healer tank and DPS and run off and gets some xp.</p><p>this is not a solo game from 1-70 go back to WoW if thats what you want.</p></blockquote>Never played wow and since you are the one to reference it i am sure you did and should probably go back yourself. I actually prefer group content in fact, Group content was the exact content i mentioned but you failed to read that. Which plainly means your opinion is worthless. The most absurd comment you made about soloing is funny since you can absolutely solo from 1-80 in this game. It must suck to be illiterate but hey 10% of americans are so at least your not alone.The funniest thing about the many biased replys here is that i don't play alts. I play heavily on a single maxed hardcore raiding toon since this game was released. I wouldn't use much of the content i said was thin. But that still doesnt change the fact there is less content and less current itemization in the areas i mentioned. Much of the level ranges i mentioned havent had much added to it or revamped much since the game went live. </blockquote><p>If you dont play alts then how do you know where ,if at all, content is thin. How do you know there is less content and less itemization in other areas you brought up? Those areas were all pointed out in how much content actually exists there. You could not have possibly experienced it all if you have been playing since launch and do not play alts.</p><p>You choose to ignore everything that has been said about the content that does exist from everyone that uses it. The fact that you have no first hand experience in the content that does exist makes all your arguements null and void imo. You really have no leg to stand on when you talk about content that exist between levels 35 and 70 if you have no experience seeing any of it when its not gr</p></blockquote>Maybe he Mentored? </blockquote>You cannot tell if there are enough quests to level you though that tier while mentored. If you are end game raid geared lvl 80 then the equipment is going to look like junk to you. I have played alts through all those zones listed. There is plenty of content to level you through those tiers. I mean come on he called feerot and everfrost and lavastorm a 50 to 55 zone.....</blockquote>Soluss just stop. Trying to explain something to gungo is extremely challenging. He called ferrot, everforst, and lavastorm lvl 50-55 zones...even though ppl start going their in their mid 30s.... enough said. You're just going to end up frustrating yourself and wasting your time.
Gungo
07-15-2008, 03:16 AM
<cite>Persis4 wrote:</cite><blockquote><cite>Soluss2 wrote:</cite><blockquote><cite>Eye4ni wrote:</cite><blockquote><cite>Soluss2 wrote:</cite><blockquote><cite>Gungo@Crushbone wrote:</cite><blockquote><cite>Ravaan wrote:</cite><blockquote><p>i guess that depends on what you mean by content gungo, if you mean solo content then maybe my only advice is get a [I cannot control my vocabulary] group then you can do pretty much any of those zones you crossed off. </p><p>and don't tell me groups can't be found because i get groups all the time or i form them all it takes is a bit of initiative and you can do those zones. heck most of the heroics there can be duo'd/trio'd. just get a healer tank and DPS and run off and gets some xp.</p><p>this is not a solo game from 1-70 go back to WoW if thats what you want.</p></blockquote>Never played wow and since you are the one to reference it i am sure you did and should probably go back yourself. I actually prefer group content in fact, Group content was the exact content i mentioned but you failed to read that. Which plainly means your opinion is worthless. The most absurd comment you made about soloing is funny since you can absolutely solo from 1-80 in this game. It must suck to be illiterate but hey 10% of americans are so at least your not alone.The funniest thing about the many biased replys here is that i don't play alts. I play heavily on a single maxed hardcore raiding toon since this game was released. I wouldn't use much of the content i said was thin. But that still doesnt change the fact there is less content and less current itemization in the areas i mentioned. Much of the level ranges i mentioned havent had much added to it or revamped much since the game went live. </blockquote><p>If you dont play alts then how do you know where ,if at all, content is thin. How do you know there is less content and less itemization in other areas you brought up? Those areas were all pointed out in how much content actually exists there. You could not have possibly experienced it all if you have been playing since launch and do not play alts.</p><p>You choose to ignore everything that has been said about the content that does exist from everyone that uses it. The fact that you have no first hand experience in the content that does exist makes all your arguements null and void imo. You really have no leg to stand on when you talk about content that exist between levels 35 and 70 if you have no experience seeing any of it when its not gr</p></blockquote>Maybe he Mentored? </blockquote>You cannot tell if there are enough quests to level you though that tier while mentored. If you are end game raid geared lvl 80 then the equipment is going to look like junk to you. I have played alts through all those zones listed. There is plenty of content to level you through those tiers. I mean come on he called feerot and everfrost and lavastorm a 50 to 55 zone.....</blockquote>Soluss just stop. Trying to explain something to gungo is extremely challenging. He called ferrot, everforst, and lavastorm lvl 50-55 zones...even though ppl start going their in their mid 30s.... enough said. You're just going to end up frustrating yourself and wasting your time.</blockquote>Actually i have over 3k quests completed and i regularly go back and redo older content. Look its obvious you have no clue what yoru talkign about ( it was my mistake to cross out feerot from your list of all content from 20-70) lavastorm/everfrost is not a 35-45 zone sorry. Here i will link the quests from eq2i.com to show you. Hope that clears it up for you. As you can see they range from 44-49 NOT 35-45. Again if you can not understand that this zone is designed for higher level content then the level range i am saying you are clearly dellusional. <h2><span class="mw-headline"> Heroic </span><span class="mw-headline">Quest Series </span></h2><p>Levels 10-25:</p><ul><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Blackburrow_Timeline" target="_blank">Blackburrow Timeline</a> (4 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Fallen_Gate_Timeline" target="_blank">Fallen Gate Timeline</a> (7 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Wailing_Caves_Timeline" target="_blank">Wailing Caves Timeline</a> (7 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Stormhold_Timeline" target="_blank">Stormhold Timeline</a> (15 quests)</li></ul><p>Levels 25-32:</p><ul><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Crypt_of_Betrayal_Timeline" target="_blank">Crypt of Betrayal Timeline</a> (3 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Gobblerock%27s_Hideout_Timeline" target="_blank">Gobblerock's Hideout Timeline</a> (4 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Crushbone_Keep_Timeline" target="_blank">Crushbone Keep Timeline</a> (?? quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Condemned_Catacomb_Timeline" target="_blank">Condemned Catacomb Timeline</a> (4 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Cove_of_Decay_Timeline" target="_blank">Cove of Decay Timeline</a> (3 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Ruins_of_Varsoon_Timeline" target="_blank">Ruins of Varsoon Timeline</a> (8 quests)</li></ul><p>Levels 32-42:</p><ul><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Nektropos_Castle_Timeline" target="_blank">Nektropos Castle Timeline</a> (25 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Runnyeye_Timeline" target="_blank">Runnyeye Timeline</a> (20 quests) <i>revamped 12/26/2006</i></li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Rivervale_Timeline" target="_blank">Rivervale Timeline</a> (22 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Deathfist_Citadel_Timeline" target="_blank">Deathfist Citadel Timeline</a> (6 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Bloodline_Chronicles_Timeline" target="_blank">Bloodline Chronicles Timeline</a> (12 quests)</li></ul><p>Levels 42-50:</p><ul><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Temple_of_Cazic-Thule_Timeline" target="_blank">Temple of Cazic-Thule Timeline</a> (14 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Drafling_Timeline" target="_blank">Drafling Timeline</a> (5 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Everfrost_Timeline" target="_blank">Everfrost Timeline</a> (11 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Lavastorm_Timeline" target="_blank">Lavastorm Timeline</a> (11 quests)</li><ul><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Lava_Creeped_Out" target="_blank">Lava Creeped Out</a> (44) </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Efforts_Repaid" target="_blank">Efforts Repaid</a> (45)</li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Ashes_to_Ashes" target="_blank">Ashes to Ashes</a> (46) </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Repay_the_Pain" target="_blank">Repay the Pain</a> (46) </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Snuff_the_Flare_Reapers" target="_blank">Snuff the Flare Reapers</a> (47) </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Colossal_Lava_Rocks" target="_blank">Colossal Lava Rocks</a> (48) </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/The_Engraved_Torch" target="_blank">The Engraved Torch</a> (49) </li><li><a rel="nofollow" href="http://eq2.wikia.com/index.php?title=Broken_Key&action=edit" target="_blank">Broken Key</a> (46) - grants access to <a rel="nofollow" href="http://eq2.wikia.com/wiki/Maiden%27s_Gulch" target="_blank">Maiden's Gulch</a> </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Living_Lava_Necklace" target="_blank">Living Lava Necklace</a> (47) - grants access to <a rel="nofollow" href="http://eq2.wikia.com/wiki/Vault_of_Flames" target="_blank">Vault of Flames</a></li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/The_Lost_Legend_of_Lavastorm" target="_blank">The Lost Legend of Lavastorm</a> (48) - from <a rel="nofollow" href="http://eq2.wikia.com/wiki/Fendaris_K%27Lorn" target="_blank">Fendaris K'Lorn</a> </li><li><a rel="nofollow" href="http://eq2.wikia.com/wiki/Saving_Soles" target="_blank">Saving Soles</a> (49) - from <a rel="nofollow" href="http://eq2.wikia.com/wiki/Charly_Ashlash" target="_blank">Charly Ashlash</a> </li></ul></ul> <ul><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Permafrost_Timeline" target="_blank">Permafrost Timeline</a> (12 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Solusek%27s_Eye_Timeline" target="_blank">Solusek's Eye Timeline</a> (15 quests)</li></ul><p>Levels 50-60:</p><ul><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Shimmering_Citadel_Timeline" target="_blank">Shimmering Citadel Timeline</a> (7 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Court_of_Blades_Timeline" target="_blank">Court of Blades Timeline</a> (4 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Court_of_Truth_Timeline" target="_blank">Court of Truth Timeline</a> (6 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Court_of_the_Coin_Timeline" target="_blank">Court of the Coin Timeline</a> (4 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/The_Courts_of_Maj%27Dul:_Of_Fate_and_Destiny" target="_blank">Of Fate and Destiny</a></li></ul><p>Levels 60-70:</p><ul><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Sanctum_of_the_Scaleborn_Timeline" target="_blank">Sanctum of the Scaleborn Timeline</a> (14 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Palace_of_the_Awakened_Timeline" target="_blank">Palace of the Awakened Timeline</a> (9 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Claymore_Timeline" target="_blank">Claymore Timeline</a> (32 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Deathtoll_Access" target="_blank">Deathtoll Access</a> (4 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Fallen_Dynasty_Timeline" target="_blank">Fallen Dynasty Timeline</a> (12 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Butcherblock_Mountains_Timeline#Heroic_Series" target="_blank">Butcherblock Mountains Timeline</a> (2 quests <i>so far</i>)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Loping_Plains_Timeline#Heroic_Series" target="_blank">Loping Plains Timeline</a> (5 quests)</li></ul><p>Levels 70-80:</p><ul><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Kylong_Plains_Timeline" target="_blank">Kylong Plains Timeline</a> (9 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Fens_of_Nathsar_Timeline" target="_blank">Fens of Nathsar Timeline</a> (2 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Kunzar_Jungle_Timeline" target="_blank">Kunzar Jungle Timeline</a> (34 quests)</li><li> <a rel="nofollow" href="http://eq2.wikia.com/wiki/Jarsath_Wastes_Timeline" target="_blank">Jarsath Wastes Timeline</a> (3 quests)</li></ul>
Soluss2
07-15-2008, 08:41 AM
<p>Mostly outdated info for one. For two you didnt speak of heroic only content. You're skipping tons of solo content in there. Wheres butcherblock? That stems quite a bit from 20 on. You've pretty much only included dungeons and instances in there...wheres the zones? You want to link content then link it all not just some of it. Im done here as another poster pointed out, it is pointless to argue with you. So I dont get another "warning" about my posting I will just say that I am not the delusional one here.</p>
Zabjade
07-15-2008, 11:14 AM
<span style="color: #00cc00;">You also forgot the Armor Quests (Although no one does them anymore accept for greyed out appearance slots)</span>
liveja
07-15-2008, 11:25 AM
<cite>Gungo@Crushbone wrote:</cite><blockquote><h2><span class="mw-headline">Heroic </span><span class="mw-headline">Quest Series</span></h2></blockquote><p>I'm now totally confused, as I thought the issue you initially raised was about soloing in the 35-45 range. Now you're talking about heroic content, instead? Did I completely miss the subject change or something?</p><p>If you're only talking heroic content now, you missed out on at least a few heroic quests in EL.</p><p>Quests INSIDE the MD Courts are for higher levels (maybe, it's been a long time since I did them), but the quests to gain ENTRANCE to those courts can be started at 45, not 50, & aren't heroic.</p>
DragonMaster2385
07-15-2008, 02:56 PM
Outdated? Of course they articles are out dated, that is one of the major gripe; SOE needs to go back and modify those quests. That information is still good because they haven't changed.
Armawk
07-15-2008, 06:46 PM
<cite>Flaye@Mistmoore wrote:</cite><blockquote><p>I'm now totally confused, as I thought the issue you initially raised was about soloing in the 35-45 range. Now you're talking about heroic content, instead? Did I completely miss the subject change or something?</p></blockquote>I think he is pointing out that lavastorm, for example, is a heroic zone for over 40s, and has almost no solo content useful below 50 (except for the 'I solo yellow 3up' fantasists)
DragonMaster2385
07-15-2008, 08:48 PM
wow, I think this thread got a little off topic with all of the arguing about who is right about old world heroic content. This thread should really die since we know that the entire expansion will be geared only for level 80 players. A whole expansion with RE2 type zones? Yeah right.
Gungo
07-17-2008, 12:49 PM
<cite>Soluss2 wrote:</cite><blockquote><p>Mostly outdated info for one. For two you didnt speak of heroic only content. You're skipping tons of solo content in there. Wheres butcherblock? That stems quite a bit from 20 on. You've pretty much only included dungeons and instances in there...wheres the zones? You want to link content then link it all not just some of it. Im done here as another poster pointed out, it is pointless to argue with you. So I dont get another "warning" about my posting I will just say that I am not the delusional one here.</p></blockquote><p>Yes it is pointless to argue with someone when they provide facts and you only provide obviously subjective opinions. </p><p>I always found eq2i/wiki to be quite up to date on quests. What i linked was the only level based timeline they had though. although they do have one for solo. What i linked was a copy/paste of thier heroic timeline page for lavastorm. What timelines show is the INITIAL quest of a series. As in the first starting quest. </p><p>But if you just want to check the easy way open up your quest journal and see what level the quests are in the completed page. </p>
Gungo
07-17-2008, 12:52 PM
<cite>Diknak@Butcherblock wrote:</cite><blockquote><p>wow, I think this thread got a little off topic with all of the arguing about who is right about old world heroic content. This thread should really die since we know that the entire expansion will be geared only for level 80 players. A whole expansion with RE2 type zones? Yeah right.</p></blockquote><p>um actually this expansion is a whole expansion of re2 type zones. It is basically scattered obelisks for 80+ players. </p><p>Actually all i asked for before some people decided to go off on a tangent was a revamp of the bloodlines zones and items within the 35-45 range.</p><p> I also asked for the new expansion to be a 80+ based content and for additional 55-65 content. Which could be accomplished by scaling some of the new 80+ obelisk type zones they are adding ala LDON style. This is due to low content and weak itemization at those levels. Eitherway SoE is addressing the obvious issue i have stated by upgrading itemization from 30-70. </p><p>"Worldwide equipment, ranging from level 1-59 (including heritage quest rewards), have been increased to create a better progression from Timorous Deep to level 80 Rise of Kunark zones. This increase includes accessories, armor, and weapons, as well as many tradeskill items. Shields and items with special effects have not yet been changed, but will be included in a future update." <--- from test. </p>
Soluss2
07-17-2008, 01:34 PM
<cite>Gungo@Crushbone wrote:</cite><blockquote><cite>Soluss2 wrote:</cite><blockquote><p>Mostly outdated info for one. For two you didnt speak of heroic only content. You're skipping tons of solo content in there. Wheres butcherblock? That stems quite a bit from 20 on. You've pretty much only included dungeons and instances in there...wheres the zones? You want to link content then link it all not just some of it. Im done here as another poster pointed out, it is pointless to argue with you. So I dont get another "warning" about my posting I will just say that I am not the delusional one here.</p></blockquote><p>Yes it is pointless to argue with someone when they provide facts and you only provide obviously subjective opinions. </p><p>I always found eq2i/wiki to be quite up to date on quests. What i linked was the only level based timeline they had though. although they do have one for solo. What i linked was a copy/paste of thier heroic timeline page for lavastorm. What timelines show is the INITIAL quest of a series. As in the first starting quest. </p><p>But if you just want to check the easy way open up your quest journal and see what level the quests are in the completed page. </p></blockquote>I dont need to provide facts. Wiki in itself is not fact it is user submitted data. What I do provide is experience in leveling atleast 8 toons through these level ranges....something you have NEVER done. Just because a "listed level" on a wiki page says 46 does not mean you cant do it at say 40. There are plenty of yellow, orange, and in some cases even red quests that can regularly be done solo. You can do these in crap gear with only a few spell upgrades. Ive done these on numerous classes. Again you have no experience first hand leveling in any area except one toon which went through those areas far before EOF came out. Most likely before KOS came out and probably been through there before DoF came out. What experience do you have besides some wiki text and word of mouth? People cry all the time... that doesnt make them correct.
Dawnslight
08-16-2008, 04:10 PM
<cite>Mezzmyrelda@Unrest wrote:</cite><blockquote><cite>Ravaan wrote:</cite><blockquote><p>25-65 content? are you kidding me? you fly through those levels if you know [I cannot control my vocabulary] you are doing there is no need to add content at those levels since you do fly through them or there is plenty of content already out there..</p><p>This game is boring once you hit 80 and get a few raids under your belt there needs to be a ton more to do than "hey roll an alt" sorry i rolled 3 got 3 up to 80 already and im still bored. give me something to do with my 80s already.</p><p>enough gearing the game to the soloer and the casual gamer that plays 4 hours a week ... go play WoW.</p><p> infact ill be so bold as to say that the next TWO expansions need to be geared toward those players with max levels.<span style="color: #ff0000;"><b> sorry but the game has been out 4 years if you don't have a max level character then you have problems and maybe shouldn't be playing MMOs.</b></span></p><p>as for progression (because i don't want to see another solo grind to 90) revamp the AA and make it more like EQ1 where you can completely tailor your character to your playstyle and add a crap load more.</p></blockquote><p>*ahem* Sorry but this got me steamed. The entire EQ2 population did <b>not</b> join at launch. Some folks have been around for a couple years, maybe 1 year, or maybe a few months. Also assuming that everyone plays at the same pace for the same purpose is terribly flawed. </p><p>I've been around Since EoF and I just got my first character to T8 (see siggy) a couple months ago. For the first half of that period I was a full time student plus working from 30 to 65 hours a week. Now I've got just a full time job and more free time (hence finally leveling up). My next highest level alt was 36 because I played to have <b>fun</b>, not to reach some supposed finish line. The only reason I leveled my main so fast was I got the bug to try to raid. Had I not gotten that bur in my saddle I'd probably be about level 60 now... or less. Dismissing any portion of the population that doesn't operate with the assumption that they are incompetent if they don't intend to raid or race to levelcap is terribly ... well, rude. </p><p>MMO = "Massively Multiplayer Online" (ie. Online play with multiple other people) not "Raiders/Capped Toons Only". <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>*Edited to stop referring to capped toons as all raiders.*</p></blockquote>I have been playing this game since nov 14 the year it came out.... I still dont have a maxed out toon... because I dont like rushing to the end to get bored. I like to play the game for the fun of it and enjoy as much of it as possible. (that and i'm an alt-aholic and have too many toons <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> but im happy with every one of them)
Ravaan
08-16-2008, 04:33 PM
<cite>Bludtype@Befallen wrote:</cite><blockquote><cite>Mezzmyrelda@Unrest wrote:</cite><blockquote><cite>Ravaan wrote:</cite><blockquote><p>25-65 content? are you kidding me? you fly through those levels if you know [I cannot control my vocabulary] you are doing there is no need to add content at those levels since you do fly through them or there is plenty of content already out there..</p><p>This game is boring once you hit 80 and get a few raids under your belt there needs to be a ton more to do than "hey roll an alt" sorry i rolled 3 got 3 up to 80 already and im still bored. give me something to do with my 80s already.</p><p>enough gearing the game to the soloer and the casual gamer that plays 4 hours a week ... go play WoW.</p><p> infact ill be so bold as to say that the next TWO expansions need to be geared toward those players with max levels.<span style="color: #ff0000;"><b> sorry but the game has been out 4 years if you don't have a max level character then you have problems and maybe shouldn't be playing MMOs.</b></span></p><p>as for progression (because i don't want to see another solo grind to 90) revamp the AA and make it more like EQ1 where you can completely tailor your character to your playstyle and add a crap load more.</p></blockquote><p>*ahem* Sorry but this got me steamed. The entire EQ2 population did <b>not</b> join at launch. Some folks have been around for a couple years, maybe 1 year, or maybe a few months. Also assuming that everyone plays at the same pace for the same purpose is terribly flawed. </p><p>I've been around Since EoF and I just got my first character to T8 (see siggy) a couple months ago. For the first half of that period I was a full time student plus working from 30 to 65 hours a week. Now I've got just a full time job and more free time (hence finally leveling up). My next highest level alt was 36 because I played to have <b>fun</b>, not to reach some supposed finish line. The only reason I leveled my main so fast was I got the bug to try to raid. Had I not gotten that bur in my saddle I'd probably be about level 60 now... or less. Dismissing any portion of the population that doesn't operate with the assumption that they are incompetent if they don't intend to raid or race to levelcap is terribly ... well, rude. </p><p>MMO = "Massively Multiplayer Online" (ie. Online play with multiple other people) not "Raiders/Capped Toons Only". <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>*Edited to stop referring to capped toons as all raiders.*</p></blockquote>I have been playing this game since nov 14 the year it came out.... I still dont have a maxed out toon... <b>because I dont like rushing to the end to get bored</b>. I like to play the game for the fun of it and enjoy as much of it as possible. (that and i'm an alt-aholic and have too many toons <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> but im happy with every one of them)</blockquote>ITS BEEN 4 YEARS ... getting a level 80 character in 4 years is NOT RUSHING. good lord do you people dream up this drivel so you can sleep better at night? I have 3 level 80 characters and I HAVE never EVER felt liked i have rushed.
WeatherMan
08-18-2008, 08:50 AM
<cite>Ravaan wrote:</cite><blockquote><cite>Bludtype@Befallen wrote:</cite><blockquote><cite>Mezzmyrelda@Unrest wrote:</cite><blockquote><cite>Ravaan wrote:</cite><blockquote><p>25-65 content? are you kidding me? you fly through those levels if you know [I cannot control my vocabulary] you are doing there is no need to add content at those levels since you do fly through them or there is plenty of content already out there..</p><p>This game is boring once you hit 80 and get a few raids under your belt there needs to be a ton more to do than "hey roll an alt" sorry i rolled 3 got 3 up to 80 already and im still bored. give me something to do with my 80s already.</p><p>enough gearing the game to the soloer and the casual gamer that plays 4 hours a week ... go play WoW.</p><p> infact ill be so bold as to say that the next TWO expansions need to be geared toward those players with max levels.<span style="color: #ff0000;"><b> sorry but the game has been out 4 years if you don't have a max level character then you have problems and maybe shouldn't be playing MMOs.</b></span></p><p>as for progression (because i don't want to see another solo grind to 90) revamp the AA and make it more like EQ1 where you can completely tailor your character to your playstyle and add a crap load more.</p></blockquote><p>*ahem* Sorry but this got me steamed. The entire EQ2 population did <b>not</b> join at launch. Some folks have been around for a couple years, maybe 1 year, or maybe a few months. Also assuming that everyone plays at the same pace for the same purpose is terribly flawed. </p><p>I've been around Since EoF and I just got my first character to T8 (see siggy) a couple months ago. For the first half of that period I was a full time student plus working from 30 to 65 hours a week. Now I've got just a full time job and more free time (hence finally leveling up). My next highest level alt was 36 because I played to have <b>fun</b>, not to reach some supposed finish line. The only reason I leveled my main so fast was I got the bug to try to raid. Had I not gotten that bur in my saddle I'd probably be about level 60 now... or less. Dismissing any portion of the population that doesn't operate with the assumption that they are incompetent if they don't intend to raid or race to levelcap is terribly ... well, rude. </p><p>MMO = "Massively Multiplayer Online" (ie. Online play with multiple other people) not "Raiders/Capped Toons Only". <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>*Edited to stop referring to capped toons as all raiders.*</p></blockquote>I have been playing this game since nov 14 the year it came out.... I still dont have a maxed out toon... <b>because I dont like rushing to the end to get bored</b>. I like to play the game for the fun of it and enjoy as much of it as possible. (that and i'm an alt-aholic and have too many toons <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> but im happy with every one of them)</blockquote>ITS BEEN 4 YEARS ... getting a level 80 character in 4 years is NOT RUSHING. good lord do you people dream up this drivel so you can sleep better at night? I have 3 level 80 characters and I HAVE never EVER felt liked i have rushed.</blockquote>Okay...it's been 4 years. So what? I haven't rushed, and I would hardly characterize it as 'drivel'. I sleep quite well, thank you - no need to work yourself into an apoplectic fit over the reasoning of others. Sheesh.In that four years, I've done many things with my free time. I've done things with my son. I've spent time with my wife (well, okay, maybe that isn't free per se). I read - a lot. I watch DVDs. I listen to music. I do errands that are not in the 'must do' category, but are still nice to have finished. I spend time with friends. Sometimes I am so bored I can't bring myself to do anything at all. And...I play computer games.I don't have a level 80 character. I will, when I get there. But I'm not going to sacrifice other aspects of my lifestyle just to get there. What would be the point?
dreken
08-18-2008, 10:27 AM
Well said
I'm level 80 and I completely disagree. Another happy horsepoo thread.
Kizee
08-18-2008, 12:54 PM
<cite>Sarah wrote:</cite><blockquote>I'm level 80 and I completely disagree. Another happy horsepoo thread.</blockquote><p>1.) There is a buttload of lower end stuff to do....so much so that you could run 3 characters 1-80 and not see the same stuff twice.</p><p>2.) The expansions that do not raise level cap should ONLY be for the capped people since they have been at cap with minimal things to do for a year. </p><p>The people that do alt after alt after alt make their own bed by burning themselves out on the same stuff. If they concentrated on 1 character then they wouldn't need new content because the exsisting content would be new to them as they leveled to the cap.</p>
LordPazuzu
08-18-2008, 01:48 PM
<cite>Kizee wrote:</cite><blockquote>bed by burning themselves out on the same stuff. If they concentrated on 1 character then they wouldn't need new content because the exsisting content would be new to them as they leveled to the cap.</blockquote>Not everyone likes to play the game the exact same way as you?
Articulas
08-18-2008, 01:55 PM
wow. just wow. no i think we should make a game tailored to level 60-70. 80 was so yesterday.
Kizee
08-18-2008, 02:07 PM
<cite>Sulan@Lucan DLere wrote:</cite><blockquote><cite>Kizee wrote:</cite><blockquote>bed by burning themselves out on the same stuff. If they concentrated on 1 character then they wouldn't need new content because the exsisting content would be new to them as they leveled to the cap.</blockquote>Not everyone likes to play the game the exact same way as you?</blockquote><p>It is bad if a company keeps making low end content when the majortity of people like to get to max level. </p><p>If the people choose to keep rolling alts then all the power to them. The just can't keep expecting to have content made for them since most people like to see the whole game and not just a small piece of it.</p>
LordPazuzu
08-18-2008, 03:34 PM
<cite>Kizee wrote:</cite><blockquote><cite>Sulan@Lucan DLere wrote:</cite><blockquote><cite>Kizee wrote:</cite><blockquote>bed by burning themselves out on the same stuff. If they concentrated on 1 character then they wouldn't need new content because the exsisting content would be new to them as they leveled to the cap.</blockquote>Not everyone likes to play the game the exact same way as you?</blockquote><p>It is bad if a company keeps making low end content when the majortity of people like to get to max level. </p><p>If the people choose to keep rolling alts then all the power to them. The just can't keep expecting to have content made for them since most people like to see the whole game and not just a small piece of it.</p></blockquote><p>That's just it. They pay to play, so they can expect to have content made for them. Just like those who like to hit cap and raid pay and should also expect to have content made for them. I currently have one capped character and can't really stay focused on an alt for too long. But, I do have alot of friends who are altaholics, so I spend alot of time mentoring, so I end up seeing alot of the same content over and over again. There isn't all that much of it really. Compared to a game like EQ1 where I came from before here, it's extremely lacking, even compared to the EQ1 of 1999-2000 era.</p><p>I think you underestimate the number of people who play the alt game. The alt game contributes significantly to player retention, which is something SOE wants. Look at the expansions. Which expansion is generally considered by most people to be the best and most successful? Echoes of Faydwer. Which expansion added new starting cities plus content for all levels? Echoes of Faydwer.</p><p>Personally, I like doing dungeon runs, so this new x-pac looks like a dream come true for me.</p>
Ravaan
08-18-2008, 04:33 PM
<cite>WeatherMan wrote:</cite><blockquote>Okay...it's been 4 years. So what? I haven't rushed, and I would hardly characterize it as 'drivel'. I sleep quite well, thank you - no need to work yourself into an apoplectic fit over the reasoning of others. Sheesh.In that four years, I've done many things with my free time. I've done things with my son. I've spent time with my wife (well, okay, maybe that isn't free per se). I read - a lot. I watch DVDs. I listen to music. I do errands that are not in the 'must do' category, but are still nice to have finished. I spend time with friends. <b> Sometimes I am so bored I can't bring myself to do anything at all. And...I play computer games.</b>I don't have a level 80 character. I will, when I get there. But I'm not going to sacrifice other aspects of my lifestyle just to get there. What would be the point?</blockquote><p>ok so basically your opinion doesn't matter then on this topic because you don't really play the game. these forums are for people who actively play the game.</p><p>my guild and I must be the exception to the rule when it comes to being raiders. because all that stuff you mentioned? i have done and so have most of them, we talk about current music and movies all the time in vent and on the guilds forums.</p><p>i spend a lot of time with friends and with my wife as well, my house isnt a pigstye my yard isnt overgrown and i sure as heck not rich enough to pay people to do those chores. and we do fine.</p><p>maybe were not your standard raiders ... OR maybe you casual gamers should get off this whole idea that raiders are no life losers who sit in game 18 hours a day.</p>
Sulena
08-18-2008, 11:14 PM
i agree that there needs to be more content in the lvl 80 range because the players (myself included) are bored and if not right now are probably getting bored, but not just new content more new twists to the game (not lore) such as was the first post said a 12 man dungeon would be kinda interesting to experience. i also think there should be more content in the lower ranges that have been completely ignored in ALL of the expansions (now that i think about it EoF didnt and did a good job there) and only 2 of the adventure packs have added content to these areas and if you havent caught on yet i meen the levels 20-50. a whole 30 levels have been ignored and it would really nice if that was changed in this next expansion. heck i havent bothered making another lvl 80 character because ive ran RoV, RE, CT, and PF so many times my eyes start to glaze over in the first 20min of being there.
Armawk
08-19-2008, 06:32 AM
<cite>Ravaan wrote:</cite><blockquote>maybe you casual gamers should get off this whole idea that raiders are no life losers who sit in game 18 hours a day.</blockquote><p>Hear hear. Some people would wrongly call me and my partner casual players (we solo/duo a lot, and never ever raid) but frankly we play more hours than even most dedicated raiders, have done almost everything in the game except raid, and its to me ridiculous to suggest raiders (or we) are automatically life-free losers. Sure some are, but so are some portion of any group. </p><p>Raiding, like hardcore non raiding, and like casual playing, is a totally valid and no doubt fun playstyle, and putting down other groups of players generically (as people on all sides do) just makes you look bad, not them.</p>
Qandor
08-19-2008, 10:36 AM
<cite>shaunfletcher wrote:</cite><blockquote><cite>Ravaan wrote:</cite><blockquote>maybe you casual gamers should get off this whole idea that raiders are no life losers who sit in game 18 hours a day.</blockquote><p>Hear hear. Some people would wrongly call me and my partner casual players (we solo/duo a lot, and never ever raid) but frankly we play more hours than even most dedicated raiders, have done almost everything in the game except raid, and its to me ridiculous to suggest raiders (or we) are automatically life-free losers. Sure some are, but so are some portion of any group. </p><p>Raiding, like hardcore non raiding, and like casual playing, is a totally valid and no doubt fun playstyle, and putting down other groups of players generically (as people on all sides do) just makes you look bad, not them.</p></blockquote><p>I would think casual gamers might get off this whole idea that raiders are no life losers who sit in game 18 hours a day about the same time raiders get off the whole idea that non-raiders are lazy bums who want everything handed to them on a silver platter. The expected time frame for both these revelations to sink in is never.</p><p>It will never happen because there is a very vocal minority on each side who truly believes those things. They will perpetuate those myths and cloud every discusiion until it boils down to us against them as always. </p>
theriatis
08-19-2008, 10:58 AM
<p>If that would ever happen (that this fact would sink in) we would have not half the fun we have now, reading the forums !</p><p>Regards, theriatis. <img src="http://forums.station.sony.com/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Kizee
08-19-2008, 10:59 AM
<cite>Qandor wrote:</cite><blockquote><cite>shaunfletcher wrote:</cite><blockquote><cite>Ravaan wrote:</cite><blockquote>maybe you casual gamers should get off this whole idea that raiders are no life losers who sit in game 18 hours a day.</blockquote><p>Hear hear. Some people would wrongly call me and my partner casual players (we solo/duo a lot, and never ever raid) but frankly we play more hours than even most dedicated raiders, have done almost everything in the game except raid, and its to me ridiculous to suggest raiders (or we) are automatically life-free losers. Sure some are, but so are some portion of any group. </p><p>Raiding, like hardcore non raiding, and like casual playing, is a totally valid and no doubt fun playstyle, and putting down other groups of players generically (as people on all sides do) just makes you look bad, not them.</p></blockquote><p>I would think casual gamers might get off this whole idea that raiders are no life losers who sit in game 18 hours a day about the same time raiders get off the whole idea that non-raiders are lazy bums who want everything handed to them on a silver platter. The expected time frame for both these revelations to sink in is never.</p><p>It will never happen because there is a very vocal minority on each side who truly believes those things. They will perpetuate those myths and cloud every discusiion until it boils down to us against them as always. </p></blockquote>Well look at all the posts where the casuals think they deserve the stuff that raiders get.....there was even an instance of a casual wanted the mythicals to be available to them. /boggleIt's not the raiders that label the casuals that way...the casuals do a pretty good job at looking like instant gradification people by themselves.
Feathermoon
08-19-2008, 11:04 AM
> new expac needs to be geared toward ONLY level 80 group playersWhy hasn't Sony already thought of this! Let's look at it from a business perspective:<ol><li>ONLY level 80 group players pay any subscription fees to Sony.</li><li>Sony has no interest in selling the new expansion pack to anyone other than level 80 group players.</li></ol>So, the advantages are obvious. Even if it cost almost nothing to tweak in something fun for any of the other players, why go through the trouble of adding it? I do think we can take this great idea even further though. The next expac should be geared ONLY for the OP.
backtostart
08-19-2008, 11:11 AM
I havent seen one casual player post that the expansion should only be for lvl 20 to 40 with no raid content in it, but most the raiders seem to think this expansion should be geared just for them.
Aurumn
08-19-2008, 11:14 AM
<p>How did this get necro'd from last month? /boggle</p><p>Every character/player of every level and play style wants more of their favorite things + something new. I vote we shush with the radier/casual/multibox/solo/group/etc hate and just all enjoy the game. We all pay to play the same game after all and we wouldn't be posting if we didn't care.</p><p>My 2cp and 'Tonga hugs for all. </p>
Nephretiti
08-19-2008, 02:30 PM
<cite>Ravaan wrote:</cite><blockquote><p>theres enough low level content out there right now for everyone what needs to be done is add more group instances maybe even some 12 man instances(how cool would that be) and obviously a lot more raid zones. </p><p>and also get back to what EQ2 does best ... group content. Sorry but if i wanted to solo my way to the top I would go play Oblivion.</p><p>tier the instances </p><p>1-2 - the level of CoA for the casual player2-5 - the difficulty of Chelsith and Maidens1-2 - the difficulty of SoF(at 70) or apparently RE2.</p><p>also skip these raids with 1 named mob in them (thuuga, Pawbuster) I don't want to organize a huge raid just for one fricken mob. or if you are going to do that put them in a seperate instance in the raid zone itself that you have to reach. so for example you went through an epic version of Karnors castle filled with trash epic mobs and some named mobs and then maybe you zone into pawbusters lair. </p><p>High end group content is what this game lacks</p></blockquote>Dude - don't be so elitists. I am lvl 80 etc. and all that - give the new guys a break - they pay to play just as much as you and deserve just as much access to new content as you. You are NOT the only player on the server - everyone deserves access regardless of their play stayle.
Sebastien
08-21-2008, 01:19 PM
<p>I have just started up again, but I have played on-and-off since launch.</p><p>I think OP shot himself in the foot by making his tone too confrontational. But actually, I do agree with the point. Each time I have left, it was because I didn't feel there were enough emphasis on team-level challenge. I do think the game would benefit from a more defined set of endgame progressions at this point.</p><p>There are WAY more low level zones than you can get to, given how fast characters level now.</p><p>I really think EoF was probably one of the strongest expansions ever launched for a game, and part of what I liked about it was that it built a whole new progression, from level 1 up. But I don't think you want to do that EVERY time. The game is a bit bottom-heavy right now, imo.</p>
valkry
08-21-2008, 02:36 PM
<p>Um... no.</p><p>Just because I chose to get distracted by the middle part of the game, instead of just pushing forward to the end game, it doesn't mean that my account is any less important to SoEs profit margin then your's is. Maybe you won't use all of the mid-level content in the new expansion, that's fine... I won't be using the raider content. I can deal with that.</p><p>But I'm not going to act like your play style isn't valid and that the company should expect you to be happy, content, or anything above having a hairy-cat-fit if I suggested that an expansion should ignore the needs of high end players... because the last couple expansions had stuff for end-gamers.</p><p>EQ2 is a game that covers multiple players styles... therefore the expansions should have something for EVERYONE. If they want to create an EQ2-Elilte game, and let every lvl 80 toon who wants to transfer their character to the game, then by all means create a lvl 80 only expansion, but untill then, sorry you are stuck w/ us slackers taking up space in your world and content in your expansions.</p>
Armawk
08-21-2008, 09:26 PM
<cite>Kizee wrote:</cite><blockquote>Well look at all the posts where the casuals think they deserve the stuff that raiders get.....there was even an instance of a casual wanted the mythicals to be available to them. /boggleIt's not the raiders that label the casuals that way...the casuals do a pretty good job at looking like instant gradification people by themselves.</blockquote><p>Yes, as noted by others, A FEW people within any playstyle say stupid things. That goes for raiders and casual players and hardcore soloers and crafters etc. Buying into that as an image of everyone is the mistake you are making.</p>
Kizee
08-22-2008, 09:04 AM
<cite>valkry wrote:</cite><blockquote><p>Um... no.</p><p>Just because I chose to get distracted by the middle part of the game, instead of just pushing forward to the end game, it doesn't mean that my account is any less important to SoEs profit margin then your's is. Maybe you won't use all of the mid-level content in the new expansion, that's fine... I won't be using the raider content. I can deal with that.</p><p>But I'm not going to act like your play style isn't valid and that the company should expect you to be happy, content, or anything above having a hairy-cat-fit if I suggested that an expansion should ignore the needs of high end players... because the last couple expansions had stuff for end-gamers.</p><p>EQ2 is a game that covers multiple players styles... therefore the expansions should have something for EVERYONE. If they want to create an EQ2-Elilte game, and let every lvl 80 toon who wants to transfer their character to the game, then by all means create a lvl 80 only expansion, but untill then, sorry you are stuck w/ us slackers taking up space in your world and content in your expansions.</p></blockquote><p>My playstyle? I didn't know that the minortity of people that play games like to get to the endgame. <img src="http://forums.station.sony.com/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" /> I think it is pretty normal to want to get to the end of a game.</p><p>Just because you get distracted in the middle of the game and start over ....you can't expect to have new content all the time.</p><p>SoE needs to focus on the endgame contnent because that is the content that will always be lacking...especially after a level cap raise.</p>
Illine
08-22-2008, 11:33 AM
<p>yeah the lvl content until T5 is great and you have plenty to do. U lvl so fast that can't see everything though.</p><p>If something needed to be added would be T6 to T8 where lvling is slower.</p><p>maybe ... if they add a new starting city/race, they would add some low level content. if not what we have is enough.</p><p>when you xp and discover the world you always have things to do, except if you can't find a group to do heroic quests .. but that's another problem. but when you're 80, you don't have much to do. grinding xp for AA, equip your character, play alts?</p><p>now that people can become 80 in a month, you need good high end content for people not to get bored. that's all. not because lvl 80's are more important but because the game must not end when you hit 80. you should still have something to do. not just doing again the same 5 instances for masters and raiding.</p>
Gromph
08-23-2008, 04:23 PM
<cite>Kizee wrote:</cite><blockquote> Well look at all the posts where the casuals think they deserve the stuff that raiders get.....there was even an instance of a casual wanted the mythicals to be available to them. /boggleIt's not the raiders that label the casuals that way...the casuals do a pretty good job at looking like instant gradification people by themselves.</blockquote><p>So far I can't remember any post where casuals have asked for instant gratification, or anything similar to that. Of course, I do not read all posts so that may have happened. I do, however, remember many posts claiming such events (such as Kizee above).</p><p>Furthermore, I do remeber the rather enormous complains/whining from when the ROK was released where many, who claimed themselves to be raiders, were not prepared to spend the time and effort it required to level up to 80. They required a faster xp gain.</p><p>A few times I have proposed an endgame for solo/duo players, similar to raiding. For some reason that cause strong emotional reactions from raiders. I havn't seen many arguments, and that makes me believe there aren't any.</p><p>This is what it looks like:</p><p>10 Raider: What!! should a solo player get raidning stuff. Are you crazy. You just want our stuff for free.</p><p>20 Me : No, it was not supposed to be easy. It should not be easier or faster than for raiders. Its just an alternative path and your raiding can go on as before.</p><p>30 goto 10</p><p>Apparently many raiders feel emotionally threatened by the thought that a solo player after hard and long play should get better stuff.</p><p>One possible explination I have been thinking of is that many raiders carry the image of raiding as difficult and solo play as easy. And that solo a path could be made as hard and difficult as raiding is unthinkable. Then my word implying a solo path as challanging as raiding can not be absorbed. (Whether that is true or not is another discussion and should be in another thread).</p><p>Note that I have nothing against raiding or raiders. (I have a son who is a hard core raider. And I have seen his solo play ... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Kizee
08-23-2008, 11:00 PM
<cite>Gromph wrote:</cite><blockquote><cite>Kizee wrote:</cite><blockquote> Well look at all the posts where the casuals think they deserve the stuff that raiders get.....there was even an instance of a casual wanted the mythicals to be available to them. /boggleIt's not the raiders that label the casuals that way...the casuals do a pretty good job at looking like instant gradification people by themselves.</blockquote><p>So far I can't remember any post where casuals have asked for instant gratification, or anything similar to that. Of course, I do not read all posts so that may have happened. I do, however, remember many posts claiming such events (such as Kizee above).</p><p>Furthermore, I do remeber the rather enormous complains/whining from when the ROK was released where many, who claimed themselves to be raiders, were not prepared to spend the time and effort it required to level up to 80. They required a faster xp gain.</p><p>A few times I have proposed an endgame for solo/duo players, similar to raiding. For some reason that cause strong emotional reactions from raiders. I havn't seen many arguments, and that makes me believe there aren't any.</p><p>This is what it looks like:</p><p>10 Raider: What!! should a solo player get raidning stuff. Are you crazy. You just want our stuff for free.</p><p>20 Me : No, it was not supposed to be easy. It should not be easier or faster than for raiders. Its just an alternative path and your raiding can go on as before.</p><p>30 goto 10</p><p>Apparently many raiders feel emotionally threatened by the thought that a solo player after hard and long play should get better stuff.</p><p>One possible explination I have been thinking of is that many raiders carry the image of raiding as difficult and solo play as easy. And that solo a path could be made as hard and difficult as raiding is unthinkable. Then my word implying a solo path as challanging as raiding can not be absorbed. (Whether that is true or not is another discussion and should be in another thread).</p><p>Note that I have nothing against raiding or raiders. (I have a son who is a hard core raider. And I have seen his solo play ... <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote>You have to be blind to miss all the posts about non raiders wanting raid stuff.... don't make me look them up because the search on this board sucks.BTW...the "raiders" that were asking for faster exp gain was because grinding exp was/still is slow slow slow. The "raiders" wanted it to be fair since the solo questing was 4x faster than grinding in a dungeon where as the dungeon has more risk so it should be faster exp. The "raiders" didn't want to be forced to level thru solo quests since alot of us didn't like that part of the game.Uh raiding is alot harder than soloing therfore raiding should have the top end loot. SoE made the mistake of caving into the casuals and giving them raid qualtity items because they have come to expect it now.
TaleraRis
08-24-2008, 05:25 AM
<cite>Gromph wrote:</cite><blockquote><cite></cite><p>One possible explination I have been thinking of is that many raiders carry the image of raiding as difficult and solo play as easy. And that solo a path could be made as hard and difficult as raiding is unthinkable. Then my word implying a solo path as challanging as raiding can not be absorbed. </p></blockquote>This is exactly why. Raiders who hold this view perpetuate the myth that there could never be solo play that could be made as challenging as raiding. That because they find the current solo content stupidly easy and is only something they do when they aren't raiding, that it should stay stupidly easy and be the bottom of the barrel in content. They fall back on the excuse that any proponent of solo content is just someone who wants something for nothing, even those of us who are asking for more *challenge* and thought in solo content, not less. As for one being easier than the other, every playstyle has easy parts or challenging parts. There's a knack to soloing, to duoing, to grouping and to raiding. More people doesn't equate to more challenge. Challenging content designed around abilities available in a playstyle equate to more challenge.
SageGaspar
08-24-2008, 06:07 AM
So yeah, you could make an interesting solo challenge. Unfortunately either it would have to have jack all to do with your class or it'd have to be tailor made to a minimum of four specifications. And taking into account the disparities between the classes, to make it really challenging you'd probably have to tailor it to six or more. Each class by itself is also fairly limited strategically and depends a lot more on random chance. It's not terribly hard to play a class close to optimally when you're solo, but if you have repeated resists, low end damage hits, unlucky root breaks you're [Removed for Content]. To play optimally when you're depending on other people's buffs, debuffs, healing, aggro, etc is a much more complicated task. But it's also more reliable, in that you have a bit of redundancy and one person can pick up some slack if the dice go wrong.Thus I would say it is harder to make compelling solo content than compelling group content, and it's really not been a focal point of the game ever. If the choice is a couple interesting group instances I can use with my friends or one solo challenge I have to go with the former.
TaleraRis
08-24-2008, 06:46 AM
<cite>Ragadagh@Antonia Bayle wrote:</cite><blockquote>Thus I would say it is harder to make compelling solo content than compelling group content, and it's really not been a focal point of the game ever. If the choice is a couple interesting group instances I can use with my friends or one solo challenge I have to go with the former.</blockquote>They had it here and there. Up until about DoF, there were random, fun little solo dungeons. Now solo content in most areas has been relegated to Fedex or kill x of x type of quests. I love that I have things to do in Kunark, but I would trade the number of the mindless quest lines for a handful that displayed real challenge and creativity.
Tannnis
08-24-2008, 11:19 AM
<p>Every expansion should include new content on all levels, even if the majority is aimed at one area. Folks keep talking about how fast you can get through but I don't understand the urge to grind through levels, miss content and then complain how there's nothing valid for them to do. There is always mentoring and experiencing new content at lower levels.</p><p>I have no desire to be a hardcore raider though I have two characters who are almost 80. I wouldn't want to pay for an expansion that provided absolutely nothing that I was interested in doing.</p>
Kizee
08-24-2008, 01:57 PM
<cite>Gwyneth@Najena wrote:</cite><blockquote><cite>Gromph wrote:</cite><blockquote><cite></cite><p>One possible explination I have been thinking of is that many raiders carry the image of raiding as difficult and solo play as easy. And that solo a path could be made as hard and difficult as raiding is unthinkable. Then my word implying a solo path as challanging as raiding can not be absorbed. </p></blockquote>This is exactly why. Raiders who hold this view perpetuate the myth that there could never be solo play that could be made as challenging as raiding. That because they find the current solo content stupidly easy and is only something they do when they aren't raiding, that it should stay stupidly easy and be the bottom of the barrel in content. They fall back on the excuse that any proponent of solo content is just someone who wants something for nothing, even those of us who are asking for more *challenge* and thought in solo content, not less. As for one being easier than the other, every playstyle has easy parts or challenging parts. There's a knack to soloing, to duoing, to grouping and to raiding. More people doesn't equate to more challenge. Challenging content designed around abilities available in a playstyle equate to more challenge.</blockquote>I got into this argument with people before when people said soloing was harder than raiding. They used the excuse that if a soloer went afk in a fight then he/she would die therefore soloing is harder than raiding. <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />BTW, They did try to make challenging solo content...it was called the solo trials in splitpaw.<p>Guess what.....most of the soloers cried that it was too hard and it was changed to something a monkey could kill.</p>
Soluss2
08-24-2008, 01:59 PM
<cite>Gwyneth@Najena wrote:</cite><blockquote><cite>Gromph wrote:</cite><blockquote><cite></cite><p>One possible explination I have been thinking of is that many raiders carry the image of raiding as difficult and solo play as easy. And that solo a path could be made as hard and difficult as raiding is unthinkable. Then my word implying a solo path as challanging as raiding can not be absorbed. </p></blockquote>This is exactly why. Raiders who hold this view perpetuate the myth that there could never be solo play that could be made as challenging as raiding. That because they find the current solo content stupidly easy and is only something they do when they aren't raiding, that it should stay stupidly easy and be the bottom of the barrel in content. They fall back on the excuse that any proponent of solo content is just someone who wants something for nothing, even those of us who are asking for more *challenge* and thought in solo content, not less. As for one being easier than the other, every playstyle has easy parts or challenging parts. There's a knack to soloing, to duoing, to grouping and to raiding. More people doesn't equate to more challenge. Challenging content designed around abilities available in a playstyle equate to more challenge.</blockquote><p>Its not a myth. You cannot make challenging solo content that is on par with challenging group/raid content. If you make a challenging encounter based on say a wizard then say a bard tries to go do that content he probably wont be able to do it. Each class has strengths and weaknesses. Raid and group content are challenging (or can be) because its able to take in account different class abilities that groups can handle. If you make something challenging for one particular class then 8 other classes probably wont be able to succeed. Some classes will find it really really easy and some classes will find they cant do it at all.</p><p>I like solo dungeons and stuff too but in reality .. how can they design a solo dungeon that is more then just root/nuke, snare/kite, or tank/spank? Im sure you can add in some silly puzzles but does that make it more challenging? I think not. </p><p>I dunno...change my mind and post what a challenging solo encounter would consist of.</p>
Kizee
08-24-2008, 01:59 PM
<cite>Xyra@Lucan DLere wrote:</cite><blockquote><p>Every expansion should include new content on all levels, even if the majority is aimed at one area. Folks keep talking about how fast you can get through but I don't understand the urge to grind through levels, miss content and then complain how there's nothing valid for them to do. There is always mentoring and experiencing new content at lower levels.</p><p>I have no desire to be a hardcore raider though I have two characters who are almost 80. I wouldn't want to pay for an expansion that provided absolutely nothing that I was interested in doing.</p></blockquote>Grinding or questing you are going to fly thru the lower levels. Why keep making lower level content that people will use for a few hours never to be seen again. To me that seems like a total waste where if you make content for the capped people it will get more use.
Tannnis
08-24-2008, 02:34 PM
<cite>Kizee wrote:</cite><blockquote><cite>Xyra@Lucan DLere wrote:</cite><blockquote><p>Every expansion should include new content on all levels, even if the majority is aimed at one area. Folks keep talking about how fast you can get through but I don't understand the urge to grind through levels, miss content and then complain how there's nothing valid for them to do. There is always mentoring and experiencing new content at lower levels.</p><p>I have no desire to be a hardcore raider though I have two characters who are almost 80. I wouldn't want to pay for an expansion that provided absolutely nothing that I was interested in doing.</p></blockquote>Grinding or questing you are going to fly thru the lower levels. Why keep making lower level content that people will use for a few hours never to be seen again. To me that seems like a total waste where if you make content for the capped people it will get more use.</blockquote>But that's the point. Why is it more fun to do things at level 80 when you could as easily mentor and do some things missed at lower levels? There are even raids for those at very low levels. I feel like new content is new content at any level since you can find a group at that level and go back and experience it anyway.
Kizee
08-24-2008, 07:18 PM
<cite>Xyra@Lucan DLere wrote:</cite><blockquote><cite>Kizee wrote:</cite><blockquote><cite>Xyra@Lucan DLere wrote:</cite><blockquote><p>Every expansion should include new content on all levels, even if the majority is aimed at one area. Folks keep talking about how fast you can get through but I don't understand the urge to grind through levels, miss content and then complain how there's nothing valid for them to do. There is always mentoring and experiencing new content at lower levels.</p><p>I have no desire to be a hardcore raider though I have two characters who are almost 80. I wouldn't want to pay for an expansion that provided absolutely nothing that I was interested in doing.</p></blockquote>Grinding or questing you are going to fly thru the lower levels. Why keep making lower level content that people will use for a few hours never to be seen again. To me that seems like a total waste where if you make content for the capped people it will get more use.</blockquote>But that's the point. Why is it more fun to do things at level 80 when you could as easily mentor and do some things missed at lower levels? There are even raids for those at very low levels. I feel like new content is new content at any level since you can find a group at that level and go back and experience it anyway.</blockquote>Like I said....why bother with content that will be seen once then forgotten. None of the loot will be good for my capped toon so why would I go back?
epyon333
08-24-2008, 07:30 PM
<p>Wow. i didnt read every post but the OP has the worst idea ever. i think either expand the level cap 10 lvls and focus on content for that new tier or expand mid to high range content and add a new AA tree.</p><p> Focusing on the highest lvl only is an awful idea and the OP should stop posting if thats his best idea.</p>
<cite>Ravaan wrote:</cite><blockquote><p>..High end group content is what this game lacks..</p></blockquote>So what makes you so special that your play style gets all the new stuff... Bah, just another lame topic ...<img src="/eq2/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" width="15" height="15" />
epyon333
08-24-2008, 07:42 PM
<cite>Mins wrote:</cite><blockquote><cite>Ravaan wrote:</cite><blockquote><p>..High end group content is what this game lacks..</p></blockquote>So what makes you so special that your play style gets all the new stuff... Bah, just another lame topic ...<img src="/eq2/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>yeah lame topics seems to be the OP's speciality. Check out his other one on what classes he think needs to be revamped and what the chages sould be. i think its best to ignore his post, i think he just badly wants attention. aww.
Troubor
08-25-2008, 07:29 AM
<cite>Ravaan wrote, I reply in his or her post in <span style="color: #ff0000;">(RED)</span>:</cite><blockquote><p>theres enough low level content out there right now for everyone <span style="color: #ff0000;">(And this is based on what? Are you suggesting the "low level" content just be ignored now? Sorry, I don't go in to the "I'm 80th, so screw anyone who's below tier 8" mindset. Guess even with my main 80th and raiding VP I don't suddenly feel too "uber" to do lower tier zones on alts)</span> what needs to be done is add more group instances maybe even some 12 man instances(how cool would that be) and obviously a lot more raid zones. <span style="color: #ff0000;">(more group instances sure. More raid zones, x4 and even x2 okay. But why not for all tiers, at least group if not raid..and maybe some more raid too. Consider this. Today's new player will be 80th someday if they stick with this game. How do you convince them to keep playing if the lower level zones are ignored? Some of today's new players might be tomorrow's raiders too. If lower tiers are ignored for raid zones, how do they learn how to handle themselves in a raid before they hit 80th and ask to apply to a raid guild, or join a raid alliance?</span></p><p><span style="color: #ff0000;">To ask a slightly different question, if we ignore lower level zones what do people who are 80th do when they want to level a new character? I say add in more content across every tier, so ALL players have something to do. New, old..and everything in between)</span></p><p>and also get back to what EQ2 does best ... group content. Sorry but if i wanted to solo my way to the top I would go play Oblivion. <span style="color: #ff0000;">(I'll agree to a point. But we also do need Solo content also. Sometimes I want to play..but actually don't want a group. Guild chat or level chat is enough for social interaction. Some days yes, I want a group and live in dungeons or instances for a few hours. Have a lot of variety is the key, both group zones and solo I feel)</span></p><p>tier the instances </p><p>1-2 - the level of CoA for the casual player2-5 - the difficulty of Chelsith and Maidens1-2 - the difficulty of SoF(at 70) or apparently RE2.</p><p><span style="color: #ff0000;">(I suppose. Neither here nor there on how many of each difficulty level should be in each expansion)</span></p><p>also skip these raids with 1 named mob in them (thuuga, Pawbuster) <span style="color: #ff0000;">(<shrugs> They don't take a lot of time either. We can hop to Thugga then Pawbuster and then maybe finish with Protector's or Kor-Sha if we're going through tier 1 or 2 raid zones to get people mythical updates or whatever. So neither here nor there, but sometimes it's nice to have very small zones where if you know the zone, you can get in and out fast for someone's update too. yes, large group and raid zones are nice..but the small ones are too)</span> I don't want to organize a huge raid just for one fricken mob. or if you are going to do that put them in a seperate instance in the raid zone itself that you have to reach. so for example you went through an epic version of Karnors castle filled with trash epic mobs and some named mobs and then maybe you zone into pawbusters lair. </p><p>High end group content is what this game lacks <span style="color: #ff0000;">(Yes and no. It could use some more..but we're getting that, along WITH some mid level content next expansion. I say add content ALL levels. The player base isn't only level 80's. Focus on only one player base, and you alienate most of the game)</span></p></blockquote><span style="color: #ff0000;">Anyway, I haven't read any other posts so my replys only reflect what the OP posted. But I do mostly disagree. We have to revamp the current lower tier zones, and add more, along WITH upper tier to keep this game alive. If we ONLY focus on level 80, then how many people leave due to lower tier being neglected, including a lot of the people with one or more 80th level mains?</span>
Straughm
08-26-2008, 06:29 AM
<p>I have one (1) level 80 toon and for the life of me can't get another toon past the mid 30's. This is because all the content is roughly the same. On my 80 toon I raid at least 3 times a week, run instances every night, etc. But I solo'd/duo'd about 75% of my way to lvl 80. I have an all around opinion/agree with 90% of the people on the upcoming expansion.</p><p> I started playing EQ2 during EoF and enjoyed being able to level without having to wander far off. I was dissapointed in RoK for it's lack of content between lvl 21 to 65. At the time of it's release I was only in my mid 50's and had bought the expansion and was [Removed for Content] when I found out there was jack BLEEP for me to do.</p><p> My point is that for the new expansion SOE would be better off adding ;</p><p>10 - 15% solo content</p><p>55 - 65% group content</p><p>25 - 30% raid content</p><p> Make a few lower tier zones, but put the emphasis on the 80+ content. Give people who make alts something to play in that is new. RoK gave the starting point of TD from 1 - 20, have a new zone 30 - 40. And another from 50 - 60. Don't repeat the EoF, force people to find new places to go but give them a reason to go new places. Add a handful of new heroic instances and raid zones to these new lower zones. Add new lower HQ's involving these zones. SOE has what...15 expansions from EQ1 to work with on figuring out maybe 5 new HQ rewards!? Not hard to look back on EQ1 lore and find something.</p><p>As for the high end lvl players...move the level cap to at least 95. Yes I know...95!? My point for this is that with new alternating expansions they have increased the lvl cap by 10. It's been done in ALL MMOP, do something different. EQ set the standard, WoW followed, screw the norm. Make a stand and make a huge jump to make people work for the level cap and not cap out in 2 days. EQ2 needs to stop with the race to boredom and start giving more content to ALL it's *cough* paying customers. Every one of us pays to play, everyone of us should be able to enjoy a new experience (per EQ2) with every new expansion.</p><p>Side note: The last two (2) expansions have included 3 new races (arasai, fay, and sarnak), if SOE makes a new playable race it needs to be something new and different from everything else in the game. Either come up with a completely new class to EQ2 (Beastlord) or playable race (talk of the otter people or ice knolls) but how about making a giant, centaur, minotaur (not the "mentally chanllenged" buffalo thing WoW has), goblin, or send a dev out into the middle of no where on an acid trip with a sketch book to draw what he/she sees. GIVE US SOMETHING 100% NEW. </p><p>But I digress, everyone complains about not enough stuff to do. If SOE does a rough follow of what I have laid out above, everyone will have more than enough for all comers to do. </p>
Soluss2
08-26-2008, 12:38 PM
<p>They cant raise the level cap by 15 without changing the spell/ability sytem again. It use to be spells upgraded every 14 levels. After ROk came out they moved spell upgrades to every 10 levels. If they put in a 15 level raise they would have to rework it again. Not that big of a deal I suppose but for me, I like continuity instead of constant change. We have been through combat changes a few times...resist changes... class changes etc...Personally im a little tired of relearning my class over and over. </p><p> The only thing that seems to be the same every expansion is that SOE nerfs everything just before an expansion and then gives you gear and aa's to get what you had back. This gives the illusion that you are actually achieving something. Except its just an illusion...you are only getting back what you once had. They have been doing this since EQ1 when AA's were first developed.</p><p>My favorite all time nerf was to Manaburn.. OMG 6 wizards are manaburning a dragon we cant have that! NERF! It was ok for bards and enchanters to solo them though lol...wtg!</p>
Banadux
08-27-2008, 06:09 PM
Imagine an hour glass full of sand labeled EQ2. Start the hour glass and you have your level 1 character on the island with an immense amount of sand / content remaining.Now as you keep playing your character he/she grows in levels and the sand falls. Some of the sand below you is content you did, other sand is content you leveled past or skipped.A year goes by, pick any level you want to be 1 through 80. I'll go with 50 because I heard once that is the average level in EQ2. A new expansion comes out and new content is added 1 through 80, some of the new sand is placed in the bottom some on top, with the end of fresh sand still not in site you are happy and keep playing.A year goes by again, pick any level you want to be (higher than before), this time I'm 78. I can see the end of my sand, and see I have options for new sand I can put in called raid sand. I'm not interested in the raid sand, and I know that the sand I have left won't last me a full year. I really enjoy my current hour glass and don't want it to run out so I pray that the next expansion will have enough new sand to last me a year.Six months goes by, and my sand has run out, I dabble with mentoring (flipping the hour glas to get some old sand back up top), I even try getting a new hour glass of EQ2 (rolling an alt). I find that I miss my first hour glass of EQ2, but have no more sand. I consider my options, I can try the raid sand out, I can try another new EQ2 hour glass, or I can find an entirely new hour glass that isn't EQ2.I know there are many play styles, some with many hour glasses with a lot of sand left (possibly why the average level is 50), and some with just one or two hour glass(es) that are pretty much empty now. Some will try the raid sand, some will try new hourglasses (AoC, WoW, etc).The only time you add sand / content for EVERYONE is if you add sand that is for the top of the levels. You can add some below, but the bulk needs to be on top so people don't run out of sand in their hour glass. So even if an expansion caters primarily to the highest levels that is still new content for everyone it's just that some people have so much content still left to them they can't see the end of the sand yet to know that new sand got added. Have faith, the new sand is there for everyone.* Note RAID sand comes in an optional pouch which players can choose to add to their hour glass or not
Gaige
08-27-2008, 07:15 PM
<cite>Cynzielle wrote:</cite><blockquote>Not everyone has started this game 4 years ago, some of us just got here or just gained a healthy interest. </blockquote>Lucky for you and players like you EQ2 already has TONS of content to get you to lvl 80 where the real game begins.
Scrappe
08-27-2008, 07:39 PM
<cite>Ragadagh@Antonia Bayle wrote:</cite><blockquote>So yeah, you could make an interesting solo challenge. Unfortunately either it would have to have jack all to do with your class or it'd have to be tailor made to a minimum of four specifications. And taking into account the disparities between the classes, to make it really challenging you'd probably have to tailor it to six or more. Each class by itself is also fairly limited strategically and depends a lot more on random chance. It's not terribly hard to play a class close to optimally when you're solo, but if you have repeated resists, low end damage hits, unlucky root breaks you're [Removed for Content]. To play optimally when you're depending on other people's buffs, debuffs, healing, aggro, etc is a much more complicated task. But it's also more reliable, in that you have a bit of redundancy and one person can pick up some slack if the dice go wrong.Thus I would say it is harder to make compelling solo content than compelling group content, and it's really not been a focal point of the game ever. If the choice is a couple interesting group instances I can use with my friends or one solo challenge I have to go with the former.</blockquote><p>You definitely called it Raga. Sadly, this is not an aspect that EQ2 could ever hope or dream of achieving. What youre talking about requires involved lengthy consideration that is instead spent on the raiding aspect of the game.</p><p>One way in which solo content can be as challenging as raiding involves soloing a current level instance. Only certain classes in the game even have a prayer of doing so and even then requires astonishing effort and preparation. But the rewards are just as valuable as a raid encounter. Now anyone can play any class, but whether you have a good time doing that is another matter. Whether you have it within you to roll up a class favored at that moment in time is yet another matter, taking months of hard time consuming work to achieve. SOE clamped down on that with Kunark though, so much reason for my type of solo'er to stay.</p>
Jovie
08-27-2008, 07:41 PM
<p>Thinking that the game begins at level 80 is foolish. The game is visually excellent, the content is grand and varying from bottom to the top.</p><p>Oh yeah, guess your a raider and lord knows that raiding is the only fun thing. ugh.</p>
Gaige
08-27-2008, 07:44 PM
<cite>Jovie@Guk wrote:</cite><blockquote>Oh yeah, guess your a raider and lord knows that raiding is the only fun thing. ugh.</blockquote><p>80 ranger, 80 jeweler, 400 tinkerer, all heritage finished, all signature finished, max most factions. Ya, raiding is the only fun thing. Please stereotype me more!</p><p>How about content designed for the top levels can be used by everyone, content designed for the mid levels will be used by the mid-levels, maybe some people that play alts.</p><p>Endgame = brickwall of content. Lvl 55 = lvl to 60 and tons of new content opens.</p><p>The truly spoiled players aren't the ones asking for content at lvl 80 where it makes sense, its the people who think SOE should add content so every alt they play is a "new" experience. Talk about spoiled.</p>
quasigenx
08-28-2008, 11:32 AM
"new expac needs to be geared toward ONLY to ME"That's what it sounds like your asking for.
Illine
08-28-2008, 12:32 PM
<p>he's not totally wrong, you spend more time lvl 80 than lvl 1 to 79. You have a limited number of alts.</p><p>T1 : refuge isle, greater fay, FP, Queynos, darklight wood, gorowyn ... you finish it in a few hours.</p><p>T2 : anto, common, greater, darklight, gorowyn, wailling caves, gnoll area, you can see 5 different time lines for 5 different alts.</p><p>T3 : Nek, TS, fallen gate, stormhold, butcherblock, varsoon, and nektropos for end T3, you still lvl quite fast and can see different things with different characters. the orc dongeon in greater too</p><p>T4 : Zek, EL, a bit of butcher, a bit a steam, citadel, runny, beginning of feerott, not bad either ... obelisk also</p><p>T5 : end of steamfount, ever, lava, end of feerott, cazic, sol eye, perma, obelisk, prisma timeline, for end of T5, SS, klak'anon, some instances also, plus they do revamp ever, which is cool. there are not much quests there and in lava, at least solo. a lot heroic. Nek 2</p><p>T6 : SS, pillar, maj dul, living tombs, silent city, lesser fay, klak also, instances in SS, don't know much lesser, shimmering citadel, poet palace, peacock timeline ... you have much to do ... Nek 3?</p><p>T7 : looping plains, mistmoore, dwarf old city, obelisk of blight, crypt of val doon, unrest, sanctum of scale, palace of the awakened, bonemire, the 2 other KoS outdoor zones, HoF, don't remember the others ... fire and ice PLUS claymore timelines</p><p>T8 : kylong, fens, kunzar, Jarsath, RE2, chardok, sebilis, maiden, vault, crypt, chelsith .. Am I forgeting something? epic timeline</p><p>look at that, you spend more time lvling 70 to 80 and grinding AA when max lvling. You can be 80 in a month, and you have a lot less content in T8 than the others.</p><p>Sure, when you have 7 alts, they are zones you must go back, but you have plenty of choice, from solo lvling and group lvling. they added new timelines so comparing to your 4 year old character, when you go back to certain zones, you can find new things to discover. but sure the content is note infinite but there are a lot of zones people forgot.</p><p>who goes pex in permafrost or Sol eye? many people do go down see nagafen very often? Klak'anon is not that old either. Ihave a 57 alt and went there only once and just at the begining since I was alone. And I block xp and pex only by questing ... so I'm not fast.</p><p>The new expension, you'll get more lvl 80 alt coz there's no lvl cap increase ... so we need a LOT of T8 content for not getting bored too quickly. because you spend a LOT more time lvl 80 than the 79 others combined.</p>
Cmdo Colin
08-29-2008, 08:02 AM
<cite>quasigenx wrote:</cite><blockquote>"new expac needs to be geared toward ONLY to ME"That's what it sounds like your asking for.</blockquote><p>Quoted for truth...</p><p>I'd like to say which levels/teirs I find levelling difficult, but talking to friends and reading this.... I'd be asking for a zone/revamp of what I want.</p>
backtostart
08-29-2008, 09:13 AM
Hey Diknak I never said that the old zones should not be redone. On the contrary I think they need to be redone so people will acually want to use them and made some sugestions to how that can be done. Maybe you should read the post a little better next time.
Buneary
09-09-2008, 05:13 AM
<p><edit></p>
Noob1974
09-09-2008, 09:01 AM
<p>Its your decision to play solo, why should other ppl get less content, its still an </p><p> mmorpg, making Solo and Group Content equally would be mostlikely on the expense</p><p>of raidcontent.</p>
<cite>Noob1974 wrote:</cite><blockquote><p>Its your decision to play solo, why should other ppl get less content, its still an </p><p> mmorpg, making Solo and Group Content equally would be mostlikely on the expense</p><p>of raidcontent.</p></blockquote><p>Who gives a about raidcontent? A few guilds/server that enjoy spending a day to get a sword is not really what a mmo is about, is it?</p><p>Most ppl will never raid, they won't even know [Removed for Content] a raid is about so for a few maniacs the rest should suffer? I solo, i grpd maybe 5 times and i will never raid, ever. So are a lot of others. I lvl'd a sk to 59 solo and i will solo it to 80 and in every zone i have been there were atleast 5-10 ppl soloing the hell out of that zone. </p><p>We all pay for the game but only a few actually want hardcore stuff. If i want to depend on a grp i'll play eq1. MOST of the players in eq2 came from eq1 and usually because they heard u can solo and enjoy the game by yourself, no need to have a LFG on your name 24/7. </p>
Xanrn
09-09-2008, 10:23 AM
Yeah yeah, nobody raids in EQ2 or groups everyone just runs around soloing all the time.Only a few guilds ever raid and only the ones the average person can name.T8 doesn't not need more Solo content, this Expansion back should be Group>Raid>Solo.
<cite>Deval@Crushbone wrote:</cite><blockquote><cite>Noob1974 wrote:</cite><blockquote><p>Its your decision to play solo, why should other ppl get less content, its still an </p><p> mmorpg, making Solo and Group Content equally would be mostlikely on the expense</p><p>of raidcontent.</p></blockquote><p>Who gives a about raidcontent? A few guilds/server that enjoy spending a day to get a sword is not really what a mmo is about, is it?</p><p>Most ppl will never raid, they won't even know [Removed for Content] a raid is about so for a few maniacs the rest should suffer? I solo, i grpd maybe 5 times and i will never raid, ever. So are a lot of others. I lvl'd a sk to 59 solo and i will solo it to 80 and in every zone i have been there were atleast 5-10 ppl soloing the hell out of that zone. </p><p>We all pay for the game but only a few actually want hardcore stuff. If i want to depend on a grp i'll play eq1. MOST of the players in eq2 came from eq1 and usually because they heard u can solo and enjoy the game by yourself, no need to have a LFG on your name 24/7. </p></blockquote>And after that you say that raiders are ignorant?
<cite>Darlock@Runnyeye wrote:</cite><blockquote><cite>Deval@Crushbone wrote:</cite><blockquote><cite>Noob1974 wrote:</cite><blockquote><p>Its your decision to play solo, why should other ppl get less content, its still an </p><p> mmorpg, making Solo and Group Content equally would be mostlikely on the expense</p><p>of raidcontent.</p></blockquote><p>Who gives a about raidcontent? A few guilds/server that enjoy spending a day to get a sword is not really what a mmo is about, is it?</p><p>Most ppl will never raid, they won't even know [Removed for Content] a raid is about so for a few maniacs the rest should suffer? I solo, i grpd maybe 5 times and i will never raid, ever. So are a lot of others. I lvl'd a sk to 59 solo and i will solo it to 80 and in every zone i have been there were atleast 5-10 ppl soloing the hell out of that zone. </p><p>We all pay for the game but only a few actually want hardcore stuff. If i want to depend on a grp i'll play eq1. MOST of the players in eq2 came from eq1 and usually because they heard u can solo and enjoy the game by yourself, no need to have a LFG on your name 24/7. </p></blockquote><b><i><u>And after that you say that raiders are ignorant?</u></i></b> </blockquote><p>No.</p>
Noob1974
09-09-2008, 12:43 PM
<cite>Deval@Crushbone wrote:</cite><blockquote><cite>Darlock@Runnyeye wrote:</cite><blockquote><cite>Deval@Crushbone wrote:</cite><blockquote><cite>Noob1974 wrote:</cite><blockquote><p>Its your decision to play solo, why should other ppl get less content, its still an </p><p> mmorpg, making Solo and Group Content equally would be mostlikely on the expense</p><p>of raidcontent.</p></blockquote><p>Who gives a about raidcontent? A few guilds/server that enjoy spending a day to get a sword is not really what a mmo is about, is it?</p><p>Most ppl will never raid, they won't even know [Removed for Content] a raid is about so for a few maniacs the rest should suffer? I solo, i grpd maybe 5 times and i will never raid, ever. So are a lot of others. I lvl'd a sk to 59 solo and i will solo it to 80 and in every zone i have been there were atleast 5-10 ppl soloing the hell out of that zone. </p><p>We all pay for the game but only a few actually want hardcore stuff. If i want to depend on a grp i'll play eq1. MOST of the players in eq2 came from eq1 and usually because they heard u can solo and enjoy the game by yourself, no need to have a LFG on your name 24/7. </p></blockquote><b><i><u>And after that you say that raiders are ignorant?</u></i></b> </blockquote><p>No.</p></blockquote> Not every Raider is a hardcore raider!!!! I'm semi pro raider, taht means i dont raid 24/7.... Secondary Solo Content is based on one person while raiding is based on 24 ppl having a target!!!!! So stop telling crap about no ones raid.. Hell, even know casual try to get their mythicals even if they dont know they will ever succeed. BTW in Fantasy often groups went for adventures fighting Dragons, Mages eg for fabled, mythical items, thats part of fanatasy.....
<cite>Noob1974 wrote:</cite><blockquote><cite>Deval@Crushbone wrote:</cite><blockquote><cite>Darlock@Runnyeye wrote:</cite><blockquote><cite>Deval@Crushbone wrote:</cite><blockquote><cite>Noob1974 wrote:</cite><blockquote><p>Its your decision to play solo, why should other ppl get less content, its still an </p><p> mmorpg, making Solo and Group Content equally would be mostlikely on the expense</p><p>of raidcontent.</p></blockquote><p>Who gives a about raidcontent? A few guilds/server that enjoy spending a day to get a sword is not really what a mmo is about, is it?</p><p>Most ppl will never raid, they won't even know [Removed for Content] a raid is about so for a few maniacs the rest should suffer? I solo, i grpd maybe 5 times and i will never raid, ever. So are a lot of others. I lvl'd a sk to 59 solo and i will solo it to 80 and in every zone i have been there were atleast 5-10 ppl soloing the hell out of that zone. </p><p>We all pay for the game but only a few actually want hardcore stuff. If i want to depend on a grp i'll play eq1. MOST of the players in eq2 came from eq1 and usually because they heard u can solo and enjoy the game by yourself, no need to have a LFG on your name 24/7. </p></blockquote><b><i><u>And after that you say that raiders are ignorant?</u></i></b> </blockquote><p>No.</p></blockquote> Not every Raider is a hardcore raider!!!! I'm semi pro raider, taht means i dont raid 24/7.... Secondary Solo Content is based on one person while raiding is based on 24 ppl having a target!!!!! So stop telling crap about no ones raid.. Hell, even know casual try to get their mythicals even if they dont know they will ever succeed. BTW in Fantasy often groups went for adventures fighting Dragons, Mages eg for fabled, mythical items, thats part of fanatasy.....</blockquote>There are more soloers that raiders. So if the majority needs to be happy then screw raiding.But don't dare come and say that we don't need as much solo stuff just causse raids will suffer.Get your raids, ask for gods to kill, whatever but don't dare comment on the solo part of this game. This game is fun and played because u can solo and because i don't need a frikin grp to kill my shadow.For a bunch of nightwalkers the game doesn't have to loose it's fun. Ask on each server what woudl they prefer more solo stuff and less raid stuff or more raid stuff and less solo. Maybe then u'll get the pic hardcore (casual) raider.
Gaige
09-10-2008, 04:00 PM
<cite>Deval@Crushbone wrote:</cite><blockquote>There are more soloers that raiders. So if the majority needs to be happy then screw raiding. This game is fun and played because u can solo and because i don't need a frikin grp to kill my shadow.</blockquote>Hey can you share the SOE playerbase % breakdown you seem to have gotten ahold of with the rest of us? Or are you just assuming and making up numbers about what tha majority is and isn't?<div></div><div>RoK was super solo friendly and the playerbase stayed the same if not even lost some players due to it. So I'm not seeing this massive influx of the majority due to the solocentricity of RoK.</div><div></div><div>The amount of players that raid is not the same as the amount of players raiding avatars. You should look around and see how many guilds per server are actively raiding instanced content every week. Then look around at how many guilds per server have NEVER raided and will NEVER raid and spend their entire time online soloing.</div><div></div><div>Who is the minority now?</div><div></div><div>SOE would be stupid to "screw raiders" and/or "screw any playerbase" at all. That is lost money. Turnover and churn is always bad no matter where it comes from. They need to fight to retain subs and/or bring in new players. They tried the "solo everything in the entire game and make 100pp and get tons of legendary and fabled" with RoK and it failed. I didn't see them building new servers to house this vast majority of the MMO playerbase who only solo, did you?</div><div></div><div>They need to do what they can and have done since launch to make content for each of their playstyles. Everyone can raid and tons of players per server raid. Do they kill avatars? No. But the majority of raid content is instanced because SOE knows that most of their raiders are raiding instanced content.</div><div></div><div>Doing away with raiding/grouping would seal the deal on EQ2, believe what you want. Nothing is more boring than logging online and finding everyone doing their own thing. Some massive game that is.</div><div></div><div>I heard they make games for players who are hardcore soloers like you, games like Oblivion. Its one thing to enjoy soloing and ask SOE for more solo content and entirely another to tell them to "screw raiding".</div><div></div><div>Let SOE do their job, they and the forums don't need all your assumptions about what the majority is and isn't.</div>
Geothe
09-10-2008, 04:15 PM
<cite>Deval@Crushbone wrote:</cite><blockquote>part of fanatasy.....<b>There are more soloers that raiders.</b> So if the majority needs to be happy then screw raiding.But don't dare come and say that we don't need as much solo stuff just causse raids will suffer.Get your raids, ask for gods to kill, whatever but don't dare comment on the solo part of this game. This game is fun and played because u can solo and because i don't need a frikin grp to kill my shadow.For a bunch of nightwalkers the game doesn't have to loose it's fun. Ask on each server what woudl they prefer more solo stuff and less raid stuff or more raid stuff and less solo. Maybe then u'll get the pic hardcore (casual) raider. </blockquote><p>And you got this from where? (besides out of your rear?)Because at lvl 80, on my server, I'm willing to bet there is a good amount more "raiders" than pure "soloers."</p><p>On my server, there are 13 active guilds that have cleared -VP-. The top major raid instance in the expanion. And there are numerous other guilds working their way up to that point yet. That is hundreds, if not 1000+, of people enjoying their raids weekly, on a single server. But of course, you're not wrong at all, there are thousands of just "soloers" actively playing this game on my server. *rolls eyes*</p>
Pyra Shineflame
09-10-2008, 04:35 PM
<cite>Geothe wrote:</cite><blockquote><cite>Deval@Crushbone wrote:</cite><blockquote>part of fanatasy.....<b>There are more soloers that raiders.</b> So if the majority needs to be happy then screw raiding.But don't dare come and say that we don't need as much solo stuff just causse raids will suffer.Get your raids, ask for gods to kill, whatever but don't dare comment on the solo part of this game. This game is fun and played because u can solo and because i don't need a frikin grp to kill my shadow.For a bunch of nightwalkers the game doesn't have to loose it's fun. Ask on each server what woudl they prefer more solo stuff and less raid stuff or more raid stuff and less solo. Maybe then u'll get the pic hardcore (casual) raider. </blockquote><p>And you got this from where? (besides out of your rear?)Because at lvl 80, on my server, I'm willing to bet there is a good amount more "raiders" than pure "soloers."</p><p>On my server, there are 13 active guilds that have cleared -VP-. The top major raid instance in the expanion. And there are numerous other guilds working their way up to that point yet. That is hundreds, if not 1000+, of people enjoying their raids weekly, on a single server. But of course, you're not wrong at all, there are thousands of just "soloers" actively playing this game on my server. *rolls eyes*</p></blockquote><p>Actually I think it is pretty obvious that there are more groupers/soloers than there are those who can be considered "raiders." There are plenty of threads that have complained about the demographics of the modern MMO player and it was pretty much accepted that "casuals" > "hardcore" (whatever hardcore may be). The recent posts contesting this don't have a very good leg to stand on...</p><p>That being said, there is indeed no reason to "screw" any part of the player base at all however you can expect SOE to <i>try</i> catering to the majority. The fact that they felt to need to make RoK the way it was suggests that there is plenty of "soloers" playing this game. The problem with RoK wasn't the "solocentricity" as someone stated but the way they chose to go about it (limiting quest updates, linear quest lines, and over all imbalance of the expac).</p><p>Now, enough with the snark and borderline "no, you're dumb!" arguments.</p>
Geothe
09-10-2008, 04:52 PM
<cite>Pyra Shineflame wrote:</cite><blockquote><cite>Geothe wrote:</cite><blockquote><cite>Deval@Crushbone wrote:</cite><blockquote>part of fanatasy.....<b>There are more soloers that raiders.</b> So if the majority needs to be happy then screw raiding.But don't dare come and say that we don't need as much solo stuff just causse raids will suffer.Get your raids, ask for gods to kill, whatever but don't dare comment on the solo part of this game. This game is fun and played because u can solo and because i don't need a frikin grp to kill my shadow.For a bunch of nightwalkers the game doesn't have to loose it's fun. Ask on each server what woudl they prefer more solo stuff and less raid stuff or more raid stuff and less solo. Maybe then u'll get the pic hardcore (casual) raider. </blockquote><p>And you got this from where? (besides out of your rear?)Because at lvl 80, on my server, I'm willing to bet there is a good amount more "raiders" than pure "soloers."</p><p>On my server, there are 13 active guilds that have cleared -VP-. The top major raid instance in the expanion. And there are numerous other guilds working their way up to that point yet. That is hundreds, if not 1000+, of people enjoying their raids weekly, on a single server. But of course, you're not wrong at all, there are thousands of just "soloers" actively playing this game on my server. *rolls eyes*</p></blockquote><p>Actually I think it is pretty obvious that there are more groupers/soloers than there are those who can be considered "raiders." There are plenty of threads that have complained about the demographics of the modern MMO player and it was pretty much accepted that "casuals" > "hardcore" (whatever hardcore may be). The recent posts contesting this don't have a very good leg to stand on...</p><p>That being said, there is indeed no reason to "screw" any part of the player base at all however you can expect SOE to <i>try</i> catering to the majority. The fact that they felt to need to make RoK the way it was suggests that there is plenty of "soloers" playing this game. The problem with RoK wasn't the "solocentricity" as someone stated but the way they chose to go about it (limiting quest updates, linear quest lines, and over all imbalance of the expac).</p><p>Now, enough with the snark and borderline "no, you're dumb!" arguments.</p></blockquote><p>Oh I would definitely agree that there are more Group players than raiders, but that is not the claim that he made what so ever. He said -SOLOer- and in that statement, he is very wrong. There is a big difference between groupers (which I would say is the majority of lvl 80s) and soloers (I'd say is the minority of lvl 80s) and raiders (who I'd say fall inbetween).</p>
Wyrmypops
09-10-2008, 05:37 PM
<p>Ages back now, there was a poll on these here boards, to ascetain preferred play styles. As I recall, duoing/small group action came up a winner. Soloing and full grouping jostling for the middle positions. I don't recall that so much as I do the teeny 14% of cats that expressed a preference for raiding. I only recall that because it made me grin, given I'm no fan of raiding.</p><p>Course, the poll couldn't be as clear as it could have been, given that it was on the forums rather than a pop-up on log-in. Forumites tend to be a bit harder-core than those that don't bother checking game boards, and harder-core types tend to be immersed in more aspects of the game, so really, 14%, probably generous. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Still, reckon the balance is already peachy enough. Plenty of solo and group content. That's bound to continue. No need to defecate on raiding. If something is resulting in not feeling the warm fuzzies from the game it's likely something else (<i>like boredom</i>) other than raiding getting too much love. </p>
Zarador
09-10-2008, 07:15 PM
Allow me to play both sides, as it should be.Any good expansion caters to all levels so it will sell, plain and simple. There have to be some perks that entice the End Game Raiders and those that entice the pure crafters or alt-a-holics. If I'm level 30, why would I buy the expansion if I already have enough content to last me to 50? If I'm level 80 and I don't Raid, what entices me?
<p>So most of ur arguments are based on what LVL 80 players do. Don't make me start quoting causse i'm to lazzy just read above.</p><p>Now that sounds like "well we are 80 and we don't want u punks that are lower to get stuff to do, make soe invest in us, we are the cool players, we're 80!" </p><p>And that's how u [Removed for Content] an online game. Yes 80 stuff to do! ur not 80 buzz of! NEWB!</p><p>U will get a new AA cap, go work on that and let the rest that didn't get to 80 have a chance to get there! Or what u raided all there was and now u are greedy for even better gear? so u can solo epics? or what is it that u need? </p><p>Come on SOE give them some godmode and let them play in instances, maybe they will get their arses out there and be quiet for a few months!</p><p>Hell, make ALL the zones with only epic mobs! all lvl 80! We, the rest will just stay on the sidewalk, eat popcorn and make bets if the raid gets whiped or not.</p><p>Oh and cheer for their glory! Make songs about how great, they, the heroes are!</p><p>Oh glory to the raiders, the city they saved!</p><p>Now give them a bone for the raiding they played!</p><p>Hail noble raider, oh great cavalier!</p><p>U are so cool allow us to kneel! </p>
theriatis
09-11-2008, 07:47 AM
<p>Hi,</p><p>i didn't understand any of the last post before me, could someone please explain ? Or is this just a "i hate raiders" post ?Where is my ignore Button for that kind of posts...</p><p>Small fact:</p><p>Adding content for Lvl 80 Players is added content for ALL Players, because anyone will get 80 eventually.</p><p>Regards, theriatis.</p>
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