View Full Version : Equipment and AA's: Is Speed better than Crits?
AngusMcLachlan
06-26-2008, 08:46 AM
<p>I've been running heal crit and heal mod for my templar. My wisdom is around 900 or more for raid. I've been running the shield ally line with heal crit and casting speed (i believe all 4 of my lines look something like shield ally 4-4-8-8 heal crit 4-4-7-8 and speed 4-4-8-8-1?</p><p>i think i'm running ~30% crit and +500 heal mod. With all my equipment and a troub in group or a coercer giving me my crit bonus i believe pops to ~47 or 52%.</p><p> I usually top the heal parse charts (usuallly pushing 40k to the 2nd runner up at 30k or 20k) and my dps is actually usually up there too (usually 20k to the fury's 40k). However, i've experienced a templar or healer who were benificial cast (speed cast) oriented easily doubling my heals.</p><p>Is benificial cast with + heal and overloaded heals that much better and I should just completley ignore heal crit? or is there other alternatives i'm not considering? (save for paying some guild 2000 plat to help me get my fabled upgraded to mythical....</p>
<p>I'm not sure what you're asking. You have speed casting aa and heal crits aa. Keep them both. Along with shield ally those are the three aa lines that are clear winners. </p><p>Just a note on the other stuff:</p><p>Topping the heal parse isn't a priority. </p><p>Reactives has a slight disadvantage against wards when you're looking at heal crits and + heal effect. The adeptIII single target reactive caps at 281 +heal iirc. Since even with repent 40% or so of our heals is reactives you get the biggest bang for your buck around + 300 heal. Since our reactives cap out so low that really only leaves heal crit gear to considre. Overloaded heals is overpowered and collecting 3-4 peices is nice.. however more than 2 is really excess especially if you're running with a druid in group. Heal crits might not have a huge effect on our "heal parse" when considering reactives but a crit repent is very nice... i collect crits for repent primarily. </p><p>There is only a few pieces of gear that modify spell casting and reuse timers but they are worth collecting. I believe that with procs I am currently faster/ more reuse benefit than time compression. </p>
Sirenta
06-27-2008, 01:18 PM
<p>First off, any templar that does not spec shield ally and uses Guard of Drelikus or likewiseshould easily top your healparse just because he has a great amount of hps more to heal.</p><p>With guard of drelikus, shieldally and the shieldeffectiveness aa and so on you should be at around26-30% Block and 10% Parry (2 Adorns and the food/drink)</p><p>Average should be 25%+ from both.</p><p>Shield ally allows you to block/parry for about 60%, roughlay putfrom 60% of all damage towards the tank you parry/block 25% this means round about 15% less damage for the tank.</p><p>(Actually this is just roughly calculated)</p><p>You should definitely look out for Recast Reducers, they have far more impact on your hps than casttime reduce.</p>
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